We’re back with another weekly installment of Gamnesia’s Game Clash! Every Monday we pit two video games against each other, and the winner is decided by your votes! This week’s matchup is a battle of Wii U platformers. Super Mario 3D World features 3D platforming action in a simplified form that hearkens back to classic 2D Mario games while also offering multiplayer. Donkey Kong Country: Tropical Freeze improved on the immensely successful Donkey Kong Country Returns with HD graphics and more diverse gameplay elements. Which game do you prefer? Cast your vote and join the debate!
No ChannelImages Our Verdict ChannelPolls Which game do you prefer? Top
Well, it’s been a busy week for Nintendo. Between Smash Bros. Amiibo and multiple announcements for Pokémon: Omega Ruby and Alpha Sapphire, it’s a wonder we’ve managed to stuff it all into one video.
This week, Colin talks about the new Captain Toad trailer, the stage builder mode for Smash Bros., Pokémon leaks, 3DS sales in the U.S., and Donkey Kong Country‘s return on virtual consoles. Let us know what you think about the week’s happenings in the comments below!
Some number of years ago, the original Donkey Kong Country trilogy for SNES was removed from the Virtual Console without warning. No longer could Wii owners download the games and play them on modern systems. Needless to say, removing an entire series of games so highly revered left its fans more than disappointed. But Donkey Kong Country fans rejoice, for all three games are coming to the Wii U eShop in just a matter of time!
The trilogy is so far confirmed for Europe, where the original Donkey Kong Country will release on October 16th. Each passing week will mark the launch of another game in the series, as Donkey Kong Country 2: Diddy’s Kong Quest and Donkey Kong Country 3: Dixie’s Double Trouble release on October 23rd and 30th, respectively. And to top it all off, if you buy any one of the original Donkey Kong Country games on Wii U, you’ll get a 33% discount on a downloadable copy of Donkey Kong Country: Tropical Freeze.
But that’s not all to be excited about, Donkey Kong Country lovers! The exact same deal is happening on the portable front, where all three Donkey Kong Land games will be released on the same dates as their console counterparts—that is, October 16th, 23rd, and 30th. And if you buy any of these three games on a 3DS eShop account that’s been linked to a Nintendo Network ID, you’ll get a 33% discount on a downloadable copy of Donkey Kong Country Returns 3D.
The Virtual Console trailer for the first Donkey Kong Country game can be seen above, courtesy of Nintendo Everything. The only question that remains is when Nintendo will release these games in the rest of the world.
Masahiro Sakurai revealed Smash Run, an exclusive game mode in Super Smash Bros. for Nintendo 3DS, back at E3. Players fight their way across a massive maze, battling enemies from all across the Nintendo universe. We’ve seen Shy Guys, Kremlings, Peahats, Gastly, Sneaky Spirits, and dozens of other Nintendo baddies trying to get the better of the Smash Bros. cast, but it seems that boss fights aren’t limited to stages, like the Yellow Devil and Dark Lord.
In the image to the left, we can clearly see Bonkers from the Kirby games appearing to give Mega Man a run for his money, but Chris Niosi appears in a guest discussion with GameXplain to reveal a few other boss characters that supposedly show up in Smash Run.
Niosi says that he spoke to a Nintendo rep about Smash Run, who revealed that Kraid of Metroid fame is one such enemy, alongside a boss character coming from the Donkey Kong series’ Kremling Krew. Other reports from various sources claim to have seen the Great Reaper from Kid Icarus: Uprising.
The biggest question this brings, of course, is who the Kremling boss is and what this means for King K. Rool as a potential newcomer. So far it seems that Smash Run only uses minibosses for these fights, so I’m willing to bet that this “Kremling boss” is Klubba, from Donkey Kong Country 2—which means, of course, that the door is still open for King K. Rool to krush the kompetition.
Just like a lot of people, I got my
copy of Donkey Kong Country: Tropical
Freeze for my Wii U this past Friday. I am just going to cut to the chase
and say you need to buy this game!
This is easily one of the best games on the Wii U, and I might even say one of
the best platformers of all time. Retro Studios, the developer behind this game
and the Metroid Prime series, has once
again crafted another masterpiece for Nintendo, and it is easily worth the $50
price tag. For this article, I decided to do something a little different.
Instead of doing a straight-on review, I decided to make a list of the game’s
best features. These are the reasons why this game rocks. At the end of this
list, I will put down some of my minor gripes with the game, but this list will
hopefully show you why this is one of the best games on the Wii U. Let’s get
7. The little touches
Some of the best things about any
game are the little touches of detail that are put into every single part of
the game. For example, the detail of the fur on Donkey Kong and his friends is
amazing. The fluid motion of the hair as Donkey Kong runs through the levels is
fun to look at since it gives him this extra bit of life to his character. This
attention to detail also goes into the levels, like the owl enemies blowing
those huge horns in World Two are actually blowing them in sync with the music
in the background. Or what about in Grassland Groove where the trees bounce and
dance along with the music?Little
details like that really bring the game life and give it an energy that makes
it fun to go through such levels.
6. The rocket barrel and mine cart levels are better than ever
One of the bigger gripes I had with
the old games were the mine cart levels. They were fun for a few levels, but
they then started to get harder, and they became less fun, and more about
timing your jumps and getting killed if you were just a split second off. These
problems were also in some of the mine cart levels for the Wii game and the Nintendo
3DS port where they were fun, but a lot of them required a bit too many timed
areas of jumping and ducking that got too twitch-based. Donkey Kong Country Returns introduced the rocket barrel levels,
and while the idea was interesting, the execution was not perfect, and those
became my least favorite levels in that game. The controls didn’t leave me with
a good game feel, and I couldn’t fully control what I was doing. In Donkey Kong Country: Tropical Freeze, it
seems like both the mine cart and rocket barrel levels have a much better feel
overall when you are going through the levels. The levels don’t feel as time-sensitive
when you jump and dodge your way through the obstacles. I felt like I died more
on these levels because I made the
mistake of going up or not jumping at the right time, and not because of some
slightly cheap obstacle placement.
5. David Wise’s dynamic music
David Wise, for the most part, is
known for his work on a multitude of games made by Rare. These include Viva Piñata, Star Fox Adventures, Diddy
Kong Racing, the arcade Battletoads
game, R.C. Pro-Am, and Donkey Kong Country 2: Diddy’s Kong Quest
just to name a few of the games in his arsenal. His work is usually very enjoyable
to listen to, and the soundtrack to Tropical
Freeze is no different. The soundtrack to this game is filled with songs
that are lively, calming, quirky, intimidating, and to a surprising degree for
me, atmospheric. I just never think of a game like Donkey Kong Country: Tropical Freeze to have such atmosphere when
going through the levels. You go from the free-spirit feel of the song that is
in the level Grassland Grooves, to the Snowmad’s main theme in the final world where
you feel intimidated and afraid to go against such an imposing force and seeing
the devastation they caused your island. I hope David Wise does more fantastic
work in the future for Retro Studios, or heck, Nintendo should hire him full-time
for some of the projects they do.
4. None of the bosses are rehashed
A pet peeve of mine when it comes
to gaming is when a game has you fight a boss that you have already fought in
the past, but have to fight again. It just seems lazy, and it really drags down
an experience when it feels like they only had a few boss designs so they make
you fight the same ones over and over. It’s my issue with the early Donkey Kong Country games, and it was an
issue I had with the last game. Thankfully, Retro Studios made sure each boss
fight is unique for each island you are on. It makes it much more satisfying
and victorious to encounter a new boss at each island, learn their attack
patterns, and take them out without a hitch. I love it when a developer goes
that extra step and makes sure each fight is unique and different. Each boss is
creative, challenging, and Tropical
Freeze doesn’t reuse a single boss once. Even my favorite platformer on the
Wii U, Super Mario 3D World reuses
boss fights. It just shows how, sometimes, the quality of the boss fight is better
than the quantity of boss fights you have.
3. The game is difficult, but manageable
A problem I have with the Super
Nintendo games in the franchise are that while the difficulty was welcomed,
sometimes, it was a bit much. It made coming back to the Super Nintendo games a
bit trickier than it should be. In past games, Donkey Kong was a bit too heavy
to control, and like I said with the mine cart levels, sometimes I felt like
they relied on too many quick reflexes. Donkey
Kong Country Returns was difficult, but not to the point of making me pull
out my hair. Tropical Freeze is
pretty hard, but Retro Studios made sure that the difficulty was high, but with
design choices that balanced out the more difficult areas. Unlike the previous Donkey KongCountry Returns, there is no super-guide feature. This means that
if you die multiple times on a level, well, that is just too bad. You just have
to get better at going through the level. Luckily, the items in the shop this
time are a lot better. You have balloons that save you from dropping into the
abyss, a temporary invincibility potion, an extra heart, Squawk the parrot that
helps you find puzzle pieces, a shield that gives you an extra hit on the mine
cart and rocket barrel levels, a balloon that gives you more air to breath, and
you get the idea. Donkey Kong also has a much better feel to his controls. It
feels like a much more polished experience in terms of difficulty.
2. This game has replay value worth having
For me, it seems like a lot of big
developers have an issue with finding ways to extend the game’s lifespan. They
either throw in a poorly implemented multiplayer, or just don’t give you
anything at all. It’s like they forgot that they could make a well-crafted
experience that doesn’t rely on multiplayer to extend the game’s lifespan.
Heck, I think throwing in a multiplayer mode just to have one ruins the
experience, like in the recent Tomb
Raider. Donkey Kong Country: Tropical
Freeze has more worthwhile reasons to replay the game. On top of all the
collectables, there are hidden paths, extra levels, and a secret world where if
you complete that secret world, you unlock hard mode. Hard mode gives you only
one heart, and you can’t bring items or your buddies with you. Even if you
didn’t have a secret world to play through, the levels themselves are
incredibly fun and satisfying to go through. I get that sometimes you need to
have multiplayer if you build a game around multiplayer mechanics, but even
then, those experiences like Brink
end up failing on so many levels. Just make the main game worthwhile and fun,
and really, that is all you need.
1. The levels are creative and memorable
I could go on about how well-executed
the levels are in terms of design, game feel, music, atmosphere, and how they
give off an overall satisfying experience. Instead, I am going to describe the
experience I had going through one of the more memorable levels of the game,
Grassland Groove. This is the first level you go through on the third island,
and it is one of the best examples of how well designed these levels can be. The
level starts off with the camera flying around, going past some of the enemies
in the game that wave at you. Donkey Kong lands on the ground and pounds his
chest. The music starts low, but upbeat. The land around you is covered in a
palette of light brown with some green in the leaves in the trees. The trees
themselves are moving to the groove of the music as the wind blows while you
run across the ground. You pick up one of the other Kongs as you then traverse
across these huge wooden puppet-like contraptions. The music slowly starts to
pick up, with more chants and the light little splashes of blue on the wooden
contraptions. You then need to climb on the ceiling of a rock formation, and
are then launched into this parade of animal-head puppets. The music becomes
more focused on the male chants, and the clink and the clank of the instruments
start to pick up again as you traverse along these puppet contraptions. The
music meanwhile just keeps picking up momentum. So far, emotions of joy and
excitement fill your body as you then must climb on big snake puppet
contraptions! The music keeps pumping you up as you navigate higher and higher,
and then launched out of a barrel to the end of the level. You land on the flat
wooden contraptions in front of an amazing savannah sunset. I felt like a free
spirit going through this entire level, and this is just how I felt for this
one level! A lot of the levels are set up like this, giving you different
emotional experiences with the atmosphere, music, design, and presentation.
Like I said, there are some issues,
but I found them to be very minor. The first issue is that there are a few too
many menus. When you start the game you have to go through what seems like five
different menus, and it just seemed like too many for the very beginning of the
game. I also found the load times, while not terrible, are maybe a bit too
long. They aren’t like the ones from Deus
Ex: Human Revolution, but I guess I would rather them be at least three or
so seconds long. Other than that, I have no problems with this game. I love Donkey Kong Country: Tropical Freeze. I
dare say that this is the best game out of the franchise. If you can, I would
pick this game up as soon as possible. You definitely will have as much fun as
a barrel full of monkeys.
Good news, everyone! Donkey Kong’s latest adventure is quickly becoming quite popular. The Kong’s debut on the Nintendo Wii U has already become a critic’s favorite, scoring a solid 82 on Metacritic, and now it’s becoming the number one seller among Amazon customers.
Donkey Kong: Tropical Freeze has become the number one best seller in Amazon’s Spain, Germany and France charts. It remains to be seen how the title will fare in the States, but so far everything is looking good for the Kong.
Are you planning on getting Donkey Kong: Tropical Freeze this Friday? Let us know in the comments.
Donkey Kong Country: Tropical Freeze will be here in just under a month, and Kong fans have no better time than now to rejoice. Joining DK on his newest adventure is long-time pal Diddy Kong, long-lost Dixie Kong, and for the first time in forever, the curmudgeonly Cranky Kong. But beyond that, those who grew up playing the original Donkey Kong Country trilogy for the SNES will be happy to know that fames series composer David Wise has remixed several of the series’ classic tunes for the Tropical Freeze soundtrack. Check out the footage above inside to have a listen!
Donkey Kong Country: Tropical Freeze is just a little over a month away with a release date of February 21, and Retro Studios is very excited to release their newest project. President and CEO of Retro Studios Michael Kelbaugh spoke with GamesTM Magazine recently, sharing his thoughts on the development of Tropical Freeze.
“The challenge is always how to keep the original style that the fans expect; yet introduce something new and exciting.” — Michael Kelbaugh
In the interview, Kelbaugh was asked what the thought process was like creating Tropical Freeze for the Wii U, as well as Donkey Kong Country Returns for the Wii. He explained how work on The Metroid Prime games influenced their design for the levels in the Donkey Kong games.
“With every game we make, we get better. In that sense, yes, the experience we gained working on the Metroid Prime franchise was invaluable…What you may not realise is that we constructed the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in very much the same manner as we did the levels in Metroid Prime. However, levels in Returns and Tropical Freeze are much, much larger and more detailed. And I’ll share this with you; we used the Metroid Prime engine and tools to develop Returns. So technically, the lessons we learned on Metroid Prime were directly applied.” — Michael Kelbaugh
Ideas from other classic Nintendo games also managed to find their way into the development of Tropical Freeze. Kensuke Tanabe, producer of the game, talked about the ability to pluck up and throw certain items and enemies came directly from the one game he ever directed — Yume Kojo: Doki Doki Panic, which many gamers outside of Japan will recognize as Super Mario Bros. 2. Tanabe also commented on the potential for Donkey Kong to return to the 3D adventure roots that Rare developed for the series on the Nintendo 64.
Similar to the Super Mario series, it’s possible that we may see both 2D and 3D Donkey Kong games coming out in the future. Are you excited for Tropical Freeze? Do you think another Metroid Prime game is in the works, or will the next entry in the Metroid Series follow a different story? Let us know what you think in the comments!
In this morning’s Nintendo Direct, the Big N disappointed fans with the announcement that Donkey Kong Country: Tropical Freeze is no longer going to see a North America release in December 2013. The game is now not planned to release until February 2014.
With the Xbox One and PlayStation 4 looming large this holiday season, it’s not hard to see that this will be a blow for Nintendo, who was no doubt relying on games such as Tropical Freeze to sell Wii U’s in the coming months. Furthermore, by releasing the game just after the holidays, the sales will probably not be as good as they would be otherwise.
Amid a slew of anticipated titles for the Wii U and 3DS, we share a bit of insight on rumored games and directions that Nintendo will be taking. Upcoming big title and indie highlights, expected release dates, demos and more. Up ahead: a look at what will keep us most busy this Fall and Winter.
A Sizzling Lineup
If you’re the proud owner of both a Wii U and 3DS, you’re in for a treat this last stretch of the year. Virtually most of these high-profile games will have caught your interest, and considering the supposed ‘Wii U crisis’, the many strong-hitting Nintendo titles speak volumes against the claim.
In August Pikmin 3, The Wonderful 101 and Splinter Cell Blacklist. In September, Rayman Legends. In October The Wind Waker HD and Sonic Lost World. In November Watch Dogs, Donkey Kong Country: Tropical Freeze, with an almost certain release of Call of Duty: Ghosts. Rounding things out is Super Mario 3D World in December. If that wears thin, The Legend of Zelda: A Link Between Worlds will be a worthwhile companion on the 3DS in November, and so the same for Pokémon X and Y in October. Taken together, these games should be more than sufficient to level the playing field for Nintendo and set us back toward a promising next year.
Donkey Kong Country: Tropical Freeze looks deceptively good.
Mystery Policies, Not-So-Mysterious Titles
Will Elder Scrolls Online make it to the Wii U? A resounding no, the only two games Bethesda ever backed the big N with were on the NES twenty years ago. What about Destiny? Fans are hopeful as Activision has continued to show Wii U support. What about a new console Pokémon title? You bet.
All of existence has asked for a full-fledged RPG rendition of Pokémon for a console but the recently teased footage is probably about to show us what a fighting game spin-off for the series will be like on the Wii U. Expect something like Pokémon Stadium or Battle Revolution, between this Winter and Spring 2014, with connectivity with the battle system of Pokémon X and Y sprinkled in.
Call of Duty: Ghosts will be released in November, for the Wii U.
A more downplayed development at Nintendo involves their recent use of policy regarding major third party publishers and titles intended for their systems.
Castle of Illusion starring Mickey Mouse had been announced a while back at E3 for Xbox 360 and PS3. When the Sega spokesperson was asked about the title appearing also on the Wii U, he said that he ‘could not discuss that option at the time’. What was also occurring was confusion by media journalists on the release of Call of Duty: Ghosts for the Wii U. Speculation was more vocal for Call of Duty than Castle of Illusion, a remake of an old Sega Genesis game. Activision delayed the Call of Duty announcement because it was asked to wait for Nintendo’s approval.
It can also be drawn from this that a disagreement between Sega and Nintendo occurred over Castle of Illusion, barring the game from a timed release in September alongside the XBLA and PSN versions. Nintendo has been tightening its own policies regarding release dates and game announcements as it probably wants full control over a third party game’s release on its systems. Castle of Illusion will likely never be released for the eShop (certainly it won’t be this year) but one thing worth noticing is Nintendo’s increasing stringency around planning release dates and making sure the third party games are released when they best accord with Nintendo’s own calendar of first party releases.
If the big titles mentioned earlier weren’t enough, there will be a trickling of worthwhile indie titles for the eShop between now and the end of the year. Confirmed at GDC will be a release date for the already available, on Steam, Beatbuddy: Tale of the Guardians a game so rhythmic it must have been inspired by Bit.Trip. Releasing after-tomorrow in the European eShop, Giana Sisters: Twisted Dreams (below) is a sequel to the well-acclaimed DS and NES titles.
Giana Sisters on Steam, XBLA, PSN, Ouya, and the European eShop. Stateside, please?
Scram Kitty and his Buddy on Rails has been shown on Nintendo’s YouTube page, so check that one out if you enjoy intriguing and different gameplay mechanics. And concerning its release this year, it may well be the soonest of the bunch. Of the other games worth mentioning, Teslagrad saw a demo released on their website, the progress milestone for a game aiming release on November 29. Tengami was also touted as a promising project at E3, still aiming for release this year, though it is experiencing slight developmental delay.
Shadow of the Eternals has some amount of backing, but nowhere near the targeted $750,000 (currently at $280,000) …But games will make it to the Wii U, by hook or by crook, for Nintendo miraculously comes to Nintendo’s rescue with backwards compatibility – even the games EA won’t make for the Wii U, well, you can still play. Enter FIFA 14, poignantly and pointedly in development for Wii, but not Wii U. Finally, Scribblenauts Unmasked: A DC Comics Adventure is set for September, and Batman: Arkham Origins for October.
Like Candle, Final Fantasy XV used DirectX 11 features, but was never adapted to Unity for Wii U.
Rounding things out for this entry, we have Candle (above), a promising indie game by out-of-nowhere developers intended to flourish on the eShop. Teku Studios came out with a cool $52,000 funded for their DirectX 11 game, a platforming/graphic adventure cross where you light objects to solve puzzles and advance.
What are you most looking forward to on the Wii U? Any games you’d like to see us cover?
Donkey Kong Country: Tropical Freeze was unveiled at the E3 based Nintendo Direct last week for the Wii U. The game is Retro Studios’ latest project, which will build on the formula already set by Donkey Kong Country Returns for the Wii back in 2010.
Fourteen minutes of off-screen footage have been released to the internet thanks to Nintendo World Report. The demo features levels shown off in the announcement trailer, but we also get an extra bonus: the audio is intact for this video. That means you can hear Donkey Kong’s footsteps and the roar of the mine cart as the gameplay unfolds. However, we also get a taste of the music for the game. The soundtrack is being composed by David Wise, who worked on Returns as well. Scroll up to watch the footage!
What do you think of Tropical Freeze? Sound off in the comments.
One of the demos I tried at E3 today was none other than Donkey Kong Country: Tropical Freeze, a new game developed by Retro Studios which was announced by Nintendo earlier today. Following in the footsteps of Donkey Kong Country Returns, Tropical Freeze takes the Kongs on another sidescrolling adventure through DK Isle filled with barrel blasts and jungle baddies, this time with an arctic twist.
Tropical Freeze centers around the jungle invasion of the Vikings from the frigid northern seas, replacing the fan-favorite Kremling Krew and the recently-retired Tiki Tak Tribe as the game’s enemies. Personally, while I longed for the return of King K. Rool and his bumbling minions, as long as the Kremlings are absent, I’m very pleased with the addition of the Vikings. Being so historically centered around animal life, it’s only fair that animals reclaim the antagonists’ role for Donkey Kong’s first outing on Wii U. Unfortunately, however, the Vikings in the demo function in largely the same way as their cursed wooden predecessors, so the change in enemies between Returns and Tropical Freeze seems to be based almost exclusively in appearance.
Judging from the trailer and of course the whole concept of the game, Tropical Freeze focuses heavily on frozen tundras, which I find to be a charmingly funny contrast to the typical equatorial setting. Unfortunately, the demo of Tropical Freeze doesn’t show off much of the glacial atmosphere, but it did introduce a lovely new mechanic making a return from the classic Country trilogy: swimming.
Swimming in Tropical Freeze is quite different from the mechanic found in the original three Donkey Kong Country titles. First and foremost, swimming is no longer the primary (nor only) focus of levels, but rather short sections between platforming action, which does well to keep up the game’s pace. Beyond use, swimming feels very much inspired by Super Mario Galaxy, as the Kong family’s aquatic motions are flawlessly smooth and work best when swimming in circles or shaking the Wii remote to dash forward. Unlike the original trilogy, the Kong family must now worry about oxygen when swimming under water. Who’d have thought that gorillas needed to breathe?
Further additions include ducking in minecarts to avoid low-hanging obstacles, as well “plucking,” a simple action by which the Kongs can trigger certain changes — such as making new platforms appear and revealing hidden bonus rooms — by plucking a stopper of sorts out of the ground. The Kongs can also now grab and throw certain enemies in a manner similar to barrels, which offers a few new minor puzzle opportunities by throwing enemies at targets and allowing collectibles to be, you know, collected. In essence, changes like these are minor and show strong potential if used to their absolute fullest, but their use in the demos is frankly quite boring and indicates that they won’t be anything but very minor alterations to the original Returns experience.
Visually speaking, Tropical Freeze is a nice step up from Returns on the Wii, thanks to the Wii U’s HD visuals. On top of sheer graphical fidelity and the gorgeously rendered monkey fur, Tropical Freeze introduces a few beautiful changes in camera angles which really liven up the game when Kongs fly from barrel to barrel. Sadly, the exciting dynamic view only applies during aerial sections and does little to change the familiar ground-based sidescrolling gameplay.
At its core, Donkey Kong Country: Tropical Freeze plays exactly as one would expect a sequel to 2010’s Donkey Kong Country Returns to play. The look and feel of the game is remarkably similar, and Nintendo does decently well in the way of new material with additions like swimming and even Dixie Kong, but so soon after the release of Returns, Tropical Freeze is ultimately underwhelming. Don’t get me wrong, I’m very happy to see Donkey Kong getting some more love — and for those who have never played Returns, buying Tropical Freeze is a no-brainer for its gorgeous art direction and the stellar core mechanics that Retro has worked so hard on, but series veterans will largely find it to be more of the same.
Another outing on DK Isle would have been perfectly fit for launch a year or two away, but as for 2013, Tropical Freeze appears to be too similar in style and too close in time to its predecessor to be worth much more than a reserved, “Oh, that’s cool.”
Today, Nintendo has revealed the previously unannounced title Donkey Kong Country: Tropical Freeze for the Wii U and eShop, due later this year. It is likely developed by Retro, but ultimately this is yet to be confirmed. It brings back the much-praised dynamic action of the Wii with highly updated graphics. In one screencap, Iwata comments on the highly detailed fur of big ol’ DK. No date was yet announced, but the game looks pretty advanced into its development.
Story has been supplied: a tribe of vikings from the North have invaded the DK islands and brought about an ice storm. Donkey, Diddy, and returning cousin Dixie Kong will be making a return to put a stop to the cold invasion. Dixie’s signature pony-tail flutter makes a come-back, allowing the other player to soar for long durations. Check out the trailer above and the screenshots below!
Any Wii owner knows that Donkey Kong Country Returns is a beautiful game, and if they don’t then they have clearly missed out on a gem for their collection. Not to fear, though, as the Nintendo 3DS version of the game hits the States on May 24th, within less than a week. Ever since the 3DS version was announced, people have been wondering how it would stand up against the Wii version in all of its graphical glory. These people need wonder no longer. The video above, made by Josh Thomas from The Bit Block, gives a direct side-by-side comparison of the Wii and 3DS versions, and shows that the 3DS has truly captured the beauty of the original. It’s great to see that such care was put into re-capturing the beauty of the game for the 3DS version, showing that it is not just a cheap port of the game.
What do you think? Excited for Donkey Kong Country Returns 3D? Love seeing the power of the 3DS? Would you prefer new Donkey Kong games instead of re-releases? Thoughts, feelings, and opinions belong in the comments!
In today’s Nintendo Direct, we got another look at Donkey Kong Country Returns 3D, which is set to release on 3DS on May 24th.
Nintendo has now released a new trailer for the game; in the trailer, the new items and levels for the game are shown, demonstrating how this is a new release that is worth an additional purchase. The game will feature life-saving green balloons and crash guards, portable DK barrels, and a new world of levels, each detailing a world from the Wii release.
Anyone who has played the Wii version of Donkey Kong Country Returns has experienced it at one point or another; whether you went to grab a snack, needed to stop for a bathroom break, or were just frustrated with the game, you returned to discover Donkey Kong passing the time on his DS, playing Miyamoto knows what.
Fast-forward to 2013, where Donkey Kong Country Returns 3D is set to arrive in stores on May 24th. However, in order to facilitate the limitations of the 3DS — and possibly to fit in the Easy Mode and a new world — it would appear that Nintendo has removed idle animations from the game. Sorry Donkey, looks like you’ll have to find a new hobby.
It’s really quite a shame; I was hoping to see DK playing his game on a 3DS, inside of a 3DS, inside of a 3DS…
Can’t wait for more Donkey Kong action? Get a load of this sneak peak of gameplay from Donkey Kong
Country Returns 3D for the 3DS, which is set to hit European and North
American shelves next month on May 24. We’ve got 13 minutes of pure
gameplay for your viewing pleasure, and there’s direct audio input included too.
it out and let us know what you think in the comments below.