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Celebrate Final Fantasy VII With Distant Worlds: music from Final Fantasy This September

When it comes to video game music, it’s easy to argue that Final Fantasy tunes rank among the best of the best. The series’ composers have always found ways to expertly craft a song to evoke a wide range of feelings, whether it be an exciting battle theme or a melancholy opera. But as great as this music is in-game, there’s nothing like hearing it live. For over a decade, the Distant Worlds: music from Final Fantasy concert series has masterfully brought your favorite Final Fantasy songs to life. And this September, they could be coming to a town near you.

For the first time in two years, Distant Worlds is stopping in Phoenix, Arizona on Saturday, September 7th, at 8:00 PM local time. While Distant Worlds has a massive repertoire of songs to pick from, this concert will focus on celebrating Final Fantasy‘s jump to 3D with a tribute to Final Fantasy VII. The performance will take you on an emotional ride with songs like “Opening — Bombing Mission,” “Aerith’s Theme,” and of course, “One-Winged Angel.” What Final Fantasy concert would be complete without what is arguably its most well-known song, after all?

Distant Worlds isn’t just a simple concert, however; it’s more of a fan experience. As the orchestra plays, game clips are projected on a screen above them, giving a visual representation of the songs. Fans cosplay as their favorite characters. And if you’re interested in seeing some of the brilliant performers and composers behind the music, Distant Worlds is a good place to do so. The Phoenix concert has no shortage of special guests. First is RIKKI, an original vocalist for Final Fantasy X, who will be performing the romantic theme, “Suteki da ne” along with the orchestra. Final Fantasy XIV vocalist Susan Calloway will also be making an appearance, performing the game’s main theme, “Answers.”

If Phoenix is a little far from you, maybe Chicago works a bit better. One week later, on Saturday, September 14th, Distant Worlds returns once again to the Windy City, putting on two performances at 3:00 PM and 8:00 PM local time, respectively. These concerts are largely the same as the one in Phoenix, with the addition of a third special guest. Final Fantasy XV composer Yoko Shimomura will be in attendance, and to honor this occasion, Distant Worlds will be adding “Apocalypsis Noctis” to the lineup.

For more information on Distant Worlds, as well as for other tour dates, you can check out their website. Information specifically about the Phoenix or Chicago concerts, including how to purchase tickets, can be found here for Phoenix or here for Chicago. For the super fans out there, there’s even a limited number of VIP tickets available which gets you access to a special meet-and-greet with conductor Arnie Roth and the performance’s special guests, where you can get autographs and a photo.

I went to a Distant Worlds concert a few years ago, and I can’t speak highly enough of the talented musicians and hard-working staff who help create such a magical experience. If you’re a fan of Final Fantasy music, you owe it to yourself to attend one of these concerts at some point in your life.

And when better to go than now? That’s why we’d like to help you get there. We’re teaming with Distant Worlds to offer one lucky winner a pair of tickets to the 3:00 PM show in Chicago on September 14th. All you have to do is follow Gamnesia on Twitter and retweet the corresponding post we make about it. It’s that simple! And while you’re there, why don’t you show some love to Distant Worlds by giving them a follow as well? 

This giveaway will end no sooner than 11:59 PM Eastern on Tuesday, March 12th. So what are you waiting for? Gather your party, saddle up your Chocobos, and join Distant Worlds for a few hours of Final Fantasy magic (no mage needed). Who knows? Maybe you’ll catch me at one as well!

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Final Fantasy IX Launches on Switch Today, With VII Coming in March

Final Fantasy fans have a lot to look forward to this year, as Square Enix is bringing some of its older titles to modern consoles. Nintendo likes to drop games just after Nintendo Directs, and today is no exception. Final Fantasy IX is launching later today! And for those of you waiting on Final Fantasy VII, you won’t have to wait too much longer, as it’s launching on March 26th.

Source: Nintendo Direct

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Three Final Fantasy XV DLC Packs Cancelled as Director Quits

The troubled development of Final Fantasy XV continues, even two years after launch. Square Enix’s RPG began its development cycle as Final Fantasy Versus XIII, but after several years in development and a change of graphics engines, Hajime Tabata took over development and it was reborn as Final Fantasy XV. One controversial delay later, it would finally hit store shelves, but now Square Enix has more bad news for fans.

Having invested so much time and so many resources into Final Fantasy XV, Square Enix was planning to keep fans engaged and spending with four more DLC packs. Unfortunately, that is no longer the case. During a recent livestream, Square Enix announced that Tabata has stepped own as the game’s director. In fact, he’s leaving Square Enix altogether. Tabata officially resigned from Luminous Productions and Square Enix on October 31st. It’s unclear where he plans to go now.

Naturally, this is a big blow for the development of DLC, and the departure of Tabata has forced Square Enix to make some drastic changes to their plans. Of the four announced DLC packs, Ardyn, Aranea, Luna, and Noctis, three have been canceled. Ardyn is planned to launch next March, but the other three have been scrapped entirely.

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An Airship’s Worth of the Mainline Final Fantasy Games are Coming to Switch

Update: Microsoft has just confirmed that these are all on their way to Xbox One as well!

Original: If you’re a fan of Final Fantasy, boy did this Nintendo Direct have some nice announcements. The big bombshell, though, is that not just one, not two, but a whole airship’s worth of the mainline Final Fantasy games are headed to the Switch!

Among the included lineup are Final Fantasy XII: The Zodiac Age, Final Fantasy VII, Final Fantasy IX, and the Final Fantasy X|X-2 HD Remaster. I don’t need another copy of Final Fantasy X, but I’m definitely going to be picking it (and the others) up when they launch next year!

Source: Nintendo Direct

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Final Fantasy XV: Pocket Edition HD is Out Now on Switch


Last week we learned that Final Fantasy XV: Pocket Edition is coming to Nintendo Switch. At the time Nintendo only stated that the game would launch sometime in September, but now we have a more concrete release date: today! Nintendo just launched the game on eShop, and you can pick it up right now for a simplified version of Noctis’ grand adventure.

Source: Nintendo Direct

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Final Fantasy Crystal Chronicles is Being Remastered for PS4 and Nintendo Switch

The Nintendo GameCube was the home of one of the most unique multiplayer RPGs out there: Final Fantasy Crystal Chronicles. The game made use of the GameBoy Advance link cable, allowing up to four players to join in on the fun. The game is regarded as a classic, and Square Enix has now decided to remaster it for a new generation.

Final Fantasy Crystal Chronicles Remastered Edition will be making its way to Japan for the Nintendo Switch and PlayStation 4 in 2019. The game will feature updated global multiplayer. There is no word on an American release yet, but it’s doubtful Square will skip out on us with such a popular title.

You can check out the reveal trailer above!

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Final Fantasy XV: Pocket Edition HD Comes to Switch, PS4, and Xbox One

Final Fantasy XV is coming to Nintendo Switch! Well… sort of. Earlier this year Square Enix released a “Pocket Edition” of the game for mobile devices, and then later PC. This bite-sized re-telling of Noctis’ grand adventure gave mobile players a way to experience the story of the game, even if their platform of choice wasn’t capable of running the full game. Now that abridged experience is heading to multiple new platforms, including Nintendo Switch.

Final Fantasy XV: Pocket Edition HD just launched on PlayStation 4 and Xbox One without any advance warning. It looks like the Nintendo Switch version of the game needs just a little more time for polish, but it will be launching later this month. All ten chapters are available on any of those platforms for $29.99.

So what can you expect from the
Pocket Edition of this once-massive game? It’s designed to retain all of the important story details (including voice acting) of the original while giving you a good sense of the world. However, much has been changed. The enormous open world has been replaced with more linear gameplay, combat has been simplified (and so has control in general), camera angles are now fixed, the graphics have been given a chibi makeover, and many of the game’s quests have been swapped out for more mobile-friendly ventures.

You can take a good look at
Pocket Edition HD by checking out the trailer above!

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Articles

Three Things Most RPGs Get Wrong

Turn-based RPGs can take up a huge chunk of your time. While most games in this genre tend to have long stories, the dungeons you explore and the battles you fight in between these plot points will make up most of your experience.

You’re likely to encounter hundreds, if not thousands, of random encounters throughout your playthrough, and this is where some of these RPGs get a ton of criticism. Some gamers will lose interest because it feels like you’re just doing the same thing over and over again when you go into battle. So what are these games doing to turn away so many players? There are just some things that most RPGs can’t get right at all.

Too Much Grinding

I’ll be completely honest here. I hate grinding. It’s the worst thing you can do to artificially make a game longer. For example, classic RPGs like Final Fantasy have a heavy focus on leveling up your characters, and that honestly turns a lot of players away from the genre.

There are better ways to create a difficult challenge for the player rather than just making an overpowered boss that requires your characters to be twenty levels more powerful than they are now. Persona 5 handles this issue incredibly well.

Whenever things get too difficult in Persona 5, the answer is hardly ever to go back and fight a bunch of monsters so you’re more powerful. Instead, the first thing you’ll likely do is look at the different Personas you’re carrying with you. Each one is unique and causes your character to resist certain attacks. Every Persona will also come equipped with different abilities that might be more effective against the enemy.

Leveling is almost never an issue with Persona 5, as the game makes you rethink your strategy rather than your numbers. A simple resistance to an element or lowering the enemy’s defense will go a long way in this series, and many other RPGs do the same. Leveling up should feel like a reward rather than a requirement. The victories on the battlefield should be obtained through good strategies, not through brute force. Other RPGs that make good use of this are Octopath Traveler and the Pokémon series.

Not Enough Dialogue Between Party Members

Some people just want to play RPGs so they can fight monsters with swords and magic. I understand that; I’m sometimes in the same group of players. However, there’s something very special about characters that cheer you on in battle. There aren’t many RPGs that do that regularly. 

Maybe I just like words of encouragement, but I feel pretty good when a party member says something like “Good job!” or “You really showed them!” It’s simple and kind of dumb, but it makes the journey feel that much more worth it. It makes you feel like a tightly knit family rather than a bunch of misfits or random travelers.

This is something Xenoblade Chronicles is good at. Your fellow party members support each other with words of encouragement throughout the battle. Other RPGs don’t get enough recognition for things like this. Undertale has a ton of moments where the characters cheer you on to reach the end and save the world.

However, Pokémon has gotten a lot of flack for making friendly characters lately. In the past, Blue served as the main rival for new trainers, always being one step ahead of them and taunting them throughout their journey. But now the series features more friendly characters that just want to see you grow up to be the best trainer you can become. Both types of characters serve as great motivators, but the Pokémon series already has villains that are trying to upset the status quo on a global scale. That’s already one evil force for the player to go up against, so a friendly motivator is needed to balance that out. The new friendly rivals in the series make a great addition, and I don’t think it would be a good idea to go back to the more antagonistic ones.

They’re Afraid to Break Away from Old Conventions

When I hear my friends say they quit an RPG, they’re always quick to blame the battle system for being too repetitive. This is a fair point, as there are a lot of things about turn-based combat that can get extremely boring. So it’s important to shake things up and stray away from old conventions to make each RPG fresh and unique.

Most turn-based games try to utilize a weakness system. This is a good step in the right direction, but the player needs to be rewarded for exploiting these weaknesses outside of doing just a little more damage.

Let’s take a look at the recent Persona games for example. Persona rewards its players for knocking down an enemy with an extra turn. This can be done by finding your opponents weakness or by landing a critical attack. After all the enemies are down, the game lets you perform an All-Out Attack, which causes the entire party to rush the enemies and hopefully finish them off.

Earthbound is another game that was praised for being weird and unconventional. None of the characters handle typical RPG gear like swords, axes, metal armor, or anything remotely close to it. Instead, the charming cartoon characters use baseball bats, frying pans, and other normal household items to face off against alien foes.

This is the kind of weirdness we need to keep the genre alive. While games like Octopath Traveler and Ni no Kuni are still successful with the medieval fantasy setting, we need to see more change and overall weirdness in the genre. Why aren’t there more RPGs that focus on a few neighborhood friends that are just exploring the forest or the mountains just on the outskirts of town?

There’s a reason why games like Earthbound and Undertale have such huge followings. Neither game was afraid to break away from conventions, and they both managed to pull it off in unique and interesting ways. We should be done with stories about four travelers that journey across the globe in search of the four ancient crystals.

Developers have a variety of ways to make their games more engaging than this. The possibilities are endless and only limited to the designers’ minds. A good RPG needs to focus less on grinding, more on supporting party members that relate to each other, and above all else, they need to be different and weird.

But these are just some of my opinions, and I would like to hear from you too! What makes up the dream RPG for you? Is there anything else you would suggest to make a great role-playing game? Leave your thoughts in the comments below!

News

Nomura Says Square Enix Announces Their Games Prematurely to Avoid Leaks

It’s been a wild ride for Tetsuya Nomura, Square Enix, and fans of Final Fantasy and Kingdom Hearts. Five long years have passed since the reveal of Kingdom Hearts III, and many gamers are getting impatient. A small delay for the title to 2019 sent a wave of anger and disappointment across the entire community. On the other side of things, the Final Fantasy VII remake was announced three years ago, with little to no word on the project since then. Most reports even claimed its development is in deep trouble.

But this isn’t the first time Square Enix and Tetsuya Nomura have been through this.
Final Fantasy XV was originally revealed as Final Fantasy Versus XIII back in 2006. This game also had a messy development and wouldn’t release until 10 years later under a new name and director.

So it seems Square Enix may have a problem with announcing their projects prematurely. Years of hype can eventually create unrealistic expectations among fans, and that could lead to an overall sense of disappointment once the final product is released. However, there’s one obstacle Square has to overcome when they announce new games: leaks.

We see things like this all the time, especially around E3. Many game announcements get leaked right before the company is about to drop the bomb. In this case, games that were only in the planning stages were in danger of getting leaked. So Square’s official strategy was to announce the game before someone else beat them to it. In an interview with Italian website Multiplayer, Tetsuya Nomura had a chance to explain this regarding
Final Fantasy VII‘s early announcement:

“I am well aware of the fact that we announced it too early, but even in the industry, word was beginning to spread that we were working on the game, so we just decided not to keep it more secret and officially reveal it.”
— Tetsuya Nomura

This explains why Square Enix has such a troubled past with games that seemingly take an eternity to develop. There’s also a good chance that the company only does this to generate hype around their games. Nobody would have been too surprised if
Kingdom Hearts III‘s announcement was leaked before E3 2013. Nomura had been pretty open before that the game’s development would begin as soon as Final Fantasy XV was completed.

Fortunately,
Kingdom Hearts III now has a solid release date, and the likelihood of another delay is now smaller than ever. The fate of Final Fantasy VII‘s remake, however, is still mostly unknown. Hopefully we’ll get a better glimpse of the title in 2019.

On the other hand, there are plenty of companies that announce their projects too early as well. Nintendo delayed
Breath of the Wild several times after its initial announcement in 2014, Crackdown 3 has been shown at E3 for several years now, and Red Dead Redemption 2 has even seen several release changes. Are these companies announcing games to get the jump on leakers, or is something really interfering with development? Even in the case of Square Enix, is Nomura telling the truth, or is it just an excuse for the long development cycle? Let us know what you think in the comments below!

Source: Multiplayer (via Polygon)

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Monster Hunter World Crossover Announced for Final Fantasy XIV

Capcom and Square Enix are joining forces with the next expansion of Final Fantasy XIV. New Monster Hunter World content will soon be added to Final Fantasy XIV: Stormwind.

Monster Hunter‘s beloved Palicoes will soon pop up in Final Fantasy XIV, along with boatloads of other content from Capcom’s flagship franchise. Stormwind will be out June 20th, and the Monster Hunter content shouldn’t be too far away.

Source: Square Enix E3 2018 Press Conference

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This Job Post Contains the Only Final Fantasy VII Remake Footage We’ve Seen in Over a Year

Nothing much has been said about the Final Fantasy VII remake since 2015. The game is currently slated to release sometime after 2018, and rumors suggest that development hasn’t gone smoothly. Former Square Enix employees claim the title is far from being finished and the team had to completely scrap all of their work at some point.

A messy development wouldn’t be all that surprising, seeing as the director of the remake is the same man leading Kingdom Hearts III‘s team. It’s likely Final Fantasy VII won’t get much love until the newest Kingdom Hearts releases later this year.

With that being said, the future isn’t completely bleak. A recent job posting at Square Enix seems to indicate that the remake is still moving forward:

“FINAL FANTASY VII REMAKE for home game machines is a complete remake work of ‘FINAL FANTASY VII’ released in 1997. By shifting to the in-house development system in order to stabilize the mass production system last year, the development workflow has also been greatly reviewed and the development efficiency has improved. Although the development system and foundation have already been set up and mass production development is proceeding smoothly, from the viewpoint of incorporating, we are continuously looking for new staff aiming for further creativity.”

The post is accompanied by a photo of Business Division 1’s Development Lead Naoko Hamaguchi. Anybody with a sharp eye will immediately recognize the figures on the computer screen in the background. That’s right! This is our first glimpse of the Final Fantasy VII Remake in over a year. It seems we can make out Cloud and the Air Buster boss in this image.

Sure, it’s just a grainy off-screen photo, but we have to hold on to some hope that this game isn’t stuck in development hell. So now that we have some more information on the game’s progress, when do you think we’ll see the first episode? Could it finally see the light of day in 2019? Let us know what you think in the comments below.

Source: Square Enix

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Final Fantasy VI’s Locke Revealed for Dissidia Final Fantasy NT

After months of waiting, the second character in Dissidia Final Fantasy NT‘s season pass has finally been revealed. Locke Cole, the “treasure hunter” from Final Fantasy VI, is now a part of Square Enix’s massive crossover fighting game.

Locke originally graced the SNES back in 1994. Much like the other NES and SNES-era heroes, Locke’s primary outfit is based on Yoshitaka Amano’s original concept art for his character. His secondary outfit is based on Locke’s original SNES sprite.

Locke had been hinted at in the past. In the side story Dissidia Final Fantasy: Secretum -Himitsu-, an amnesiac heavily implied to be Locke was one of the main characters. Locke was also considered to be the main representative of Final Fantasy VI in the first Dissidia for the PSP, but Terra was chosen instead.

The next character in the season pass will be a new female character from the latter half of Final Fantasy titles. She will be revealed in July, so keep an eye out for her!

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Final Fantasy XV’s New DLC Includes Character Customization, an Additional Ending, and Much More

Final Fantasy XV has been receiving additional content since it released back in 2016. This includes new story pieces for Gladiolus, Ignis, and Prompto; a brand new multiplayer mode called Comrades; a crossover event with the Assassin’s Creed franchise; and several new weapons and skins. If that wasn’t somehow enough content to satisfy you, Square Enix is creating even more DLC this year.

If you enjoyed the character customization in the
Comrades DLC, you’ll now be able to fully realize its potential when it becomes available in the main campaign. The custom avatar will replace Noctis in this journey, which I’m sure some players would have loved to do from the start. Other players’ ghost characters will appear throughout your journey. A new level editor and official mod support are also making their way to the PC version.

Additionally, players will soon be able to hide treasure chests anywhere on the map. Each day it isn’t discovered by another user, the value of its contents will increase, so make sure to find the best hiding spot!

Comrades is also getting a pretty beefy expansion, bringing in more bosses, raid bosses, and battle challenges. Surprisingly, Comrades will also be releasing as its own game this summer. So if you just want to buy Final Fantasy XV‘s multiplayer goodness, you’ll get a chance to do that later this year.

Most importantly, Square Enix announced a handful of new story DLC, saying its purpose is to
“realize a future everyone longed for.” This includes four new episodes focused on Ardyn, Aranae, Lunafreya, and Noctis. These three stories make up The Dawn of the Future, which will include an “alternate grand finale.” The creators of the game confirmed this won’t necessarily change the story, but it was meant for those who wanted to “challenge fate.”

A brand new song from Yoko Shimomura will accompany these four DLC episodes. Unlike the previously mentioned content,
The Dawn of the Future won’t release until 2019.

It’s great to see that
Final Fantasy XV is still getting support for the next couple of years. Which DLC are you most excited about? What are your hopes for the new ending? Let us know what you think in the comments below!

Source: PAX East (via DualShockers)

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Square Enix Promises “A Big Year” for Final Fantasy in 2018

The Final Fantasy series celebrated its 30th anniversary this year with the release of Final Fantasy XII: The Zodiac Age and a brand new expansion to Final Fantasy XIV called Stormblood. A constant stream of DLC has also been coming out for Final Fantasy XV. So far it’s been a great year for fans of the series, but it looks like Square Enix won’t be holding back any Final Fantasy goodies in 2018.

In a video interview by Edamame Arcade on YouTube, Final Fantasy‘s brand manager Shinji Hashimoto said Square Enix is preparing for a “big year” in 2018. As of now, we only know of one major title releasing in the series next year: Dissidia Final Fantasy NT. However, just a few days ago CEO Yosuke Matsuda teased the company would announce release dates for “major titles” between April and E3 2018. This is leading many to speculate we may get a release date for the first part of the Final Fantasy VII remake.

What do you guys think? What do you expect from Final Fantasy in 2018? Let us know what you think in the comments below!

Sources: Square Enix, Edamame Arcade

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Square Enix is Bringing Final Fantasy IX to PlayStation 4 Today

The current console generation has been filled to the brim with a number of remakes and rereleases of older, classic titles, and today another amazing game is joining those ranks. Announced last night during Sony’s pre-Tokyo Game Show press conference, Square Enix is bringing Final Fantasy IX to PlayStation 4—and if that wasn’t exciting enough on its own, the game is already available right now, via the PlayStation Store.

In addition to the above trailer, Square Enix also revealed that the PS4 version will come with a number of additions and improvements. HD cutscenes and auto-save functionality will no doubt be appreciated by many, but the really useful items will be seven “booster” features that will make playing through the game far easier for veterans. These include the ability to turn off random encounters, enter a high-speed mode, and “Master All Abilities”, which will let the characters “automatically master equipped weapons and gear.” There’s also PS4 trophy support, share button functionality, and the ability to play the game remotely via PS Vita.

You can grab Final Fantasy IX right now on the PlayStation Store, and for the first week of its availability, it looks like you can actually get it for a few bucks off its normal $21 price tag. So don’t hesitate on this if you’re interested!

Having never gotten to play Final Fantasy IX—despite several of my best friends counting it as their absolute favorite Final Fantasy title—I know I’ll definitely be looking into getting this one. How about you? Are you excited to see this title return, or would you have preferred a different FF game come to PS4? Let us know in the comments!

Source: IGN

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Final Fantasy Director Says He Wants to Capture the Experience of Playing Zelda: Breath of the Wild

In a recent interview with GameSpot, Hajime Tabata, the director of Final Fantasy XV, spoke at length about his plans for his next project in the Final Fantasy series. Although he’s not sure if he wants his next game to feature an open world, Tabata has said that he wants to at least imitate the feeling of an open world game, as he wanted players to get the “overall experience” of playing in a massive world. This “overall experience” would be heavily inspired by The Legend of Zelda: Breath of the Wild, which Tabata calls a “very polished” and “almost a perfect game.”

Tabata apparently hasn’t played Breath of the Wild himself; rather, these comments are based on the high praise of the game that he has heard from his staff.

Here are Tabata’s full comments regarding the open world of his next project:

“It’s hard to say at this point if the entire game is gonna be based on an open world. But I would say that the overall experience that users get from playing in a massive area, that overall game experience is something that we’re gonna make sure is in the next project as well.

“I’ve heard a lot from the dev team and their reactions to having played it. But just from hearing the stories and the feedback, you know, we can tell that it’s a really complete game. It’s very polished, almost a perfect game in that regard. And our goals are probably to take that experience that players felt with Breath of the Wild, but with our own technology and our own know-how.

“We have in our disposal to create a very, very high-quality game with a strong visual element to it, while creating a world that’s really immersive and really beautiful. That’s probably our goals in terms of what we want to be with our next project.” — Hajime Tabata

What do you guys think? Did you enjoy the open world of Final Fantasy XV, and do you think Final Fantasy could learn from the polished open world of Breath of the Wild? Let us know in the comments below!

Source: GameSpot

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Final Fantasy XV’s Mobile Version Could Possibly Come to Switch

The recently-announced mobile version of Final Fantasy XV, titled Pocket Edition, has a chance of coming to the Nintendo Switch according to game director Hajime Tabata. During the Gamescom conference in Germany, Tabata spoke about the possibility of seeing Pocket Edition on Nintendo’s new hybrid console.

During the conference, Square Enix announced that they were developing a mobile version of Final Fantasy XV, making the story accessible on mobile devices with simplified caricatures of the game’s locales, characters, and gameplay systems. The announcement only included Android, iOS, and Windows 10 versions of the title. However, Tabata says that if there is demand, and if his team wanted to, he would consider bringing the game to Nintendo’s console.

“Obviously we’d have to think about what the meaning and what the significance of bringing this to Switch would be. You know, whether people would want to play it and whether it would be the right thing to do for our team.” — Hajime Tabata

Another consideration, according to Tabata, is that this game is built for touch screens only. This means that a Switch version might have to be handheld-only, eliminating the possibility of playing Pocket Edition on a TV screen.

During the same conference, Tabata alluded to bringing Final Fantasy XV, or at least something involving Final Fantasy, to the Nintendo Switch. However, it remains to be seen if this is what he meant.

Final Fantasy XV Pocket Edition will be released this Fall for Android, iOS, and Windows 10 devices.

Do you think they should bring Pocket Edition to the Switch? What else do you think Square Enix could bring to Nintendo’s console? Let us know in the comments below!

Source: IGN

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Final Fantasy XV Might Be Coming to a Platform That Rhymes With Twitch

During a Twitch panel at this year’s Gamescom, Final Fantasy XV director Hajime Tabata danced around the possibility of Final Fantasy XV, or perhaps another game in the prolific franchise, coming to a console that rhymes with the word “Twitch.” That certainly narrows it down a little, because as far as I know, Nintendo doesn’t make sandwiches.

“You asked the question, what other things do we have planned in the future? We can’t give you any complete, solid details right at the moment but for our policy writers we very much do want to move out and do as much as we can with the game, with the franchise. There’s another certain console out there people may be thinking of; sounds little bit like you guys, your name, “Twitch”… I think we’ll just leave it there.

“Everyone on Final Fantasy XV, they love this specific console that sounds a lot like “Twitch” – you may want to think something about that in the future.”
— Hajime Tabata

Do you think he’s hinting at
Final Fantasy XV coming to the Switch, or is he talking about a different game? Is he even talking about the Nintendo Switch? Get down to the comments to tell us what you think!

Source: NintendoLife, Twitch

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Sony Shows Off a Ton of New Games for PlayStation VR

During their E3 2017 conference this evening, Sony had a big focus on games for the PlayStation VR. Of these games, we saw The Elder Scrolls V: Skyrim VR, which was the full version of Skyrim, but with VR and motion controls.

Other games shown were Star Child, a 2D side scrolling adventure game; Supermassive Games’ psychological horror game The Inpatient; war-based FPS Bravo Team; Moss, an adventure game starring a mouse as the protagonist; and Monster of the Deep: Final Fantasy XV, which features the fishing minigame of Final Fantasy XV.

Check out all of the trailers below, and be sure to leave us a comment to tell us what you think of them!

Source: Sony E3 2017 Press Conference

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It Could Be a Few More Years Before Kingdom Hearts III and Final Fantasy VII Remake Are Released

There are few games fans are anticipating more than Square Enix RPGs Kingdom Hearts III and the Final Fantasy VII HD remake. However, those fans have a bit of a wait ahead of them. According to financial results and plans revealed by the developer, Square has confirmed they have no plans to release either title in 2017. It could in fact be several years before they finally launch.

During the company’s recent financial briefing, one of the slides brought up a list of announced games and their planned release windows;
Kingdom Hearts III and Final Fantasy VII Remake both fall under “[Fiscal Year] 2018/3 and beyond.” This means the absolute earliest either could be released is April of 2018, and they’ll likely launch much later. Fortunately, it doesn’t sound like we’ll need an FFXV-esque ten-year wait for these games, as Square Enix President Yosuke Matsuda stated, “We plan to launch each of these upcoming titles in the next three years or so.”

This backs up what the director of both games, Tetsuya Nomura,
said about the titles earlier this year. According to him, “[Both games] still have a way to go,” but he was hoping to at least show something off from them in 2017. Perhaps we’ll get new trailers for them at E3 next month?

Do you think we will see both of these games released before the end of the decade? Which title will come out first? Let us know your thoughts, and feel free to speculate in the comments below.

Source: Square Enix

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