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The Modder Who Added Waluigi to Smash Bros. Brawl is Now Working on Black Shadow and King K. Rool

While Sakurai is almost finished adding new content to the latest Super Smash Bros. game, unofficial content for Super Smash Bros. Brawl is still being added. Twitter user Marioking64DS just released Waluigi as a playable character last week, and now he’s hinting that his next projects include King K. Rool from the Donkey Kong Country series and Black Shadow from F-Zero. This info comes straight from Marioking64DS on Twitter.

King K. Rool’s development was on hold until recently due to the possibility that he might be announced as a newcomer for Super Smash Bros. for Nintendo 3DS and Wii U. Black Shadow appears to be much newer and more unfinished, as he was teased at the end of the release video for Waluigi.

So what do you readers think of this news? Are you excited for the addition of King K. Rool and Black Shadow to Brawl, or are you too busy hyping yourself up for the official release of Cloud, Corrin, and Bayonetta? Sound off in the comments below!

Source: Twitter (1, 2, 3, 4)

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Nintendo Week Celebrates the Year’s End With Over 15 of Nintendo’s All-Time Most Wonderful Moments

2015 has been a hard year for Nintendo fans, epitomized by the loss of late President Satoru Iwata. But Nintendo is and always will be the company behind some of the most wonderful moments gaming has ever given its many loving, passionate fans. We behind the Nintendo Week Podcast wanted to celebrate some of these incredible treasures Nintendo has gifted us, so our Holiday special to conclude 2015 is devoted entirely to discussing what makes the most special moments in Nintendo so cherished. You can check out the episode below—or if you’d like to save it to listen later, you can
check the latest episode out on iTunes, available now. And we’d love for you to share your own most cherished moments, so by all means please open up in the comments below!


Nintendo Week is currently available on iTunes, YouTube, Podbean, and right here at Gamnesia, you have plenty of ways to access what we hope will become one of your most trusted ways to absorb information on all things Nintendo. You can subscribe to the podcast on iTunes for the earliest possible access to new episodes, or subscribe to our channel on YouTube for totally neato visuals. But if you’d rather not subscribe, be sure to check back here every week for your new episode!

If you’d like to give us feedback, please email me at
[email protected], and we’ll do our best to improve our show! We want to give you guys the best podcast we can, so please don’t be afraid to leave suggestions. And if you have questions about Nintendo that you’d like some insight on, please send those in as well! When we have a good number of fan questions, we’ll be answering them in one big block, so we’d love to hear some of your thoughts.

Get More from Nintendo Week:

This Week’s Lightning Round:

This week’s outro music is a
cover of the songs “Winters’ White” and “Snowman” from EarthBound, as performed by Super Guitar Bros.

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News Retro

Get a New Look at Tons of Cut Content from the SNES Classic, Donkey Kong Country 2

On the 20th of November, Donkey Kong Country 2 turned 20 years old. To celebrate this anniversary, designer Gregg Mayles shared a ton of his original sketches from when he was designing the game. The sketches show cut content that never made it to the final game, including level ideas, banana animals, characters hat logos, Cranky dialogue, and bosses. He also showed off the original sketches of level designs such as Toxic Tower, Bramble Scramble, Rickety Race, and Rambi Rumble.

Check out all Mayles’ uploads here!

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Retro Studios’ Next Game is Something they Proposed to Nintendo, and it Could be a New IP

Retro Studios launched their latest game in February 2014, so they’ve been working on new games for over a year now. In this week’s episode of Nintendo Week, Gamnesia’s Nintendo podcast, we pondered what kind of project Retro Studios is working on—and with good timing, too, seeing as we were joined by Liam Robertson, also known as Tamaki from Unseen64, a freelance games researcher who often uncovers hidden information from within Nintendo.

Check out the discussion video above for our full discussion, or keep reading below for a brief rundown of the news.

In yesterday’s feature from the podcast, Robertson told us that Retro Studios typically gets three chances to pitch a project to Nintendo, and if the concept isn’t greenlit by Nintendo after the third attempt, they’ll be assigned a project that NCL deems more likely to sell well.

I asked him later on whether Retro Studios’ current project is something they pitched to Nintendo, or whether it was a project Nintendo had deemed “safe.”

“I don’t actually know what the project is, exactly, but I know that it is something that Retro themselves pitched. … They came off of Tropical Freeze in very late 2013, I think it was, and they continued throughout 2014 pitching new projects. … And then they eventually pitched a project that went through, and NCL greenlit, and I assume that’s what they’re doing now—by all accounts, it is.”
Liam Robertson

We joked for a moment before he more seriously said that, based on his discussions with sources at Nintendo, he doubts that Retro is working on
Metroid Prime 4.

“I don’t think Retro wants to do [Metroid Prime 4]. … I’d be surprised if Retro themselves pitched [that]. I think they’ve had their fill of Metroid. … And if it is Metroid, then it will be something different—like maybe a 2D one, or something—different from Prime.”
Liam Robertson

I then asked him whether they could be working on multiple projects at once—a question many Nintendo fans have been speculating for a while—and whether their new project could be a new IP or one of Nintendo’s storied franchises.

“I think they have the potential to work on multiple projects, but I feel like the money isn’t there. People don’t realize it, but Retro is one of the priciest studios for [Nintendo] to maintain, and I can’t see them letting them do two projects at once. As far as I know, they have one NCL producer with them right now, and I couldn’t see this person overseeing both of them; I think this person would be doing one.

“… And you were saying, ‘could it be an original property?’ I think, actually, the time is now for Retro to do an original property. They’ve done two established Nintendo franchises, they’ve done Metroid and Donkey Kong, and I think now is the time to let them take hold of the reins a bit more for themselves and do that. And I think if it is something that they pitched themselves, then that does make it more likely that they pitched something original.”
Liam Robertson

We then questioned whether Retro Studios would be making a game more in-tune with Nintendo’s current offerings, like they did with their latest two
Donkey Kong Country games, or whether they’d do something more Westernized, like a Witcher or Uncharted-type game more akin to their direction with Metroid Prime. Robertson explains that a Westernized type of project is probably a safe bet, considering their work on Metroid Prime, as well as several projects they developed for Nintendo before settling on Prime, which included a vehicular combat game, an outer space combat game, and an American Football game.

For more fascinating information from our time with Tamaki, you can check out the full episode, which you can find either on iTunes, or embedded directly below—this discussion begins at about the one-hour mark. You could also
subscribe to our YouTube channel, where we’ll be posting more of these discussion snippets throughout the coming week. And do be sure to stay tuned here on the site for more.

If you like this video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

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If you like this video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

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News Retro

An Ex-Rare Director has Revealed a Ton of Cut Content from Donkey Kong Country

The former creative director of Rare, Gregg Mayles, recently released some photographs on Twitter documenting unused material from Donkey Kong Country. The photos revealed unused characters, ideas for locked up animal characters, and an unreleased level plan.

According to the first photograph, which shows a list of potential characters, we could have had an owl called Hooter (this had a note next to it reading “hope we can use this one!”), a mole called Miney, a Kremling Magician called Kloak, a Statue Kremling called Krumble, and a Robot Kremling called Krocbot.

The second photograph contained ideas for having caged animal characters which the player would then release through the use of keys. Each key would have a corresponding cage (some cages might have had more than one key). The keys were intended to “resemble the animals they are releasing, e.g. rhino key has a big horn on it, bird key has a beak (or is this too Zeldaish)?” The Junior character was described as possibly being either freely available or trapped in a barrel that could be picked up, thrown, or smashed open in some fashion by Donkey Kong or Junior.

The final photograph shows a plan for an unused level. The level is entitled “Factory No 1” and appears to contain multiple spring-based sections. These are most likely intended to be jumped on by Donkey Kong in order to progress through the level.

Source: Twitter

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Early Concept Art for Donkey Kong Country Shows an Arcade-Styled Kong Family, Kremlings, and More

Gregg Mayles, one of the original developers behind Donkey Kong Country, has been going on a Twitter campaign sharing unseen original concept art from the first game under #DKCrevealed. They’re all drawn in the style of the original arcade games, rather than the style used for the final version.

We’ve gotten a great look at some early designs for the Kong family, as well as King K. Rool, and some scrapped designs for other villains and animal buddies. You can look at the images in the gallery below!

Most of the designs you can see here are of the early Kong family, back during the first sketching and storyboarding stages of development. This was before the name
Donkey Kong Country, back when the project was entitled “Donkey Kong and the Golden Bananas.” Diddy and Cranky were simply called “Grandpa” and “Junior”. You can also see one of the original art books made for the game, with the old title “Donkey Kong and the Golden Bananas.” Surprisingly, the gold print is still shining after more than twenty years.

The rest of the sketches are of villains and supporting characters. The blue monsters are original designs for Kremlings, pre-dating King K. Rool. The black-and-white villain is Krudd, one of the early designs for main villains in the game, who later became King K. Rool. Finally, there are some drawings of the original animal buddies. Clearly, almost all of them went unused, with the exception of Rambi the Rhinoceros and Enguarde the Swordfish.

Personally, I love the early designs of the Kremlings, especially Krudd; it would have been amazing to see those in the actual game. What do you think? Do you like the early designs for these characters? Let us know in the comments below!

Source: Twitter (via GoNintendo)

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These Fifteen Incredible Nintendo Games Are Our All-Time Favorites

We gaming fans always have a blast talking about our favorite experiences in the lovely worlds of Nintendo. On
this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, we sat down to talk about our favorite Nintendo games and what makes them just so special.

The discussion was a whopping forty minutes long, so we’re breaking it down into two pieces for YouTube, one for our bona fide top five lists, and one for our honorable mentions—the games that didn’t quite crack our lists, but we love too much to ignore.

Above you can find our full discussion about each of our top five favorites and why they make such touching experiences. If you don’t have time to watch the full discussion, you can glimpse over the lists to see which parts you might fancy, and come back later to hear our full thoughts. And be sure to
check out the first part of the discussion, where we dedicate a ton of time to reflect on outstanding games like Majora’s Mask, Luigi’s Mansion, and more.

Alex Plant, Senior Editor

  1. Xenoblade Chronicles
  2. Splatoon
  3. Super Mario Galaxy
  4. Metroid Prime
  5. The Legend of Zelda: Ocarina of Time 3D

Ben Lamoreux, Managing Editor

  1. Super Mario World
  2. Pokémon HeartGold and SoulSilver
  3. Metroid Fusion
  4. EarthBound
  5. The Legend of Zelda: A Link to the Past

Colin McIsaac, Editor-in-Chief

  1. Paper Mario: The Thousand-Year Door
  2. Donkey Kong Country: Tropical Freeze
  3. Pikmin
  4. Mother 3
  5. Pokémon Gold, Silver, and Crystal (and their remakes)

Now the question remains, what are your top five favorite Nintendo games?

If you like this video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

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These are the Runners-Up for Our All-Time Favorite Nintendo Games

We gaming fans always have a blast talking about our favorite experiences in the lovely worlds of Nintendo. On this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, we sat down to talk about our favorite Nintendo games and what makes them just so special.

The discussion was a whopping forty minutes long, so we’re breaking it down into two pieces for YouTube, one for the bona fide top five, and one for our honorable mentions—the games that didn’t quite crack our lists, but we love too much to ignore.

The following lists are our individual honorable mentions that we wanted to shout out towards and provide some insight on before digging into our top five games. If you don’t have time to watch the full discussion, you can glimpse over this list to see what kinds of content you might fancy, and come back later to watch the video and hear our full thoughts on these games. And be sure to check out the second part of the discussion, where we dedicate a ton of time to reflect on outstanding games like
Zelda, Pokémon GSC, and more.

Alex Plant, Senior Editor

  1. Super Mario Bros. 3
  2. Super Smash Bros. (series)
  3. The Legend of Zelda: Majora’s Mask
  4. Fire Emblem Awakening
  5. Donkey Kong Country: Tropical Freeze

Ben Lamoreux, Managing Editor

  1. Captain Toad: Treasure Tracker
  2. Super Smash Bros. for Wii U
  3. Paper Mario
  4. Star Fox 64 3D

Colin McIsaac, Editor-in-Chief

  1. Super Smash Bros. (series)
  2. Mario Kart (series)
  3. Luigi’s Mansion
  4. The Legend of Zelda: Ocarina of Time
  5. Donkey Kong Country 2: Diddy’s Kong Quest

Now that our honorable mentions are out of the way, tune in tomorrow to check out our top fives! But the question remains: what are your honorable mentions for your favorite Nintendo games?

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News Videos

ClickHole Has Overlaid the Donkey Kong Country Soundtrack with The Godfather

Someone has gone out of their way to match up iconic scenes from Francis Ford Coppola’s 1972 cinematic masterpiece “The Godfather” with the soundtrack for Donkey Kong Country. It’s an interesting mashup, and it may be worth your time to watch a bit of it. The entire tone of the film changes with just a single grooving bass line, but watch what happens when there are a ton of grooving instruments!

You can find the rest of their iconic clips remixed right here!

What do you think of this new version of “The Godfather”? Let us know in the comments below!

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Here’s How King K. Rool Should Play if He Ever Joins Super Smash Bros.

King K. Rool is perhaps the world’s most popular choice for a Super Smash Bros. newcomer, and we too would love to see the Kremling King make his debut in Nintendo’s flagship fighting game. In fact, K. Rool himself was a big talking point during this week’s episode of Nintendo Week, where we discussed our personal most-wanted newcomers for the future Super Smash Bros. series.

King K. Rool was one of many characters for whom we spent some time coming up with a potential fighting style and set of moves, and he has a ton of great history to draw from for
Smash. Check out the discussion video above to hear our ideas, or keep reading for a brief (albeit admittedly less fun) explanation in text.

What’s unique about King K. Rool is that he’s a huge heavy character who’s still extremely fast. This poses an interesting obstacle and an interesting solution, seeing as
Smash typically balances its heaviest characters by making them slow, powerful behemoths, and vice-versa. To avoid becoming an unstoppably fast, defensive, and powerful war machine, King K. Rool could be made heavy and fast, yet with only average strength and poor aerial mobility.

Many of his standard attacks could primarily use his claws and teeth, or even perhaps a few moves inspired by the boxing match from
Donkey Kong 64. His Standard Special could be a charged shot of his Blunderbuss, from Donkey Kong Country 2, acting much like Bowser Jr.’s cannonball attack. His Side Special, meanwhile, could be a long-reaching throw of his crown, as he does in the final fight of the first Donkey Kong Country game.

His Down Special could be inspired by
Donkey Kong 64, where he jumps ever-so-slightly in the air and unleashes a ground pound which sends shockwaves through the arena. This would be similar to other characters’ ground pound moves, albeit without jumping high in the air, and having a slightly slower, more lasting effect where he lands. His Up Special could be a short rocket burst from his Blunderbuss, which he used for horizontal mobility in Donkey Kong Country 2, but could be repurposed here as a recovery move, keeping in line with his poor aerial mobility.

As for his Final Smash, he could jump up high in the air and rain cannonballs down on his opponents, as he does in the first
Donkey Kong Country game.


For a quick recap, we have:

  • Special: Blunderbuss
  • Side Special: Crown Boomerang
  • Down Special: Butt Bash
  • Up Special: Blunderbuss Rocket
  • Final Smash: Cannonball Fall

Of course, there’s more than one way a character could work. What would you like to see out of King K. Rool if he ever joins
Super Smash Bros.?

If you like this video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

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News Retro

DK Originally Had a Mining Helmet for Dark Levels in Donkey Kong Country

Mark Stevenson posted an image recently that appears to show Donkey Kong wearing a mining helmet in Donkey Kong Country. The helmet’s headlamp was apparently intended to light dark cave levels in the game, but was later scrapped by the development team.

The image was a render of Donkey Kong wearing the helmet in an earlier stage of development. The helmet was later replaced by Squawks.

Source: GoNintendo

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Rare’s Co-Founder Shows Off the Computer That Created Donkey Kong Country

If you loved and remember the Donkey Kong Country series, you’re about to get an ape-sized blast of nostalgia. A recent tweet by Donkey Kong Country creator and Rare co-founder Tim Stamper shows off the computer that helped create the Nintendo classic. Donkey Kong Country received universal critical acclaim in 1994, eventually becoming the second best-selling Super Nintendo game of all time with nine million copies sold.

This picture really sends me back to the time I sat on my cousin’s couch and watched him play Donkey Kong Country on the SNES. I’m glad that Tim Stamper dusted off this piece of treasure and showed it to the world. What are some of your favorite memories of Donkey Kong Country? Sound off in the comments below!

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News Retro Videos

This Corrupted Version of Donkey Kong Country Chops DK into Pieces and Features Diddy’s Pale Corpse

Donkey Kong Country is a beloved Nintendo classic. Donkey Kong’s adventure in the game, despite gigantic crocodiles and one of the jungle’s most infamous cases of banana larceny, is for the most part lighthearted and carefree. But a corrupted copy of any game can radically alter its messaging—some might show tiled sprites instead of the intended visuals, while others might simply show moving hex values on the screen—but this corrupted version of Donkey Kong Country is one of the most haunting in recent memory.

Like many a corrupted game, this one mostly shows glitched-out graphics and confusing visuals. It even warps Donkey Kong from one level to another seemingly at random every now and again. But the terror shines through in one of the game’s hidden minigames: Donkey Kong finds himself split up into several pieces clinging onto a rope in an eerie, abandoned mineshaft. As you come to the end of the ghastly tunnel, you’ll find the lone rotting corpse of DK’s little pal, Diddy.

This isn’t some horrifying hidden message left by the developers, of course—it’s merely a haunting coincidence. The still frame of Diddy Kong is one frame from his injury animation in the game, and his pale color is simply a graphical corruption. But according to the person who uploaded the YouTube video, Diddy’s corpse was not supposed to be there according to the ROM corrupting program he used.

Luckily we can rest easy knowing Diddy Kong will stick around in the Kong family. After all, King of Swing proves that Wrinkly’s ghost is in the prime of her life, even after death.

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The Biggest Nintendo Games that We Haven’t Played

Every gamer has a few big-name games missing from their encyclopedia of video game experiences, and we at Gamnesia are no different. That’s why we thought it’d be fun to go over some of our lists of must-play games that we haven’t had the pleasure of experiencing, and then shaming the heck out of each other for it, on
this week’s episode of Nintendo Week. Alex, Ben, and I all made short lists of Nintendo games that we’d either never played or hadn’t played more than an hour or two into—which isn’t enough time to truly experience them. Keep reading to see our lists, and check out the discussion video above for some good discussion and even better laughs about the games themselves, why we haven’t played them, and even what you might be missing out on.

Alex Plant, Senior Editor

  1. EarthBound
  2. Donkey Kong Country 2: Diddy’s Kong Quest
  3. Super Mario Kart and Mario Kart DS
  4. Yoshi’s Island

Ben Lamoreux, Managing Editor

  1. F-Zero series
  2. Fire Emblem series
  3. Pikmin series

Colin McIsaac, Editor-in-Chief

  1. Pokémon: Black Version 2 and White Version 2
  2. Star Fox series (excepting Command)
  3. Metroid Prime 2: Echoes and Metroid Prime 3: Corruption
  4. Banjo-Kazooie


If you like this video, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

Which of us have the most blasphemous list of missed games? What are some of the biggest video games you haven’t played yet that you’re ashamed to admit?

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“Smashified” Shows Us How King K. Rool Would Look in Super Smash Bros.

Many of you reading are now familiar with the “Smashified” series, which takes our favorite video game characters and shows us how they’d look if they were a part of Super Smash Bros. Fans of the series, and of course fans of Smash, have been clamoring for King K. Rool to appear as a playable character, and Smashified has made that dream (almost) come true.

This piece was not made by the series’ creator, Artsy Omni, but rather Smashified‘s first additional artist, Chris Szczesiul. And if fans’ dreams come true, it’s just a taste of what we’ll see if King K. Rool joins the battle as a DLC fighter.

Check out the video above for the “making of,” or head over this way if you’d like to see the timelapse painting without commentary.

If you like the Smashified series, you can subscribe to Artsy Omni to keep up with it, or follow Smashified on Twitter to keep up with its progress and share your voice for which character should be Smashified next.

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Nintendo News: Amiibo-Only Smash Bros. Tournaments, and Big Games Coming and Going to the eShop

As always, we break down the most recent week of news, tons of games that have been coming to, and going from, the Wii U eShop, exclusive Shovel Knight content on Nintendo platforms, Splatoon Amiibo that may be coming alongside the game, an incredible Super Mario 64 speedrun, and the Amiibo-only Smash Bros. tournaments that Nintendo has been holding in Japan. Unfortunately, we didn’t have time this week for our popular discussion sections, but next week we’re bringing you a super-sized episode, complete with a bonus round where we answer your candid questions!

If you’d like to keep up with Nintendo Week, you can
subscribe to us on iTunes, where we release new episodes every Wednesday, or subscribe to us on YouTube, where the discussions are then uploaded on Thursday and Friday. If you like what you hear, we’d love it if you leave us a review on iTunes, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

Get More from Nintendo Week:

More Information on This Week’s Stories:

You can listen to the full version of this week’s outro music, an OverClocked ReMix of the dungeon theme from
StarTropics, right here.

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Nintendo Week Discusses the DKC Trilogy, Meme Run, and Amiibo-Only Smash Bros. Tournaments

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That’s where we come in!

We here at Gamnesia are bringing you a new episode of “Nintendo Week,” a podcast made for Nintendo fans by Nintendo fans. As always, we break down the most recent week of news, including
Donkey Kong Country on the Virtual Console, Meme Run, exclusive Shovel Knight content on Nintendo platforms, Splatoon Amiibo, and Japan’s Amiibo-only Smash Bros. tournaments. Unfortunately, we didn’t have time this week for our popular discussion sections, but next week we’re bringing you a super-sized episode complete with a bonus round where we answer your candid questions!

Nintendo Week is currently available on iTunes, YouTube, Podbean, and right here at Gamnesia, you have plenty of ways to access what we hope will become one of your most trusted ways to absorb information on all things Nintendo. You can subscribe to the podcast on iTunes for the earliest possible access to new episodes, or subscribe to our channel on YouTube for totally neato visuals. But if you’d rather not subscribe, be sure to check back here every week for your new episode!

If you’d like to give us feedback, please email me at
[email protected], and we’ll do our best to improve our show! We want to give you guys the best podcast we can, so please don’t be afraid to leave suggestions. And if you have questions about Nintendo that you’d like some insight on, please send those in as well! When we have a good number of fan questions, we’ll be answering them in one big block, so we’d love to hear some of your thoughts.

Get More from Nintendo Week:

More Information on This Week’s Stories:

You can listen to the full version of this week’s break music, an OverClocked ReMix of the dungeon theme from
StarTropics, right here.

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The Original Donkey Kong Country Trilogy is Back On the Wii U Virtual Console

In November of 2012, the SNES Donkey Kong Country trilogy was taken down from the Wii’s virtual console with no explanation from the folks back at Nintendo. Now, nearly two years later, Nintendo has re-released the original DK Trinity, this time on the Wii U.

While there is no definite answer as to why the original
Donkey Kong Country trilogy was taken down in the first place, there is speculation that there was a dispute between Nintendo and Rare, the developer of the original three Donkey Kong games. Since Rare is now owned by Microsoft, there may have been a legal clash due to competition. Whether this is credible or not is unknown, but the good news is that DK is here to stay on the Wii U…for now.

Will you be reminiscing with 16-bit Donkey, Dixie, Diddy, and Kiddy Kong? Leave your comments below.

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The Donkey Kong Country Cartoon is Coming to DVD

It’s time to expand your wallets, because everybody’s favorite banana hoarding gorilla is finally coming to DVD.

Donkey Kong Country‘s cartoon spinoff was known for being the one of the first 3D animated television programs, and one of the first to completely utilize motion capture technology. The show was localized and praised across the world when it hit televisions nearly 20 years ago, receiving a much more positive reception when compared to what we saw from similar spinoffs based on The Legend of Zelda and Super Mario Bros.

The first season of the Canadian created caper is currently available for pre-order on Amazon for the price of $44.99. So if you’re prepared to drop forty-five golden bananas on an actually entertaining Nintendo cartoon, your chance will come when it releases on May 12th.

Source: Amazon

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News Wii U

Data Miners Found a Cut Achievement System in Donkey Kong Country: Tropical Freeze

Data miners from The Cutting Room Floor have located a strings file in Donkey Kong Country: Tropical Freeze that contains a long list of achievement notifications pertaining to the game. It appears that at some point in development, Retro Studios had planned for Tropical Freeze to include achievements based on things such as beating bosses, reaching new areas, and collecting items. It also looks like the system would be integrated in some way with Miiverse, seeing as how the file containing the strings is labeled “miiverse.”

Follow the source to read the full text of the dump.

Source: The Cutting Room Floor

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