Insomniac’s take on Spider-Man has been a huge success for Marvel and Sony. The web-slinging adventure sold over 3.3 million copies in its first three days, making it the fastest-selling PlayStation 4 exclusive to date, even beating out God of War. According to the latest numbers from the NPD Group, it now has another record under its belt after three months.
According to NPD’s Mat Piscatella, Spider-Man is now the fastest-selling superhero game ever for the United States. Spider-Man‘s outstanding quality allowed it to be a record-breaker despite having its audience limited to just PlayStation 4 owners. This opens the door to more big-budget superhero games going forward, and executives from Marvel and Insomniac see it as the “Iron Man” of Marvel video games, kicking off a whole new era.
Before Spider-Man released on PS4 last month, there was some controversy surrounding a graphical change that removed some details from a previous demo. The main thing most people were concerned with was the size reduction of some puddles. Naturally, a small section of the gaming community was furious with the changes, going so far as to claim Insomniac had falsely advertised the game. Most people, however, did not see it this way. The “puddlegate” movement was largely mocked and the game went on to be a critical success.
So now that some time has passed, Insomniac decided they would have their own fun with the issue. A brand new update for Spider-Man brought some new features in the game, including a New Game+ mode and a bunch of new features to the photo mode. Among these is a special sticker that lets you place as many puddles in your photo as you want. So if you’re really missing those extra drops of water, Insomniac has your back.
What do you think of the new update for Spider-Man? Will you be playing through again with New Game+? Let us know in the comments below!
No Our Verdict
We have a new patch today! Not only do we have NG+, but we added a bunch of stuff in Photo Mode, including: stickers frames rotation for stickers shortcut to Photo Mode with the D-Pad… …and I fixed this for you 🙂 pic.twitter.com/SW7Jxrxab6
Insomniac Game Director Ryan Smith took to the official PlayStation Blog today to reveal some new DLC details, including a release date for the first pack. The Heist, the first part of the three-part The City That Never Sleeps DLC series, launches on Tuesday, October 23rd. Here’s what you can expect:
“As you play Marvel’s Spider-Man: The Heist, you’ll encounter the beginning of a new, interconnected story taking place over the three chapters of Marvel’s Spider-Man: The City That Never Sleeps. A robbery at an art museum entangles Spider-Man and MJ with an old flame from Peter Parker’s past, Felicia Hardy, aka Black Cat. Beyond new story missions, there’s a whole new faction of enemies, new crimes, new challenges, new trophies, and of course, three brand new suits.”
You can pick up The Heist by itself for $9.99, or you can get the entire The City That Never Sleeps bundle for $24.99. The latter deal includes the upcoming Turf Wars and Silver Linings DLC packs, which are expected to launch in November and December, respectively.
Smith also took the time to highlight one of the three new suits available in The Heist. The Resilient Suit, created by famed Marvel illustrator Gabriele Dell’Otto, is an all-new suit created just for the game. Smith also showed off two more suits that were previously featured in comics: Spider-Man’s suit from Scarlet Spider II, and the Spider-UK suit from the Spider-Verse. You can check them all out below.
Insomniac’s take on Marvel’s Spider-Man has been a massive success in its first few weeks on PlayStation 4. The web-slinging adventure launched to impressive review scores and record-setting sales numbers, beating out even God of War as PlayStation 4’s fastest-selling exclusive. If Marvel has their way, this is just the beginning of much grander plans.
Insomniac Games creative director Bryan Intihar has compared Spider-Man to the first Iron Man film in terms of its importance to the industry, and Marvel executive creative director Bill Rosemann recently elaborated on that sentiment. Just as Iron Man opened the door to a vast universe of popular films, Rosemann sees the new Spider-Man game not just as a fantastic standalone adventure, but as the first of many high-quality Marvel-based games.
That’s a pretty lofty goal to reach for, but Insomniac Games has Marvel off to a great start. If they can achieve even a fraction of what the Marvel Cinematic Universe has in the past decade, we’re in for some amazing games.
No Our Verdict
One of my fave parts of this video is when @bryanintihar talks about how Marvel’s Spider-Man is intended as “the Iron Man of Marvel video games,” which is exactly how we view it. As with that first MCU hit, #SpiderManPS4 kicks off a new era for Marvel console games. #BeGreaterhttps://t.co/U1eHdZEmoe
Over the past couple of weeks, there has been an absurd “controversy” over the upcoming Spider-Man game from Insomniac. The debate stems from a screenshot comparison between the 2017 and 2018 builds of the game. In the later screenshot, some puddles have been removed, leading some angry fans to accuse Insomniac of a “downgrade.” In response, the expert graphics analysts at Digital Foundry decided to investigate for themselves.
Unsurprisingly, Digital Foundry believes the outrage is unwarranted. While there have obviously been some changes (particularly in terms of lighting), Digital Foundry puts forth that they are artistic choices, not technical downgrades due to insufficient resources or programming. Artistic choices obviously carry a certain degree of subjectivity, but Digital Foundry’s analysis concludes that, overall, the graphics have been upgraded since 2017, not downgraded. Additionally, reviewers already have access to a patch with additional graphical improvements.
You can check out an intensely detailed, half-hour breakdown of the game’s visuals by clicking the video above. Alternatively, you can check out a text-based breakdown on Eurogamer. In short, a vocal minority of fans have been getting upset over nothing substantial.
The internet has allowed the video game community to flourish like never before. People all around the world can come together and bond over all the awesome things about video games. This website and this article wouldn’t exist if it weren’t for the innovative technology that allows us to share opinions and news about video games and present it to such a wonderful community.
But with any large group of people, there’s bound to be controversy. Gamers are no stranger to this. We’ve seen conversations around some really important things like the scummy nature of loot boxes, and we’ve seen some political topics pop up such as the ESA meeting with the White House to discuss violence in video games.
But there’s one type of controversy that keeps rearing its ugly head, and it’s all about false advertising. Remember when Killzone Shadow Fall was announced to run natively at 1080p in both single player and multiplayer. Well it turns out that wasn’t quite the case, and the developers used some technological tricks to keep a consistent resolution during the multiplayer. The gaming community rushed to claim that the developers had falsely advertised their game.
With all of the evidence lined up, these people may hold an argument. But then people tried to sue the developers, and that was an incredibly immature thing to do. A very small, technical detail is not something to get that upset over, and it’s certainly not worth creating a $5 million lawsuit.
But that was a few years ago. Surely gamers have matured and they’re not going to do anything similar ever again, right? I wish I could say that. But Insomniac’s new Spider-Man game is falling victim to similar “false advertising” claims that plagued Killzone Shadow Fall. This time, however, the controversy is filled with a lot more stupidity. Rather than complaining about resolution technicalities, today’s gamers are complaining about the size of water puddles.
For those who don’t know, Spider-Man is coming out in just a few days, so promotional materials and gameplay footage are going to be everywhere. So, of course, the first thing everybody does is compare the graphics. But what are we comparing it to? Spider-Man is exclusive to the PS4. Why don’t we compare visuals from the final release to old gameplay from E3 2017? That should be a fun comparison!
It wasn’t long before something was discovered: Insomniac shrank the size of some of the water puddles. This threw the community into a spiral of despair, prompting some people to go so far as to try and sue the developers for false advertising.
I don’t feel like I need to explain why this is stupid, but I’ll throw in my two cents. Firstly, the developers don’t owe you anything. If Insomniac had to scale back the graphical stress Spider-Man would put on the PS4, then they’re doing their job to optimize game performance. Wouldn’t you feel even more duped if those puddles were still there and the game ran at 20 frames per second?
Secondly, scaling back the size of some water puddles shouldn’t change your enjoyment of the game, even if you’re playing for the visuals. A video game always looks better when it’s in motion. You don’t judge a cartoon by a single frame of animation, so why should video game critique be any different?
Lastly, Insomniac has officially stated they didn’t downgrade anything and explained on Twitter that “It’s just a change in puddle size.” The time of day for the scene shifted during development, so that meant there would be fewer water puddles to maintain the realistic feel of the world. For further evidence, employees have stated that the game features way more water in other areas of the game and still runs perfectly fine.
So let me get on my soapbox for a minute and say this: it is never okay to harass a game developer over anything. If you’ve watched the developers talk about their game or you’ve seen what people are saying about it, you know Insomniac poured their hearts and souls into every ounce of this project. Larger game developers are typically overworked, and the last thing they need is grown adults wasting their time and resources trying to sue them and insult them for reducing the size of a virtual pool of liquid.
There are way better uses of your time. Critique the developers if you don’t think a mechanic worked very well or if you didn’t enjoy the design of the world. But please don’t harass hard working people for changing something that is going to have little to no impact on your overall enjoyment of the game.
Also, comparing E3 footage to the final product is never a good idea. E3 is a conference made to build hype around the thought of playing certain games in the future. The expo has never been about showing off a finished product, and the developers are always very transparent about that. Most gameplay footage from the convention usually has a disclaimer letting everybody know the game is still in development. So nobody should be surprised if the game takes a few graphical hits along the way to improve the experience.
Uncharted 4 was downgraded a bit during its course of development. You can see some changes were made since the original reveal. But nobody talks about that now because Uncharted 4 is a great game, and that’s all we care about. Nobody will remember Spider-Man for its puddles. It will instead be remembered by how its gameplay, characters, and world resonate with gamers around the world.
At the end of the day, it’s your choice to buy a product. Going into Spider-Man, you know that one scene now has a little bit less moisture in it. If that really bothered you so much, why did you make the purchase in the first place? The game hasn’t released yet, so refunds aren’t out of the question.
If you are a true “Puddlegate” follower, just remember that you made a choice to be a part of that toxic branch in the gaming community. You could have had lots of fun and talked about how great Spider-Man on the PS4 is. You could have talked about the awesome fights and the fluid webslinging (at least I hope the game has all of this), but instead, you decided to complain about virtual water puddles.
So if you’re tired of being angry, we invite you with open arms to talk positively about games and their developers. Why spend all this energy being so angry when you can enjoy games for what they are rather than hate them for what they aren’t? We invite you to ditch the negative “Puddlegate” nonsense and come back to reality.
We’re just a few days away from the launch of one of the most highly anticipated games of the year, Insomniac’s take on Marvel’s Spider-Man. Fans haven’t yet begun swinging through the skyline of New York, but Insomniac is already looking ahead to the future. A three-part DLC pack titled “The City That Never Sleeps” has already been announced, and today we got a look at the first episode.
Spider-Man‘s first update is titled The Heist, and it launches on October 23rd. As the above trailer shows, The Heist will star Felicia Hardy, better known as Black Cat. The second episode, Turf Wars, is expected to launch sometime in November. Finally, players can look forward to Silver Lining sometime in December. The entire DLC trilogy can be purchased for $24.99, or individual episodes can be purchased for $9.99.
Insomniac’s upcoming Spider-Man game for PlayStation 4 has a lot of superhero fans hyped. The game features stunning visuals, fan-favorite characters, fast-paced combat, and of course, open world web swinging around New York. We’ve seen a ton of footage from this game since its original announcement, and it’s finally going to be here in just a few more weeks.
If you weren’t excited enough already, you can check out a brand new trailer that was just uploaded by Sony. The new footage shows flashes of gameplay and story accompanied by intense background music to get you pumped to fight some of the best villains from the Spider-Man universe. The game is set to release on September 7th for PlayStation 4.
What are you most excited for in this upcoming title? Do you think Insomniac will do Spidey justice with this game? Let us know in the comments below!
Another exciting E3 has come and gone, and four members of the Gamnesia staff had the opportunity to head to Los Angeles for the convention. Over the course of the week we got to go hands-on with many of the fantastic games shown off during the press conferences, and we nominated some of our favorites for the Best of E3 award. We couldn’t choose just one winner, so we narrowed it down to three total winners, each with their own category. So without further ado, read on for Gamnesia’s Best of E3 winners, as well as the runners-up and honorable mentions.
Super Smash Bros. Ultimate (Best Fighting Game)
Super Smash Bros. Ultimate is visually similar to the Wii U Smash (or Smash 4), and it also feels familiar in terms of gameplay. However, it’s much more than just a port, despite what some fans may think. Smash 4 is a good base to use for comparison, but there are some notable differences worth highlighting.
Everything is smoother, slightly quicker, and also has more of a punch added to it. Even weaker attacks have more of a knock-back than before and the speed that opponents are sent flying has been increased. This does make for some strange scenes where you can be sent flying in one direction quite fast, only to stop suddenly and start going in the direction you’re holding once the knock-back distance has been reached. In Smash Bros., players who are knocked back usually start pressing buttons quickly after they’ve been launched as they want to regain control, and it’s not unlikely that Sakurai made this change simply to help players differentiate between when knock-back is in effect, as opposed to player-controlled movement.
Many moves have seen a reduction in lag, Ganondorf’s Down-B being a notable example. All Final Smashes have also been sped up. Everything in this game is quick and to the point. There are satisfying slow-motion moments when you connect a big hit that result in KOs where the camera zooms in on the action for just a split second. This is similar to what happens with Little Mac’s KO Punch or the Dragoon item, and it’s a welcome addition for those who’d like to gloat a little bit extra when getting a good KO.
Likewise, Assist Trophies are more straight-forward in the sense that most of them can now be defeated. Killing an Assist Trophy will now award you with a point or lose your opponent a stock, which can be pretty harsh if you get a poor Assist Trophy (hi, Starfy). However, it adds a layer of depth as you have to make sure you keep on fighting alongside your trophy—you can’t just unleash it, sit back, and relax like you could in the past. Top it all up with the return of directional air dodges, and you have a game that is a bit more tactical than in the past. This is a game where your choices matters and button mashing will only get you so far.
New characters include the Inklings and Ridley, both of which were available at E3. The Inkling is a bit of an odd one as many of his/her attacks consume ink. This is reminiscent of Olimar and his Pikmin, so if Olimar wasn’t your boy, you might similarly be a bit annoyed with the Inkling—especially since replenishing is done by pressing B while shielding, which isn’t very intuitive. Ridley is more straight-forward. He’s got decent range and his special attacks help him in the long-range game. Despite the wings, his recovery isn’t the best, but he makes up for it in the damage he deals. His Down-B can be absolutely brutal if you sweet-spot it, dealing some 60% in a single hit.
With Super Smash Bros. Ultimate, you can look forward to is a game that is as fun as any Smash before it and packed with more content than ever. With its massive roster of characters and polished, well thought-out mechanics, it has a chance of really being something that brings together Smash fans from all generations. Whether you’ve been a fan since the N64 or just picked it up with Smash 4, you should be excited for Super Smash Bros. Ultimate! (Impressions by Hombre de Mundo)
Runner-up:My Hero: One’s Justice
Another game to earn a Best of E3 nomination from Gamnesia on the show floor was My Hero: One’s Justice from Bandai Namco. Based on the popular manga and anime series My Hero Academia, One’s Justice is a 3D fighting game with destructible environments and beautiful, comic book-inspired graphics.
It may not be as mechanically impressive as other games in the genre, but its visual style is a feast and its massive and diverse cast of playable heroes and villains should be endlessly entertaining. As someone who isn’t particularly skilled at the genre, I still found it pretty simple to jump into, and devastating my opponent with Todoroki’s combination of ice and fire attacks was a blast. This seems like one even casual fans should be able to enjoy. (Impressions by Ben Lamoreux)
3 Minutes to Midnight (Best Indie Game)
E3 is home to the biggest names in gaming, but sometimes the best experiences aren’t the ones with the most brand recognition. E3 is also home to indie games hoping to get a foot in the door and share some of that spotlight. The brightest of these newcomers at E3 2018 was 3 Minutes to Midnight, a point-and-click adventure in the style of classic LucasArts games. Set late in the 1940s, 3 Minutes to Midnight follows a plucky young girl named Betty Anderson on her quest to uncover a secret plot to extinguish humanity. Betty, along with everyone else in her once-quiet New Mexico town, has lost her memories.
As with most games in the genre, this means we’re off to explore. Thankfully, this is an absolute joy in 3 Minutes to Midnight thanks to its gorgeous art style. The stylized cartoon look is rich in color, and backgrounds have a surprising amount of depth and detail. You’ll want to click everywhere and on everything to soak it all in…which is good, because you’ll need to find as many collectibles as possible to solve the game’s puzzles. In addition to the standard “find out which item goes where” gameplay, 3 Minutes to Midnight spices things up with a crafting system that lets you combine items to create better ones.This might be something simple, like combining a candle with citronella oil to scare away some pesky mosquitoes blocking your path, but there are also more complex and creative uses for crafting. By combining a plunger, a rope, a fire extinguisher, and some pipe, I was able to craft a plunger gun that functions as a hookshot.
The game also features a robust dialogue system with plenty of fun options to choose. Is Betty feeling sassy? Sympathetic? Impatient? Chances are there’s a response that conveys whatever emotion you’re looking for. Interactions with NCPs can be silly and lighthearted (like haggling with a raccoon over an item he’s hoarding in his trash can) or a little more on the dark side. The demo featured a disturbing, knife-wielding girl named Pammy who switches between several distinct personalities, so choose your words carefully! The game’s writing is witty and surprisingly deep, and the voice acting is pretty solid as well!
My time with 3 Minutes to Midnight was short but sweet, and it left me craving more. This was Scarecrow Studios’ first public showing for the game, but it certainly won’t be the last. This is one to keep your eyes on, especially if you’re already a fan of the point-and-click adventure genre. (Impressions by Ben Lamoreux)
Another outstanding indie at this year’s E3 was Indivisible from Lab Zero Games. This action-platformer features a diverse cast of playable characters fighting their way through an enormous, beautiful world brought to life with hand-drawn graphics. The gameplay is “Metroidvania” in the loosest sense (based on the short demo it felt a little closer to a Shantae or Guacamelee title), but with an action-RPG twist.
Combat is a fast-paced visual feast involving up to four party members at once. Rather than battling enemies on the overworld or using turn-based combat, Indivisible‘s battle system is somewhat similar to Chrono Trigger. Each member of your party has a bar that fills up automatically, and when it’s full you can unleash an attack with a single button press. Alternatively, you can wait a little longer and allow it to fill up multiple times for a combo attack. Each of your four party members attacks with a single button press and fills up their gauge independently, so you can alternate buttons to keep a constant, rhythmic barrage of attacks headed towards your enemies. It’s a refreshing change of pace from other games in the genre, and it’s definitely got our attention. (Impressions by Ben Lamoreux)
Marvel’s Spider-Man (Best Open World Game)
While Sony’s new approach to their E3 press conference this year may have come off as less than spectacular, one of the few bright spots of their show was Marvel’s Spider-Man. Insomniac’s take on the wallcrawler had a major presence at Sony’s booth, with a large section of it composed of a huge New York set piece (complete with newspaper racks distributing copies of The Daily Bugle). Once I made it past the hustle and bustle of the showfloor and actually got to play Spider-Man, I was greeted with a sensational open-world action game inspired by one of my favorite heroes. The graphics were amazing, and the voice acting and writing seemed pretty good (I didn’t notice any stand-out performances, but I only had the chance to watch one or two cutscenes during my demo). The sprawling map of New York had a variety of different collectibles to obtain and missions to do, including a boss fight. The demo was also very well made in my opinion, with plenty of time to beat up bad guys; I also liked that the time limit was flexible, allowing me one more go at Shocker after dying long after the demo’s timer should have elapsed.
What really made Spider-Man shine, however, was the gameplay. Web-swinging through New York felt fluid and natural, and the combat was fun and engaging despite feeling a lot like past superhero games. The combat was heavily focused on attacking waves of enemies and countering when the appropriate indicator was shown, very much like the Arkham games. However, the inclusion of Spidey-specific powers—like a web pull that allows you to grab enemies, or a web shot that allows you to cover enemies in webbing—made it feel more like you were playing as Spider-Man and less like you were playing as Batman in red and blue tights. Much like the traditional combat, the game’s stealth combat also felt very Arkham-esque with unique Spidey tweaks. While past trailers had made me afraid that the game would be riddled with quick-time-events, I don’t recall seeing a single one in my time with the demo. That doesn’t mean that they don’t exist in the game, but it makes me believe that they won’t overpower the rest of the gameplay in the final release.
As I stated before, the demo culminated with a boss fight against Shocker, who had recently escaped custody and was obviously up to no good. The fight consisted of three distinct phases, each of which required me to utilize different abilities in Spidey’s arsenal to avoid Shocker’s attacks while waiting for the opportune moment to strike. In order to defeat the boss, I needed to use Spider-Man’s web pull ability from earlier in the demo to throw objects at Shocker at opportune times. I felt that the fight was challenging enough, and made good use of one of the Spidey-specific attacks introduced earlier in the game.
Overall, I thought that Marvel’s Spider-Man had fantastic gameplay and visuals, and the variety of things to do in the demo made the game superior to other open-world games I played at the show like Assassin’s Creed Odyssey and Skull & Bones. All in all, Spider-Man was the ultimate open-world game at the show, and it’s definitely a contender for one of the best games at the show. (Impressions by Elijah Holt)
Runner-up:Adventure Time: Pirates of the Enchiridion
Jake and Finn’s latest adventure is a 3D pirate quest in a flooded open world. The Ice Kingdom has melted, flooding the land of Ooo, and it’s up to Finn and friends to retrieve the Ice King’s crown and set things right. Pirates of the Enchiridion clearly draws inspiration from The Legend of Zelda: The Wind Waker, and that’s not a bad starting point for a fun adventure.
One big difference between the two games is that Adventure Time mixes its action-adventure game with RPG elements, including turn-based combat when enemies are encountered. You’ll build up a team of four characters, each with their own special powers, as you explore the land of Ooo and progress the story. Most of my time with the game was spent watching a member of the development team sail around and show off the scenery, but I got to go hands-on for a few minutes at the end, and the game felt and looked great. If you’re a fan of Adventure Time, Zelda, or just exploring fun cartoon worlds, you’ll want to check this one out. (Impressions by Ben Lamoreux)
It’s hard narrowing down the best of E3 to just a few games, and there are plenty of fantastic titles that didn’t quite make the list. Two more than deserve some recognition are Mega Man 11 from Capcom and Pokémon: Let’s Go, Pikachu and Eevee from Nintendo and Game Freak.
The former felt like a return to form for the Blue Bomber, but with some fancy new mechanics and beautiful, modern visuals. The demo was challenging (as any good Mega Man game should be), but not unfair, and I felt like I learned and improved with each death. The new Double Gear mechanic (which allows you to slow down time or fire a more powerful shot) was a welcome addition and didn’t feel overused. I came away from my hands-on demo feeling like this is the experience that Mighty No. 9 promised and failed to deliver.
Pokémon: Let’s Go, Pikachu and Eevee also deserve some love, and I’ve written more extensive impressions about them here. The short version of the story is that the Kanto remakes look, feel, and play wonderfully, and Let’s Go should be a fantastic treat for new and old fans of the series alike. (Impressions by Ben Lamoreux)
E3 has just wrapped up in Los Angeles, and several Gamnesia staff members got the opportunity to peruse the show floor over the past week, trying out upcoming games from numerous developers big and small. We’re all pretty exhausted and glad to be back in the comfort of our own homes, but we also had a great time and played a lot of exciting games.
Before ending our trip, we all met up in the hotel one last time to record our impressions from three days on the show floor, including our thoughts from our extensive hands-on time with Super Smash Bros. Ultimate at Nintendo’s press appointment area. In addition to the excitement of Smash, we share our thoughts on Marvel’s Spider-Man, Mega Man 11, Pokémon: Let’s Go, Pikachu and Eevee, and lots more!
We apologize for the audio quality, as the hotel wasn’t exactly the ideal recording space. Although Gamnesia’s long-running Nintendo Week podcast no longer records regularly, we are hoping to record some more special episodes in the future. Additionally, Gamnesia will be starting a new podcast later this year, so we’d love your feedback. Should we stick to Nintendo like before, or expand our horizons? Do you prefer more news or opinion-based topics? Let us know what kind of content you’d like to see, and we’ll do our best to take it all into consideration for our future podcasting efforts!
Shawn Layden, Sony Interactive Entertainment’s Chairman of Worldwide Studios, recently stopped by the PlayStation Blogcast for a chat. After gushing about God of War, the topic of the podcast shifted to Sony’s E3 presentation. Layden confirmed its suspected date as June 11th, and in a rare move, he also shared details about four specific Sony-published titles that will be receiving major updates at E3.
According to Layden, the show will feature “deep dives” into Death Stranding, Ghost Of Tsushima, Marvel’s Spider-Man, and The Last of Us 2. It sounds like this will be the bulk of Sony’s showcase, although Layden did confirm that they’d also have some third-party and indie announcements. It’s unclear whether or not any other Sony games (including unannounced titles) will be featured. Layden has confirmed that new hardware will not be featured.
You can listen to the full podcast by clicking above. Layden begins discussing Sony’s E3 plans around the 6 minute mark.
Update: In a separate blog post Layden has revealed that the show will kick off at 6:00 PM Pacific / 9:00 PM Eastern on the 11th. Sony will be broadcasting the event live via live.playstation.com, Twitch, YouTube, and Facebook.
Insomniac’s upcoming Spider-Man game is set to hit the PlayStation 4 on September 7th, and, in preparation for the movie ten years in the making, the devs have announced that it will include a special costume based on Spidey’s Avengers: Infinity War outfit. The “Iron Spider” costume will be accessible immediately as a preorder bonus for anyone who wants to reserve the game before it launches.
The outfit, briefly seen at the end of Spider-Man Homecoming, will be one of many suits available for Peter Parker to slip on before he fights crime as Spider-Man. Much like the previously revealed Spider-Punk suit, the Iron Spider costume is not exclusive to those that preorder the game. Preorders come with a digital code that will unlock the costume instantly, but it will also be unlockable in-game in some form for those without preorders. More costumes will be included in post-launch DLC, but Insomniac Games has promised that Marvel’s Spider-Man will not have microtransactions.
In the comics, the Iron Spider costume originated in Marvel’s “Civil War” crossover back in 2006. After Spider-Man joined Iron Man’s forces, he started wearing a Tony Stark-designed metal suit to show his loyalty to the Superhero Registration Act. While it wouldn’t make sense for the movie version of Spider-Man to have this costume in Captain America: Civil War, since it was his very first appearance, his appearance in Infinity War finally lets him don the Iron Man-inspired suit.
The announcement was accompanied by a trailer, which will be played before Avengers: Infinity War in theaters. You can check it out for yourself above.
Your friendly neighborhood Spider-Man swings onto PlayStation 4 this September in Insomniac Games’ take on the iconic, web-slinging Marvel hero. In addition to the game’s Collector’s Edition (which comes with a steelbook, an artbook, and a statue), fans can also look forward to a tie-in prequel novel and a second artbook launching around the same time.
Marvel and Insomniac Games have teamed up with Titan Books for this two part collaboration. The prequel novel, titled Spider-Man: Hostile Takeover, is penned by David Liss (The Ethical Assassin, Black Panther: The Man Without Fear) and leads directly into the game. The story explores “Kingpin’s plan to gain an iron grip on New York City” and stars a cast of friends and foes “including the Shocker, Echo, the Blood Spider, J. Jonah Jameson, Mary Jane Watson, and Wilson Fisk – the Kingpin.” You can get your hands on this prequel story beginning on August 21st.
If you prefer pictures over words, Titan Books is also releasing Marvel’s Spider-Man: The Art of the Game. Releasing on September 11th, this artbook is packed with exclusive images and concept art of Spider-Man characters and locations. Here’s Titan’s official breakdown of what you can expect inside.
“Packed with never-before- seen images of Spider-Man, his costume and equipment, the Marvel version of his hometown New York, and the deadly villains he battles, fans will learn about every facet of the game, from the initial designs, blueprints, and the breathtaking final concepts.” — Titan Comics
Hostile Takeover will be available several weeks before the game itself, giving you plenty of time to immerse yourself in the story. Once you’ve gotten your hands on the PlayStation 4 exclusive, you can look forward to the artbook just four days later. In the meantime, you can check out some cover art by clicking below.
Yesterday we finally got a release date for Insomniac’s upcoming Spider-Man title on PlayStation 4. The web-slinging adventure launches on September 7th, 2018, and Insomniac won’t be looking to nickel and dime you after you’ve paid the game’s base price. While there is DLC planned for Spider-Man, we have confirmation that the game won’t include any microtransactions.
This info comes from Bryan Intihar, the Creative Director on Insomniac’s Spider-Man. When asked about the possibility of in-game purchases, Intihar emphatically replied “Hell no.” Insomniac Community Director James Stevenson later revealed via PlayStation Blog that there is planned DLC. Specifically, Stevenson announced that there will be new chapters in a post-launch DLC series titled “Marvel’s Spider-Man: The City That Never Sleeps.” This includes three new chapters, each with new missions, new villains and characters, and additional suits for Spider-Man.
You’ll be able to purchase this DLC individually, or as part of the Digital Deluxe edition of the game for $79.99. For players in the US and Canada, the Digital Deluxe edition also comes with a limited edition collectible pin featuring Spider-Man as he appears on the cover art for the game. There will also be a Collector’s Edition for $149,99, and it includes all of the digital content from the Digital Deluxe Edition, as well as a Steelbook case featuring the iconic white spider, Mini Artbook from Titan Books, and an awesome Marvel’s Spider-Man statue by Gentle Giant.
Today, Sony announced the launch date of Insomniac Games’ highly anticipated, PlayStation 4 exclusive Spider-Man: September 7, 2018. We didn’t get a ton of new information regarding the base game but we did learn a lot about the game’s special editions, preorder bonuses, and post-release DLC.
The Digital Deluxe Edition will cost $80 and includes the base game and “new story chapters” as post-launch DLC, titled Spider-Man: The City That Never Sleeps. The DLC will be three chapters containing new missions, villains, characters, and suits for Spider-Man to wear. More details on the DLC will be announced later.
For those of you who love Spider-Man, there is also a collector’s edition that will set you back $150. There will be a limited quantity, and it will offer the same DLC as the digital version. This bundle includes a steelbook case, a mini artbook, and a Spider-Man statue. The statue itself has only been partially revealed, and Insomniac Games has teased that the statue is “obviously missing something.” Spider-Man is perched on top of something but what could it be?
If you live in the US or Canada and preorder the Digital Deluxe Edition you will also receive a “limited edition” collectible pin by mail; it shows Spider-Man in the same pose as on the box art. Other preorder bonuses include the Spider Suit Pack, a Spider Drone gadget, five extra skill points, and a PS4 avatar and theme.
Will you be picking up the game and any of the collector’s editions? Let us know in the comments.
It’s a good time to be a fan of Spider-Man. The popular Marvel superhero just got a new theatrical film that was received incredibly well, and next year he’ll be starring in a PlayStation 4 exclusive title made by Insomniac Games. We saw an extended look at some gameplay during E3, but a ton of new details have come straight from Insomniac this week.
Since the initial reveal, Marvel’s Spider-Man has focused on the combat and stealth the game has to offer. This focus caused many fans to be worried the game wouldn’t feature an open world to play around in. Fortunately, Insomniac’s Bryan Intihar has quelled those fears, confirming the game does have an open world, but they’ve decided not to make it the main focus of their marketing.
“I think just in terms of our rollout we want to focus on different things. Trust me, we’ll be talking about open world. There’s no weird conspiracy or anything like that.”
“I will tell you that, if you think of a character like Spider-Man, who lends himself really well to swinging through a city, we’d be doing the character a disservice if we weren’t encouraging gameplay like that. Swinging around the city is very important and a very key part of the experience.” — Bryan Intihar
He also discussed Peter Parker’s role in this game, saying this version of the character has already been Spider-Man for eight years. This choice was made so the player wouldn’t feel bored with Spider-Man learning to control his powers for the first time. Intihar explained, “the first time you’re swinging, the first time you’re fighting, you need to feel like Spider-Man.”
Players will also control Mary Jane Watson at certain points in the game. However, you should probably throw your expectation for this character aside. “Her role in this universe is probably a little bit different to what people have expected before,” said Intihar.
If you want more details on the game’s story, check out the trailer above! What do you think of Marvel’s Spider-Man? Are you excited for this new incarnation of the hero? Let us know what you think in the comments below!