Fallout 76 was arguably one of the most disappointing games of 2018, and Bethesda has been feeling the heat. In addition to the bizarre nylon bag controversy, they’ve been dealing with numerous prominent bugs, negative reviews, and mediocre sales numbers. There have even been reports of game shortages in Australia, despite low sales.
The game’s disastrous launch coupled with alleged shortages spawned rumors that Fallout 76 will soon be ditching its $60 price tag in favor of a free-to-play model. Naturally, this would be an upsetting revelation for people who just bought the game at full price in the last couple of months.
So is there any truth to the rumor? According to Bethesda, the answer is a resounding “No!” The publisher’s official Twitter account responded “There is no truth to this rumor” when confronted by a disgruntled fan. While I wouldn’t be surprised to see an eventual price drop, Bethesda currently has no intentions of removing the price tag altogether.
Merry Christmas, Fallout fans! Bethesda has announced that anyone who logged onto Fallout 76 in 2018 will receive a free copy of the Fallout Classic Collection. The Fallout Classic Collection includes Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. The collection will be delivered sometime in early January and is available for all Fallout 76 players, whether they’re on PC, Xbox One, or PlayStation 4.
Fallout was originally released in 1997. While it’s aesthetically similar to the modern Fallout games, the original Fallout was a turn-based RPG with an overhead camera. Fallout achieved critical acclaim and was hailed as one of the best RPGs available for the PC. Fallout 2 came out one year later and also achieved critical acclaim, but it was criticized for its numerous bugs (some things never change). Fallout Tactics: Brotherhood of Steel came out in 2001. It forwent the former games’ RPG elements and was instead a strategy game with massively improved combat.
After Fallout 76‘s lackluster reviews, the numerous bugs, and “NylonGate,” it’s hard not to see this as some sort of mea culpa. Giving away the collection for free is a nice way to keep the brand image healthy and keep players interested in Fallout 76 while the team irons out some of the game’s problems. This may not be the best apology, since the collection was originally a pre-order bonus for Fallout 76, but it’s still a nice gesture to fans who have stuck with Bethesda during Fallout 76‘s…fallout.
Fallout 76‘s release has been rocky. Reviews haven’t been kind to the game, saying that it’s underdeveloped, sterile, and far too buggy—even by Bethesda standards. Bethesda has been doing damage control since the game’s release, but one certain mishap got them in a lot of hot water. Those who preordered the special Power Armor Edition were promised, among other things, a special Fallout-themed canvas bag. What they got was a nylon sack.
While the other extras, such as the Power Armor Helmet, came as advertised, the carrying case was specifically stated to be a “canvas West Tek duffel bag.” Naturally, this unannounced change could have been cause for a lawsuit. The Power Armor Edition was almost $200, meaning that its contents should have been worth that price tag. Bethesda stated that, while they had planned to include a canvas bag, they had to switch to nylon due to “unavailability of materials” and “[t]he bag shown in the media was a prototype and was too expensive to make.” Originally, to make up for this, Bethesda offered players 500 Atoms, which is about $5 worth of in-game currency. Naturally, people were upset by this, since sturdy canvas bags aren’t just worth $5 more than nylon sacks.
The public outcry was loud enough that Bethesda has now decided to create replacement bags similar to the ones originally advertised. Those who ordered Fallout 76: Power Armor Edition and received the nylon bag can go to Bethesda Support and submit a ticket to get a replacement bag. Players only have until January 31 to reach out to Bethesda, though, so if you ordered the Power Armor Edition and want your promised canvas bag, act quickly.
Bethesda is gearing up to launch Fallout 76, an online-only softcore survival game that shakes up the traditional formula of the series to offer something new. Ahead of its launch, Bethesda’s giving players the chance to participate in a “Break-it Early Test Application,” or “B.E.T.A.” that gives you access to the full game. In preparation for this, Bethesda has just released the game’s opening cinematic, and they’ve also outlined when the B.E.T.A. is coming to various platforms.
The game’s intro recaps the events of the catastrophic war that left the world in ruins and shows the dedication and opening of Vault 76. The vault dwellers are then tasked with a special mission: to rebuild not just walls and buildings, but hearts, minds, and ultimately America itself. You can set out on this journey soon, as the B.E.T.A. kicks off next month.
As previously announced, the B.E.T.A. hits Xbox One first before coming to PlayStation 4 and PC a little while later. When it launches, it will only be available during select hours. Here’s Bethesda’s breakdown of how it works:
We’re excited to announce that our B.E.T.A. (Break-It Early Test Application) will arrive first on Xbox One on Tuesday, October 23, and one week later for PlayStation 4 and PC players on Tuesday, October 30.
During the B.E.T.A. one of our primary goals is to stress test and break the game. As such, the servers will not be running 24/7; instead, they’ll be online during targeted timeframes so we can get as many people as possible playing at the same time. Why? Because that’s the best way to put all our systems to the test and see how they respond.
On any given day the game might be up for anywhere between four to eight hours. Focusing as many players as we can into these windows is our prime objective. Then we’ll fix what we need to fix and do it again and again from the start of B.E.T.A. until a few days before launch. We’ll give you as much heads up as possible because we need you to log in during these times and play the game. We’ll also keep you posted through our official @Falloutand @bethesdastudios on Twitter as well as the Bethesda.net forums and our Bethesda.net Status Page to learn when servers will be online.
The B.E.T.A. gives players access to the full game, and your save file will transfer once the game officially launches. Fallout 76 hits store shelves on November 14th.
Fallout 76 is completely unlike any other game in the series, putting a huge emphasis on multiplayer gameplay. There are still a lot of unanswered questions regarding some aspects of how online play will be integrated, and Todd Howard took an opportunity at QuakeCon 2018 to highlight some of the features.
One thing that usually plagues online games is griefing. Sometimes there’s just one player that is there to do nothing other than to ruin your experience for their pleasure or benefit. There are many ways that developers have dealt with griefers in the past, which usually results in a temporary or permanent ban from the server. However, Bethesda is taking a more unique approach to griefers in Fallout 76.
In the game, PVP initiations are referred to as “slaps.” Todd Howard compared the term to slapping somebody in a bar to see if they want to fight back. The same is true in the game. If somebody in Fallout 76 slaps you, there will be an option to engage in battle. If you choose “yes,” a PVP battle will begin. If you choose “no,” gameplay will continue as normal.
However, it is still possible for a player to kill you if you’ve selected “no.” In this instance, the player who ignored your request and took you down will become a “wanted murderer.” The player will receive no rewards for killing the player and will be punished by having a bounty put on their head.
The murderer will then appear on the map as a red star. Any other players that are hunting the bounty will be invisible on the map for the murderer. This makes it to where griefers will receive no rewards and are at a high risk to lose their items to other players.
Howard also revealed some other features of the PVP mode. Higher level players will, of course, give you better prizes for defeating them. You will also be able to seek revenge if you are killed in player combat, giving you a chance to score double the loot if successful on a second try.
Thankfully, there isn’t a whole lot to lose upon death. Instead of losing all of your loot, you’ll only drop the building materials you’ve gathered for your base. Thankfully, there are plenty of places you can store these items near your base, so make sure you’re not holding on to too many things!
But if PVP really just isn’t your thing, Bethesda is also including an option to turn off “slaps” entirely. This will allow you to enjoy the online fun of Fallout 76 without having to worry about other players interfering with your session.
Fallout 76 is coming November 14th to PC, PlayStation 4, and Xbox One. An open beta of the game will be held sometime before then, which will release first on Xbox One.
What do you guys think of the new PVP features in Fallout 76? Do you think Bethesda is dealing with griefers properly? Are you excited to engage in combat with other players? Let us know what you think in the comments below!
The next entry in Bethesda’s beloved Fallout franchises is shaking the formula up. Fallout 76 is an online-only softcore survival game launching this November, but you won’t have to wait that long to try it out. Bethesda has announced a “Break-it Early Test Application,” or B.E.T.A., that kicks off in October. They also recently posted an FAQ page to share more info on the upcoming early version of the game.
Much of the FAQ is fairly standard info, such as how you can sign up for the B.E.T.A. and access it when it becomes available, but there are a few interesting tidbits. In particular, the last question is “Is the B.E.T.A. going to be the full game and will my progress carry over to launch?” As it turns out, the answer to both of these questions is yes! Those who pre-order Fallout 76 will be able to hop into the full experience right away, and Bethesda will incorporate their feedback into the full release.
Additionally, Bethesda recently confirmed that Fallout 76 will not be available on Steam. Company reps have confirmed that the PC version of the game (and the B.E.T.A.) will only be available on Bethesda.net.
At Bethesda’s E3 conference last month, they announced that a sequel for 2016’s Doom titled Doom Eternal was under development. However, we didn’t get much information from the game aside from a title, a brief teaser, and a promise of a gameplay reveal at QuakeCon in August. Recently, Bethesda released their schedule of events for QuakeCon, including information about the event’s keynote address.
QuakeCon’s keynote address will take place on August 10th at 11:00 AM CT, and it will feature updates on Quake Champions, Rage 2, The Elder Scrolls Online. Arguably the biggest announcement of the presentation will come from Marty Stratton and Hugo Martin from id Software, who will be presenting the gameplay reveal of DOOM Eternal at the keynote. The agenda for the weekend also includes a Fallout 76 panel and Q&A on August 11th and other events throughout the weekend.
In the weeks leading up to E3 2018, Bethesda unveiled the next entry in the popular Fallout franchise. Fallout 76 is an online-only “softcore survival” game set shortly after the end of the nuclear war that devastated the earth. During their E3 presentation of the game, Bethesda announced a “Break-it Early Test Application,” or B.E.T.A., would be made available before launch, and today we have new details!
Bethesda Community Administrator Jurrasica stopped by the forums to give everyone an update on the upcoming B.E.T.A. today, revealing that it will begin in October. Anyone who pre-orders the game at a participating retailer will eventually be given access to the B.E.T.A., but Bethesda is going to start out small and add more players over time until everyone has access.
Jurrasica also noted that Bethesda will be answering questions from fans during the upcoming Fallout 76 panel at QuakeCon. In the meantime, they’ve also set up an FAQ to answer all of your B.E.T.A. questions.
Sony’s PR department has been having a rough month. After Fortnite was launched on Switch, players who had already logged on via their PlayStation 4 were locked out. This led to an avalanche of problems where Sony’s anti-cross-play policies became apparent. Now, Todd Howard has revealed that, even after this revelation, Sony will not allow cross-play for Fallout 76.
In an interview with GameStar, Howard revealed the reason Fallout 76 will not have cross-play is because Sony is “not as helpful as everyone would like.” The lack of cross-play could end up biting Fallout 76 in the butt, which seemed to really annoy Howard. Since Fallout 76 will be an online multiplayer game, splitting the playerbase between systems could make the game a little harder to play a few years down the line, especially if one version sells significantly less than the others.
Reportedly, these anti-cross-play policies stem from, of course, money. Anything bought from the PlayStation store goes through Sony, and Sony gets a cut of those profits. John Smedley, former head of Sony Online Entertainment, has stated Sony doesn’t like players buying “something on an Xbox and it being used on a PlayStation.”
Sony’s policies may be the reason cross-play doesn’t exist in many other popular online games like Overwatch. Microsoft and Nintendo have been making numerous pot-shots at Sony’s policies, such as making an entire trailer emphasizing Minecraft‘s cross-play features. While Sony previously claimed to be looking into cross-play, Howard’s disgruntlement shows that they might be sticking with their guns.
Fallout 76 launches November 14th for the PlayStation 4, Xbox One, and PC. If Sony doesn’t start allowing cross-play before then, be sure to get it on the same system as your friends.
The first trailer of Fallout 76 was revealed today during Microsoft’s E3 presentation. Now, Bethesda has shown off many more details about their upcoming game, including gameplay footage, story details, and even information about the game’s unique online features.
Bethesda director Todd Howard revealed that one of the biggest changes 76 brings to the Fallout franchise is that the game is entirely online. All of the people players meet in-game are other players. Howard emphasized “dozens, not hundreds,” as dedicated servers will prevent the apocalyptic wasteland of Fallout from being overrun by too many players at a time. Despite this, Fallout 76 aims to be a “softcore survival” game, and is incorporating monsters based off of famous cryptids from West Virginia, including the Mothman. Players can also find multiple nuclear test sites to nuke other players.
Fallout 76 comes out November 14 of this year. The Fallout 76 beta, aka the “Break-it Early Test Application,” will be available soon. You can check out the trailers below!
Todd Howard from Bethesda revealed today that Fallout 4 is coming to Xbox GamePass starting today, along with a new trailer for Fallout 76, the prequel to the Fallout series. Set in West Virginia, it is claimed to be over four times the size of Fallout 4.
The trailer showed some of the hills in West Virginia, along with a tease that implies the player may be heading to Washington D.C. The rumored online capability, however, has yet to be seen.
Fallout 4 will be available for pre-order on the Xbox Live Store on June 15th.
Are you guys excited for the next installment in the Fallout series? Let us know in the comments below!
In the weeks leading up to E3 developers are dropping early announcements left and right. When Bethesda began teasing a Fallout announcement many fans speculated that it could be a remake of Fallout 3 or a sequel to New Vegas, but the big reveal turned out to be something new. A brief teaser unveiled Fallout 76 to the world, but little was said about the story or gameplay.
Bethesda will unveil more official details at E3 in less than two weeks, but you don’t have to wait that long to find out more. Kotaku’s Jason Scheier stated just after the reveal that Fallout 76 would be an “online game of some sort,” and he has since spoken to three sources close to the project to dig up some additional info.
According to Scheier’s sources, Fallout 76 will be an online survival RPG. The experimental Fallout spin-off is said to draw heavy influence from games like DayZ and Rust. The game originally began as a prototype for a multiplayer version of Fallout 4, and the idea continued to evolve over time. Base building, quests, and a story will all be present alongside survival mechanics and form the core of the gameplay. The sources couldn’t elaborate extensively on the gameplay, as it’s still evolving and will likely continue to go through changes, as is the case with many online “service” type games.
Because Vault 76 is the focus of the game, it’s expected to take place much earlier than other titles. According to the lore of the series, Vault 76 was set to open just 20 years after the nuclear war, so the world should be in pretty rough shape. This would make it a fitting setting for a survival game. Additionally, an anonymous source outed Fallout 76 as “a Fallout-themed Rust clone” all the way back in December.
Bethesda has been teasing an upcoming Fallout announcement, and the news just dropped. A new teaser trailer has revealed the next game in the post-apocalyptic series as Fallout 76. As the name suggests, the game revolves around Vault 76, a control vault that debuted in 2076 and is mentioned in both Fallout 3‘s Mothership Zeta add-on and in Fallout 4.
Few official details have been revealed outside of the teaser, so we might have to wait til E3 to dig into the meat of the game’s story, setting, and new gameplay mechanics. That said, Jason Schreier of Kotaku has heard that it’s an “online game of some sort” developed by Bethesda’s Maryland and Austin teams. Many people quickly assumed this means it’s an MMO, but Schreier has not indicated that to be the case.