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Podcast: Welcome to Gamnesia After Dark

Welcome to the pilot episode of Gamnesia’s new, more casual podcast: Gamnesia After Dark! Featuring less news and more silly stories, we’re aiming to help you get to know us on the staff a bit better and maybe have a bit of fun while doing so. This week, Steven, Aloisia, and Alex discuss the games we’re currently playing, as well as diving into the games that define who we are as gamers.

This is our first episode of the new podcast, so we want to hear your feedback! If there are things you didn’t like, let us know so we can work on improving those going forward. Equally as important, if there are things you do like, let us know so we can try to do them more.

As a preemptive warning, Gamnesia After Dark will make use of stronger language than our past podcasts have. While we certainly hope you will listen to and enjoy this and all subsequent episodes, we advise you to listen with caution if you are sensitive to such language.

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A Data Miner Found the Logo of Half-Life 2 Hidden Within No Man’s Sky

NeoGAF dataminer Hugo Peters has extracted all of the game data from the Steam build of No Man’s Sky, and his digging has uncovered some interesting secrets hidden within the game’s files. Some of the most interesting secrets include a Half-Life 2 logo labeled as “tests,” which was likely used to test textures during development, as well as a 3D model of an astronaut. The astronaut model is grouped with files found under “HUD,” which has caused some NeoGAF users to speculate that this is the avatar which players control within the game.

One of the more outlandish things Peters discovered within the data files of No Man’s Sky is an unfinished model of a monkey wearing a fez. This is possibly a reference to the monkey from Joe Danger, another title from Hello Games. Peters also found files for both PlayStation 3 and Xbox 360, and noted that the PlayStation 4 libraries are used for compression in the PC build. Unfortunately, despite all of his hunting Peters has found no sign of a multiplayer within the files.

Do you think there are still secrets hidden within the files of No Man’s Sky? Let us know in the comments!

Source: IGN

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Someone Made a Real-Life Version of the City Scanner Drone from Half-Life 2

The Combine Empire in Half-Life 2 led an oppressive regime that enslaved all of humanity under a brutal police state, with the human race as an expendable resource under constant surveillance. City 17 in particular, the base of operations for the Combine on Earth, is littered with City Scanner drones monitoring the populace, set to identify offenders and alert its masters at the first sign of dissent.

A dedicated Russian fan named Valentin Demchenko has taken it upon itself to build a real-life version of the
Half-Life 2 drone from scratch, and after two months, his efforts have finally paid off! You can check out a video of the full-scale drone flying around above before giving us your thoughts below; rest assured, it’s only a replica… we hope!

Source: RT Play

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A Fan is Making a Sequel to Half-Life, and Valve Approved it to Launch Officially on Steam

While many fans have been patiently waiting for years to hear about some new information regarding Half-Life 3, one fan has been hard at work making his own Half-Life sequel. The fan-made game is called Prospekt, and it was developed in eighteen months by video game designer Richard Seabrook. Fortunately, Valve has given this project the go-ahead to use the graphics and assets of Half-Life 2, and it will be released via Steam on February 11th.

The official description of the game can be seen below.

“Prospekt begins in the Nova Prospekt prison in the Half-Life universe. Gordon Freeman is slowly being overrun by soldiers in the prison, however unknown to him his Vortigaunt allies manage to find some help from a forgotten hero.”

Prospekt will feature thirteen brand new levels and is “comparable to Half-Life 2: Episode One in length.” If you preorder Prospekt right now on Steam, you can get it for $8.99.

Source: Steam (via The Verge)

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Half-Life’s Writer, Marc Laidlaw, Confirms That He is Retired from Valve

Marc Laidlaw, the only writer for Half-Life 1 and 2 and the lead writer for Half-Life 2: Episode 1 and 2, has confirmed his retirement from Valve. What this means for the plot of Half-Life 3, if that game is ever coming out, is unclear, since Valve is still tight-lipped about that entire game. Laidlaw recently had an email conversation with a fan, and in that exchange he clarified his reasons for retirement and said nothing to suggest that his departure from Valve was on bad terms.

“I am no longer a full or part time Valve employee, no longer involved in day-to-day decisions or operations, no longer a spokesperson for the company, no longer privy to most types of confidential information, no longer working on Valve games in any capacity.

“An outwardly obvious reason is that I’m old, or anyway oldish. My nickname when I first started at Valve in 1997 was ‘old man Laidlaw’. The little baby level designer who gave me that that nickname is now older than I was then.

“I had a good run but lately I have been feeling a need for a break from the collaborative chaos of game production, and a return to more self-directed writing projects.” — Marc Laidlaw

Though he will mainly focus on pursuing his own interest in writing for other media than video games, he didn’t outright exclude writing for games again in the future, though he definitely isn’t planning on doing that anytime soon.

Source: Reddit (via GameSpot)

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