The saga of BadLand Games continues. Axiom Verge creator Tom Happ, producer Dan Adelman, and North American (retail) publisher Limited Run Games have all accused BadLand Publishing of breaking their contract and withholding hefty sums of money. A judge ruled that BadLand must pay up to Limited Run, but they haven’t done so. Meanwhile, Happ and Adelman are in the process of taking legal action. BadLand issued another statement today, and it’s just as unapologetic and accusatory as the last.
Once again BadLand blames Happ, Adelman, and Limited Run for not being communicative enough, even after already admitting that BadLand went silent for months due to financial troubles. The victims claim they repeatedly tried to contact BadLand to no avail, and that BadLand only started replying after lawsuits were filed. Meanwhile, BadLand keeps insisting that none of this would be an issue if there was more communication. It’s been nearly a year and a half since the physical version of the game launched, and BadLand hasn’t paid back a penny. They owe Limited Run Games around $80,000 (as ordered by a judge after BadLand simply refused to show up to their court date), and Adelman and Happ allege they are owed around $200,000.
BadLand opens their statement by saying “Neither Badland Games nor Luis Quintans have NEVER made any kind of profit from the sale of the game Axiom Verge.” Presumably what they intended to state is that they have made zero profit off the game. The double negative suggests the opposite, but we assume this was a grammatical mistake on their part.
Either way, their reasoning is that because BadLand Games went bankrupt last October (13 months after Axiom Verge launched at retail), that means the company and its CEO never profited off Axiom Verge. However, they pocketed $78,000 from Limited Run and an estimated $200,000 that was due to Happ and Adelman. The fact that BadLand ran into troubles and then lost this money in bankruptcy does erase the fact they pocketed the money in the first place. They were given a check from Limited Run, and they never fulfilled their end of the bargain. The same is true of Happ. Call it whatever you want.
BadLand goes on to try to distance Luis Quintans from the fiasco altogether. Luis was the CEO of BadLand Games when the deals were struck with Limited Run, Happ, and Adelman. After BadLand Games folded, he then moved over to BadLand Publishing, a label set up in 2017 to keep the company’s distribution and publishing branches separate. The latest statement claims that Luis is “just another employee” at BadLand Publishing, and thus is not responsible for any of this. However, his own personal LinkedIn page says he’s the Group CEO of BadLand Publishing to this day. Again, call him whatever you want, but he was the man in charge when these contracts were made and then violated.
Finally, BadLand accuses Happ, Adelman, and Limited Run of running “a defamation campaign that seeks to promote third parties to the detriment of our interests.” Essentially, they’re accusing the people they never paid of trying to ruin their reputation for strategic purposes. Meanwhile Happ, Adelman, and Limited Run say they just want their money back. In the case of Limited Run, they claim there’s virtually no chance of them profiting off this deal at this point, and they just want to minimize their losses. Happ, on the other hand, needs the money for medical bills, as his son suffers from Kernicterus.
Yesterday we reported on allegations that BadLand Publishing (a label the company started using after declaring “BadLand Games” went bankrupt and defunct) stole $78,000 from Limited Run Games and another $200,000 from Axiom Verge developer Tom Happ and producer Dan Adelman. Even worse, most of that money was intended to go into a fund for Happ’s son, Alastair, who requires expensive medical treatment for his Kernicterus.
The estimated $200,000 owed to Happ, Adelman, and Alistair came from the sales of the game in Europe. Meanwhile, Limited Run Games paid $78,000 for permission to distribute the Wii U version in North America, and BadLand was contractually obliged to supply them with 6,000 copies to sell. They never supplied the copies, and they never paid up. Limited Run Games took them to court, and they refused to show up. The judge ruled in Limited Run’s favor. BadLand still hasn’t paid up.
Today, BadLand CEO Luis Quintans made a series of Twitter posts giving his “side of the story.” He kicks things off by announcing that he never technically refused to make payment. The Multiverse Edition of the game (which BadLand published) went on sale in November of 2017, one year and five months ago, and Happ and Adelman alleged that they have received zero payment in all of that time.
As in his previous statement, Quintans shifts the blame to Limited Run and Happ/Adelman, claiming they didn’t work with him to establish a reasonable payment plan. BadLand agrees they could have been more “proactive” (they allegedly refused to answer any calls for six months) but still hold that it’s not their fault they haven’t paid anything in almost a year and a half. Quintans (after shifting the blame) apologizes for “the damage” and says BadLand is still willing to pay. Oh, how generous.
Quintans then states that this entire affair won’t change “my way of proceeding or my values.” If your way of proceeding and values include not paying someone for a year and a half when you know that money is intended for their sick child, then maybe you should change some things up. I sincerely doubt this, since Quintans follows this up by warning the world that he has retained lawyers (I wonder how much those cost?) to take legal action against anyone who “might make public inaccurate or false information harmful to the interest of the company in which I now work, Badland Publishing.”
In short, yes, BadLand (and Luis Quintans) stole $78,000 from Limited Run Games and has failed to pay out an estimated $200,000 to Tom Happ and Dan Adelman. They did this nearly a year and a half ago and haven’t done anything to make it right. But in the meantime, they’ve still been publishing other games and making money. They acknowledge their actions aren’t “ideal,” but put most of the blame on the people they stole from. Oh, and just so you know, their lawyers are ready to sue. What an absolute scumbag.
Something strange happened today. Indie sensation Axiom Verge just got a release date for its physical release… on Wii U. Nintendo’s last gen console has been dead and buried for some time now, so why is this game just coming out now? As it turns out, Limited Run Games and Axiom Verge developer Tom Happ have been locked in a legal battle with BadLand Games that potentially involves the latter stealing hundreds of thousands of dollars.
Following the immense success of Axiom Verge as a digital-only title, Tom Happ was approached by multiple publishers looking to bring the game to retail. The retail release would be bundled with extra goodies, including a documentary about the game’s development and an art book. Happ considered various offers and eventually chose BadLand Games.
Happ made this choice due to the fact that the CEO of BadLand presented himself as “very sympathetic to Tom’s son’s health condition.” Alastair Happ, Tom’s son, suffers from Kernicterus. When doctors failed to treat a routine case of jaundice during Alastair’s first few days alive, he suffered severe neurological damage that permanently impeded his motor skills and ability to hear. BadLand claimed to be so moved by his story that they would donate 75% of their profits from the publishing deal to Alastair’s medical bills. It was too good to be true.
After the deal was agreed upon, Limited Run Games stepped forward to get a piece of the action. Limited Run wanted to acquire the rights to distribute the Wii U physical release of the game in North America. Under the agreement, Limited Run would pay BadLand $78,000. In return, BadLand would supply Limited Run with 6,000 physical copies, which Limited Run would then distribute. The physical release was set for November 2017.
The planned release date came and went, and BadLand failed to supply the 6,000 copies they promised. The release date was pushed back to January 2018, then pushed back again when Nintendo had concerns over the game’s rating. The issue was quickly resolved, but BadLand still hadn’t provided the physical copies—and worse yet, they stopped answering messages from Limited Run.
At this point Limited Run issued an ultimatum: Either BadLand refund the money in full or supply them with enough copies of Axiom Verge on other platforms to match the value. Limited Run would have then distributed these copies (in a partnership with Happ) instead to recoup at least some of their losses. BadLand continued to ignore Limited Run. After a few more warning emails, BadLand finally agreed to work things out over a phone call that Monday. The call never happened, and BadLand went back to ignoring Limited Run for months.
Limited Run’s patience finally ran out, and they filed a lawsuit. They intended to acquire repayment of the money plus interest and attorney’s fees. BadLand finally responded after this, stating that the publishing rights had gone back to Tom Happ… because BadLand Games no longer existed. The company had folded, but many of its employees simply moved over to “BadLand Publishing” (which had been set up in 2017 to keep the company’s distribution and publishing branches separate) and continued business.
According to BadLand Games / BadLand Publishing CEO Luis Quintans, the company ran into financial trouble due to a banking error that caused their credit lines to be canceled. Essentially, he claims that BadLand was blacklisted by banks by accident and the mistake wasn’t corrected for two months. This allegedly occurred in September of 2017 and sent the company down a financially troubled path that led to it officially closing (and then simply shifting over to the other label) by October of 2018.
Quintans claims that BadLand Publishing has now paid off 90% of BadLand Games’ debts, but Limited Run hasn’t seen a penny. The court case was meant to open on December 4th, but despite multiple attempts to reach BadLand, they never showed up. The judge ordered BadLand to pay $78,000 plus $3,675.63 in interest and legal fees. Quintan claims he has every intention of repaying Limited Run, and blames the delay on them, claiming they haven’t communicated enough.
“In short, this resolution says that we have to pay to Limited Run, which is what we are willing to do from the beginning. But for that Limited Run has to want to talk to us and keep in mind that it is not possible to face all the payments at once.” — Luis Quintans
As Limited Run CEO Josh Fairhurst points out, BadLand has continued publishing games throughout this struggle, including in recent months.
“BadLand Publishing has released several physical retail products since we sent them our money, some within the last few months. Through my knowledge of minimum order requirements with the major platforms and the associated costs, I know that BadLand has spent more than $100,000 (at least) on recent physical product releases. So, they’ve had more than enough money to pay us back, yet they’ve been content to keep our money. ” — Josh Fairhurst
Unfortunately, this already frustrating story doesn’t stop here. Remember little Alastair and Tom Happ’s agreement with BadLand? As you might have guessed by now, that hasn’t gone as planned either. Dan Adelman (a former Nintendo executive who worked closely with Happ on publishing and marketing Axiom Verge) followed today’s news with a Twitter thread accusing BadLand of much, much worse.
According to Adelman, BadLand “kept stalling” when the deadline for manufacturing the game’s physical release approached. Eventually, BadLand broke down and told Adelman and Happ that they didn’t have the money to follow through with their agreement. They proposed that Happ personally pay for the game to be manufactured. They promised they’d pay him back after the game hit shelves. Adelman claims that never happened.
“When it came time to pay Tom Happ his share for EU sales & contribute to Alastair’s health care fund (which Tom had to pay a lawyer to establish), Badland went dark on us. We didn’t even really know how much they owed us, though we have reason to believe it’s about $200k. We’ve filed a lawsuit against them, but because of the international nature of the suit, it’s proving hard to make headway.”
“It’s frustrating to see @BadLand_Publish tweet about new games they’re releasing, no doubt funded with the money they owe LRG and Tom Happ. Badland has literally stolen money from a disabled toddler.” — Dan Adelman
Between the $80,000 owed to Limited Run and the estimated $200,000 owed to Adelman, Happ, and Alastair’s fund, BadLand has stolen nearly $300,000 according to their accusers. All parties involved are suing, but it’s likely to be a long and challenging process with no guarantee of payment.
Epic Games recently launched their own digital storefront that offers developers a much more generous share of the revenue their games generate. They’re also looking to be generous to customers by teaming up with developers to offer free games on a regular basis. Currently, you can get your hands on one of my personal favorite games of all time, Axiom Verge.
If you’re not familiar with Axiom Verge, it’s a Metroidvania-style action-platformer developed almost entirely by one man, Tom Happ. We reviewed it quite favorably when it first launched years ago, and from now until February 21st, it’s available at a price you just can’t beat: free. If you’re a fan of the genre, this is a must-have. You can download it now by clicking here.
Nintendo recently treated us to another Nindies Showcase, highlighting some of the most exciting upcoming Switch eShop games from independent developers. When these titles hit Nintendo’s online store, they’ll be joining an already robust arsenal of top-notch games from talented developers. You may have bought your Switch for first-party Nintendo masterpieces like Breath of the Wild and Super Mario Odyssey, but there has been a steady flow of incredible games from smaller teams in between the AAA releases, and some of them are simply too good to pass up. Here’s five must-have indie games on Nintendo Switch!
If you’re a Metroid fan and you haven’t picked up Axiom Verge yet, what are you doing with your life? Axiom Verge hits you right out of the gate with an eerily compelling sci-fi soundtrack and a retro-styled cutscene that would feel right at home on Super Nintendo or SEGA Genesis. Then it quickly drops you into a massive, alien overworld, and your adventure begins.
Axiom Verge combines the incredible explorability of a game like Super Metroid with an intriguing narrative told partially through cutscenes and partially by the ancient writings you find hidden throughout the land of Sudra. Each of the game’s nine sprawling regions has its own unique flora and fauna, color scheme, background design, and music that perfectly sets the tone for what lies within. You’ll want to explore every inch and uncover every secret.
On top of excellent level design, Axiom Verge features a wide variety of upgrades, items, and weapons. Some are needed to progress through the game, but many are optional rewards gifted to the player for diligent exploration. With dozens of guns to choose from, there’s a weapon for every scenario and play style. You’ll want to grab as many as you can, because boss fights are intense, heart-pounding endurance matches with massive monsters.
Axiom Verge was crafted virtually singlehandedly by developer Tom Happ, making its high quality even more astounding. It’s not only one of my favorite indies on Switch, but one of my favorite games of all time. If you want to know even more about this impressive Metroidvania adventure, you can check out a full review here.
Current price: $20
Ittle Dew 2
The award-winning Breath of the Wild should be enough to scratch your itch for massive 3D Zelda games for awhile, but what about a more traditional top-down experience? That’s where Ittle Dew 2 comes in. Battle monsters, explore an exotic island, and tackle eight main dungeons (with just as many secret dungeons and special dungeons) in any order you want, all on a quest for loot and a magic raft.
Puzzles are where Ittle Dew 2 truly shines. Each dungeon is filled with a variety of imaginative puzzles that will challenge your brain. Protagonist Ittle is armed with four tools for puzzle-solving: a melee weapon for smackin’ stuff, a ring that creates blocks of ice and freezes enemies, a wand that can be used to move blocks from a distance, and good ol’ handy dynamite.These same items are used for bashing baddies as well. Ittle Dew 2‘s combat isn’t as polished as Zelda‘s, but it’s serviceable for a game that’s more focused on challenging your mind.
Exploring the island is an absolute joy in Ittle Dew 2. Each dungeon is part of its own unique, themed region, like the candy-coated shores of Sweetwater Coast or the Old West Pepperpain Prairie with its rivers of hot sauce. Each region also has its own distinct music, and every track is terribly catchy. The inhabitants of the island are all amusing, with Ittle Dew and her companion Tippsie often bantering with them in a way that reminds me of Banjo and Kazooie. It all combines for a charming atmosphere.
On Nintendo Switch you’ll even get some extra content in the form of the Dream World. This new region contains five exclusive dungeons that each present a unique challenge by only allowing you to use certain items. As you progress through these new challenges, you’ll collect cards that give you background info on the various characters and NPCs in the game, adding to the lore. If you want to know more about this Zelda-inspired island adventure, you can check out a full review here.
Current price: $30
Mighty Gunvolt Burst
Oh, Mighty No. 9, how you failed us. What was supposed to be a beautiful spiritual successor to Mega Man felt like a sloppy and soulless knock-off, but thankfully something good came out of all that bad. Mighty Gunvolt Burst is something of a de-make of Mighty No. 9 crossed over with Inti Creates’ Azure Striker Gunvolt series. Mighty No. 9‘s levels have been redesigned in an 8-bit style, and they can be traversed as either Beck or Gunvolt, with Ekoro joining after launch as DLC.
The run and gun gameplay feels much closer to Mega Man right out of the gate, but the game’s real hook is its weapon system. Rather than following the typical formula of “beat a boss and steal its weapon,” Mighty Gunvolt Burst unlocks all the different weapon types from the beginning, but they’re all fairly puny to start out. As you progress through the game, you unlock upgrades that can be equipped to your gun by spending cost points. You can make your shots bigger, faster, dissipating, homing, and so much more.
Mighty Gunvolt Burst is an addicting action-platformer with the right blend of that classic feel and new features. It’s a little on the short side, but unlocking new weapon upgrades, experimenting with customization, and replaying levels for high scores will keep you engaged.
Current price: $10
I picked up Golf Story on a whim a few days ago, and I haven’t been able to put it down since. I’ve never been a huge fan of golf sims, but I remember having some fun with some of the simpler ones like Mario Golf: Advance Tour years ago on Game Boy Advance. After hearing some good things from friends and colleagues, I decided to give Golf Story a shot, and I got a lot more than just a golf game!
The story follows a former golfer returning to the sport for the first time in 20 years. You’re determined to make it big, but right now you can’t even get the coach at the dumpiest course around to train you! By engaging with the local inhabitants of Wellworn Grove and taking on their quests and golfing challenges, you’ll make connections, level up (increasing stats like power and accuracy), and make a name for yourself in the world of golf.
Quests range from battling an army of evil skeletons to tracking bothersome moles back to their hideout to smashing pumpkins because a possessed, talking stone said you should. The game has an off-beat sense of humor that, at its best times, reminds me of a tamer EarthBound. Early in the game, challenges are just tutorials to teach you the basics and some useful techniques, but as you progress, NPCs will come up with progressively harder shots for you to tackle.
Golf Story is also much larger than I expected, as you’ll eventually leave Wellworn Grove to travel to other themed locations, such as the sunny Bermuda Isles or the frozen Coldwind Wastes. There are eight total areas, and each one is packed with a variety of colorful characters, side quests, challenges, and collectibles. Each area also has an official golf course (which you can replay as many times as you’d like to try to improve your score), as well as some smaller courses and a “secret course” provided by an NPC. There’s tons to do from start to finish, and you’ll be having fun the whole way.
Current price: $15
I’ve always been a fan of action-platformers like Mega Man X and Metroid, but I’m a lot more hesitant to pick up a game where the platforming itself is the game’s greatest antagonist. Tough-as-nails platformers that require precisely timed jumps through never-ending death traps have always been frustrating to me, but something about Celeste caught my eye during the January Nintendo Direct. I decided to give it a try a few weeks later, and it quickly became one of my favorite Switch games.
Celeste drew me in with a beautiful pixel art style and an engrossing soundtrack that’s equal parts soothing and haunting. Unlike many platformers, it also features a fairly impactful story. You play as a young woman named Madeline on a journey of self-discovery, and more literally, on a journey up a treacherous mountain. Madeline’s frustration and determination matches your own as you take on progressively harder challenges that will test your wits, your timing, and your sanity.
Thankfully, the game isn’t unfairly punishing. Levels are lengthy and comprised of multiple challenges, but each challenge is short, usually spanning only a screen or two. Much like Super Meat Boy, you’ll instantly respawn at the start of a challenge after death. This means there’s no frustrating wait times between deaths, which is important due to the fact that you’re going to be dying a lot. If you find yourself too stumped to go on, the game’s Assist Mode allows you to allows you to modify the rules to reduce its difficulty. This includes options such as slowing the game speed, granting yourself invincibility or infinite stamina, and skipping chapters entirely. I never used this mode on my original playthrough, which means I died over 2,000 times reaching the mountain’s summit. I’m glad I toughed it out, because the feeling of conquering a brutal challenge after numerous failures is exhilarating.
Celeste also excels in the area of content, as every single level has an alternate, harder version called a B-Side that you can unlock. I’ve already put around 15 hours into the game, and I’ve only beaten half of the total levels. Throw in the challenge of getting a 100% rate for collectibles, and you’ve got a game that will keep challenging you long after the credit roll. If you want to find out more about this beautiful, brutal mountain-climbing adventure, you can check out a full review here.
It’s a great day to be a Nintendo Switch owner, as a myriad of popular indie titles just launched on the hybrid console. Games like Stardew Valley and Oxenfree are sure to draw attention, but if you’re still riding the wave of excitement from 3DS release Metroid: Samus Returns, then Axiom Verge is the game you’ll want to check out first.
Developer Tom Happ and indie marketing guru Dan Adelman supplied Gamnesia with a review copy of Axiom Verge on Nintendo Switch, and I’ve been re-living my favorite game of 2015 over the past week. Gamnesia already has a full review ofAxiom Verge on PC, and the Switch version is pretty much a straight port, but I’ll be highlighting a few pros and cons of the latest iteration.
First, let’s start with an overview for those unfamiliar with this indie darling. In Axiom Verge, an unsuccessful scientist named Trace is fatally wounded in a lab accident, but he awakens in perfect health on a strange and foreboding alien world. An unknown voice urges Trace to arm himself with a weapon “Before he finds you...” and the adventure begins. Axiom Verge features Metroid-inspired gameplay and level design, an impressive arsenal of diverse weapons and upgrades, heart-pounding battles against enormous bosses, an incredible soundtrack (which I’m currently blaring as I write this), and a gripping sci-fi story full of twists.
The Switch version loses the two screen gameplay of Wii U (where your map could be displayed on the handheld unit while the game itself plays on the TV), but the positives gained are worth the trade-off. While the Wii U GamePad could only be taken a few yards away from the TV, Axiom Verge on Switch can be played anywhere. The game looks and sounds great on the portable Nintendo Switch device, offering a crisper image quality than on Wii U. The Wii U version also suffered from occasional loading delays when traversing from one area to the next (a problem other earlier versions avoided), but this is rectified on Switch.
One final area worth noting is how the game controls on Switch. I originally played Axiom Verge on PC with an Xbox 360 controller, and I found the joystick far too imprecise. Using the D-pad to move around has been my default since then across each release, but I was surprisingly pleased by how well the Switch joystick handles and have been playing that way ever since. This is especially true when playing the game in portable mode, although that comes with one caveat. Because the Switch’s right joystick is directly below the standard A, B, X, and Y buttons (whereas it’s below and slightly to the left on the Pro Controller), I found myself accidentally nudging it with the palm of my hand occasionally. This causes a brief break in the action, as the right joystick pauses the game to bring up your weapons menu. Additionally, if you’re playing on your TV and then you decide to pull the Switch out of the dock and take it on the go, you might have trouble getting it to accept inputs from the portable unit. I had to turn my Pro Controller off manually before it would recognize the portable unit as an acceptable controller.
All in all, this is the same great game that I fell in love with in 2015, and now I can take it anywhere. I would consider this the definitive version of Axiom Verge and a must-have for fans of the Metroid series. Axiom Verge is available on the Nintendo Switch eShop today for $19.99, and you’ll be able to pick up a physical Switch copy sometime next month.
Fans of 2D exploration games are in for a treat these next few weeks. Metroid: Samus Returns is coming to the Nintendo 3DS this Friday, and now it looks like Axiom Verge will be releasing early for the Nintendo Switch via the eShop on October 5th. According to a recent eShop posting, the game will release at a price of $19.99 on October 5th, just a few weeks before the physical standard edition and Multiverse Edition were previously slated to release. However, the physical edition of the game has now been pushed back to a November release with no specific date.
“[This is Dan Adelman. I’m helping Tom Happ with the business side of Axiom Verge.]
“Short answer: it will be hitting the NA eShop on 10/5 as well. NOA just hasn’t updated their page yet.
“Longer answer: 10/17/17 was our original plan so we could sim-launch with the retail sku. Due to some production issues (apparently A LOT of people want to produce Switch cartridges for this holiday!) we’re going to need to push out our retail release date by a few weeks. The game is already done and ready to release, so we were faced with the decision of should we (a) hold off on releasing the digital version until the retail version is out, (b) stick with our original release date even though it won’t sync up with the retail launch, or (c) move the release date up.
“We really didn’t want to go with option (a) since the eShop is getting more cluttered every week. Given that the retail and digital launch would not be the same day anymore, it didn’t make much sense for us just to hold onto the game and let it collect dust until 10/17. We kind of want it out ASAP! 🙂
“Since it’s already done and through Lotcheck (Nintendo’s certification process) we actually could release it at any point – today even – but we want to send review codes out to press and give them a chance to write up their reviews in advance of launch day.” — Dan Adelman
In addition to the new October eShop release date of Axiom Verge, the physical releases of Axiom Verge: Multiverse Edition will release for PlayStation 4, PS Vita, Wii U, and Nintendo Switch sometime in November.
Are you excited to play Axiom Verge on the Switch in just a few weeks? Will you be waiting for the physical version instead? Let us know in the comments below!
The release of Axiom Verge on Nintendo Switch has been officially postponed to October 17th, according to creator Thomas Happ. The title was originally scheduled to come to the Switch sometime in August, coinciding with the release of the game’s special edition on all platforms; however, given the lack of news about the Switch port ever since its announcement back in June, many people had already guessed that the game wouldn’t be able to reach its launch window.
The Multiverse Edition of Axiom Verge—a special edition that includes a poster, an art book, and a making-of documentary about the game, celebrating Axiom Verge‘s success in its first two years on the market—was planned to release this August as well, and it has been delayed as well. According to Amazon, this physical release for PlayStation 4, PS Vita, and Nintendo Switch will now launch on October 17th as well.
Axiom Verge is a “Metroidvania”-inspired action-adventure game by indie studio Thomas Happ Games, which first released on PlayStation 4 and PC in early 2015. The game was released on PlayStation Vita, Wii U, and Xbox One last year.
What do you guys think? Were you planning to buy Axiom Verge on Nintendo Switch this month? Do you believe that the game will enjoy any success on the platform? Let us know in the comments below!
The Metroidvania indie hit Axiom Verge has seen a lot of success both critically and commercially over the past couple years, so it makes a lot of sense that the game is getting a retail release to celebrate its impact. Previously planned for launch on Wii U, PlayStation 4, and PS Vita, today it was also confirmed that Axiom Verge: Multiverse Edition will be coming to Nintendo Switch as soon as August 2017.
Coming to stores that sell games in just a couple months, this special edition of Axiom Verge will include the game itself, a double-sided poster (which includes a map of the game), an art book titled The Art of Axiom Verge, and an exclusive making-of documentary produced by 2-Player Productions and featuring Axiom Verge creator Thomas Happ. The Switch’s physical version will cost $10 more—$39.99 versus the $29.99 price tag seen for the PS4, Vita, and Wii U’s Multiverse Edition—but this will be offset by the inclusion of the game’s soundtrack in this package.
Do you plan on picking up this classic when it comes out physically? If you’ve already played it, is Axiom Verge worth a double dip? And are you glad this Multiverse Edition is coming to the Nintendo Switch? Let us know in the comments below!
Earlier this year, GameStop announced its GameTrust initiative, which helps fund indie games like Song of the Deep and the upcoming Deformers by Ready at Dawn. In order to expand that initiative, GameStop has partnered with IndieBox to bring physical copies of indie games to their stores. This batch of indie games is called the GameTrust Collection and features a series of Collector’s Edition SteelBooks that highlight some of the best indie games on the market.
The GameTrust Collection will release ten of these SteelBooks this November for $19.99 each. Each game will include an exclusive SteelBook case, Full-color instruction manual, DRM-free game disc, Soundtrack CD, and mini art print with a Steam key. Here are the ten games that will launch this November:
Guacamelee! Super Turbo Championship Edition
Jotun: Valhalla Edition
Stories: The Path of Destinies
Thomas Was Alone
These Collector’s Edition SteelBooks will be available in select GameStop stores and GameStop.com.
Axiom Verge enjoyed a critically-acclaimed launch last year, and the Metroid-inspired action-platformer has been making its way to new consoles ever since. Shortly after releasing on Wii U, Axiom Verge is headed to Xbox One. In a new blog post, developer Tom Happ announced that Axiom Verge will be available on Microsoft’s console starting on September 30th. The game has a price tag of $19.99, but it will be discounted by 10% until October 10th. If you’re a fan of classic games like Metroid and Contra, you’ll definitely want to pick it up.
Nintendo hasn’t released a new 2D Metroid game in well over a decade, but indie sensation Axiom Verge is serving as an excellent substitute for many. The action-platformer launched early last year, and it finally came to Wii U on September 1st. Developer Tom Happ and marketing partner Dan Adelman recently fielded questions from fans as part of a Reddit AMA, and one fan asked if they attempted to get a Samus cameo in the game, paying homage to its inspiration.
While Axiom Verge‘s password system features a Metroid reference, a much more ambitious connection was proposed, but ultimately rejected by Nintendo. Here’s what was proposed:
SeafoamGaming: Did the idea of attempting to have Nintendo allow a Samus cameo or Samus Amiibo support ever cross your mind? If so, was such a thing not done because it wasn’t allowed by them, or was it to mostly give the game its own identity?
Dan Adelman: We would have loved to have a secret code to have Trace where [ sic ] a Samus costume. Some people inside Nintendo really liked the idea, but after a lot of internal discussion, they ultimately had to decide not to give us permission to do that. I think the idea that someone could play the entire game of Axiom Verge looking like Samus Aran was too big of a concern for them.
There is a similar kind of callback, though. If you type JUSTIN BAILEY into the passcode tool, it has Trace in a leotard, just like in Super Metroid.
As a huge fan of both Metroid and Axiom Verge, I would have loved running around Sudra as Samus, but apparently Nintendo decided that was a bit too much. Hopefully Axiom Verge‘s popularity will prompt Nintendo to return to making the game that inspired it!
Lots of fantastic indie games are set to launch on Nintendo 3DS and Wii U in the coming months, and Nintendo’s celebrating with the Nindies Summer Jam sale. Starting with Axiom Verge on September 1st, a new (to Nintendo platforms) indie game will launch on 3DS, Wii U, or both every Thursday in September. Each of these Nindies will be discounted by 10% of their standard price for one week after launch. In addition to the Nindies Summer Jam announcement, Nintendo has released a new sizzle reel that shows off over 20 indie games coming to Nintendo later this year or early next year.
Nindies Summer Jam Games:
Axiom Verge (Nintendo Wii U) – September 1, 2016
Jotun: Valhalla Edition (Nintendo Wii U) – September 8, 2016
Noitu Love: Devolution (Nintendo Wii U, Nintendo 3DS) – September 15, 2016
Severed (Nintendo Wii U, Nintendo 3DS) – September 22, 2016
Azure Striker Gunvolt 2 (Nintendo 3DS) – September 30, 2016
Severed is a cross-buy title, so you’ll only need to purchase it on one platform to own it on both.
Summer 2016 – Gurumin 3D: A Monstrous Adventure (Nintendo 3DS)
September – DubWars (Nintendo Wii U)
September – Fast Racing Neo‘s Neo Future Pack add-on (Nintendo Wii U)
September – Zarvot (Nintendo Wii U)
September 30, 2016 – Steamworld Heist (Nintendo Wii U)
October – Antipole DX (Nintendo Wii U, Nintendo 3DS)
October – Ectoplaza (Nintendo Wii U)
October – Punch Club (Nintendo 3DS)
October – Rocket Fist (Nintendo Wii U)
October – Shantae Half-Genie Hero (Nintendo Wii U)
Happ is also looking into the possibility of releasing Axiom Verge on Nintendo 3DS, but that seems far less likely. Dan Adelman (Nintendo’s former indie boss) has been working with Happ to promote the game, and he recently spoke with Nintendo World Report’s Daan Koopman about the obstacles facing a 3DS release.
Daan Koopman: Thomas was asked this at E3 by my colleagues about the potential for a Nintendo 3DS release. Do you think it’s possible at all?
Dan Adelman: We would love to, but we’re looking into the technical feasibility. Even though the graphics/artstyle is very retro-looking, there’s actually a lot that’s technically going on under the hood. It’s always funny when people look at it and say “Oh, you could run that on the NES”, and I laugh because there’s no way you could run that on a NES. It really pushes the Wii U hardware. We’re investigating what it would take to bring it to the 3DS. We probably wouldn’t be able to, if we were able to do it at all, there would have to be some compromises made. We don’t know what those compromises would be, and if it’s not going to be a great experience we don’t want to do it. We’re looking into it now, if I had a magic wand and could make it play perfectly on the 3DS, absolutely we’d love to do it.
Axiom Verge is already available on PlayStation Vita, but Sony’s handheld packs a bit more power than Nintendo 3DS. If Adelman and Happ are able to get the game running on 3DS, it could end up being exclusive to the more powerful New Nintendo 3DS models.
Nintendo may not show much interest in 2D Metroid anymore, but many fantastic games have been inspired by that style, and Tom Happ’s Axiom Verge is one of the very best. Yesterday, an eShop listing briefly stated that the game would launch on September 1st, and that has since been confirmed. In a new blog post, Happ announced that the impressive indie title will release on Wii U eShop in the Americas and Europe on September 1st, finally bringing the Metroid-inspired game “home.” If you’re a fan of Metroid, this is an absolute must-have!
It’s been over a decade since Nintendo released a new 2D Metroid, but Wii U owners will soon be able to enjoy an outstanding game that was inspired by the series. Back in March, we learned that indie sensation Axiom Verge is coming to Wii U with added GamePad features sometime this year, and we may now have a release date.
Earlier today, the Wii U eShop briefly listed Axiom Verge‘s release date as September 1st. The listing was quickly changed back to “TBD,” but not before Nintendo Everything snagged a screenshot, which you can see below. Additionally, Dan Adelman (who has been working with developer Tom Happ in promoting the game) has tweeted out that an announcement of some kind is coming on the Axiom Verge Twitter page tomorrow. The tweet also shows the game’s icon on a Wii U GamePad.
If you’re a fan of Metroidvania style games, Axiom Verge is an absolute must-have. You can check out our review of the game by clicking here.
Axiom Verge will be finally coming out for Wii U later this year, thanks to Blitworks converting the game’s code base to work with the Wii U and feature GamePad support. And it’s because of this overhaul that the game’s creator, Tom Happ, is once again considering a 3DS port for the game. Originally, the game’s framework was incompatible with Nintendo systems, but thanks to the porting gurus at Blitworks the pathway is open once again.
That isn’t the only limitation holding the game back however. The game was originally built for a 480×272 screen resolution, which doesn’t scale down properly to fit the 3DS’s 400×240 resolution. The game also uses a lot of shaders, which contribute to the games gorgeous graphics, but also requires more RAM than the base model of 3DS has. However, Happ has stated that none of these hurdles could single-handedly stop a port from happening, so a 3DS version of the game could be on the eventual horizon.
One of the best indie games of 2015 (and coming to more platforms in 2016) was Axiom Verge. Developer Tom Happ spent five years single-handedly crafting the Metroid-inspired action-platformer. While showing it off at PAX East 2016, Happ was asked by Destructoid if he’d be moving onto something new. While nothing is currently in development, Happ revealed that he’s working on ideas for a follow-up to Axiom Verge that continues its story, either as a sequel or a prequel. You can check out the video interview by clicking above.
Nintendo first teased new video game hardware under the code name NX over a year ago, and they recently revealed that the upcoming console will release in March of next year. Because Nintendo is keeping official details quiet, we mostly have just rumors and unconfirmed reports regarding its launch lineup. One game that could be available on the console at launch is Metroid-inspired indie sensation Axiom Verge.
The action-platformer is already available on PC and PlayStation 4, and it’s on its way to Vita, Wii U, and Xbox One. Commenting on a USGamer article about NX, developer Tom Happ revealed that he’s also aiming to have the game on Nintendo NX at launch, but (much like us) he still knows virtually nothing about the upcoming console, so it looks like he wasn’t among the fortunate few to receive an NX dev kit.