Fallout 76 was arguably one of the most disappointing games of 2018, and Bethesda has been feeling the heat. In addition to the bizarre nylon bag controversy, they’ve been dealing with numerous prominent bugs, negative reviews, and mediocre sales numbers. There have even been reports of game shortages in Australia, despite low sales.
The game’s disastrous launch coupled with alleged shortages spawned rumors that Fallout 76 will soon be ditching its $60 price tag in favor of a free-to-play model. Naturally, this would be an upsetting revelation for people who just bought the game at full price in the last couple of months.
So is there any truth to the rumor? According to Bethesda, the answer is a resounding “No!” The publisher’s official Twitter account responded “There is no truth to this rumor” when confronted by a disgruntled fan. While I wouldn’t be surprised to see an eventual price drop, Bethesda currently has no intentions of removing the price tag altogether.
Fallout 76‘s release has been rocky. Reviews haven’t been kind to the game, saying that it’s underdeveloped, sterile, and far too buggy—even by Bethesda standards. Bethesda has been doing damage control since the game’s release, but one certain mishap got them in a lot of hot water. Those who preordered the special Power Armor Edition were promised, among other things, a special Fallout-themed canvas bag. What they got was a nylon sack.
While the other extras, such as the Power Armor Helmet, came as advertised, the carrying case was specifically stated to be a “canvas West Tek duffel bag.” Naturally, this unannounced change could have been cause for a lawsuit. The Power Armor Edition was almost $200, meaning that its contents should have been worth that price tag. Bethesda stated that, while they had planned to include a canvas bag, they had to switch to nylon due to “unavailability of materials” and “[t]he bag shown in the media was a prototype and was too expensive to make.” Originally, to make up for this, Bethesda offered players 500 Atoms, which is about $5 worth of in-game currency. Naturally, people were upset by this, since sturdy canvas bags aren’t just worth $5 more than nylon sacks.
The public outcry was loud enough that Bethesda has now decided to create replacement bags similar to the ones originally advertised. Those who ordered Fallout 76: Power Armor Edition and received the nylon bag can go to Bethesda Support and submit a ticket to get a replacement bag. Players only have until January 31 to reach out to Bethesda, though, so if you ordered the Power Armor Edition and want your promised canvas bag, act quickly.
I can tell you that I’ve played The Elder Scrolls V: Skyrim on many, many consoles over the past seven years, and if you’re like me, you need something new. You need more Elder Scrolls, and there’s no amount of smart fridge ports that will truly satiate that thirst. We got a taste at E3 2018, where Bethesda revealed The Elder Scrolls VI, but they told us to keep in mind that it’s set for a next-generation release. They’ve recently come out to suggest that, in all likelihood, it won’t exactly be a PlayStation 5 launch title, either.
Speaking with Elder Scrolls Online director Matt Firor and marketing head Pete Hines, GameSpot asked about the timeline of new games from the Goliath of a publisher. Firor referenced Starfield, another E3 announcement, and that it will be developed and launched before Elder Scrolls VI. He added that given the timeline of Bethesda Games Studios releases, we may have to wait a couple of years before we see anything major.
Firor was later asked if the world of Elder Scrolls VI would be eventually included in The Elder Scrolls Online, replying, “I don’t even know what the world is going to be like when it comes out; there will be a different console generation by then, I’m sure. Who knows. But I know we’re free and clear for a long time.”
Do you think The Elder Scrolls VI will be worth the wait? What would it even be like on next-generation hardware? Hit the comments below to let us know what you think!
Bethesda is gearing up to launch Fallout 76, an online-only softcore survival game that shakes up the traditional formula of the series to offer something new. Ahead of its launch, Bethesda’s giving players the chance to participate in a “Break-it Early Test Application,” or “B.E.T.A.” that gives you access to the full game. In preparation for this, Bethesda has just released the game’s opening cinematic, and they’ve also outlined when the B.E.T.A. is coming to various platforms.
The game’s intro recaps the events of the catastrophic war that left the world in ruins and shows the dedication and opening of Vault 76. The vault dwellers are then tasked with a special mission: to rebuild not just walls and buildings, but hearts, minds, and ultimately America itself. You can set out on this journey soon, as the B.E.T.A. kicks off next month.
As previously announced, the B.E.T.A. hits Xbox One first before coming to PlayStation 4 and PC a little while later. When it launches, it will only be available during select hours. Here’s Bethesda’s breakdown of how it works:
We’re excited to announce that our B.E.T.A. (Break-It Early Test Application) will arrive first on Xbox One on Tuesday, October 23, and one week later for PlayStation 4 and PC players on Tuesday, October 30.
During the B.E.T.A. one of our primary goals is to stress test and break the game. As such, the servers will not be running 24/7; instead, they’ll be online during targeted timeframes so we can get as many people as possible playing at the same time. Why? Because that’s the best way to put all our systems to the test and see how they respond.
On any given day the game might be up for anywhere between four to eight hours. Focusing as many players as we can into these windows is our prime objective. Then we’ll fix what we need to fix and do it again and again from the start of B.E.T.A. until a few days before launch. We’ll give you as much heads up as possible because we need you to log in during these times and play the game. We’ll also keep you posted through our official @Falloutand @bethesdastudios on Twitter as well as the Bethesda.net forums and our Bethesda.net Status Page to learn when servers will be online.
The B.E.T.A. gives players access to the full game, and your save file will transfer once the game officially launches. Fallout 76 hits store shelves on November 14th.
Fallout 76 is completely unlike any other game in the series, putting a huge emphasis on multiplayer gameplay. There are still a lot of unanswered questions regarding some aspects of how online play will be integrated, and Todd Howard took an opportunity at QuakeCon 2018 to highlight some of the features.
One thing that usually plagues online games is griefing. Sometimes there’s just one player that is there to do nothing other than to ruin your experience for their pleasure or benefit. There are many ways that developers have dealt with griefers in the past, which usually results in a temporary or permanent ban from the server. However, Bethesda is taking a more unique approach to griefers in Fallout 76.
In the game, PVP initiations are referred to as “slaps.” Todd Howard compared the term to slapping somebody in a bar to see if they want to fight back. The same is true in the game. If somebody in Fallout 76 slaps you, there will be an option to engage in battle. If you choose “yes,” a PVP battle will begin. If you choose “no,” gameplay will continue as normal.
However, it is still possible for a player to kill you if you’ve selected “no.” In this instance, the player who ignored your request and took you down will become a “wanted murderer.” The player will receive no rewards for killing the player and will be punished by having a bounty put on their head.
The murderer will then appear on the map as a red star. Any other players that are hunting the bounty will be invisible on the map for the murderer. This makes it to where griefers will receive no rewards and are at a high risk to lose their items to other players.
Howard also revealed some other features of the PVP mode. Higher level players will, of course, give you better prizes for defeating them. You will also be able to seek revenge if you are killed in player combat, giving you a chance to score double the loot if successful on a second try.
Thankfully, there isn’t a whole lot to lose upon death. Instead of losing all of your loot, you’ll only drop the building materials you’ve gathered for your base. Thankfully, there are plenty of places you can store these items near your base, so make sure you’re not holding on to too many things!
But if PVP really just isn’t your thing, Bethesda is also including an option to turn off “slaps” entirely. This will allow you to enjoy the online fun of Fallout 76 without having to worry about other players interfering with your session.
Fallout 76 is coming November 14th to PC, PlayStation 4, and Xbox One. An open beta of the game will be held sometime before then, which will release first on Xbox One.
What do you guys think of the new PVP features in Fallout 76? Do you think Bethesda is dealing with griefers properly? Are you excited to engage in combat with other players? Let us know what you think in the comments below!
The next entry in Bethesda’s beloved Fallout franchises is shaking the formula up. Fallout 76 is an online-only softcore survival game launching this November, but you won’t have to wait that long to try it out. Bethesda has announced a “Break-it Early Test Application,” or B.E.T.A., that kicks off in October. They also recently posted an FAQ page to share more info on the upcoming early version of the game.
Much of the FAQ is fairly standard info, such as how you can sign up for the B.E.T.A. and access it when it becomes available, but there are a few interesting tidbits. In particular, the last question is “Is the B.E.T.A. going to be the full game and will my progress carry over to launch?” As it turns out, the answer to both of these questions is yes! Those who pre-order Fallout 76 will be able to hop into the full experience right away, and Bethesda will incorporate their feedback into the full release.
Additionally, Bethesda recently confirmed that Fallout 76 will not be available on Steam. Company reps have confirmed that the PC version of the game (and the B.E.T.A.) will only be available on Bethesda.net.
If you ever think you’re good at video games, nothing shatters that perception like checking out the speedrunning community. These talented and dedicated fans have games down to a science, and events like GDQ showcase just how incredible they are. Outside of these events, speedrunners are always working to perfect their game and set new records, and Fallout runner tomatoanus has just done exactly that.
Rather than besting just one game, tomatoanus has strung five games together: Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, and Fallout 4. Once you’ve subtracted the loading times (as is the case on the official speedrun records website) you get a completion time for all five games of 1:29:47. You can watch the whole run by clicking above, and if you’re interested in finding out more, you can read a handy FAQ on the runs.
In the weeks leading up to E3 2018, Bethesda unveiled the next entry in the popular Fallout franchise. Fallout 76 is an online-only “softcore survival” game set shortly after the end of the nuclear war that devastated the earth. During their E3 presentation of the game, Bethesda announced a “Break-it Early Test Application,” or B.E.T.A., would be made available before launch, and today we have new details!
Bethesda Community Administrator Jurrasica stopped by the forums to give everyone an update on the upcoming B.E.T.A. today, revealing that it will begin in October. Anyone who pre-orders the game at a participating retailer will eventually be given access to the B.E.T.A., but Bethesda is going to start out small and add more players over time until everyone has access.
Jurrasica also noted that Bethesda will be answering questions from fans during the upcoming Fallout 76 panel at QuakeCon. In the meantime, they’ve also set up an FAQ to answer all of your B.E.T.A. questions.
Have you ever thought that there are just too many darn ports of Skyrim? I know I have, and I bet Bethesda has too. Heck, they made a whole trailer making fun of how many times they’ve released the game. But they immediately went on to make that joke trailer a reality. So are we finally done seeing Skyrim ports every year? Is Bethesda finally going to stop cashing in on their most popular title? It’s hard to say for sure. But if you want the company to stop, you may not want to buy any more copies.
According to the lovely Todd Howard, Skyrim was released on so many different systems because of its sales and popularity. This is fairly obvious, which is why some people are so annoyed that it keeps happening. Many gamers accuse Bethesda of taking the easy way out by cashing in on their most profitable property. As it turns out, that’s exactly what the company is doing. If you want the publisher to stop releasing Skyrim, Todd Howard says you should stop buying it:
“Even now, the amount of people who play Skyrim seven years later — millions of people every month are playing that game. That’s why we keep releasing it. If you want us to stop releasing it, stop buying it.” — Todd Howard
The man certainly doesn’t beat around the bush, and I think we can all appreciate that level of transparency. Honestly, this is why most games are ported to modern systems. They were popular when they released, so companies release them again to make some quick money. This is often thought of as a cheap sales strategy, but it can actually be a really good thing.
Most people don’t consider where their money is going when they buy ports of older games. They don’t cost that much to create and release compared to a new game, so developers usually make a decent profit from them. This money then goes back to the team so they can work on their next project. In Bethesda’s case, the sales gained from the many releases of Skyrim are probably funding The Elder Scrolls VI, which is what everybody has been clamoring for in the first place.
Ports also help new fans gain an appreciation for the franchise, which will inevitably increase sales for the next title in the series. This will also help fans make new friends and have conversations about a game they were unable to play before. The expansion of the gaming community is never a bad thing.
So in the future, if you have an urge to complain about a game being ported, think about why it’s being released again. Usually there is a massive audience for these types of releases. Otherwise, most developers wouldn’t waste their time and energy on them.
Todd Howard talked about many other things with Geoff Keighley at Gamelab 2018. They discuss a wide range of topics, such as E3, Howard’s legacy, The Elder Scrolls: Blades, the release of retro games on modern systems, and much more. You can read the full interview over on VentureBeat.
What do you guys think of the countless ports in today’s gaming culture? Do you think they have more of a positive impact on the community? Leave your thoughts in the comments below!
Skyrim is one of the most popular games of all time, and that’s evident from the way Bethesda has (quite successfully) released it time and time again on new platforms. With a new version of Skyrim seemingly coming out every year, Bethesda decided to play up the joke by making a playable version of the game for Alexa. However, by doing so, they unwittingly ported the game to the most bizarre platform yet: the toilet.
Kohler, a manufacturer best known for their plumbing products, recently launched a fancy smart toilet with more features than any bathroom-goer could possibly need. The Numi toilet also happens to be compatible with Alexa. As such, it’s now possible to play the Alexa version of Skyrim on a $6,000 toilet. Or, you know, you could just use your phone.
Bethesda originally launched Skyrim in 2011, but the mega-popular RPG is still hitting new platforms and making headlines to this day. Bethesda finally brought the world of Skyrim to a Nintendo platform, Switch, last year. It’s a good port, but it lacks a key feature that is central to many players’ experience on other platforms: mods.
Is there any hope for this to change in the future? Eurogamer recently caught up with Todd Howard to discuss the possibility, and he dished out some mixed signals. On one hand, Howard says he would “love” to have mods available for Skyrim on Switch. On the other hand, he says it’s “not something we’re actively doing.” Howard went on to explain that Bethesda’s Switch team has been working on Fallout Shelter, which has surprised him with its quality.
Switch fans shouldn’t expect to have mods available to them anytime soon, but it at least appears to be on Bethesda’s radar. Hopefully Bethesda titles continue to perform well on Switch in the future, prompting them to invest more in developing for the platform.
Sony’s PR department has been having a rough month. After Fortnite was launched on Switch, players who had already logged on via their PlayStation 4 were locked out. This led to an avalanche of problems where Sony’s anti-cross-play policies became apparent. Now, Todd Howard has revealed that, even after this revelation, Sony will not allow cross-play for Fallout 76.
In an interview with GameStar, Howard revealed the reason Fallout 76 will not have cross-play is because Sony is “not as helpful as everyone would like.” The lack of cross-play could end up biting Fallout 76 in the butt, which seemed to really annoy Howard. Since Fallout 76 will be an online multiplayer game, splitting the playerbase between systems could make the game a little harder to play a few years down the line, especially if one version sells significantly less than the others.
Reportedly, these anti-cross-play policies stem from, of course, money. Anything bought from the PlayStation store goes through Sony, and Sony gets a cut of those profits. John Smedley, former head of Sony Online Entertainment, has stated Sony doesn’t like players buying “something on an Xbox and it being used on a PlayStation.”
Sony’s policies may be the reason cross-play doesn’t exist in many other popular online games like Overwatch. Microsoft and Nintendo have been making numerous pot-shots at Sony’s policies, such as making an entire trailer emphasizing Minecraft‘s cross-play features. While Sony previously claimed to be looking into cross-play, Howard’s disgruntlement shows that they might be sticking with their guns.
Fallout 76 launches November 14th for the PlayStation 4, Xbox One, and PC. If Sony doesn’t start allowing cross-play before then, be sure to get it on the same system as your friends.
Bethesda had everyone laughing during their press conference Sunday night when they debuted a new trailer for “Skyrim: Very Special Edition,” an obvious joke that advertised a new version of the game coming to Amazon Alexa. It was great to see them poking fun at themselves, taking an old internet joke and running with it, but then everything turned on its head when people discovered that the app was, in fact, a real thing.
Now Bethesda’s senior vice president Pete Hines has spoken up about how they came up with the joke, as well as what led them to making it an actual thing that you can download and play. Just like most everyone else when it comes to new versions of Skyrim, he says it’s all because of Todd Howard.
“We know we get a lot of flak [like] ‘What else are you gonna put Skyrim on,’ so we’re like, ‘Well, we’re just gonna own it and have fun with that and make fun of ourselves and make fun of everybody else.
“This, by the way, was entirely Todd [Howard]’s idea from the beginning, but it just started off as a joke and then it evolved into, ‘Actually, we could make the game that we’re joking about and then just troll [you] one layer deeper where [you] think [it’s] really funny…and then you find out that it’s a real thing, and we got you twice.” — Pete Hines
The trolling definitely succeeded for most everyone, with the humor of that trailer seemingly making it obvious that this was in no way real. Everyone got a good laugh out of it, and then they got to be caught by surprise when they realized it was actually happening. There is no word yet on when we should expect the other versions announced by the trailer—such as Skyrim for Etch-a-Sketch, Motorola pagers, or Samsung smart refrigerators—but knowing Todd, I’m sure they can’t be too far off.
“It started out simple. But like a lot of Todd things, it turned out to be way crazier and more complicated and awesome as a result.” — Pete Hines
What do you think of Skyrim: Very Special Edition for Amazon Alexa? Have you gotten to try out the real deal yet? Let us know your thoughts on it in the comments!
Fans of The Elder Scrolls have suffered through countless ports and remasters of Skyrim for the last few years and have been craving a brand new game for a while now. Finally, Todd Howard delivered a very brief trailer tonight at Bethesda’s E3 conference.
The trailer didn’t show much except for some beautiful locations and the logo for the game, but that didn’t stop a roaring applause from the audience. There is currently no release window for the game, but at least we know it’s in development. Check out the teaser trailer above!
Bethesda set out to bring a full Elder Scrolls experience to mobile devices, and it seems like they’ve done it. The game features full 3D graphics and first person gameplay. The game is titled The Elder Scrolls: Blades.
You use touch controls to move the camera around and you’ll swipe the screen to use your weapons. There will be procedurally-generated dungeons as well as some hand-crafted by Bethesda themselves. In true Elder Scrolls fashion, your character will also be fully customizable and will have a wide range of abilities. You will also have a town that you can customize.
The entire game will also be fully playable in portrait mode. On top of that, it’s also eventually coming to PC, consoles, and VR devices. Players on different devices will be able to play with each other. The game is coming out later this fall and is available for pre-registration tonight.
During Bethesda’s E3 2018 conference, company figurehead Todd Howard talked a lot about Fallout, but not just Fallout 76. This year is the ten year anniversary of the franchise, but it’s also the three year anniversary of Fallout Shelter. The game has since garnered massive success, and it’s been ported to the Xbox One last year, but where are the ports to other consoles?
If you’ve been asking that question, you’re in luck. Fallout Shelter is available for free on PlayStation 4 and Nintendo Switch right now. A special bonus in the Nintendo Switch version is the ability to use touch controls in addition to a traditional control scheme.
Are you going to be playing these new ports? What do you think about Fallout Shelter?
We’re all familiar with the joke. What console could Bethesda possibly port Skyrim to next? It seemed the gaming publisher was almost out of options until Todd Howard took the stage tonight and revealed Skyrim for Alexa.
Of course this was a joke, but it’s nice to see that Bethesda is perfectly aware of how many times they’ve released Skyrim. The trailer, starring Keegan-Michael Key, even tells us to look out for the Samsung Fridge and Etch-A-Sketch ports of the game.
You can see the “trailer” above!
Update: So…part of this isn’t a joke after all: the Alexa part. That’s right, it’s actually real. After the conference concluded, people discovered that Skyrim: Very Special Edition is actually downloadable via the Amazon Alexa app or on your Android phone. The full steps to get it working can be found over on Polygon.
Alas, the Fridge and Etch-A-Sketch ports are still unavailable, but no doubt Todd Howard is pushing his team hard to make them a reality, so perhaps those will be announced at E3 2019. I guess the real question is, after that, where can they take Skyrim next?
For the record, my money’s on a Skyrim: Toaster Edition.
The first trailer of Fallout 76 was revealed today during Microsoft’s E3 presentation. Now, Bethesda has shown off many more details about their upcoming game, including gameplay footage, story details, and even information about the game’s unique online features.
Bethesda director Todd Howard revealed that one of the biggest changes 76 brings to the Fallout franchise is that the game is entirely online. All of the people players meet in-game are other players. Howard emphasized “dozens, not hundreds,” as dedicated servers will prevent the apocalyptic wasteland of Fallout from being overrun by too many players at a time. Despite this, Fallout 76 aims to be a “softcore survival” game, and is incorporating monsters based off of famous cryptids from West Virginia, including the Mothman. Players can also find multiple nuclear test sites to nuke other players.
Fallout 76 comes out November 14 of this year. The Fallout 76 beta, aka the “Break-it Early Test Application,” will be available soon. You can check out the trailers below!
Todd Howard from Bethesda revealed today that Fallout 4 is coming to Xbox GamePass starting today, along with a new trailer for Fallout 76, the prequel to the Fallout series. Set in West Virginia, it is claimed to be over four times the size of Fallout 4.
The trailer showed some of the hills in West Virginia, along with a tease that implies the player may be heading to Washington D.C. The rumored online capability, however, has yet to be seen.
Fallout 4 will be available for pre-order on the Xbox Live Store on June 15th.
Are you guys excited for the next installment in the Fallout series? Let us know in the comments below!
In the weeks leading up to E3 developers are dropping early announcements left and right. When Bethesda began teasing a Fallout announcement many fans speculated that it could be a remake of Fallout 3 or a sequel to New Vegas, but the big reveal turned out to be something new. A brief teaser unveiled Fallout 76 to the world, but little was said about the story or gameplay.
Bethesda will unveil more official details at E3 in less than two weeks, but you don’t have to wait that long to find out more. Kotaku’s Jason Scheier stated just after the reveal that Fallout 76 would be an “online game of some sort,” and he has since spoken to three sources close to the project to dig up some additional info.
According to Scheier’s sources, Fallout 76 will be an online survival RPG. The experimental Fallout spin-off is said to draw heavy influence from games like DayZ and Rust. The game originally began as a prototype for a multiplayer version of Fallout 4, and the idea continued to evolve over time. Base building, quests, and a story will all be present alongside survival mechanics and form the core of the gameplay. The sources couldn’t elaborate extensively on the gameplay, as it’s still evolving and will likely continue to go through changes, as is the case with many online “service” type games.
Because Vault 76 is the focus of the game, it’s expected to take place much earlier than other titles. According to the lore of the series, Vault 76 was set to open just 20 years after the nuclear war, so the world should be in pretty rough shape. This would make it a fitting setting for a survival game. Additionally, an anonymous source outed Fallout 76 as “a Fallout-themed Rust clone” all the way back in December.