During last month’s Nindies Showcase, we got a good look at an upcoming game called Katana Zero. This fast-paced action-platformer from Askiisoft features nothing but one hit KOs… for the enemies and you. Fortunately, you can rewind time upon your death, learn from your mistakes, and try again. Katana Zero hits Switch and PC on April 18th. If you’re not sure about buying it yet, we have some good news! Lots of footage has surfaced from review copies, including the game’s first 30+ minutes.
What would you do if you only had one minute to live? What if you could live that short life over and over again, keeping your progress when you respawn? Welcome to Minit! This charming little action-adventure title puts a fun spin on the classic Zelda-esque formula with its 60-second bursts of gameplay. Minit made its debut back in April, but today it truly feels at home after launching on Nintendo Switch.
Back in May, Nintendo revealed that indie action-adventure game Minit is coming to Switch. The reveal initially only confirmed a Japanese release, but since then publisher Devolver Digital has confirmed that it’s coming to the West. Switch owners will be able to get their hands on this unique title next week, as Devolver has confirmed that it’s launching on the Switch eShop on August 9th.
If you haven’t checked Minit out yet, you’re missing out! Minit‘s core gameplay is similar to others in the genre, like Zelda, but with a big twist. In Minit, players can only survive for 60 seconds at a time. You spawn. You explore as quickly as you can. Then you die a minute later and try again. Players can keep items that they’ve collected on their previous run, allowing you to progress a little further each time as you become more familiar with the territory and discover what you need to do to succeed.
When it comes to Nintendo Switch, most of the industry is focused on games from franchises like Smash and Pokémon, but the hybrid console has plenty more on the way later this year. Nintendo recently indicated that they’ve got more unannounced Switch games coming in 2018, and they’re not alone in that regard.
Devolver Digital, best known for their incredible and insane E3 press conferences, has a massive lineup headed to Nintendo’s console. The publisher recently tweeted that they have over a dozen games headed to Switch in the second half of this year, including “back catalog releases, new games, and unannounced projects.”
The tweet didn’t specify which games we can expect, but more info will be coming soon. Pikuniku and The Messenger were previously revealed as 2018 titles on Switch, and they apparently have at least 10 more in the works. Devolver Digital primarily publishes indie games and re-releases of old classics.
No Our Verdict
Counting back catalog releases, new games, and unannounced projects we have over a dozen releases for Nintendo Switch still to come this year! More details soon… pic.twitter.com/yKSW92OShV
I wouldn’t blame you if you chose to skip this years Devolver Digital press conference at E3 2018. Last year’s conference invoked the type of bizarre, layered satire that would be enough to make Eric André shed a tear. This year, they amped up their insanity with an actual game announcement. They announced Metal Wolf Chaos XD, a remaster of a game developed and published by From Software well over a decade ago.
I’ll be honest, I was enjoying their farce of the gaming industry so much that I really didn’t think this was an actual game, just a patriotic themed extension of their lengthy skit. As it turns out though, Metal Wolf Chaos is a cult classic. The Xbox family of consoles is incredibly unpopular in Japan, and this game was released exclusively in the region at the end of the console’s life cycle. Needless to say, this game remained pretty obscure, but thanks to its complete English voice acting, it found a small audience of hardcore gamers in North America.
That audience just got broader with Devolver’s help. Metal Wolf Chaos XD utilizes over-the-top American patriotism to put you in the shoes of a fictional President of the United States who fights off a coup d’état by gearing up in a mech suit. It hits PC, PlayStation 4, and Xbox One later this year.
Sound incredible to you? Check out the trailer above!
What do you think about Metal Wolf Chaos XD finally coming to North America? Are you going to check it out? Hit the comments to let us know!
E3 has returned, and the first (official) day of E3 conferences is coming to an end. We have one more to go tonight, and if you saw Devolver Digital’s conference last year, you know that there’s absolutely no way for us to anticipate what they might be bringing to the table in 2018! They’ve already apologized ahead of time for whatever’s about to happen, after all.
No matter what, this is one conference that we probably don’t want to miss—if not for the news, then for the hilarity and/or shock value. Check out the video above to join us in watching it!
Video game Christmas is upon us! In just over a week, we will see dozens of game developers, from tiny indie teams to massive AAA publishers, gathering in Los Angeles to strut their stuff. During E3 we’ll get a sneak peak at many of the most exciting titles releasing in 2018 and beyond. If you’re having trouble keeping up with all of the video presentations that have been announced for next week, we’ve got you covered.
In addition to the big three (Sony, Microsoft, and Nintendo) you can expect shows this year from EA, Bethesda, Square Enix, and Ubisoft. There will also be the PC Gaming Show as well as presentations by smaller companies like Devolver Digital and Limited Run Games. The complete schedule (so far) is as follows:
EA – Saturday, June 9, 11:00 AM Pacific Time
Microsoft – Sunday, June 10, 1:00 PM Pacific Time
Bethesda – Sunday, June 10, 6:30 PM Pacific Time
Devolver Digital – Sunday, June 10, 8:00 PM Pacific Time
Square Enix – Monday, June 11, 10:00 AM Pacific Time
Limited Run Games – Monday, June 11, Noon Pacific Time
Ubisoft – Monday, June 11, 1:00 PM Pacific Time
PC Gaming Show – Monday, June 11, 3:00 PM Pacific Time
Sony – Monday, June 11, 6:00 PM Pacific Time
Nintendo – Tuesday, June 12, 9:00 AM Pacific Time
All times listed here are Pacific, as that’s the time zone in Los Angeles. If you’d like a more detailed breakdown of conferences by timezone, Cheesemeister3k on Twitter has complied a fantastic chart to help people around the world keep track of the shows. You can check out that graphic by clicking below. We’ll be streaming all the major conferences live as they air, so stay tuned to Gamnesia for all the exciting E3 news!
E3 always features numerous press conferences, but none of 2017’s shows were quite as bizarre and amusing as the one held by Devolver Digital. The short and sweet conference was packed with satire, dismemberment, and Suda51. If you enjoyed this surreal take on E3, you’ll be happy to know that Devolver Digital is coming back in 2018, and it doesn’t sound like they intend to tone things down one bit.
Devolver Digital has just revealed that they’ll be holding an E3 presentation on June 10th at 8:00 PM Pacific / 11:00 PM Eastern. What can you expect from their show? Devolver says there will “almost certainly be blood, possibly loss of life,” as well as reveals for some actual video games. What a concept! Oh, and they apologize in advance for what you’ll be seeing. Sounds like fun!
As always, we’ll be covering all of the E3 shows live as they air, so tune in to Gamnesia on June 10th to catch whatever nonsensical fun and violence Devolver has up their sleeves.
While the Xbox Game Pass will receive a major expansion next month, Microsoft’s Games with Gold program is still going strong for Xbox Live Gold subscribers, and with a new month comes four new games up for grabs. February’s catalog of free games for Gold members includes a reboot of a 1997 PC title, an Assassin’s Creed sidescroller, and a pair of backwards compatible racers.
For Xbox One owners, Devolver Digital’s reimagining of Shadow Warrior is free all month long, and Ubisoft’s 2.5D platformer Assassin’s Creed Chronicles: India will follow suit from February 16 to March 15. Last month’s offering of Zombi (once a timed Wii U exclusive known as ZombiU) is also still on the table, until February 15.
As for Xbox 360 offerings, Black Rock Studio’s Split/Second is free up until the 15th, followed by SEGA and Hitmaker’s open-world Crazy Taxi until the end of the month. Both games are also Xbox One backwards compatible.
Are you currently subscribed to Xbox Live Gold? Will you give these free games a try or a pass? Share your thoughts with us in the comments below.
More and more games are making the jump to virtual reality as the platform becomes more prominent, and soon, another one will be joining the list. Announced during today’s PC Gaming Show, Croteam and Devolver Digital are teaming up to bring the much-acclaimed Serious Sam franchise to VR. Serious Sam VR: The Last Hope is set to launch in Early Access on Steam later this summer.
A new game full of birds has just arrived on iOS, and no, it’s not another entry in the Angry Birds series. Instead, I’m talking about Hatoful Boyfriend, the game that’s all about dating birds (I promise that it’s less shady than it sounds). The concept itself may seem silly, but that doesn’t stop the narrative from incorporating darker elements, so keep wary and don’t judge a bird by its plumage. Hatoful Boyfriend is also available on PC, PlayStation 4, and PlayStation Vita.
Puzzle adventures have always been a genre that holds a special place in my heart. From the simplicity of the original ‘Escape the Room’ style Flash games to the much more elaborate worlds of Myst, Toki Tori 2, and the Professor Layton series, the combination of exploration coupled with the mental challenge of puzzles has always captivated and enthralled me. I had been particularly looking forward to Jonathan Blow’s The Witness for years as the next real game that could create that same sense of excitement and discovery within a beautiful new world, ripe to be challenged. But with minimal attention paid to the world of non-console-bound video games, I was truly surprised to discover Tom Jubert’s and Jonas Kyratzes’s philosophical puzzle adventure – The Talos Principle: Deluxe Edition headed to the PS4. In obtaining a review copy, I have been scouring the many lands and numerous puzzles that make up The Talos Principle. How has the adventure fared so far? Let’s dig in so I can tell you.
As a common enough trope in many great puzzle games (a la Myst), you find you have awoken in the middle of nowhere, with no memory of who you are or how you got there. Thankfully, we are greeted by the omnipresent voice of Elohim, the creator and keeper of this world we find ourselves in. We are greeted as the robotic creation and child of Elohim and bid to explore his gardens and prove our worth and intellectual might by finding Tetris-shaped pieces called Sigils. In the collecting of these Sigils as the reward for solving the puzzles of this land, we demonstrate our faith in Elohim and the pursuit of his promise of eternal life.
Upon further exploration, the garden that we had originally awoken in and had been exploring is revealed to be one of seven areas, located within a larger cathedral-like hall. At one end of this hub-like area are two items, locked behind panels that require specific shapes of yellow Sigils to unlock. At the other end lies an elevator, also locked behind a panel requiring green Sigils to progress further.
With the collection of enough colored Sigils, a ‘fit all the pieces’ style of puzzle, and a brief elevator ride to the surface, we are shown to be within a world of not one, but three large bunker-like halls, each with its own theme and many areas to explore. Elohim welcomes us in our progress, saying that all of these lands are for us to tend to in the spirit of Free Will and Elohim’s divine mercy. The only commandment we are given is to avoid the Tower, an endless structure ascending to the heavens, as it will surely bring about our death…
But not all is necessarily as it seems. Throughout the adventure from the very start, you are made aware of basic computer commands and prompts being dotted into Elohim’s speech, drawing attention to the fact that you are an Artificially Intelligent being, and the reality that we are experiencing may not be the true reality of the world.
Additionally, throughout each area and with a bit of exploration, you are likely to encounter one or two computer terminals. The computers are the primitive sort you would have found in the 1990’s, but they respond to basic programming prompts selectable through multiple choice. The computers were once linked to the world’s largest information database, storing millions and millions of gigabytes of information, but the system had since been corrupted. Each computer is able to retrieve 3-4 locally available (though somewhat corrupted) files that help you to slowly piece together the reality of your situation and how your world truly came to be.
In addition to the local hard drive files, you are able to communicate with the Milton Library Assistant to gain access to the database when it happens to be available. The dialogue with the MLA requires you to have a user account in order to access the database, and the only way to get an account is to prove that you are human. And proving that you are human by defining an abstract concept such as ‘consciousness’ to a machine, even coming from a sophisticated AI such as yourself, is no small feat.
Eventually, when finally granted access, you find that you are able to plainly converse with the MLA to try and explore the archives. Though for a just being a computer, the system seems to have its own distinct (and somewhat cheeky) personality. While you don’t know if the system is truly trying to help you or not, the MLA is more than happy to challenge the commandments of Elohim and maintains its curiosity in slightly nudging you into exploring the Tower. It’s up to the player which avenue to pursue as you progress through the game.
Additionally, more of the story elements are told through QR codes you can find scattered through the many areas, especially if you explore all the corners of each area. Each one is registered to a unique individual bearing their own screen name. Some of the messages appear to be predecessors to us tasked with the same journey of overcoming all the challenges of Elohim’s garden, though it’s purposefully unclear if the codes appear from others going through the same trials at the same time, or if they’re only from the past predecessors who have tried and failed to attain eternal life. Some hold truer to the faith while others seem to question things a bit more. The conversations and messages discovered help to shed light on the trials and frame the world we’re in, though often, as with the computer’s data files, it leaves more questions than answers, forcing you to further explore and draw your own conclusions.
The puzzles themselves, the very meat of the game, are very engaging from the get-go. Each puzzle is set aside as its own small, contained labyrinth within each area. You can clearly see the start of each puzzle zone as they’re marked with signs pointing to active puzzles and each zone is marked with a purple force field at its entry. Upon entering each zone, you’re presented with the name of the puzzle, the icons of the type of items used in that puzzle, and the color and shape of the Sigil that you are seeking. The puzzle’s names can be particularly helpful, as they can give a small clue as to how to solve it.
In the beginner puzzles, you’re tasked with solving the mystery of pressure switches, blue force field doors, and a peculiar device called a Jammer, which interferes with and powers down any electrically driven entities within the puzzle. The Jammer becomes particularly useful as you encounter the Sentinels of the puzzles. One Sentinel is a free-floating orb that acts as a bomb, and the other is a wall-mounted machine gun. Both Sentinels emits red lasers to show their scanning areas that you’re not to enter, or you’ll be shot / blown-up. Additionally, both Sentinels emit faster and faster beeping patterns the closer you get to them, so you’ll definitely know when you’re too close. In the event that the Sentinels are able to get you, the program (time) is quickly rewound, and you are able to start the puzzle anew, with all mechanical limbs intact! Thankfully the Jammers power down these Sentinels in their tracks, as well as allow passage through the blue force field doors. The trick is getting the Jammers and all the other gear with you all the way to the end to claim the Sigil. Once the Sigil is claimed, a shortcut back to the entrance of the zone is revealed, so you’re never cornered at the end. Additionally, further into the game you can unlock additional items such as the Connector (opens doors via connecting colored lasers to switches), the Box (adds an element of different elevations), and the Fan (levitates items / impedes progress / launches items over walls) to name a few. Each of these items allows for even more complex puzzles and item combinations as the game progresses.
Another positive feature to the game is that the puzzles have a very steady yet satisfying ramp. As the game starts out in area 1, there are only green Sigils, with a couple yellow Sigils mixed in. As you continue to explore, each of the areas has a good mix of green (easy), yellow (medium), and red (hard difficulty) Sigils. While each color of Sigil does have its own unique purpose in progressing the game, the game ramp is very visible. With the earliest of red sigils, you are actively encouraged to continue on and return to explore and try again at a later time. There is even a hint system built in for the hardest of red sigils, but it requires awakening a Messenger of Elohim to attain the clue. More often than not, you can solve even the hardest red Sigil puzzles without any help, which is good as there are only three messengers and therefore three clues in the entire game of 150+ puzzles.
Lastly, for the especially diligent puzzle solver, there are one or two hidden stars within each area, both inside and outside of the puzzle zones. Often times, these stars are hard to locate, and even harder to get to. They usually require a level of out-of-the-box thinking, often combining elements from multiple puzzle zones over long distances to open the doors. For those that are crafty enough to collect all 10 per each hub, these stars can be used to open a secret eighth area, where you can collect the super rare silver Sigils. These silver Sigils are what are required to unlock the final floor of the Tower, and are therefore there as the ultimate reward of the truly dedicated completionist. But who’s to say what’s really up there?
One of the best features of The Talos Principle is the scenery of the world itself; the sprawling landscapes are absolutely stunning and add so much to the immersion of the game. The parts of the world, from the three halls to each of their respective areas to the overworld itself, are all very strikingly different. The first hall bases its design around the Greek style of architecture, as each area is filled with the ruins of crumbling pillars, statues, and mortared walls around the luscious and maze-like gardens. The second hall focuses on the stylings of Egypt, with sandy deserts and crumbling pyramids and sandstone walls, while the third hall focuses more on the stylings of castles and forests of Northern Europe. The overworld itself is set in an industrialized setting, showing the halls to merely be bunkers dotted on a frozen wasteland, with the cold metal of the elevator shaft of the tower looming over them all. What is great about all of these themes is that they tie perfectly into the narrative of the story and cause the player to question the reality set before us. The themes themselves also continue to stay fresh between the seven areas of each hall, as each is presented in a different way, keeping exploration new and interesting. Within the first hall (Greek), one area could be fashioned after the inside of a Roman Coliseum, while the next puts you atop a plateau, overlooking a vast forest, and yet the next one sets you on an island, with other islands clearly visible but just beyond reach.
One of the most breathtaking elements of the visual presentation, besides being in gorgeous HD on the PlayStation 4, is the sheer scale of some of the surrounding areas. In the distance of the overworld lies a breathtaking mountain range with an eternal sunrise, whose view only improves the higher you climb the tower (or so we’re told via QR Code). Within the desert regions lie humongous Egyptian pyramids, some of which you can actually travel to and attempt to climb.
With such vast worlds to explore and huge landmarks in the distance to draw in the avid explorer, why stick around for the puzzles at all? As the prevailing theme of the game continues to reinforce even through exploration, not everything is quite as it seems. If you venture too far outside the main area of each zone, the world will start to glitch out, and if you still proceed onward, you are rewound to the start of the area, just as if you had died in one of the puzzles. No matter how hard you try, there doesn’t appear to be any way to escape the domain of Elohim.
One last visual cue that adds to the immersion yet unease of the reality of the game is that throughout your travels, occasional portions of the landscape will fizzle and glitch out. When in certain areas it becomes extremely noticeable, Elohim will boom out from the heavens to repair the landscape, stating when completed that the corrupted data has been restored.
Beyond just the visuals and game interactions, the music of The Talos Principle brings the whole package together. From the haunting chords and Latin text of the deep bass singers of the menu screen, you’re given a very isolated, yet cerebral feeling of the game, like that of a temple or place of knowledge. Within the individual worlds, the music turns much lighter, with ethereal notes and many instruments making for a fantastic score and backdrop for puzzle solving. While none are so memorable that you’ll hum them long after you’re done, the tunes perfectly convey the feeling of isolation, exploration, and mystery that pervades every corner of the world.
Final Conclusion: Best Puzzle Adventure in Years
As it turns out, The Talos Principle is the game I had been waiting for all along. Not only did the game by and far exceed my expectations, but is a very strong contender for the best game I have played in years! To put it plainly, The Talos Principle is an amazing game and is well worth the money. I’ve put many, many hours into this game already, and I’m lucky if I’m even 2/3 of the way through the game. I know that this game has me hooked, and the perfectionist in me won’t be quitting until I find every last star and Sigil to discover what really resides at the top of the Tower.
In addition to the main story, this Deluxe Edition also comes with a free expansion to the game outside of the main story but still in the same world. The expansion, entitled ‘Road to Gehenna,’ contains even more puzzles for the experienced player, set in a new part of the world of Elohim.
The Talos Principle: Deluxe Edition is available today, in stores and digitally for the PS4 for $49.99.
No ChannelImages 9 Our Verdict The Talos Principle Beautiful immersive world, challenging puzzles, and a captivating, thought-provoking story No good way to find those pesky stars long after you’ve cleared all the puzzles – except to re-do some puzzles Top
At the PC Gaming Show at E3, Dodge Roll offered a live gameplay demo of Enter the Gungeon, an arcade-style top-down shooter featuring over 200 weapons, including a rainbow laser gun that plays happy music when fired. The game is unique in that, while each room is hand-crafted, gameplay is procedurally generated. The developers aim for Dark Souls-level difficulty, and during the demo they showed the completion of a boss battle with God Mode enabled.
At Sony’s media conference today, four brand new titles from Devolver Digital were announced. Each game has its very own unique gameplay style and 8-bit art. EITR is a Norse-based RPG dungeon crawler; Mother Russia Bleeds is a side-scrolling, co-op brawler; Ronin is a side-scrolling, stealth-based game; and then Crossing Souls is a very 80s-focused action game. All four releases are very retro in both gameplay and cutscenes.
Check out the video above, and let us know what you think!
Hotline Miami 2: Wrong Number has been a hot topic in the gaming community with its recent release on March 10th. The 2D, top-down action game sequel was developed by Dennaton Games and published by Devolver Digital. Dennaton Games has previously stated that it has no desire to make Hotline Miami 3, but a new discovery in Wrong Number has people questioning whether that is actually the case.
VideoGamer.com has found an Easter egg after the credits in Wrong Number that seemingly alludes to a third installment. It comes in the form of a fake menu screen for Hotline Miami 3 that is complete with the typical on screen prompts, though none of them are selectable. A short video of the teaser can be viewed above.
In order to find this hidden reference you’ll need to watch the credits roll twice. The screen will then go black and, after about 90 seconds, a VHS tracking effect will appear on screen. Once it goes away, the teaser menu will be revealed. However, it will return to the normal Hotline Miami 2 menu after a short period of time.
VideoGamer.com reached out to Devolver’s PR company to ask about the Easter egg, and they replied that it is open to interpretation. So what are your interpretations? Do you think this Easter egg holds any promise for a future release, or do you think that it is just clever tease left to intrigue people? Let us know your thoughts in the comment section below!
Hotline Miami 2: Wrong Number has finally been confirmed for a March 10th release date.
After a cryptic phone number posted by the game’s developer last month featuring a Miami area code, a “Wrong Number” message, and a heavy, yet blurry, focus on the word “March”, it has been revealed that this is indeed the correct date.
The upcoming “top-down neon f***-em-up” is set for a release on PC, Mac, Linux, PlayStation 4, PlayStation 3, and PS Vita for the price of $14.99. If you pre-order the game via Steam, Humble, and GOG, you’ll be able to save 10% off your purchase.
Hotline Miami 2: Wrong Number features 13 new characters, each with backstories and different ways of play, a bigger story, and the biggest addition, a level creator, adding countless hours to the game.
The game, noted for its vivid neon colors and brutally violent graphics, has been banned from sale by the Australian and New Zealand governments for its intense violence and an implied rape scene. Developer Jonatan Söderström told his Aussie fans “Just pirate it. You don’t have to give us any money. Just enjoy the game“, effectively making him one of the coolest indie developers to walk the Earth.
Were you a fan of the first Hotline Miami? Are you going to buy Hotline Miami 2? Head to the comments section to tell us!
PAX South has just passed us by, and an influx of indie game news has followed. One game that stood out among the crowds, though, was Devolver Digital’s new game Ronin. The new, gritty, turn-based platformer comes from a collaboration between the publisher of Hotline Miami and the creative mind of Tomasz Wacławek. Ronin is expected to be released later this year for PC, Mac, and Linux, but the only content shown off so far is in the stylish debut trailer above.
The only other information on the game we know is that you play as a vengeance filled samurai-inspired character on a mission to take down the five corrupt bigwigs of an evil corporation. You will be able to use your grappling hook, razor wire, and (of course) your katana to bring them down in fifteen full missions at launch.
What do you think about Devolver Digital’s next release? Yay or nay? Interested or not? Let us know in the comments below!
Hotline Miami is one of those games whose soundtrack alone is reason enough to try it out. Its neon jams are something to covet, and this time around Devolver Digital and Dennaton Games are preempting the demand for their colorful tunes by offering the soundtrack as a collector’s edition in bright vinyl form. The set comes with three 180 gram records in neon pink, blue, and green with masks in the middle for a total of 28 tracks, plus a collectible phone card, a download of the soundtrack, and a code for Hotline Miami 2: Wrong Number on Steam.
You can pre-order the set now at iam8bit for $60.00, if that’s your thing. They will ship in Q1 of 2015.
A lot of small independent developers are bringing out amazing games with brilliant ideas, and we got a taste of them from the recent PlayStation Experience event. Among the many indie titles are games such as Enter the Gungeon, Shovel Knight, Severed, Skytorn, and Dungeon Defenders II.
So, let’s get down to the details. First up is a collaboration between indie developers Dodge Roll and Devolver Digital: Enter the Gungeon, a retro top-down shooter that utilizes a dungeon-crawler style of play. The player must fight his or her way down through increasingly difficult levels of the titular Gungeon while dodging, rolling, and table-flipping his or her way around enemies. Your character can purchase new items from shops in return for treasure looted from defeated enemies, with weird and wonderful weaponry such as a rainbow laser, a letterbox that shoots envelopes (so you can paper cut your enemies to death, I assume), and a fish launcher. The Gungeon’s levels are procedurally built from premade rooms, and each playthrough of the game will allow you to complete various goals. As you do so, the Gungeon will evolve and change, making for different experiences and challenges every time.
Next, we have the famed Shovel Knight from Yacht Club. This classic action sidescroller has sold over 300,000 copies since its June Kickstarter and was originally released on the Wii U, Nintendo 3DS, and PC. Now, it’s being released on the PlayStation 3, PlayStation 4, and PS Vita as well. The game’s 8-bit aesthetic is fabulously retro, and the game doesn’t try to take itself too seriously (see its Butt Mode) either. There’s the added bonus of Kratos wandering around in the PlayStation versions of the game, although it isn’t known if he’ll be available to fight against. He is the God of War, though, so you never know.
Some of you might remember Drinkbox Studios’ Guacamelee! from last year. Well, the developer is following the game up with another sidescroller title: Severed. In this game, players are taking control of a one-armed heroine wielding a living sword (don’t ask). So far, this might sound like a simple rebranding of the studio’s previous game, but that’s where things get interesting. Launching on the PS Vita, this game utilizes the handheld console’s touchscreen to allow players to cut through enemies in order to defeat them Fruit Ninja style. You can also gain new abilities by collecting Totems from fallen bosses, and the levels are designed with many branching paths for you to choose from. The game also retains the same garishly beautiful art style as its cousin, which is inspired by Mexican folklore.
Skytorn comes from another collaboration, this time between Canadian indie developer Noel Berry, Towerfall Ascension‘s Matt Thorson, and Night In The Woods‘ Infinite Fall. Yet again, it’s an 8-bit retro platformer and is set in the skies of a post-apocalyptic world.The maps are procedurally generated, while the gameplay itself is heavily focused on combat, exploration, and good control of your character. Oddly enough, the protagonist in this game also uses a shovel as their main weapon against enemies, as well as to dig through terrain. Upgrades include an electrified attack and the ability to create solid ground while swinging. The deeper you dig, the closer you get to the game’s dungeons, where even more dangerous enemies lurk.
Finally, we have Dungeon Defenders II, the sequel to Trendy Entertainment’s 2011 Dungeon Defenders game. The third-person tower defense game is already available for PCs on Steam’s Early Access feature as a pre-alpha build of the first region in the game. Its UI is being redesigned for controller-based play, and both the PC and PlayStation 4 versions will feature co-operative play. It is being restricted exclusively to these two platforms, rather than releasing on Microsoft’s Xbox One as well.
Enter the Gungeon is being released in 2015 for the PlayStation 4. Shovel Knight is out on the PlayStation 3, PlayStation 4, and PS Vita in early 2015. Severed is launching in Spring 2015 on the PS Vita. Skytorn will be out on PlayStation 4 and PC in 2015, and eventually for Mac and Linux devices as well. Dungeon Defenders II is coming out exclusively on the PlayStation 4 and PC in 2015.
What indie games are you most excited for from the PlayStation Experience event? Let us know below!
Announced back in 2013, Duke Nukem 3D: Megaton Edition finally has a release date. According to developer Devolver Digital, the North American release date is January 13, 2015, while Europe gets it a day later on January 14. If you’re all out of bubblegum, be sure to grab Duke Nukem 3D: Megaton Edition when it launches for PlayStation 3 and PlayStation Vita!