Kirby’s Epic Yarn began its life on Nintendo’s Wii, but this adorable platformer didn’t stop there. After porting the game to Wii U in 2015, Nintendo decided to bring it to 3DS as well. The latest version of the game, now with “Extra” tossed in the title, includes new abilities, a new game mode, and new mini-games, and it’s out now in most regions of the world. Sorry, Australia, but you have to wait until tomorrow.
The Kirby: Right Back at Ya! anime, starring the titular pink puff we all know and love, is known for its occasional bits of satire and self-referential parody. No episode made that clearer than episode 47, “Cartoon Buffoon.” While this episode turned the series’ concept on its head—with King Dedede looking to create his very own cartoon, resulting in a poorly drawn retelling of the first episode—it also gave its audience an inside look on the extensive production process behind making a cartoon.
Hand this already meta episode to eager artists to reanimate from start to finish, and you wind up with a hilarious and delightful collaborative adaptation of a fan favorite episode that makes it worth watching all over again! Check out the Kirby Reanimated Collab in full above.
The project was led by Roya Shahidi, who founded the collab back in 2017 and managed to reign in a massive team consisting of over 300 artists! You can check out the full list of credited artists right here.
On a more somber note, among the artists involved was the late Angelxmikey, who quietly finished his long fight with cystic fibrosis and passed away in his sleep earlier today. We at Gamnesia extend our condolences and deepest sympathies to his wife Merluvli, his family, and his friends in these times.
Nintendo usually saves the release date announcements for Nintendo Direct presentations, but this week they dropped two out of nowhere. First they announced that Yoshi’s Crafted World launches March 29th, and now they’ve also revealed that Kirby’s Extra Epic Yarn, a 3DS enhanced port of the Wii original, is also launching in March.
Kirby fans won’t have to wait as long as Yoshi fans, as Kirby’s Extra Epic Yarn will make its 3DS debut three weeks earlier on March 8th. New features include “Ravel Abilities that power up Kirby in fun ways, new mini-games featuring familiar faces King Dedede and Meta Knight, new furniture to personalize and decorate Kirby’s Pad, and a new Devilish mode that adds an extra layer of challenge to each stage.”
Nintendo has previously stated that they aren’t giving up on the 3DS yet, and today’s Nintendo Direct is proving that commitment. Good-Feel Co. is porting Kirby’s Epic Yarn to the handheld, under the title Kirby’s Extra Epic Yarn. This 3DS port features all of the stages from the Wii version of the game, but it also includes new abilities, a new “Devilish mode”, and new minigames! Kirby’s Extra Epic Yarn is scheduled for launch next year.
Since the launch of Kirby Star Allies in March, HAL Laboratory had launched a free update to the game that brought back Gooey, Marx, and the animal trio of Rick, Kine, and Coo back into the limelight. These new Dream Friends could be summoned by Kirby in his adventure as companions and were playable in the game’s boss rush and time attack modes.
With a summer update on the horizon comes another round of Dream Friends, and last night’s reveal saw the highly demanded return of a couple of Kirby 64: The Crystal Shards stars. Adeleine and Ribbon will be a playable duo, with the artist being able to create living paintings based on enemies from Kirby 64 and her debut in Dream Land 3, while the Ripple Star-native fairy carries her around in the air.
The pair will join The Amazing Mirror‘s Dark Meta Knight—who plays as a fusion of Meta Knight and the Mirror ability—and Squeak Squad‘s Daroach—who can wield the Triple Star and summon his fellow Squeaks—once the free update launches later this month. A release period for Japan is set for July 27th, which should be mirrored internationally. We’ll update this story with a confirmed Western release once it’s announced.
The contents of the second wave falls in line with what was previously leaked from an April datamine, which also revealed the existence of an upcoming third update for Kirby Star Allies. The next round will likely include new Dream Friends in the form of the game’s own Jambastion Mages, in addition to Magolor from Return to Dream Land, Suzie from Planet Robobot, and Taranza from Triple Deluxe.
UPDATE:And confirmed! The second free update will arrive everywhere on July 27.
Last week saw the first releases of Kirby soundtracks on digital music services worldwide, starting with the complete score of Kirby: Planet Robobot, the commemorative Kirby Memorial Arrangements compilation, and the Kirby 25th Anniversary Orchestra Concert album. The latter featured live, orchestral renditions of fan favorite Kirby themes performed by the Tokyo Philharmonic Orchestra, and now you can own not just the album, but official sheet music from the actual performance as well!
Available via the official Kirby website, you can download the complete orchestral score to the “Kirby’s Adventure Medley,” and both large and small wind ensemble scores “King Dedede & Meta Knight Medley,” for free. Each comes with the conductor’s score, parts, sound samples, as well as terms and conditions to abide by, chief among them that these scores “shall be in no means used in any way with the intention to make a profit.”
Kirby Air Ride launched on Nintendo GameCube many years ago, and many players likely share a common childhood memory of goofing around in the game’s City Trial mode. Now, these same fans are in for a real treat, as its theme music is getting the coveted Smash Bros. remix treatment.
The Super Smash Bros. Ultimate arrangement of “City Trial,” which you can listen to above, is courtesy of none other than Noriyuki Iwadare. The video game soundtrack composer is renowned for his work in the Grandia and Phoenix Wright: Ace Attorney series, as well as his contributions to the Kid Icarus: Uprising soundtrack, and has been working as a musician in the industry since 1990.
Iwadare himself is no stranger to Smash Bros., as he has stuck around as a guest arranger for the series since Brawl on the Wii. He has since been credited for his remixes of “Mila’s Divine Protection” from Fire Emblem Gaiden, “Flower Garden” from Yoshi’s Island, and “Air Man” from Mega Man 2, among others.
The Smash Bros. Ultimate website has been consistent in weekly song updates since it went live last month, already hinting at what’s sure to be a fantastic musical mosaic of a soundtrack with recognized VGM composers taking on beloved themes. So far, Ultimate‘s original sound direction is composed of:
Tomoya Ohtani, longtime sound director and composer of the Sonic the Hedgehog series, with his own spin on “Bomb Rush Blush” from Splatoon
Yoko Shimomura, who needs no introduction at this point, revisiting her own “Vega Stage” from Street Fighter II
Maki Kirioka (Metal Gear Solid, Zone of the Enders), with “Noisy Notebook” from Snipperclips
Yasushi Asada (Castlevania Judgement, DrumMania), with “Brinstar Depths” from Metroid
Yoshino Aoki (Mega Man Battle Network/Star Force, Breath of Fire), with the main theme from The Legend of Zelda: Breath of the Wild
Which favorite track from a video game would you like to see remixed for Super Smash Bros. Ultimate? Who would be your dream musician to rearrange that track and why? Share your thoughts with us in the comments below.
Xenoblade Chronicles 2 marked a Nintendo first with a worldwide release of its beautiful soundtrack just last month, with the 100+ track anthology seeing unprecedented distribution to fans around the globe. Now, a familiar pink puff is getting in on the fun, with not just one, but three soundtrack releases available for purchase online right now.
The official Kirby Twitter announced earlier today that select music from the games has become available for download globally, starting with Spotify, iTunes, and Apple Music at the time of writing. To kick things off, three Kirby soundtracks are now live on the listed services, starting with the complete OST to one of Kirby’s most recent ventures in Kirby: Planet Robobot for Nintendo 3DS.
As for the other two, these collections were put together to commemorate Kirby’s silver anniversary. Kirby 25th Anniversary Orchestra Concert contains fourteen medleys centered around familiar songs from each of the mainline games, recorded from the July 2017 performance by the Tokyo Philharmonic Orchestra and conducted by Taizo Takemoto. Kirby Memorial Arrangements, on the other hand, features tracks that weren’t performed at the aforementioned concert, but these remix certain themes with live instruments and added vocals.
These soundtracks will likely roll out on other services like Amazon Music and Google Play Music soon. Which other Kirby soundtrack would you like to see a digital re-release of? Or has your mind turned to classic music from other Nintendo franchises like Mario, The Legend of Zelda, or Splatoon? Share your thoughts with us in the comments below.
No Our Verdict
Great news! From today, Kirby music is available for download on the iTunes Store, Apple Music and more! On top of that, it's going global! Now there's really no reason to miss out! For more information visit the Kirby Portal website. https://t.co/1QCeQQjf5l (Japanese) pic.twitter.com/9qgKCo0yib
There’s no series that throws the collective Nintendo community into an absolute frenzy quite like Super Smash Bros. The question of “which new characters will join the roster?” has been on everyone’s minds since we learned of the new game for the Switch, and we took a dive into our most anticipated characters with Part 1 not long ago. Capping off with K. Rool and Inklings last time, we move on to the final five of our top ten list!
5. BANDANA WADDLE DEE
“I’m not just a pretty face!”
First Appearance:Kirby Super Star (SNES – 1996)
Latest Appearance:Kirby Star Allies (NSW – 2018)
Masahiro Sakurai is renowned for fathering Super Smash Bros., but the famed game designer still holds a lot of love for his breakout IP at HAL Laboratory with Kirby. Representation in Smash has continued to grow with each new game with standout locales like Battleship Halberd, the Fountain of Dreams, and The Great Cave Offensive, but the Kirby fighter count has been stuck to three since Meta Knight and King Dedede were introduced in Brawl. There is one little guy in the running for spot number four, however, and that is Bandana Waddle Dee!
The adorable and surprisingly strong Waddle Dee formally debuted in Return to Dream Land as Dedede’s loyal and capable spearman. Bandana Dee came through for Kirby on several occasions, such as assisting him directly in The Rainbow Curse, co-starring opposite to the pink puff in Kirby: Battle Royale, and tagging along as a Dream Friend in Star Allies. As his role in the series continues to grow, his well deserved inclusion in Smash would finally round up the RtDL crew, pay tribute to the most recurring Kirby NPC, and give Smash its very first spear-wielding fighter on top of it all.
From Return to Dream Land onward, the mainline Kirby games went the Super Star route for complete Copy Ability movesets. So, when it comes to Bandana Dee’s moves, it’s only a matter of assigning key moves to his Specials both from the Spear moveset, alongside a certain other Waddle Dee variant to round it up. Let’s get the Spear ones out of the way first.
For his Standard, we have the Spear Throw: an easily spammable move that doesn’t deal too much damage but would annoy other fighters. Just like in the Kirby games, you could also charge it up to toss multiple spears at once with a Triple Throw.
For his Up Special, the Spear Copter! This move doesn’t go all that high but it does travel pretty far horizontally when completely charged up. Any who get caught in the move will rack up percentage quickly, however, as the Waddle Copter stops for no one.
With the Spear moves out of the way, all that leaves are the Down and Side Specials, which we will dedicate to the Waddle Dee race’s most commonly used weapon of mass destruction: the deadly Parasol! In other words, Bandana Dee would roll into Smash with a hybrid Spear-Parasol weapon to better pay tribute to his roots.
Personally, I think the Parasol Drill works better as a Dash Attack, leaving the Circus Throw as an ideal Side Special. Trapped fighters will bounce atop Waddle Dee’s twirling parasol, then get tossed forward or upward depending on the direction held. The thought of something as small as a Waddle Dee spinning someone as huge as Bowser atop a teensy little umbrella is both fittingly comical for Smash and so gosh darned cute.
To round it up with his Down Special, Bandana Dee could execute the Parasol Dive if in midair, or the Parasol Twirl on the ground, complete with spinning stars. Enemy combatants would get spun around Dee and thrown away as a bonus. The Dive is also useful in getting some minor horizontal recovery with its diagonal trajectory as well!
That just leaves the Final Smash, and I wasn’t kidding about “impact.” Some might recall that a Waddle Dee sporting a bandana first appeared in Kirby Super Star, in a little minigame called Megaton Punch. Yes, this little dude could literally crack Planet Pop Star in half with his stubby little hands alone. Kirby is an innocent child whose main concern is his next meal, while Dream Land continues to thrive because Bandana Dee allows it to.
So if you find yourself up against Bandana Waddle Dee… Well, I’ll keep you in my thoughts.
It’s a guaranteed bet at this point that every new Super Smash Bros. game will welcome new characters from Nintendo’s flagship franchise. Now that it’s more of a matter of which viable Mario character hasn’t made the cut yet, there are few remaining standouts who would make excellent fighters in their own right, like the highly demanded Geno, the dastardly Waluigi, and the oft-mentioned Paper Mario. However, there is one character in particular who has been around since the very beginning of Super Mario that I feel is deserving of a position in Smash now more than ever.
The Toad subjects of the Mushroom Kingdom have often accompanied Mario on his journeys, and they’ve grown far beyond informing him that the princess was in another castle. Among them is one special Toad, a renowned leader of a Brigade of treasure trackers. Recognizable for his explorer’s outfit, heavy backpack, and headlamp, there is perhaps no better representative of the Toad species than Captain Toad himself, as well as Archivist Toadette as an alternate costume.
Out of the entire cast, Captain Toad would set himself apart with said heavy backpack weighing him down, keeping him as a grounded fighter with weak jumping capabilities. While he can’t jump at all in Captain Toad: Treasure Tracker and Super Mario 3D World, I can see him with some jump height in Smash, but it would definitely be the lowest out of the entire cast. That’s not to say that Captain Toad won’t have air game, but we’ll get to that in a moment.
For his standard special, I look to his headlamp for a straightforward Flash. This move is typically attuned to handling Boos, but overclocking it for Smash could quickly stun and burn other fighters with a decent amount of percentage, perhaps with an additional charging effect for a higher damage output.
Next, Captain Toad’s Side Special could be vehicular in nature, much like Wario Bike, Villager’s Lloid Rocket, and Bowser Jr’s Clown Kart Dash. The Toad Brigade leader would be able to summon a Minecart for a quick escape, but it would not be a viable recovery move as a result of its weight. However, I doubt any fighter would take too kindly to a minecart running them over or, when activated in midair, dropping down and burying them from above.
For his Down Special, we take a page out of Princess Peach’s playbook and look to Toad’s playable origins in Super Mario Bros. 2 for a Treasure Toss, plucking a randomized assortment of items out from the ground. These items would be pulled directly from Treasure Tracker, with Turnips as the most common ammo, occasionally switching up with Coins thrown in rapid-fire fashion, Super Gems, or a Super Pickax (which would operate like a weaker version of the Hammer item).
Then for his Up Special, Captain Toad has a few options that would share a common theme. These would be proportionally excellent recovery options that not only make up for Captain’s terrible jumping but also allow Toad to access his air game. Going in, I envisioned the Propeller Mushroom from New Super Mario Bros. Wii: it would operate in Smash just as it would in its source material, providing Captain Toad decent horizontal and vertical recovery.
On the other hand, the good folks at GameXplain came up with a pair of options of their own, revolving around a moveset where CT can’t jump at all because of his heavy backpack. One idea would’ve had Captain Toad use his own backpack to slingshot him to new heights. The other, paying homage to Super Mario Bros. 2, would see Captain Toad fly on his map just like the Pidgits fly their magic carpets. Braxton’s Big Dig on YouTube also came up with a cohesive Captain Toad moveset of his own, which I invite you all to check out.
Now, the Final Smash! My ideal finishing move for Captain Toad would take heavy inspiration from Solid Snake’s own Grenade Launcher from Brawl. Once active, CT would climb aboard the Starshroom from his first appearance in Super Mario Galaxy, and, by aiming with a target reticule while standing in front of the camera, fling Giant Turnips with deadly force like in Treasure Tracker. The Final Smash would wear off once either time or ammo run out, at which point the Starshroom flies off and Captain Toad returns to the stage.
It’s been a long time coming for Toad to rise to Smash outside of being Peach’s Counter. All but Toad from the original Super Mario Bros. main cast have made names for themselves as stalwart fighters. With the likes of Captain Toad adding a unique spin to the character, it could be just the boost this loyal servant needs to stand in the ring with the very best.
Until now, we focused on our favorite longtime Nintendo heroes and special guests for new fighters. From here on out, however, we’re getting right into the good stuff as we approach the end and turn our attention towards new faces who made their big break in the last year.
3. REX, PYRA & MYTHRA
“We’ll show you what me and Pyra are made of!”
First Appearance:Xenoblade Chronicles 2 (NSW – 2017)
Shulk’s inclusion in Super Smash Bros. 4 was a harbinger of great things to come for Monolith Soft’s Xenoblade Chronicles, but I doubt even the Monado could help him foresee how much the series would’ve grown beyond a cult classic JRPG on Wii. Leading up to a million-seller sequel on the Nintendo Switch, you might say it salvaged the franchise? Eh? “Salvage?” Get it? …okay.
In Xenoblade Chronicles 2, it is said that after mankind was banished from the bountiful paradise of Elysium, they migrated onto the backs of colossal beasts known as Titans. These majestic creatures roam the endless cloud sea on a slow march towards death, with fewer and fewer Titans remaining as ages pass, until a young salvager accidentally awakens a legendary weapon known as the Aegis and challenges his world’s impending demise. Joining Super Smash Bros. Switch as a new face from Xenoblade, Rex charges into battle!
XC2 mixes up the original Xenoblade gameplay with the introduction of Blades (the sentient embodiments of weapons), and Drivers (those wielding the Blade’s actual physical weapons). They act as partners, with Blades powering up their Drivers via buffs and other special effects. This key gameplay mechanic from Xenoblade Chronicles 2 would help Rex stand out from other fighters, as he would not be fighting alone. Wielding the Aegis, he would be accompanied into battle by the dual personalities of the fabled weapon: Pyra and Mythra.
Beginning with Rex’s Standard Special, Aegis Shift would see Pyra and Mythra switch with one another (with the Aegis changing its respective form) and would operate similarly to Shulk’s Monado Arts. In Xenoblade 2, Pyra’s Battle Arts and Battle Skills buff up Rex’s offensive capabilities to increase damage, while Mythra’s main highlight—Foresight—increases his accuracy and evasion in turn. Rex would be capable enough in Smash on his own, but with Pyra boosting his damage output or Mythra heightening his speed for limited amounts of time, the tide of battle could change in Rex’s favor pretty quickly.
For his Side Special, we’d draw attention to his job as a salvager with one of his own Battle Arts: Anchor Shot. This move is executed when Rex fires his anchor at an enemy from a distance and inflicts Topple. It would work similarly in Smash, with the first hit striking with sufficient damage before tripping up the targeted fighter. If you don’t get up quick, you might find yourself on the wrong end of his Side Smash, the Double Spinning Edge. Additionally, his Anchor Shot could double as his Grab to draw in distant foes.
To recover, Rex could rely on his Rolling Smash Battle Art as his Up Special, a basic front flip before bringing down the Aegis hard with the added momentum. Give it some additional height for the jump, and boom! There’s your recovery move, but watch out if you don’t stick that landing over a pit.
His Down Special is where things start to get more fun. Depending on which form the Aegis takes, Rex’s Down Special would take on two entirely different iterations. If Pyra is on the field, her Blade Art Flame Nova will take effect, summoning a ring of fire at a designated area; should Mythra take command, her Ray of Punishment would smite any poor fighter caught in the blast. We can take it a step further with Rex’s Customs switching between higher level Blade Specials: Prominence Revolt/Photon Edge and Blazing End/Lightning Buster.
Naturally, his Down Specials would be much more compact compared to their more spectacular executions in the source material. Whichever one is used, though, Rex will be completely invulnerable while Pyra or Mythra pull in from the stage’s background and unleash their special moves in his stead. That is not to say that damaging Rex in this state will be impossible, as his unique connection to the Aegis means that he, Pyra, and Mythra all share damage, unlike—say—the Ice Climbers, where attacking Nana yielded no additional percentage to Popo. Change your focus to the Aegis, and you’ll be able to retaliate and rack up the pain all the same.
Now Rex has pulled off a ton of jaw-dropping finishing moves in Xenoblade Chronicles 2 that I’d love to highlight as his Final Smash, but some of these are borderline to explicitly spoilerific. So, we’ll keep things simple and stick with Pyra and Mythra’s Level 4 Blade Arts carrying over the same twist as before. Rex would have access to two Final Smashes and unleash one depending on which Aegis personality is dominant before breaking open the Smash Ball. With Pyra at his side, Burning Sword would incinerate other fighters with a focused pillar of flames; if Mythra is active, Sacred Arrow would rain down a storm of arrows to decimate the field!
I fully believe that Rex will make it into Super Smash Bros. Switch; it’s only a question of how Sakurai and co. will pull it off. Come what may, it’d warm my heart to see not one, but two deserving Xenoblade characters join the fray, but if we could see one more from 2015’s Xenoblade Chronicles X…
2. SPRING MAN
First Appearance:ARMS (NSW – 2017)
When the Nintendo Switch live conference in January 2017 finally gave us our first in-depth look at the shiny new system and extensive previews of Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, and Splatoon 2, we also got a peek at a unique take on the fighter genre in the form of ARMS. Featuring characters duking it out boxing-style with long-reaching noodle limbs and a bevy of gadgets with different effects for gloves, ARMS is just the kind of off-brand, quirky, unmistakably Nintendo fun that would be a perfect fit for Super Smash Bros.
With that in mind, I don’t think I’d be wrong in saying that ARMS‘ poster boy Spring Man (and alternate costume Springtron) will surely make the cut. With a moveset revolving heavily around the use of his spring-like limbs and his standard ARMS, Spring Man would undoubtedly be the Smasher with the longest range, though his blows would come off as average and leave him vulnerable once launched.
His Specials are where each of his standard ARMS would come into play. For the Standard Special, Spring Man could send out a long-range jab with his Toaster at the push of a button—a second button press could send out his other ARM for a follow-up cross. His Side Special, the multi-shot Tribolt, would be quicker and cover a wider area than the Toaster, but it would also be the weaker of the two.
For his Down Special, we have the Boomerang, with a more straightforward execution compared to Spring Man’s other ARMS. With its wide arcs, the Boomerang ARM could cover both Spring Man’s front and back by arcing around him specifically. With Toaster, Tribolt, and Boomerang, you can mix and match your ARMS depending on which Special you unleash first then second: catch them with a Boomerang if they’re in too close, then push them away with a Toaster for the other, or go in with a Toaster first and surprise them with a Tribolt!
While this variety would give Spring Man plenty of options, he’d really only be at his best when players could best take advantage of his Charge ability. ARMS has fighters’ fists become supercharged for a short window upon landing from a jump, dashing, or blocking, and in Smash, skilled players could utilize this same effect to unleash Spring Man’s full potential. There’s also Spring Man’s unique ability in ARMS, where his weapons gain a permanent Charge when he’s low on health!
As such, either through skilled timing or a high enough percentage, Spring Man’s moves could each gain their own elemental effect. Toaster would burn his opponent and deal a decent amount of damage as a result. Tribolt would not only stop his enemies in their tracks, but stun them in place too. Boomerang would unlock its Wind properties and use it to keep incoming foes at bay.
There’s still his Up Special to consider, too. This move could have him punch the ground and bounce highly into the air then spin to deliver a devastating uppercut, in a move I’d like to call Spring for the Top. This is based off of one of his victory animations and would be an effective leap for him…if used off solid ground. While usually useless in midair, though, he could still propel himself off the backs of other Smashers, which could also double as a kind of footstool. And when Charged, on top of lingering flames from the ground punch, using this move on midair foes for an extra leap could turn that footstool into a bonafide Meteor Smash.
Of course, while Spring Man gets a permanent power-up on the field once passing a certain damage threshold, the weaknesses I spoke of before are still very much there. Weave past his incoming ARMS as they zoom in, counterattack once it’s too late for him to pull back, and knock him off stage to secure your win!
Be warned, though. Should Spring Man break open the Smash Ball, then it’s all over for you once you’re within the reach of his ARMS: there’s no defending against that Rush. As for Spring Man’s passive ability to parry incoming attacks when he dashes, this would be better off as a Dash Attack.
If Spring Man isn’t alone, then I could easily see Ribbon Girl join Smash as a viable semi-clone. Her Specials could be executed similarly to Spring Man’s with her own standard ARMS, each operating with their own Charged attribute: Sparky with electricity, Popper for wind, and Slapamander for fire. Also known to be light on her feet, “The Airess” is capable of jumping about up to four times and dashing twice, giving her air game and recovery potential unique to her, just as Spring Man’s low health PermaCharge is unique to him.
Before we get to my #1 pick, I’d be remiss not to go over a few more Honorable Mentions. There were many more candidates I considered for this list but ultimately had to cut, be it by my own unfamiliarity with certain characters or because I just don’t see them happening myself. Nonetheless, we’ll go over a few more names with my quick thoughts on each:
Wonder Red – The Wonderful 101. Haven’t played the game much myself, but Wonder Red was one of the frontrunners in many fan-held polls around the time of the Smash Ballot, so I’m curious to see what kind of crazy Wonderful One moves Red could bring to Smash. Wouldn’t mind giving W101 a try should Nintendo and Platinum Games manage to have a Switch port in the works!
Midna – The Legend of Zelda: Twilight Princess. There’s no denying that Midna is one of the more popular Zelda co-stars in recent years, in part thanks to Hyrule Warriors and the Wii U re-release of Twilight Princess. While I’d personally love to see Midna as a fighter, she was only brought on board Smash 4 as an Assist Trophy. Chances are likely she’ll remain as such, but I would love to be proven wrong. Hell, we’d sooner see a new Zelda character than a decloned Ganondorf anyway…
Ridley – Metroid. HE’S TOO BIG. Okay, memery aside, I do feel Metroid is long overdue a new fighter. Much like I’ve expressed for K. Rool, Smash could really use more villains, and there are few remaining who fit the bill quite like Ridley. As I’m not too familiar with the character or franchise myself, however, I can’t quite picture a cohesive moveset for the draconic Space Pirate leader, and I’m sure I wouldn’t do him justice with what little I know. I’ll leave that to you good readers!
Isaac – Golden Sun. Not an inclusion I am against, but it unfortunately isn’t one I’m expecting this time around. Neither is he a character I know much about personally. I don’t think Nintendo has any inclination on bringing back Golden Sun anytime soon, and Sakurai previously noted that new characters with no future are unlikely to make the cut, but who knows? We saw Kid Icarus return with a vengeance in Uprising after Pit miraculously appeared in Brawl, so it’s certainly still possible.
Decidueye – Pokémon Gen VII. Smash releases typically introduce at least one new Pokémon from a recent generation, but the keyword there is “recent,” as Gen III and Gen V were overlooked for more relevant Pokémon games at the times of Brawl and Smash 4. Now, not only is Gen VIII likely on the horizon, Eevee could very well be in the running as an honorary mascot with the recent confirmations of Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! Decidueye might be seeing some stiff competition now that it isn’t the only new Pokémon idea on the table, let alone a fresh one after Pokkén Tournament DX.
And now, without further ado, I would like to present my top prediction. She is a certain heroine who debuted on Famicom many years ago, a character I feel is an absolute lock for the new Smash. I would’ve been surprised if no one bothered mentioning her…if not for one often parroted objection that I’m sure I’m gonna hear:
“But Jeff, there are already too many Fire Emblem characters!“
“If it is our fate to cross swords upon this day, know that I will give it my all!”
First Appearance:Fire Emblem Gaiden (FCM – 1992)
Latest Appearance: Fire Emblem Warriors (NSW – 2017)
There is perhaps no better indicator to the average Nintendo fan of how far Fire Emblem has come as a series than Smash. Thanks to the resurgence the franchise received with Fire Emblem Awakening and the then oncoming Fates, Fire Emblem saw a total of six representatives made up of new and returning fighters last time around. Now, with a new game expected to release on the Nintendo Switch this year, we’ll likely be bracing ourselves for this mysterious new protagonist to join the fray, but I doubt they will be the only new fighter joining Smash if so.
In 1992 came Fire Emblem Gaiden, the second installment in the tactical RPG series. Gaiden told the tale of a continent divided between its conflicting founding dragons and their nations, before two children of fate would rise to restore peace to the land of Valentia. This Japan-only game would forever remain in obscurity, up until a complete remake came to the Nintendo 3DS family of systems worldwide last year under the name Fire Emblem Echoes: Shadows of Valentia.
And with that recent installment, I would definitely expect one of its lead heroes, Celica—née Princess Anthiese of Zofia—to join as a new fighter.
Celica is a remarkably powerful character who can use swords and magic right out of the gate, with her exclusive blade being the Beloved Zofia. While there is some overlap with Robin in the kind of magic she uses, we’ll be focusing more on her unique traits emphasized in Echoes rather than make her a direct clone. Additionally, as Celica saw more of a focus on flashy swordplay when she appeared in Fire Emblem Warriors, our Smash moveset will instead look more into what she’s capable of as a spellcaster.
Beginning with her Standard Special, Celica can unleash Seraphim, a mid-range holy spell unique to Gaiden and Echoes that deals significant damage to undead foes but is otherwise a basic magic attack that deals an okay amount of pain. In Smash, Seraphim would take a moment to charge before this angelic ball of white light is cast and sent off as a concussive blast.
For her Side Special, although we certainly want her to differ from other Fire Emblem reps in Smash, Dancing Blade (used by Marth, Roy, and Lucina in Smash 4) would be a perfect fit for her, as we see her wield her sword in a similar fashion to this move in Echoes. Within the game’s 3D dungeons, Celica gracefully swings her blade with style, poise, and finesse in a series of five swings you can loop over on again without rest. Ergo, Dancing Blade!
For her Down Special, Celica can rely on her signature spell Ragnarök. In Echoes, Ragnarök is Celica’s most powerful combat Art, where she unleashes a volley of fireballs on nearby enemies. Granted, a spell that strong also comes at a cost: in Echoes, combat Arts are powered by HP, and Ragnarök is one of the most health-draining spells she can use. In Smash, Celica’s Down Special would be a double-edged sword that would add a fair amount of % on her for casting it.
For her Up Special, Celica has a wind-type spell she can use as a recovery move in the form of Excalibur. In-universe, Excalibur is a more potent magic than Elwind, which Robin happens to use as a recovery move in Smash 4, but its execution in Smash would functionally be more or less the same. To differentiate, maybe more Air Blades could assist her ascent rather than Robin’s two?
Celica also has other spells in her repertoire, which would easily come into play as her Smash Attacks.
Fire, her starting Art in-game, can ward off incoming enemies with a potent blast on the ground as a Down Smash. Thunder can electrify foes as an effective Side Smash. Finally, for her Up Smash comes Aura, a skill which could raise a tower of light rings around Celica from beneath her and send enemies flying.
Last but not least, Celica’s Final Smash would make use of her own Ultimate Combat Art, Ragnarok Ω. Once her foes are in range, the scenery would change as the Brand of Mila on her right hand shines, and her palms would alight with raging flames. The five fireballs summoned from her standard Ragnarok would then surround her opponents before meeting in the middle for a massive explosion!
On that note, there is one more Honorable Mention I’d like to bring up, and that is Celica’s Gaiden and Echoes co-star Alm. I hate to break up a pair of Fire Emblem heroes, but while I would personally love to see the other Heritor of Arcadia join Celica in Smash (after being unjustly snubbed from Warriors), I’m not so sure I can see it happening after further deliberation.
As to why, I see Alm being rejected for the same reason Chrom—who was once in the running as a playable character in Smash 4—was, and that is Sakurai likely chalking up the Jasper Lion as “another plain old sword-wielder [who] lacks any unique characteristics.” Nonetheless, that didn’t stop me from coming up with a moveset, which I’ll quickly list:
Standard Special: Hunter Volley
Side Special: Double Lion
Up Special: Lion’s Leap
Down Special: Subdue
Final Smash: Scendscale
Even with Celica edging out Alm as the more interesting fighter, I would be a fool to ignore Sakurai’s own remarks about Fire Emblem oversaturation in Smash and not feel a little apprehensive about my own prediction, hence why I implemented rule #3 for this list earlier on. Should no fighters be cut from the previous game, will there be enough new characters introduced from other major Nintendo franchises into Smash 5 to warrant a new Fire Emblem character? Or might we actually see some roster trimmings this time around to make room for the Zofian Princess?
Whatever the case, we might just find out as soon as this time next week.
Well, this list has been a lot of things while putting it all together: fun, exhausting, enlightening, and incredibly time consuming, to put it mildly, since I never wrote something quite this long before. But hey, whether I’m very right and happy that my favorites got in or very wrong but pleasantly surprised at fighters I never really considered, I know I’ll still have an absolute blast playing the new Super Smash Bros. once it lands on Nintendo Switch later this year—regardless of which new fighters come in.
These are just my own predictions though, so what about yours? Which new fighter would you love to see in Smash that I haven’t talked about? Share your thoughts with us in the comments.
Not long after Kirby Star Allies launched to record sales numbers for the series, a free update to the game introduced the first round of unique new Dream Friends joining the roster of playable characters. Old franchise favorites Marx, Gooey, and Rick/Kine/Coo returned to the fold, leaving the door open for more friends and foes to appear in Kirby’s inaugural Switch adventure.
With that, a new Dream Friend has been officially revealed for the upcoming Wave 2, being none other than the leader of the Squeaks. The mousy treasure thief Daroach made his debut in Kirby: Squeak Squad (Mouse Attack in Europe) for the Nintendo DS, antagonizing Kirby when stealing his slice of strawberry shortcake and later unleashing the evil Dark Nebula upon Dream Land. The game is also readily available on the Wii U Virtual Console.
Daroach likely won’t be coming alone if an April datamine of the game is of any indication, with Dark Meta Knight and Adeleine expected to follow suit. No release date for Kirby Star Allies‘ Wave 2 of free DLC has been announced at this time.
Are you looking forward to playing as Daroach himself? How do you think his moveset will come together? Share your thoughts with us in the comments below.
No ChannelImages Our Verdict
The next Dream Friend making his way to #KirbyStarAllies will be none other than Daroach! Daroach made his first appearance in Kirby: Squeak Squad as the Squeak Squad’s sneaky leader. What treasures is he looking to steal this time!? pic.twitter.com/i8her2P1fv
Kirby Star Allies is Kirby’s fastest-selling game to date, and Nintendo plans on keeping the Star Allies ball rolling with loads of post-launch content. Notably, new Dream Friends have become playable in updates, with the previous update adding Marx, Gooey, and the trio of animal friends Rick, Kine, and Coo as playable characters. Dataminers have managed to find not only the second wave of post-launch Dream Friends, but the third as well.
Wave two will add Dark Meta Knight, Daroach, and Adeleine as Dream Friends. Dark Meta Knight, an evil counterpart to Kirby’s rival Meta Knight, first appeared in Kirby & the Amazing Mirror. Daroach, leader of the thief guild known as the Squeaks, first appeared in Kirby: Squeak Squad as the main antagonist. Adeleine, one of Kirby’s many artistic allies, first appeared in Kirby’s Dream Land 3, but she had a major role in Kirby 64: The Crystal Shards. This will be Adeleine’s second playable appearance following Kirby 64.
Wave three will bring Susie, Taranza, Magolor, and the Jambastion Mages. Susie first appeared in Kirby: Planet Robobot as the executive assistant of the evil Haltmann Works Company. Taranza, toady of Queen Sectonia, was the secondary antagonist of Kirby: Triple Deluxe. Magolor, captain of the Lor Starcutter, was Kirby’s ally-turned-final-boss from Kirby’s Return to Dream Land. The Jambastion Mages—Francisca, Flamberge, and Zan Partizanne—all made their debut in Kirby Star Allies as bosses, and they will likely play as one character much like Rick, Kine, and Coo.
As neither wave has been officially announced by Nintendo, the release dates are currently unknown. Wave one launched less than two weeks after Kirby Star Allies‘ release, meaning that wave two could drop any day now.
Happy birthday, Kirby! Twenty-six years ago today, Kirby’s Dream Land was released for the Game Boy in Japan. Nintendo and HAL Laboratory have released more than thirty games starring the perfect pink puffball since 1992, and our lives have been all the better because of it.
Kirby’s been one of Nintendo’s most beloved characters since his introduction. He’s appeared in every Super Smash Bros. installment, had a game released on every Nintendo console since the Game Boy, and even starred in his own 100-episode anime, Kirby: Right Back at Ya!
A lot about the Kirby in Kirby’s Dream Land was different from the Kirby we know today. Nintendo still hadn’t agreed on a color for Kirby, so a lot of artwork showed him as being chalk white. Most importantly, Kirby was not able to use his Copy abilities just yet. His Copy abilities would not be introduced until 1993’s Kirby’s Adventure, but Kirby could still use his trademark mouth-vacuum to suck up his enemies and spit them out at Mach 5. Kirby wasn’t even meant to be the main character in the game, being simply a placeholder spite while HAL worked on the designs for the real main character. But Masahiro Sakurai fell in love with the little blob, and so did the rest of the world.
Nintendo’s beloved pink ball made his jump to Nintendo Switch in Kirby Star Allies, and the results have been impressive. Despite somewhat mixed reviews, Star Allies had a dominant launch in Japan, selling better than any Kirby game in the last decade. Thanks to the latest data from the NPD Group, we now know that success is a global phenomenon.
According to NPD sales data from March (tracking sales in the United States), Star Allies is the fast-selling Kirby game in the history of the franchise, and it’s not even close. The previous champ was 2002’s Kirby Nightmare in Dreamland, but Star Allies outsold it by a whopping 90% in its first month, nearly doubling the franchise sales record.
The NPD Group did not provide exact sales numbers, but we know that it opened with 222,000 copies sold in just its first three days in Japan. That total has since climbed well over 400,000 units sold.
The next entry in the long-running Kirby franchise drops in just two days, bringing the series to Nintendo Switch for the first time. Kirby Star Allies allows players to tackle the game alone with computer AI helpers, but the game’s real hook is its multiplayer co-op. So how does it stack up against its predecessors? The early reviews are starting to roll in, and it’s a bit of a mixed bag.
Kirby Star Allies currently has a rating of 74/100 based on an average of 39 reviews. That includes 22 positive reviews, 15 mixed reviews, and 2 negative ones. Reviewers praised the fun of the co-op gameplay, but many complained that the game was far too easy, and some criticized its level design as rather dull. By comparison, Star Allies has a higher Metacritic rating than games like Kirby Battle Royale and Kirby and the Rainbow Curse, but it was rated lower than Kirby’s Epic Yarn, Kirby: Triple Deluxe, and Kirby: Planet Robobot.
Kirby Star Allies is making its way to Nintendo Switch in just under a couple of weeks. The game feels like an extension of Return to Dreamland, which brought the pink puffball back to his roots in a colorful platforming adventure. In this title, players can recruit enemies to help alongside them. Alternatively, Star Allies also supports up to four players in a co-op mode.
If this sounds like your cup of tea, but you’re still on the fence, Nintendo has released a demo for the game. I had chance to play the demo this morning, and it’s very reminiscent of Return to Dreamland. The allies feature is a great addition to the game, and it looks like Nintendo has thought of a ton of new ways to power up Kirby.
However, the game does run at a pretty low framerate, sometimes dropping below 30 FPS when too much is going on. This is incredibly odd for a game as simple as Kirby, when the highly action-packed Bayonetta 2 maintains a constant 60 FPS. Also, the level design feels like it’s made specifically for multiple players. So while recruiting AI characters as partners via the allies feature is really cool, it almost seems like it was put in simply so there could still be a single player mode.
All of these complaints aside, Star Allies looks like it’s shaping up to be another solid Kirby title. I can’t wait to get my hands on it on March 16th.
Have you guys tried the demo yet? What are your thoughts on it so far? Let us know in the comments below!
There are just two more months to go until Kirby’s newest venture, Kirby Star Allies, hits the Nintendo Switch. Already there is plenty for fans to get excited about, with Kirby Super Star-style coop gameplay, new Copy Abilities, ability combos, and most importantly (let’s be honest with ourselves here), a handsomely rugged and super buff King Dedede.
Last week’s Nintendo Direct Mini hinted at the game’s plot revolving around “an unknown deep space threat,” giving us an early look at Star Allies‘ opening cinematic cutscene. Now, the official Kirby Twitter has shared another clip from the opener, this time from the King of Dream Land’s perspective. See it for yourself above, and be sure to share your thoughts—or praises for King “Triple-D”—in the comments.
Kirby Star Allies comes exclusively to Nintendo Switch on March 16, 2018.
Kirby has been a busy guy of late. Gamers might be more excited about his Switch debut in Kirby Star Allies in 2018, but the pink puffball still has another Nintendo 3DS title to deliver later this year with Kirby Battle Royale. A recent overview trailer was released by Nintendo, detailing the various minigames, game modes, and copy abilities that can be found in the game.
A story mode called the King Dedede Grand Prix can be played along with the VS modes included in Battle Royale. Download play will be featured, so only one copy of the game is needed for a group of two to four friends. There are ten minigames to play overall:
Collect ’em All! Apple March: collect as many apples as possible
Battle Royale: fight until the last Kirby standing wins
Treasure Hunting: collect as many coins as possible
Attack Rider: brawl over coins and ride motorbikes
Answer It! Action Theater: answer questions by standing on (and fighting over) panels
Fly, fly, fly! Rocket Race: power up rockets to see who can fly the farthest
VS Robobot Bonkers: deal the most damage to the boss
Smash Hockey: aim the puck at opponents instead of a goal
Poi Poi Train: gather valuable diamonds for points
Flag Shoot: aim for each other’s flags and shoot
The trailer also detailed which copy abilities will appear in the game:
In terms of Amiibo functionality, the Kirby series Amiibo will bestow Kirby with a copy ability based on the character scanned in. Qbby from BoxBoy! is also compatible with the game.
Kirby Battle Royale is set to release on November 3rd for the Nintendo 3DS family of systems.
Are you excited for this multiplayer-focused adventure? Or are you going to skip on Kirby’s latest 3DS outing? Let us know in the comments below!
The Kirby franchise is celebrating its 25th anniversary, and in recognition of that, a few months ago Nintendo revealed that two new Kirby titles were in development, one for 3DS and one for Switch. During today’s Direct, the company finally provided more details and footage for both of these games, including their titles: Kirby: Battle Royale for the handheld system and Kirby Star Allies for the home-handheld hybrid.
Kirby: Battle Royale looks to be focused on multiplayer action, as the reveal trailer mainly showed off different competitive minigames for players to take part in. Battle Arena sees your Kirby take on several others in a fight to see which adorable puffball can be the last one standing; Ore Express mode see the Kirbys gathering ore to store on a passing train, with the goal apparently being to be the one that can gather—and safely deliver—the most rocks to the train cars. There will also be Regional Online Battles to see who is the best in your area.
In each of these modes and more, it looks like you’ll be using your abilities to gain an advantage over your opponents and prove that you are the #1 Kirby of them all. Fortunately, for those who prefer a single-player experience, that was also confirmed to exist in this game, though no details were shared about it. Kirby: Battle Royale is launching on January 19, 2018.
We had to wait a bit, but eventually the Switch title Kirby Star Allies also had its time in the spotlight. Nintendo had already shown off the ability to recruit enemies to serve as allies before, but the Direct gave us many more examples of this and of how Kirby can team up with his partners to create and unleash devastating combo attacks. From using Kirby’s psychic abilities to drop a Stone ally on enemies to imbuing Kirby’s sword with the power of ice to transforming a bomb into a hot air balloon, it looks like there are all sorts of potential combinations for players to explore and master!
Also, there is a buff King Dedede. I’m still struggling to decide whether I consider him to be adorable or nightmare fuel. You’ll have to check out the footage below and decide for yourself, or you can just wait for Star Allies to launch sometime next spring.
What do you think of all the Kirby content coming our way? Which game are you more excited for? Give us your thoughts in the comments!
Even though a multiplayer Kirby action game is coming to 3DS this holiday season and other eShop titles are launching this year for the puffball’s 25th anniversary, Kirby just got even more love in Nintendo’s E3 Spotlight. A brand new Kirby game for the Nintendo Switch has been announced for a 2018 release!
Kirby for Nintendo Switch draws heavily from Kirby’s Return to Dreamland and brings it to life in HD glory. Multiplayer co-op will fittingly return, and even in single player, Kirby can recruit series enemies to his side. Baddies like Burning Leo, Sir Kibble, and Poppy Bros. Jr. can team up with Kirby and use their various abilities. Players can also play as the characters just like in Kirby Super Star!
The game also features a three-dimensional world map and the combined abilities similar to those in Kirby 64: The Crystal Shards. As such, there is plenty of reason to get excited over Kirby for Nintendo Switch, so be sure to watch the trailer above!
There are always new reasons for people to believe we live in a world without merciful gods. Inspired by the unholy art of Kirby showing off human feet beneath his cherry red shoes, YouTube user and modder Lucky Jero has created a playable version of this Kirby abomination in Super Smash Bros. for Wii U. It is undoubtedly disturbing.
In the above video, the modded barefoot Kirby takes on Cloud Strife in the Omega form of the Boxing Ring stage in Smash for Wii U. The mod certainly does its job of adding realistic feet to the pink puffball, and it can be downloaded online as well.
What do you think about this disturbing addition to Kirby’s body? Will you use it to gross out your friends, or will it just give you nightmares yourself? Give us your thoughts in the comments below!