Nintendo released Animal Crossing: Pocket Campin November of 2017 following a lengthy delay from its originally announced launch window. The free-to-play mobile game has generally been well received, but it’s likely that wouldn’t have been the case if Pocket Camp stuck to its initial schedule.
In a recent episode of Did You Know Gaming, Liam Robertson dives into the history of a handful of Nintendo games that underwent massive changes during development. According to his research, the game we now know as Pocket Camp began as Animal Crossing: Town Planner.
The scrapped game concept had players building and managing a town from scratch, approving things like building placement and public works projects. This game was under development for around a year before Nintendo decided that it wasn’t meeting their quality standards (much like Metroid Prime 4) due to being too bare-bones and simplistic.
You can learn about the history of Animal Crossing: Pocket Camp as well as Splatoon, Captain Toad, Project. H.A.M.M.E.R., and more by watching the episode above!
As Mario + Rabbids Kingdom Battle made abundantly clear prior to its official reveal, it’s hard to keep a collaborative project between studios a secret. High Voltage Software, developers of The Conduit, learned this lesson in the toughest way possible seven years ago. Back then the studio was working with Nintendo on a new franchise meant for Wii U, but an early leak devastated the project. However, the whole debacle may have given Nintendo the inspiration for Splatoon.
Video game researcher Liam Robertson has just published another excellent Game History Secrets video. After a thorough investigation, Robertson has dug up numerous details from the canceled project, including recreated concept art from someone on the design team.
According to Robertson’s research, Nintendo was aiming to have a wide variety of genres available on Wii U early in its life, and they wanted to include a family-friendly shooter in the mix. To scratch this itch, they turned to High Voltage Software. Nintendo planned to fund and oversee the project while High Voltage handled the actual development. Nintendo had just one guideline: It needs to feature water guns.
High Voltage took this concept and ran with it by making the game’s playable characters robots who are susceptible to shorting out when drenched. The game’s bots were said to resemble the style of characters seen in Mega Man, while the environments were something closer to Super Mario Sunshine. High Voltage was aiming for a “crossroads between nature and machine.”
Unfortunately, High Voltage got on Nintendo’s bad side just a month into pre-production. Someone at the studio leaked key details about the project to a Nintendo news website, including the fact that High Voltage and Nintendo were sharing water assets. The article was pulled at High Voltage’s request, but not before Nintendo executives found out.
An internal investigation was launched, and when the companies were unable to identify the source of the leak, Nintendo pulled the plug on the project altogether. Robertson managed to track down a developer who has confessed to being the leak (their name has been withheld), and they reportedly did so with malicious intent due to dissatisfaction with working conditions.
When Wii U was first announced, Ubisoft was one of its most vocal supporters, but poor sales early on led to that support quickly drying up. Rayman Legends, planned as a Wii U exclusive, was delayed so it could launch on other consoles. As Ubisoft CEO Yves Guillemot later revealed, Ubisoft also had an unannounced Wii U game that was completed and ready to ship, but it was withheld until Wii U had a larger install base. That never happened, and the game disappeared without a trace.
Years later, Ubisoft has never explained what happened. A brief leaked clip in 2015 suggested that the mystery title was “Know Your Friends,” and Liam Robertson (along with Did You Know Gaming) has just completed an investigation into the creation and eventual scrapping of this forgotten piece of gaming history.
Know Your Friends was a social/party game where players would scan themselves into the game (using the Wii U GamePad’s camera) and then answer fun, silly, and occasionally more serious questions about each other. As the name suggests, it’s a way to learn more about those close to you in a fun setting.
The game was developed by a small team with a limited budget at Ubisoft Paris. They had originally planned to use the UbiArt Framework engine (which debuted in Rayman Origins) to power the game, but they were apparently denied permission by Ubisoft Montpelier, the team in charge of the still-developing engine at the time. As such, they switched to a cut-out art style reminiscent of South Park, with animations inspired by the Muppets.
Know Your Friends tested extremely well within Ubisoft’s development teams, and there was an optimistic sense that it could be come a hit game among casual players on the same level as Just Dance. Because of this Ubisoft wanted to launch it at just the right time to capitalize. Development was far enough along that it could have been completed in time for Wii U’s debut, but Ubisoft decided to let it cook a little longer and focus their marketing efforts on ZombiU at launch instead.
After ZombiU flopped, Ubisoft’s support of Wii U began to wane. Rayman Legends was delayed multiple times and lost its Wii U exclusive status, and Know Your Friends was trapped in limbo, finished but unreleased. Because Ubisoft hoped to reach a vast casual audience (like the original Wii’s install base of 100 million), the marketing team eventually determined that it would just be too expensive to market Know Your Friends on a struggling console like Wii U.
Despite being finished, Ubisoft opted not to release it at all. Later the development team floated the idea of porting it to other platforms, and there was even a prototype made for mobile platforms, but it was ultimately scrapped. Thankfully, many of the disappointed Know Your Friends developers went on to help make Mario + Rabbids Battle Kingdom, a smash hit on Nintendo Switch.
Nintendo’s Switch presentation blew the lid off of their highly anticipated console with trailers galore and sneak peeks at upcoming games. However, there is a possibility that Nintendo may be keeping their mouths shut on a couple of other unannounced games for Nintendo Switch. According to some information received by Source Gaming, Super Smash Bros. Melee is coming to Nintendo Switch through a new GameCube Virtual Console and a port of Smash Bros. Wii U/3DS is also in the works. Source Gaming states that the new port of Smash Bros. Wii U/3DS will include new content such as new characters.
“We’ve heard that “Smash for Switch” (name not final) is a combination of 3DS and Wii U content, a ‘director’s cut’. The game will feature some new content including 2 new characters. We haven’t been able to confirm WHAT characters. We’ve heard that this version will include all the DLC.” — Source Gaming
Nintendo insider Liam Robertson (@Doctor_Cupcakes) also posted a tweet about the rumored Smash Bros. port, mentioning the possibility of “some” new characters in the game. Source Gaming believes that there will be more than two new characters in the game, but nothing has been confirmed as of yet.
Do you believe that a Smash Bros. port is heading to Nintendo Switch? Discuss your thoughts in the comments below!
Metroid fans have been left wanting over the past few years, with Metroid Prime 3 coming out nearly ten years ago and more recent entries in the series proving divisive and unsatisfying to those who want a true Metroid experience. Nintendo has said little on the franchise as of late—except of course to shut down a well-received fan game—in spite of 2016 being the series’ 30th anniversary, but fear not, Metroid faithful. If a new rumor from three separate leakers is to be believed, your patience may well be rewarded soon, as an all new entry in the sci-fi franchise is on its way to Switch.
OBE1Plays, a YouTuber who has been coming forward with several Switch leaks, recently posted a new video stating that a brand new Metroid game is currently in development for the Nintendo Switch. It is also said to be developed by a studio that he “was not expecting,” which implies that it won’t be created by Retro Studios. That might worry people who adored the Metroid Prime games (like myself) and excite those who can see it as confirmation that Retro is working on a different and new project (also myself), but either way it will be interesting to see how this new title shapes up. Will it be a 2D title, a new Prime-style 3D game, or a third-person adventure like Other M? OBE1 claims to know, but he refuses to say in the video.
Now, we haven’t reported on most of OBE1’s leaks thus far because his sources are completely unknown and none of his Switch statements have been proven yet; we should get confirmations or denials on at least some of them in tonight’s presentation, but until then, we aren’t putting much stock in his reports. However, Liam Robertson and Laura Kate Dale are a whole different story, and as you can see in the tweets embedded below, they have both come forward to back up OBE1’s claims. This isn’t the first time this has happened, either, as Dale as previously backed a report from OBE1 about a new Nintendo Warriors-style game being developed by Koei Tecmo, so it seems he has some good sources at his disposal.
OBE1 isn’t sure whether or not this new Metroid game will appear at tonight’s presentation; he expects it to focus more on Mario and Zelda, but he doesn’t rule out an appearance either. I’d sure love to see it show up, and I’m sure many Metroid fans would agree. But what do you think of all this? Will Nintendo reveal a brand new Metroid Switch game tonight? Is it even in development, and which studio do you think might be creating it? You can check out the video and tweets below, and let us know your thoughts on all this in the comments!
No ChannelImages Our Verdict
Haven't seen OBE1's vid yet but you know I've been saying Metroid on Switch is happening for a while now. I have his back on that part.
During the initial Nintendo Switch reveal back in October, 2016, Nintendo showed us a brief glimpse of the hit Wii U game Splatoon running on the upcoming hybrid console. While Nintendo hasn’t officially confirmed that the popular team-based shooter is coming to Switch, that definitely seems to be the case, and leakers claim the new version includes free DLC and more new content.
We’ve previously heard (via reliable Nintendo Switch leaker Laura Kate Dale) that the Switch version of Splatoon will feature a new 1v1 local multiplayer mode (when the console is being played on the go like a handheld), and another interesting tidbit recently surfaced. According to Liam Robertson (known for his work digging up the truth behind cancelled game projects for Unseen64), Splatoon on Switch is also rumored to feature playable Octolings.
This is something a lot of fans have been wanting since launch, and someone even modded the Wii U version to allow for it, but now it sounds like they could finally be available in an official capacity. As usual with rumors, we want to remind you that this information is not confirmed by Nintendo at this time (maybe we’ll hear it straight from the horse’s mouth on January 12th?), and we advise you to take it with a grain of salt.
No ChannelImages Our Verdict
Rumour has it that octolings are finally coming to Splatoon in the Switch version.
Back in 2014, Nintendo partnered with Koei Tecmo (specifically the Omega Force division) to create Hyrule Warriors. The collaborative project features the gameplay of Dynasty Warriors blended with the world, characters, and weapons of Nintendo’s Zelda franchise. Hyrule Warriors has been a big success, and Koei Tecmo has expressed interest in creating similar games with franchises like Mario and Pokémon.
While no other Nintendo Warriors projects have been announced yet, one was reportedly pitched to Nintendo. According to the latest report from Laura Kate Dale of Let’s Play Video Games, Koei Tecmo pitched the idea of a Star Fox Warriors game to Nintendo early in 2016. The game would have focused on melee combat (like other Warriors games) between characters from the Star Fox universe, but there would also be also be space missions with simple controls and “over the top” visuals.
Nintendo ultimately rejected the pitch due to questions regarding the future of the brand. However, Koei Tecmo is still interested in working with Nintendo on another Warriors title, and Nintendo is reportedly open to the possibility.
This information is not officially confirmed by Nintendo at this time, but Dale has sources at Nintendo who have proven accurate in the past. Additionally, Liam Robertson (known for digging up details on cancelled game projects for Unseen64) has since corroborated this report. Robertson heard of this Star Fox Warriors pitch from the same source that tipped him off to the existence of an unlisted Hyrule Warriors Legends trailer before the game’s official reveal.
Update: A Nintendo representative in Japan says this report is false. Nintendo has declined to comment to Western publications.
The launch of Nintendo Switch is just around the corner, and Wii U’s life is coming to an end, perhaps sooner than you may expect. According to industry insiders Liam Robertson (known for uncovering cancelled game projects for Unseen64), Emily Rogers (who has accurately leaked Nintendo Switch news in recent months), and Eurogamer, Wii U production will be wrapping up shortly.
Robertson first tweeted out that Wii U production will end “very soon,” and Rogers soon corroborated, stating that her sources claim it will end before the end of the month. Shortly after, Eurogamer put out a report stating that the last Wii U will roll off the production line on Friday, and Robertson corroborated that information as well.
Nintendo has previously stated that they only expect to sell 800,000 Wii U consoles this fiscal year, and there have been reports that European retailers can no longer order new Wii U consoles as of October 1st. Nintendo hasn’t officially confirmed that they’re discontinuing Wii U production, but the evidence is piling up.
Last year we heard a report from Liam Robertson (known for digging up details on cancelled games for Unseen64) regarding a failed Metroid pitch. According to Robertson, Castlevania: Lords of Shadow developer MercurySteam was working on a Metroid game set in a “post-apocalyptic sci-fi environment” and starring Samus alongside seven other bounty hunters.
Robertson claimed that the pitch was rejected, but that many of its elements will make their way into MercurySteam’s upcoming game Raiders of the Broken Planet. Since then, MercurySteam studio heads Dave Cox and Eric Alvarez have spoken out in a recent interview, with Alvarez adamantly denying that any such Metroid project ever existed.
Eurogamer: Is the rumour that you created a Metroid prototype for Wii U and 3DS also bullshit?
Enric Alvarez: That’s more bullshit.
Enric Alvarez: People have a lot of imagination and time to think about stuff, but that’s not necessarily the truth.
Eurogamer: So you’re saying, categorically, you did not work on a new Metroid prototype for Wii U and 3DS?
Enric Alvarez: This is exactly what I’m saying.
Dave Cox: We’re primarily working on Raiders [of the Broken Planet]. We are doing other things. But Raiders is the focus of the studio right now.
Enric Alvarez: I think this one grew from an interview we did when we were finalising Mirror of Fate. While doing an interview, somebody asked us about what other game we would like to do, and I think the Metroid thing came from that. Or it was about the Metroid influences in Mirror of Fate. The rest is pure invention.
Despite Alvarez’s strong denial of the story, Robertson is sticking to his guns. Addressing the situation on Twitter, he remarked “They worked on a prototype, told interviewees, it got leaked. They can deny it all they want, that’s the truth.”
Liam Robertson and Emily Rogers, both known for digging up news with inside sources at Nintendo, have each stated that Retro Studios is working on a new game coming to NX in 2017. Rogers said it’s neither a Metroid nor a Donkey Kong game and that it could be a new IP, while Robertson adds that he’s heard they’re working with Yoshio Sakamoto, an esteemed veteran of Nintendo’s development teams.
This was one of the talking points on a recent episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video above for our full thoughts, or keep reading below for a brief, brief summary.
We skipped the usual “True or Trubbish” decisions due to time constraints, but regardless of whether or not the information they’ve presented is true, we think now’s an excellent moment for Nintendo to start treating Retro Studios with a little more independence, like they did in the golden days of Rare. We also think a new IP would be an excellent move, as they’ve shown that they can make incredible games of many kinds, and we’d love to see them flex their creative muscles on their own.
If you like this video, you can subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday, or you could check out the full episode. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, where you can find episodes covering tons of other subjects, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.
Do you guys remember Guitar Hero, the iconic musical game franchise originally developed by Harmonix but then quickly sold to Activision? Once upon a time these games were very popular, and I can’t deny that they did really well at parties, but ultimately Activision decided it was a good idea to pump out sequels and spin-offs faster than a blue hedgehog can run, bringing down their own franchise by saturating the market in the process. A shame, really, because a company called Virtual Fairground was working on something that could have really lifted up the Guitar Hero franchise to new heights: an MMO called Hero World.
This was to be an MMO connecting Guitar Hero 7, DJ Hero 3, and more of Activision’s Hero projects all together in an online world. It would let players build their own musical empire, create clubs, and even compose their own songs. But alas, fate was unkind to this project, as it was still in development when Activision put a halt on all Guitar Hero projects in 2011, only to reboot the franchise in 2015. This was far too late to save Virtual Fairground, as they did not get paid in full for their work on Hero World because the project was never finished, which marked the first of many setbacks that ultimately led to their demise.
Liam Robertson, known mostly for his work with Unseen64, has been tweeting about the recent leaked images regarding Nintendo’s upcoming NX console. Quoting a “friend of mine from NoE,” Robertson said that the leaked images were fake and that we should “take any ‘leaks’ like these with a huge pinch of salt” in the future.
The source is reportedly a publicly-known figure, the identity of whom Robertson will not divulge. He also advised that “there are SO few people right now who have access to legit NX prototype hardware,” so we should not believe that real leaks would come about so easily.
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This is a public figure who I will not name, but does know all about NX (I won't be asking them about it though).
We know that Nintendo-owned Retro Studios has been hard at work on a new game since just before the release of Donkey Kong Country: Tropical Freeze, but they’ve kept their project entirely under wraps. Like many Nintendo fans, industry insider Liam Robertson (known for getting the scoop on cancelled games for Unseen64) wanted to know what Retro was working on, so he began talking to his sources and investigating. While his inquiries have not revealed the identity of Retro’s next game, they have potentially uncovered a major shakeup at the studio. According to multiple sources, longtime Retro producer Kensuke Tanabe is no longer working with the company.
Tanabe, who has had a hand in every single Retro Studios game up to this point, reportedly parted ways with Retro sometime in 2014. Robertson spoke with a number of developers who have worked with Tanabe in the past, and they described him as quite the authoritarian figure. Tanabe allegedly was known to “explode with great passion” if a developer made a mistake or challenged one of his creative decisions. That said, his subordinates spoke of him as a competent leader rather than begrudging his behavior.
However, his hands-on style apparently did not mesh well with Retro in recent years, as the Austin-based development team believed that they had earned the right to create more freely without as much oversight from Nintendo’s executives in Japan. As producer on all of Retro’s projects, Tanabe “upheld the Japanese creative sensibilities of Nintendo at the otherwise Western studio.” Retro found this unnecessary, and (after allegedly butting heads with Tanabe during the development of Tropical Freeze) began requesting that Nintendo give them more freedom. Nintendo is said to have responded by replacing Tanabe with another Nintendo representative.
The identity of Retro’s new producer isn’t completely known, but Robertson has heard rumblings that it could be Yoshio Sakamoto, a longtime Nintendo developer and the co-creator of Metroid. While you might quickly jump to the conclusion that Retro is working on a new Metroid, Robertson’s sources have not heard anything to that effect, and Sakamoto stated in 2014 (the window in which he allegedly would have taken over Retro) that he was hoping to work on “new experiences” instead of traditional games.
Adding some credence to this report is the fact that Tanabe was asked about Retro Studios in an interview last year and responded by saying “I’m not quite sure about the stuff that they’re working on at this time.” That’s not the kind of answer you expect to hear from someone who’s been working with Retro for over a decade…unless that partnership is no longer in place.
Update: Robertson has since tweeted out that his initial report was not entirely correct. His sources are now telling him that the deadline for a decision on whether or not to delay Star Fox Zero is this Friday in Japan. He now claims that Nintendo is in “panic mode” and the decision is being discussed right now. It’s possible that we could find out the result during tomorrow’s Nintendo Direct, but that is largely speculation.
Original article: Upcoming Wii U game Star Fox Zero was originally planned to launch during the Holiday 2015 season, but it wasn’t ready in time, and Nintendo announced that it was delayed until the first quarter of 2016. Even this proved not to be enough time, and the release date was bumped again to April 22nd.
Since then, Nintendo’s been fairly quiet about the game, and some retailers have indicated that it will be delayed again. Meanwhile, industry insiders have suggested that it’s not up to quality standards and will likely be delayed. Liam Robertson (Unseen64’s Tamaki) has updated us on the situation once again, and according to his sources Nintendo executives will be meeting on Friday to discuss whether or not to delay the game once again. This is unconfirmed at this time, but Robertson has a good track record of leaking legitimate information. We’ll keep an eye on the situation and update you as news breaks.
No ChannelImages Our Verdict
The decision of whether or not to release Star Fox Zero in April is apparently being discussed this Friday at NCL.
The team at Unseen64 has become well known among gamers for their ability to dredge up information on old video games that never saw the light of day, and they’re doing it again with a rumor that existed on and off for years: the possibility that Factor 5, the studio behind the popular Star Wars: Rogue Squadron games on Nintendo 64 and GameCube, was working with Nintendo to develop a brand new entry in the Pilotwings series. According to the investigations of Unseen64’s Liam Robertson, these are more than just rumors: they have some real truth to them.
It’s a sad truth, however, one that tells of a fascinating concept that fell apart alongside Nintendo’s high hopes for their GameCube console. Factor 5 and Nintendo did indeed enter talks about creating a new Pilotwings together, with the setting, intriguingly, being placed within the first few years of the Cold War. Players would start off as a pilot-in-training, only to later be recruited by the military and sent on missions with varying objectives and gameplay elements – one element specifically referenced is that of stealth missions, which would have necessitated avoiding radars and keeping out of the sightlines of enemy aircraft. From the sound of things, this was a project that Nintendo and Factor 5 were both very fascinated by and really wanted to see through to the end; Iwata even hinted at its existence during a few press conferences, promising a game that ultimately never got to materialize.
Unfortunately, with the poor sales of the GameCube and pressure from LucasArts, who had published most of the company’s games thus far, Factor 5 decided to move away from Nintendo. They tried to pitch the same style of game to other companies like Microsoft; none of their proposals were accepted, however, and the project was eventually abandoned. Former Factor 5 members can now only hope that Nintendo will some day resurrect this idea and turn it into a brand new Pilotwings experience on their own.
You can check out Unseen64’s full breakdown of this subject matter in the video above. What do you think of this forgotten gem of an idea? Should Nintendo bring this scenario back, or is it better left in the past? Tell us your thoughts in the comments below!
Mega publisher EA claimed to have an “unprecedented partnership” with Nintendo on Wii U, but whatever relationship the two companies had quickly dissolved and EA abandoned support for the struggling console. According to industry insider Liam Robertson (known for getting the inside scoop on cancelled games for Unseen64), EA has Nintendo NX dev kits, and the two companies are set to meet next month to discuss their partnership going forward.
Since this initial report, Robertson has shared more information with Nintendo Life. According to his sources, EA was one of the first third-party companies to receive an NX dev kit, and Nintendo wants them to be a key partner going forward. However, EA has a few issues they want addressed first, mostly revolving around Nintendo’s lack of support for sports fans.
EA is reportedly expecting a detailed plan from Nintendo regarding how they’ll attract sports fans to NX, as EA Sports is a big part of the company’s overall business. This, Robertson says, was a major factor in EA’s decision to abandon Wii U last generation.
Going forward, EA reportedly wants Nintendo to start spending advertising money during televised sporting events like NFL games, NBA games, MLB games, World Cup matches, and the World Series — something that competitors Microsoft and Sony already do. Additionally, EA wants to see their games bundled with NX, especially sports titles like Madden and FIFA which, again, is something that the competition already offers. Finally, Robertson says that EA executives “criticized Wii U for not having entertainment apps for MLB.TV, NBA, WWE Network, NHL Gamecenter Live, and the NFL.”
How willing Nintendo is to cater to these requests remains to be seen. Nintendo hasn’t been too keen on spending large sums of money on TV advertising in the past, and sports games (outside of spin-off games utilizing Nintendo IP) were not well-represented on Wii U. Will that change in the future?
About a year ago, Nintendo teased that they were working on new hardware under the code name NX. Official information has been scarce, but the rumor mill has been as active as can be. According to multiple reports, Nintendo NX dev kits have been sent out to some third-party partners, but strict non-disclosure agreements are in place to keep anything from leaking.
That said, industry insiders like Liam Robertson (known for uncovering details on cancelled games for Unseen64) have been passing along tidbits from their inside sources. According to a tweet from Robertson, mega publisher EA is among those with a Nintendo NX development kit, and the two companies will be meeting in March to discuss potential plans. Robertson believes that EA’s interest in NX is still very much in the early stages, and that EA is still unsure about developing for the platform.
No ChannelImages Our Verdict
Don't read too much into this. It means what it means – potential plans. It sounds like mostly very early stuff and EA is still unsure.
Earlier we reported on the rumors that the final stages of Star Fox Zero‘s development weren’t going all that well. Since then, Liam Robertson, a video game enthusiast who has been quite accurate with insider information in the past (he leaked Mini Mario & Friends a month before its official announcement, and he uncovered a lot about an unreleased Kid Icarus game, among various other endeavors), has elaborated on these rumors. He underscores that the game’s unique motion controls are at the core of the problems, since Nintendo of Europe’s Quality Assurance team is concerned about how players will react to them.
Robertson also claimed that the multiplayer is being developed by the same team that created the Battle Mode in Mario Kart 8, which many players did not really enjoy. All-in-all, Robertson says that the game as it is now feels rather disjointed, and if it can’t get past the quality checks, another delay might be imminent. For now, these are still just rumors, so this all might turn out to be nothing. At this point in time, we just have to wait for official information.
Do you believe these rumors could be true? Let us know in the comments below!
Earlier today we reported that some industry insiders were preparing to leak an upcoming Wii U game. Emily Rogers, Liam Robertson, and NeoGAF user ShockingAlbert apparently had four or five different sources telling them that about an upcoming Wii U game. The group was planning to pour over the details this weekend and reveal what they knew on Monday, but apparently things are moving ahead of schedule.
Emily Rogers has just announced on her Twitter account that (according to five separate sources) Intelligent Systems will be announcing a new Paper Mario game for Wii U this year. The game is reportedly in the testing and localization phase currently, which means development is nearly complete. This is still an unconfirmed rumor at this point, but it’s coming from multiple reliable sources. We’ll be on the lookout for more information as it surfaces.
A new rumor about a currently unannounced Wii U game is set to be released next week. According to Emily Rogers, she, Liam Robertson, and NeoGAF user ShockingAlberto have dug up some information about this mystery title and are planning to share it next Monday. They currently have “4-5 sources that this unannounced Wii U game exists,” as well as “a lot of evidence behind it.” The trio will be spending this weekend going over all of their information before the leak. However, Rogers did announce that the game in question is published by Nintendo. At the end of the day, it’s still a rumor, but with the trio’s track record, it’s hard to believe that they’d be saying all of this without pretty solid proof.
No ChannelImages Our Verdict
So me, @Doctor_Cupcakes, and @Imranzomg (ShockingAlberto on NeoGaf) will share a rumor next week regarding an unannounced Wii U game.