Square Enix opened their E3 press conference with some gameplay for Shadow of the Tomb Raider. We’ve seen some trailers over the past few days, but this was our first in depth look of how the game plays.
Lara Croft will have to blend in with the jungle to survive against Trinity. She’s able to do a lot of cool things, like trick the guards into shooting each other, perform aerial assassinations, stealth her way through the plant life, hang enemies with her rope arrow, throw lit gas cans to cause explosions, and much more.
Square Enix also showed what will be the biggest hub city in the Tomb Raider franchise. There will be full underwater exploration, grappling, wall running, and tons of other ways to get around the jungle.
Join Lara Croft on her journey to stop a Mayan apocalypse on September 14th, 2018. You can check out the gameplay in the video above!
Video game movies aren’t exactly known for their quality. One look at recent forays into the genre such as Warcraft or Assassin’s Creed provides all the evidence we need to back that up. Despite this, we’re still seeing attempt after attempt to capitalize on these franchises, with the most recent being Square Enix’s Tomb Raider. The publisher has been quite successful with the franchise reboot in game form, but how does the transition to the big screen hold up?
Tomb Raider is a theatrical version of Crystal Dynamics’ 2013 reboot of the franchise and as such is the theatrical reboot of the Angelina Jolie-era movies. Alicia Vikander stars as a young, down on her luck Lara Croft who finds herself wrapped up a journey to find her father. Despite his position as head of a vast business empire, Lord Richard Croft had a secret life saving the world from an evil organization known as Trinity. Seven years prior to the events of the movie, Richard Croft suddenly vanished due to this work, leaving his legacy to Lara who wants nothing to do with it. Only upon accepting that her father isn’t coming back does Lara discover this secret life and set out on a journey to find him.
Lara’s journey takes her to the island of Yamatai, where she meets Mathias Vogel, a Trinity employee searching for the tomb of the Death Queen, Himiko. If all of these names sound familiar, that’s because they’re lifted straight out of the game. But that’s about the extent of the similarity to the game. While the game focuses on the Solarii Brotherhood, a cult of survivors searching for a successor to inherit Himiko’s soul, the movie ignores them completely in favor of Trinity. Himiko is said to bring death to those around her, and Trinity sees an opportunity to use her as a weapon to control the world.
While this motivates the antagonist’s actions, Lara is motivated by survival and the desire to find out what happened to her father. Tomb Raider decides to focus on this relationship and tells its story from this perspective. I can’t say I agree with this choice, mostly because we’re given no reason to really care all that much. All we’re presented with about Richard Croft is that he was never really around for Lara’s childhood, always running off on “business trips.” It’s hard to buy into the idea that he is an important figure in Lara’s life when all we have to go off of are flashbacks of him leaving. This emphasis also ruins what could’ve been an extremely important characterization moment for Lara midway through the movie, which I still haven’t been able to forgive.
Vikander is without question the star of the show. She takes on the role of Lara quite nicely, transforming her from a softer, young woman to the badass heroine we know and love. I’m more torn on Walton Goggins’ performance as Mathias, though I feel this may be due to the writing rather than Goggins himself. Despite being the film’s main antagonist, there’s nothing that makes him very memorable. Mathias is nothing more than a pawn in Trinity’s schemes, making it hard to see him as an actual threat at times. However, there are some rare circumstances where Mathias’ actions make him come across as borderline insane, and it is in these moments where he shines.
Nothing Tomb Raider does is revolutionary; in fact, it’s quite the opposite, reminding me heavily of Indiana Jones and the Last Crusade. Everything I saw in the film is already a staple of the genre. Gorgeous set pieces? Check. Trap-filled dungeon? You betcha. Fun action sequences? Of course. Despite all these cliches, or perhaps because of them, I found real enjoyment in watching Tomb Raider. It’s not a perfect movie by any means, but if you can get past its flaws, there’s some real fun to be had.
Tomb Raider is out now in theaters nationwide.
No ChannelImages 6 Our Verdict Tomb Raider Alicia Vikander steals the show as Lara Croft; Gorgeous set pieces; Genre cliches feel right at home; Lots of references to the previous franchise entries, both game and film Largely forgettable villain; Weak plot motivation; Key moments of characterization ruined by bad design choices Top
Crystal Dynamic’s Tomb Raider origin story is coming to an end this year with its third entry, the long rumored Shadow of the Tomb Raider, a game we know very little about so far. We’ve finally been given some answers today, with the game’s official website seemingly leaving important information hidden deep within its code, including confirmation of the game’s title, multiplatform status, and even the release date!
Shadow of the Tomb Raider will be released on Xbox One, PlayStation 4, and PC platforms on September 14th, 2018. Word of the game’s initial release as a multiplatform title may come as a surprise, considering how 2015’s Rise of the Tomb Raider was an Xbox One exclusive for a full year after it came out.
While this information was leaked yesterday, it seems as though Square Enix was planning on formally announcing it today, March 15th, as the website itself was teasing the date. Alongside the leaked release date and other details, it appears the game is scheduled for a full scale reveal on April 27th, 2018.
Are you excited to play Shadow of the Tomb Raider? How do you feel about its multiplatform release? Give us a shout in the comments below!
There have been plenty of games based on Marvel superheroes in the past, but very few have seen the light of day in recent years. It seems the superhero gaming drought is about to end however, as Marvel Entertainment recently uploaded a video to their YouTube channel announcing a partnership with Square Enix to develop multiple games set within the titular universe. More so, it was revealed that Crystal Dynamics and Eidos Montreal will be working together to develop the first game, The Avengers Project.
According to the video description, the games will be set in an entirely new story and universe. The use of the word “universe” seems to imply that, much like the Marvel Cinematic Universe, the two companies are trying to create a Marvel Gaming Universe.
Unfortunately, as of right now all we have is this short (51 seconds long) teaser for The Avengers Project, and it does not look like we will be getting anything else for at least another year or so. The video description ends by saying, “More details on The Avengers project and other games will be announced in 2018.” The teaser itself, however, does feature a pretty neat point of interest; the tagline is “reassemble,” implying that the Avengers have already assembled at some point. Coupled with images of Iron Man’s broken suit and Thor’s hammer buried in rubble, it seems like The Avengers Project may take place well after our heroes have fallen. Only time will tell, though—a whole lot of time.
Did you enjoy the teaser for the Avengers project? Are you excited about the prospects of Marvel and Square Enix working together to create multiple games? Let us know in the comments below!
Square Enix and Crystal Dynamics made the bold decision to reboot the long-running and iconic Tomb Raider franchise back in 2013, and the move was a huge success. Their self-titled Tomb Raider reboot was a critically-acclaimed hit, and its successor, Rise of the Tomb Raider, has also been very well received. Unfortunately, the renewed series just lost a key piece of its development team.
Rhianna Pratchett served as the Lead Writer on both the Tomb Raider reboot and Rise of the Tomb Raider, but her time at Crystal Dynamics has come to an end. In a series of tweets, Pratchett announced her departure from the studio and thanked her fans and co-workers for their support.
“So, I’m packing up my climbing axe plus a little venison jerky for the road, and bidding a fond farewell to Lara. Onwards to new adventures! I want to thank the @CrystalDynamics team for their dedication esp. @jstafford @josefkstories & @noahmhughes. Guys, it’s been emotional. But, I like to think we did some good things. Maybe shifted the gaming landscape a wee bit. And that feels damn good. I also want to thank TR’s terrific fan community. You really are the best in the world. Constantly helping me remember why I do this job.” — Rhianna Pratchett
Following Pratchett’s Twitter announcement, the official Tomb Raider tumblr issued their own statement, thanking her for her hard work and wishing her well in her future endeavors.
“Crystal Dynamics and Rhianna Pratchett are announcing today that Rhianna is off to pursue new adventures separate from the Tomb Raider franchise. Rhianna was instrumental in helping us find Lara’s voice in the 2013 origin story, and through Rise of the Tomb Raider she shaped Lara into the evolving heroine we know today. The entire team thanks Rhianna for her dedication and tireless efforts on the games. Please join us in wishing Rhianna the absolute best in her next adventure.” — Crystal Dynamics
It’s unclear what Pratchett intends to do next (and her LinkedIn profile unfortunately doesn’t provide any clues), but we look forward to seeing whatever it ends up being.
Square Enix and Crystal Dynamics rebooted the long-running Tomb Raider franchise back in 2013 with impressive results, and now the film series is set for a fresh start as well. A new Tomb Raider movie starring Alicia Vikander (The Danish Girl, Ex Machina, The Fifth Estate, etc.) is set to release on March 16th, 2018, and we finally have an idea of what we can expect from its story.
Speaking with Hey U Guys, producer Graham King explained that the movie will go “back to roots” and tell a story about a young Lara Croft in search of her father. Here’s what he had to say:
“Well this is kind of what we call a ‘back to the roots story’. This is a young Lara Croft in search to see if her father is dead or alive, so it has a very emotional part to it and i think that’s what Alicia found so interesting about it. I think the storytelling is really good and i think we’ve got the right crew and a great director and I think it’s going to be really fun making a film like this.” — Graham King
What do you think of the vision King has for the next iteration of Tomb Raider? Would you like to see the new movie draw extensively from the lore of the games (especially the recent games from Crystal Dynamics), or should it tell an original story? Sound off in the comments!
Working with confidential documents while riding public transport can be risky business, especially if you are sitting right next to Reddit user Tripleh280. The poster apparently witnessed an Eidos Montreal member working on a design document for Lara Croft’s next adventure while riding the subway and snapped a photo. “Shadow of The Tomb Raider” lined the head of the document and appears to be the title of the next game.
In a brief interview with Kotaku, the poster explained that the document appeared to be discussing game visuals, but they could not get a better look at it. Kotaku was also able to confirm with a separate source that Shadow of The Tomb Raider is indeed the working title of the next Tomb Raider game. However, they were quick to clarify that with it being so early in development, the name is subject to change.
If this all turns out to be true, it also means that Eidos Montreal will be heading the development of the next Tomb Raider game, something that Crystal Dynamics normally takes the lead on.
What do you think of the name “Shadow of The Tomb Raider?” How do you feel about Eidos Montreal potentially being the developer of the game instead of Crystal Dynamics? Let us know in the comments below!
The launch trailer for Rise of the Tomb Raider on PlayStation 4 has been released, and it offers a detailed look at everything that’s included in the 20th anniversary version of the game. The PlayStation 4 version of the game comes with the base version that launched on Xbox One last year, in addition to all of the released DLC and a PlayStation VR compatible mission called Blood Ties. The trailer also contains gameplay and cutscenes from Rise of the Tomb Raider, showing off Lara’s survival skills in action.
Rise of the Tomb Raider: 20 Year Celebration launches for PlayStation 4 on October 11th. Check out the trailer above!
Nearly a year after it debuted on Xbox platforms, Rise of the Tomb Raider is finally coming to PlayStation 4 this October. The lengthy wait comes with some perks, as the PlayStation 4 version of the game includes an extra story mission called Blood Ties. Select Gamescom attendees got to view some new footage from the upcoming 20 Year Celebration edition of the game, and Square Enix has just released that footage to the public. The video shows off footage of the main game running on PlayStation 4, and it also gives us a good look at Blood Ties. You can check it out by clicking above!
Tomb Raider has been a staple in the gaming world for nearly two decades now, but the series renewed its popularity and rose to new heights when developer Crystal Dynamics rebooted it in 2013. Between the Tomb Raider reboot and its follow-up, Rise of the Tomb Raider, it’s clear that Crystal Dynamics has a talented team, and they’ve just added another key member.
Ian Milham is an industry veteran with 20 years of experience at companies like Microsoft, LucasArts, and EA. His recent jobs include serving as the Art Director on the Dead Space series and as a Creative Director/Art Director on Battlefield Hardline and unnamed action game. Milham will serve as a Game Director on the Tomb Raider franchise going forward, and he had this to say on the new job:
“Adventure games have always been my first love. When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.” — Ian Milham
Scot Amos, Crystal Dynamics Co-Head of Studio also had a lot of positive things to say about the new hire:
“Ian is one of those rare veterans who combines creativity, artistry, and passion into excellence on-screen. It’s a matching type of DNA that Crystal Dynamics has forged itself upon over these last few years. We’re very excited to welcome Ian as the newest top-tier talent joining our studio. His attitude, aptitude, and aspirations for crafting great game experiences are perfectly aligned with who and what Crystal Dynamics is all about.” — Scot Amos
Milham should make an excellent addition to the Tomb Raider team, and we look forward to seeing what he can bring to the franchise in the future.
A few weeks ago, Crystal Dynamics announced that Rise of the Tomb Raider would be getting some new DLC later this year, including a new story-based pack set within the mysterious Croft Manor. Lara’s family home will be free to explore and investigate in the “Blood Ties” pack, though there will also be plenty of dangers lurking in the shadows for the Tomb Raider to face off against. Included in this pack is an alternate mode, “Lara’s Nightmare,” in which Lara must defend the manor from zombie hordes. A new trailer was released this morning to show off both of these modes, so check it out above!
“Players were able to glimpse Lara’s manor during a cinematic in the main campaign, but will now be able to fully explore Lara’s childhood home as part of the new “Blood Ties” DLC, which features over an hour of new story. In it, Lara must reclaim her legacy and prove that she is the rightful heir in the wake of her father’s death. “Blood Ties” also includes “Lara’s Nightmare” mode in which hordes of the undead overrun her childhood home. Test your zombie-killing skills in this replayable mode, featuring a haunted Croft Manor filled with new challenges as you fight to rid the Manor of an evil presence.” — Xbox Wire
The new DLC will launch on October 11th, and it will be free to those who own the season pass. Have you enjoyed Rise of the Tomb Raider? Are you looking forward to these new DLC offerings? Give us your thoughts in the comments!
Rise of the Tomb Raider launched last year exclusively for Xbox One and PC, but it was recently revealed that it will also be coming to PlayStation 4 on October 11th. A listing on the PlayStation Store revealed that preorders of Rise of the Tomb Raider will come with a copy of Tomb Raider: Definitive Edition. This bonus is only for digital preorders, so buying the game through the PlayStation Network Store will get you a download code for Tomb Raider: Definitive Edition.
Rise of the Tomb Raider for PS4 will also be getting some changes, including a new single-player mode called Blood Ties, a zombie horde mode called Lara’s Nightmare, and a co-op mode called Endurance. It will also come with all DLC, new skins, new costumes, and PS VR support for the Blood Ties mode.
Will you be picking up Rise of the Tomb Raider on PS4? Let us know in the comments!
Yesterday, we learned that Rise of the Tomb Raider is coming to PlayStation 4 with additional story content, virtual reality compatibility, and new co-op features. Publisher Square Enix has dubbed this special version of the game Rise of the Tomb Raider: 20 Year Celebration in honor of the fact that the beloved Tomb Raider franchise will turn 20 on October 25th. To celebrate both the upcoming game and two decades of Tomb Raider goodness, Square Enix has released a new trailer that shows how the franchise has touched the lives of fans, developers, cosplayers, and others. You can check it out by clicking above!
For the past year, Rise of The Tomb Raider had been exclusive to Xbox One and PC owners. Today, Crystal Dynamics finally announced that the PS4 version of Rise of the Tomb Raider is coming October 11th with some extra content that will please longtime fans. When they asked what kind of DLC fans would be interested in, many responded with new stories. The PS4 version of Rise of the Tomb Raider will include a brand new story based on the fan-favorite Croft Manor, which will let you explore the manor and unlock all of the fun secrets you’re accustomed to. Additionally, Crystal Dynamics also announced that the new story mode will also be compatible with PlayStation VR, so gamers can play the Croft Manor level through the eyes of Lara Croft.
A co-op expansion will be added to the online Endurance Mode, where “you and a friend can team up to raid tombs and battle for the longest survival run to stay at the top of the leaderboards.” The PS4 version of Rise of the Tomb Raider is also getting a re-envisioned of the cold-weather outfit from Tomb Raider III as well as a card pack that lets you play the main story with five classic models of Lara Croft. Hardcore fans of the series can play through Rise with the new “Extreme Survivor” setting, which increases the difficulty and gets rid of your checkpoints.
Finally, all previous DLC that had been released for Rise of the Tomb Raider will be included on the disc. Will you be picking up Rise of the Tomb Raider on PS4? Discuss in the comments below!
Rise of the Tomb Raider, the sequel to the immensely popular Tomb Raider reboot, was originally announced as an Xbox exclusive. Later, it was revealed that the game would only be a timed exclusive on Xbox consoles, and that it would launch on PC in early 2016 and on PlayStation during the Holiday 2016 season.
Publisher Square Enix and developer Crystal Dynamics haven’t said much about the PlayStation 4 version in recent months, and no mention was made of it at this year’s E3 conference, prompting some to worry that the port had been cancelled. Thankfully this is not the case. An administrator on the official Square Enix forums has confirmed that Crystal Dynamics is still planning to release the game on PlayStation 4 this Holiday season.
Update: Unfortunately this promotion has ended early, as they ran out of codes.
Original article: Square Enix and Crystal Dynamics revived the Tomb Raider franchise in 2013 with impressive results. The self-titled reboot received critical acclaim and broke sales records for the series, putting Lara Croft back in the spotlight. If you still haven’t picked the game up, you can now take advantage of a special deal while also contributing to a good cause.
Square Enix is currently offering PC codes for Tomb Raider free to anyone who donates at least $1 to Game Changer, a charity that aims to “positively impact the lives of children with life-threatening illnesses through videogames, compassion and innovation.” Game Changer has donated over $200,000 to cancer research, while also providing more than 17,000 video games to hospitals and children centers.
You can also enter yourself into drawings for more prizes by donating more. For $20, you’re eligible to win a Rise of the Tomb Raider Collector’s Edition, a Crystal Dynamics swag bag, and an Xbox One, plus games and accessories. If you donate $50, you’ll also receive a “GameChanger Gratitude Package,” a Tomb Raider poster (only 25 are available), and entry into all of the $20 drawings.
Lara Croft’s adventures in Rise of the Tomb Raider will soon be coming to an end. Next week, on March 29, the final story DLC entitled Cold Darkness Awakened will be available for download. This content will have Lara investigate a decommissioned Cold War research base after an illness breaks free and starts turning Trinity soldiers into bloodthirsty killers. Cold Darkness Awakened is included with the Season Pass, but it will also be available as a standalone download.
An official description of the content is given as follows:
“A decommissioned Cold War research base has been breached, unleashing a deadly affliction from its Siberian slumber. As the illness seeps into the wilderness surrounding the base, Trinity soldiers transform into bloodthirsty killers who thrive on carnage. To prevent the affliction from spreading, Lara must rely on her wits, physical agility, and crafting abilities to overcome this new enemy and shut down the decommissioned base.”
Be sure to check out a new trailer showcasing the complete experience of Rise of the Tomb Raider above!
Rise of The Tomb Raider proved to be an excellent return to the Tomb Raider universe late last year when it first released on the Xbox One and 360. This epic adventure featured some of the most harrowing and exciting moments that the franchise has ever seen. Fans of the game looking for a little more content will be happy to learn that Baba Yaga: The Temple of The Witch, the first story expansion is available now. The DLC can be purchased for $9.99 by itself or as part of the $29.99 Rise of The Tomb Raider Season Pass.
With this DLC comes some new equipment for Lara, including a new outfit and bow. A new character voiced by Ashly Burch, known for her portrayal as Chloe from Life is Strange, will also make an appearance in the estimated three hour long DLC.
For those following the PC release of Rise of The Tomb Raider, Baba Yaga will be releasing alongside the PC version later this week on January 28th.
Have you downloaded the Baba Yaga expansion yet? Do you plan to buy it with the PC version of the full game? Let us know in the comments!
With only a couple of days left until the release of Rise of the Tomb Raider for the PC, some new screenshots have appeared to show of the game’s remarkable beauty. The screenshots were taken at a custom resolution, so Rise of the Tomb Raider might not look like this on everyone’s PC. NeoGAF user jim2point0 used a “Debug build supplied by Crystal Dynamics, Assembly hacks for Aspect ratio correction, [and an] SRWE for high-resolution hotsampling.” Rise of the Tomb Raider launches on January 28th on PC, and you can preorder it by clicking here.
The 2016 Game Developer Conference is coming up in March, and we’re hearing all sorts of things about the developers that will be making presentations there. Microsoft, 343 Industries, and Turn 10 Studios will all be present at the event to hold panels, discussing games such as Forza Motorsport 6, Halo 5: Guardians, and Minecraft. Additionally, Crystal Dynamics will be joined by Rhianna Pratchett, daughter of the late fantasy writer Terry Pratchett, for their Tomb Raider panel.
Here’s a list with details of what each of these panels will focus on:
Making Moves: Designing Spartan Abilities for Halo 5: Guardians
Ryan Darcey | Senior Systems Designer, 343 Industries
Halo has a long legacy of delivering highly balanced, competitive FPS gameplay where concepts like “30 seconds of fun” and “golden triangle” lay the foundation for the player experience. After releasing six successful FPS titles spanning the course of 14 years, how do you advance the IP while maintaining the fundamental model & philosophy? How much do you risk alienating the community that helped us arrive to this point? What’s going to make Halo feel fresh again?
Spartan Abilities are just some of the features 343 delivered in Halo 5: Guardians as an answer these questions. During this talk, you will gain insight into the process of taking the new Spartan Charge and Ground Pound actions from concept to final release. More specifically, this talk will focus on:
1) Choosing where to innovate.
2) Mapping actions to controls.
3) Tuning for balance.
Simulating the Race Day Experience: Mixing Forza Motorsport 6
Ask anyone who’s been to a race day event to sum up the experience in one word and there’s a good chance they’ll all say the same thing: “LOUD.” The roar of highly tuned engines screaming past, the reflections from surrounding structures, and the echoing in the distance all make up the aural chaos that is race day.
But how do you simulate all of that to the player and still allow them to hear crucial audio feedback like tire noise that will either send them to the front of the pack or send them careening into a stack of tires?
In this talk, Turn 10 Studios’ Creative Audio Director, Nick Wiswell, and Audio Lead, Chase Combs, will discuss how the team approached the mix of the game, attempting to balance a dense sonic landscape with detailed audio feedback for players.
Taking Minecraft to School: Re-Engineering the Game for Learning
Michelle Dauphiny Becker | Executive Producer, Minecraft in Education, Microsoft
Minecraft is not an educational game. It’s a game used in education. It has gained traction with over 10,000 schools, in spite of the difficulty setting up the Java game and servers in a classroom environment. In this talk, it will be discussed how the Minecraft team and its partners have broken down barriers to entry to make the popular game accessible to K-12 classrooms across the globe. Additionally the talk will cover how the game has been extended with special features designed for education, and make suggestions about how you could make similar changes to your own games.
Raid on Rise: Narrative Creation on Rise of The Tomb Raider
The narrative team behind Rise of the Tomb Raider share how they worked together to build the next successful stage of Lara Croft’s adventures, and demonstrate how a strong story and characterization are fundamental for AAA success.