Last year, Nintendo surprised fans by announcing that they had secured Marvel Ultimate Alliance 3 as a Nintendo Switch exclusive. With Avengers: Endgame about to hit theaters, the Marvel hype will be high this Summer, and Nintendo’s capitalizing on that energy with a long-awaited sequel.
Thanks to a recent press release, we now have more details about the game, including its release date. Marvel Ultimate Alliance 3: The Black Order hits Switch on July 19th, reviving the once-beloved series after a decade-long hiatus. The plot sees heroes from all over the Marvel universe teaming up to stop Thanos and The Black Order from using the Infinity Stones to unleash chaos.
“Teaming up with Nintendo to bring Marvel Ultimate Alliance 3: The Black Order to the Nintendo Switch system elevates the Marvel Ultimate Alliance series to even greater heights. With the ability to play at home or on the go, solo, co-op and online with friends, Marvel fans can save the world from Thanos and high stakes threats in any way they like, anytime, anywhere.” — Jay Ong, Executive Vice President at Marvel Entertainment
Marvel Ultimate Alliance 3: The Black Order will launch this Summer with the standard $60 price tag. There’s sure to be more exciting trailers in the future (including at E3 in June), but in the meantime, you can check out the official website for more information.
Last May, Epic Games teamed up with Marvel for a crossover event that brought the villainous Thanos and his all-powerful Infinity Gauntlet to Fortnitefor a limited time event. Players could find and equip the gauntlet to transform into Thanos himself and wreak havoc on their opponents with overpowered punches and laser attacks.
The event was short-lived, but it may soon be returning. Data miners have been digging through the version 8.30 update, and they’ve discovered new kill and death feed messages that mention Thanos. Last year’s event kicked off shortly after Avengers: Infinity War hit theaters, so it would make sense to bring it back around the same time that Avengers: Endgame begins its run later this month.
Sony kicked off today’s State of Play presentation by announcing another collaboration with Marvel. This time around it’s a virtual reality experience starring Iron Man. A short reveal trailer shows Tony Stark engaged in aerial combat, but a disclaimer at the bottom of the screen reminds us that this isn’t actually in-game footage. Iron Man VR launches later this year on PlayStation VR.
Last December we were surprised by the announcement that Marvel Ultimate Alliance 3 is coming exclusively to Nintendo Switch. During today’s Nintendo Direct, we got an update on the upcoming Marvel adventure in the form of an action-packed new trailer that shows off the game’s combat. Additionally, we learned that it’s officially launching this Summer.
According to the latest numbers from Sony, Spider-Man has gone on to sell over 9 million copies since its debut in September. It continued to be a major driver for PlayStation 4 throughout the holidays, contributing mightily to the more than 50 million units of software and 5 million units of hardware sold in the last six weeks of 2018.
Spider-Man‘s success will no doubt spark more interest in AAA superhero games. Executives from Marvel and Insomniac see it as the “Iron Man” of Marvel video games, with the potential to usher in a whole new era.
Insomniac’s take on Spider-Man has been a huge success for Marvel and Sony. The web-slinging adventure sold over 3.3 million copies in its first three days, making it the fastest-selling PlayStation 4 exclusive to date, even beating out God of War. According to the latest numbers from the NPD Group, it now has another record under its belt after three months.
According to NPD’s Mat Piscatella, Spider-Man is now the fastest-selling superhero game ever for the United States. Spider-Man‘s outstanding quality allowed it to be a record-breaker despite having its audience limited to just PlayStation 4 owners. This opens the door to more big-budget superhero games going forward, and executives from Marvel and Insomniac see it as the “Iron Man” of Marvel video games, kicking off a whole new era.
Before Spider-Man released on PS4 last month, there was some controversy surrounding a graphical change that removed some details from a previous demo. The main thing most people were concerned with was the size reduction of some puddles. Naturally, a small section of the gaming community was furious with the changes, going so far as to claim Insomniac had falsely advertised the game. Most people, however, did not see it this way. The “puddlegate” movement was largely mocked and the game went on to be a critical success.
So now that some time has passed, Insomniac decided they would have their own fun with the issue. A brand new update for Spider-Man brought some new features in the game, including a New Game+ mode and a bunch of new features to the photo mode. Among these is a special sticker that lets you place as many puddles in your photo as you want. So if you’re really missing those extra drops of water, Insomniac has your back.
What do you think of the new update for Spider-Man? Will you be playing through again with New Game+? Let us know in the comments below!
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We have a new patch today! Not only do we have NG+, but we added a bunch of stuff in Photo Mode, including: stickers frames rotation for stickers shortcut to Photo Mode with the D-Pad… …and I fixed this for you 🙂 pic.twitter.com/SW7Jxrxab6
Insomniac Game Director Ryan Smith took to the official PlayStation Blog today to reveal some new DLC details, including a release date for the first pack. The Heist, the first part of the three-part The City That Never Sleeps DLC series, launches on Tuesday, October 23rd. Here’s what you can expect:
“As you play Marvel’s Spider-Man: The Heist, you’ll encounter the beginning of a new, interconnected story taking place over the three chapters of Marvel’s Spider-Man: The City That Never Sleeps. A robbery at an art museum entangles Spider-Man and MJ with an old flame from Peter Parker’s past, Felicia Hardy, aka Black Cat. Beyond new story missions, there’s a whole new faction of enemies, new crimes, new challenges, new trophies, and of course, three brand new suits.”
You can pick up The Heist by itself for $9.99, or you can get the entire The City That Never Sleeps bundle for $24.99. The latter deal includes the upcoming Turf Wars and Silver Linings DLC packs, which are expected to launch in November and December, respectively.
Smith also took the time to highlight one of the three new suits available in The Heist. The Resilient Suit, created by famed Marvel illustrator Gabriele Dell’Otto, is an all-new suit created just for the game. Smith also showed off two more suits that were previously featured in comics: Spider-Man’s suit from Scarlet Spider II, and the Spider-UK suit from the Spider-Verse. You can check them all out below.
Insomniac’s take on Marvel’s Spider-Man has been a massive success in its first few weeks on PlayStation 4. The web-slinging adventure launched to impressive review scores and record-setting sales numbers, beating out even God of War as PlayStation 4’s fastest-selling exclusive. If Marvel has their way, this is just the beginning of much grander plans.
Insomniac Games creative director Bryan Intihar has compared Spider-Man to the first Iron Man film in terms of its importance to the industry, and Marvel executive creative director Bill Rosemann recently elaborated on that sentiment. Just as Iron Man opened the door to a vast universe of popular films, Rosemann sees the new Spider-Man game not just as a fantastic standalone adventure, but as the first of many high-quality Marvel-based games.
That’s a pretty lofty goal to reach for, but Insomniac Games has Marvel off to a great start. If they can achieve even a fraction of what the Marvel Cinematic Universe has in the past decade, we’re in for some amazing games.
No Our Verdict
One of my fave parts of this video is when @bryanintihar talks about how Marvel’s Spider-Man is intended as “the Iron Man of Marvel video games,” which is exactly how we view it. As with that first MCU hit, #SpiderManPS4 kicks off a new era for Marvel console games. #BeGreaterhttps://t.co/U1eHdZEmoe
Over the past couple of weeks, there has been an absurd “controversy” over the upcoming Spider-Man game from Insomniac. The debate stems from a screenshot comparison between the 2017 and 2018 builds of the game. In the later screenshot, some puddles have been removed, leading some angry fans to accuse Insomniac of a “downgrade.” In response, the expert graphics analysts at Digital Foundry decided to investigate for themselves.
Unsurprisingly, Digital Foundry believes the outrage is unwarranted. While there have obviously been some changes (particularly in terms of lighting), Digital Foundry puts forth that they are artistic choices, not technical downgrades due to insufficient resources or programming. Artistic choices obviously carry a certain degree of subjectivity, but Digital Foundry’s analysis concludes that, overall, the graphics have been upgraded since 2017, not downgraded. Additionally, reviewers already have access to a patch with additional graphical improvements.
You can check out an intensely detailed, half-hour breakdown of the game’s visuals by clicking the video above. Alternatively, you can check out a text-based breakdown on Eurogamer. In short, a vocal minority of fans have been getting upset over nothing substantial.
The internet has allowed the video game community to flourish like never before. People all around the world can come together and bond over all the awesome things about video games. This website and this article wouldn’t exist if it weren’t for the innovative technology that allows us to share opinions and news about video games and present it to such a wonderful community.
But with any large group of people, there’s bound to be controversy. Gamers are no stranger to this. We’ve seen conversations around some really important things like the scummy nature of loot boxes, and we’ve seen some political topics pop up such as the ESA meeting with the White House to discuss violence in video games.
But there’s one type of controversy that keeps rearing its ugly head, and it’s all about false advertising. Remember when Killzone Shadow Fall was announced to run natively at 1080p in both single player and multiplayer. Well it turns out that wasn’t quite the case, and the developers used some technological tricks to keep a consistent resolution during the multiplayer. The gaming community rushed to claim that the developers had falsely advertised their game.
With all of the evidence lined up, these people may hold an argument. But then people tried to sue the developers, and that was an incredibly immature thing to do. A very small, technical detail is not something to get that upset over, and it’s certainly not worth creating a $5 million lawsuit.
But that was a few years ago. Surely gamers have matured and they’re not going to do anything similar ever again, right? I wish I could say that. But Insomniac’s new Spider-Man game is falling victim to similar “false advertising” claims that plagued Killzone Shadow Fall. This time, however, the controversy is filled with a lot more stupidity. Rather than complaining about resolution technicalities, today’s gamers are complaining about the size of water puddles.
For those who don’t know, Spider-Man is coming out in just a few days, so promotional materials and gameplay footage are going to be everywhere. So, of course, the first thing everybody does is compare the graphics. But what are we comparing it to? Spider-Man is exclusive to the PS4. Why don’t we compare visuals from the final release to old gameplay from E3 2017? That should be a fun comparison!
It wasn’t long before something was discovered: Insomniac shrank the size of some of the water puddles. This threw the community into a spiral of despair, prompting some people to go so far as to try and sue the developers for false advertising.
I don’t feel like I need to explain why this is stupid, but I’ll throw in my two cents. Firstly, the developers don’t owe you anything. If Insomniac had to scale back the graphical stress Spider-Man would put on the PS4, then they’re doing their job to optimize game performance. Wouldn’t you feel even more duped if those puddles were still there and the game ran at 20 frames per second?
Secondly, scaling back the size of some water puddles shouldn’t change your enjoyment of the game, even if you’re playing for the visuals. A video game always looks better when it’s in motion. You don’t judge a cartoon by a single frame of animation, so why should video game critique be any different?
Lastly, Insomniac has officially stated they didn’t downgrade anything and explained on Twitter that “It’s just a change in puddle size.” The time of day for the scene shifted during development, so that meant there would be fewer water puddles to maintain the realistic feel of the world. For further evidence, employees have stated that the game features way more water in other areas of the game and still runs perfectly fine.
So let me get on my soapbox for a minute and say this: it is never okay to harass a game developer over anything. If you’ve watched the developers talk about their game or you’ve seen what people are saying about it, you know Insomniac poured their hearts and souls into every ounce of this project. Larger game developers are typically overworked, and the last thing they need is grown adults wasting their time and resources trying to sue them and insult them for reducing the size of a virtual pool of liquid.
There are way better uses of your time. Critique the developers if you don’t think a mechanic worked very well or if you didn’t enjoy the design of the world. But please don’t harass hard working people for changing something that is going to have little to no impact on your overall enjoyment of the game.
Also, comparing E3 footage to the final product is never a good idea. E3 is a conference made to build hype around the thought of playing certain games in the future. The expo has never been about showing off a finished product, and the developers are always very transparent about that. Most gameplay footage from the convention usually has a disclaimer letting everybody know the game is still in development. So nobody should be surprised if the game takes a few graphical hits along the way to improve the experience.
Uncharted 4 was downgraded a bit during its course of development. You can see some changes were made since the original reveal. But nobody talks about that now because Uncharted 4 is a great game, and that’s all we care about. Nobody will remember Spider-Man for its puddles. It will instead be remembered by how its gameplay, characters, and world resonate with gamers around the world.
At the end of the day, it’s your choice to buy a product. Going into Spider-Man, you know that one scene now has a little bit less moisture in it. If that really bothered you so much, why did you make the purchase in the first place? The game hasn’t released yet, so refunds aren’t out of the question.
If you are a true “Puddlegate” follower, just remember that you made a choice to be a part of that toxic branch in the gaming community. You could have had lots of fun and talked about how great Spider-Man on the PS4 is. You could have talked about the awesome fights and the fluid webslinging (at least I hope the game has all of this), but instead, you decided to complain about virtual water puddles.
So if you’re tired of being angry, we invite you with open arms to talk positively about games and their developers. Why spend all this energy being so angry when you can enjoy games for what they are rather than hate them for what they aren’t? We invite you to ditch the negative “Puddlegate” nonsense and come back to reality.
We’re just a few days away from the launch of one of the most highly anticipated games of the year, Insomniac’s take on Marvel’s Spider-Man. Fans haven’t yet begun swinging through the skyline of New York, but Insomniac is already looking ahead to the future. A three-part DLC pack titled “The City That Never Sleeps” has already been announced, and today we got a look at the first episode.
Spider-Man‘s first update is titled The Heist, and it launches on October 23rd. As the above trailer shows, The Heist will star Felicia Hardy, better known as Black Cat. The second episode, Turf Wars, is expected to launch sometime in November. Finally, players can look forward to Silver Lining sometime in December. The entire DLC trilogy can be purchased for $24.99, or individual episodes can be purchased for $9.99.
Insomniac’s upcoming Spider-Man game for PlayStation 4 has a lot of superhero fans hyped. The game features stunning visuals, fan-favorite characters, fast-paced combat, and of course, open world web swinging around New York. We’ve seen a ton of footage from this game since its original announcement, and it’s finally going to be here in just a few more weeks.
If you weren’t excited enough already, you can check out a brand new trailer that was just uploaded by Sony. The new footage shows flashes of gameplay and story accompanied by intense background music to get you pumped to fight some of the best villains from the Spider-Man universe. The game is set to release on September 7th for PlayStation 4.
What are you most excited for in this upcoming title? Do you think Insomniac will do Spidey justice with this game? Let us know in the comments below!
Insomniac’s upcoming Spider-Man game is set to hit the PlayStation 4 on September 7th, and, in preparation for the movie ten years in the making, the devs have announced that it will include a special costume based on Spidey’s Avengers: Infinity War outfit. The “Iron Spider” costume will be accessible immediately as a preorder bonus for anyone who wants to reserve the game before it launches.
The outfit, briefly seen at the end of Spider-Man Homecoming, will be one of many suits available for Peter Parker to slip on before he fights crime as Spider-Man. Much like the previously revealed Spider-Punk suit, the Iron Spider costume is not exclusive to those that preorder the game. Preorders come with a digital code that will unlock the costume instantly, but it will also be unlockable in-game in some form for those without preorders. More costumes will be included in post-launch DLC, but Insomniac Games has promised that Marvel’s Spider-Man will not have microtransactions.
In the comics, the Iron Spider costume originated in Marvel’s “Civil War” crossover back in 2006. After Spider-Man joined Iron Man’s forces, he started wearing a Tony Stark-designed metal suit to show his loyalty to the Superhero Registration Act. While it wouldn’t make sense for the movie version of Spider-Man to have this costume in Captain America: Civil War, since it was his very first appearance, his appearance in Infinity War finally lets him don the Iron Man-inspired suit.
The announcement was accompanied by a trailer, which will be played before Avengers: Infinity War in theaters. You can check it out for yourself above.
We’re just days away from the theatrical release of Avengers: Infinity War. The Avengers are up against their toughest foe yet, with Thanos aiming to destroy half the universe. We’ll all be cheering for the heroes in theaters, but if some small part of you wants to explore the evil side of that conflict, you’ll soon have the chance!
Marvel Studios and publisher Warner Bros. have just announced that the Avengers’ mightiest foe yet will soon be joining LEGO Marvel Super Heroes 2 as a playable character. In celebration of the upcoming film, the game is getting a new DLC level that lets you play as Thanos and control “his ruthless army.” There’s no official word on when this DLC will be available (or what it will cost), but it’s expected to debut around the same time as the movie.
Your friendly neighborhood Spider-Man swings onto PlayStation 4 this September in Insomniac Games’ take on the iconic, web-slinging Marvel hero. In addition to the game’s Collector’s Edition (which comes with a steelbook, an artbook, and a statue), fans can also look forward to a tie-in prequel novel and a second artbook launching around the same time.
Marvel and Insomniac Games have teamed up with Titan Books for this two part collaboration. The prequel novel, titled Spider-Man: Hostile Takeover, is penned by David Liss (The Ethical Assassin, Black Panther: The Man Without Fear) and leads directly into the game. The story explores “Kingpin’s plan to gain an iron grip on New York City” and stars a cast of friends and foes “including the Shocker, Echo, the Blood Spider, J. Jonah Jameson, Mary Jane Watson, and Wilson Fisk – the Kingpin.” You can get your hands on this prequel story beginning on August 21st.
If you prefer pictures over words, Titan Books is also releasing Marvel’s Spider-Man: The Art of the Game. Releasing on September 11th, this artbook is packed with exclusive images and concept art of Spider-Man characters and locations. Here’s Titan’s official breakdown of what you can expect inside.
“Packed with never-before- seen images of Spider-Man, his costume and equipment, the Marvel version of his hometown New York, and the deadly villains he battles, fans will learn about every facet of the game, from the initial designs, blueprints, and the breathtaking final concepts.” — Titan Comics
Hostile Takeover will be available several weeks before the game itself, giving you plenty of time to immerse yourself in the story. Once you’ve gotten your hands on the PlayStation 4 exclusive, you can look forward to the artbook just four days later. In the meantime, you can check out some cover art by clicking below.
Insomniac’s hotly-anticipated video game adaptation of Spider-Manwill finally launch on PlayStation 4 on September 7th. Hype for the web-slinging adventure is high, but some fans are concerned over footage showing a succession of quick time events, or QTEs. Timed button presses during cinematic sequences are common in games, but when overused they can interrupt the flow of gameplay.
When one fan complained about exactly that on Twitter, Insomniac decided to respond. The developer called QTEs a “very very minor point” of the game and indicated that they are restricted to cinematic sequences. Insomniac then pointed to the recent Game Informer footage of Spider-Man as proof that QTEs aren’t disruptive to gameplay.
No ChannelImages Our Verdict
Have you seen a single QTE in the Game Informer footage?
There are a very very minor point of the game used at cinematic set pieces
Yesterday we finally got a release date for Insomniac’s upcoming Spider-Man title on PlayStation 4. The web-slinging adventure launches on September 7th, 2018, and Insomniac won’t be looking to nickel and dime you after you’ve paid the game’s base price. While there is DLC planned for Spider-Man, we have confirmation that the game won’t include any microtransactions.
This info comes from Bryan Intihar, the Creative Director on Insomniac’s Spider-Man. When asked about the possibility of in-game purchases, Intihar emphatically replied “Hell no.” Insomniac Community Director James Stevenson later revealed via PlayStation Blog that there is planned DLC. Specifically, Stevenson announced that there will be new chapters in a post-launch DLC series titled “Marvel’s Spider-Man: The City That Never Sleeps.” This includes three new chapters, each with new missions, new villains and characters, and additional suits for Spider-Man.
You’ll be able to purchase this DLC individually, or as part of the Digital Deluxe edition of the game for $79.99. For players in the US and Canada, the Digital Deluxe edition also comes with a limited edition collectible pin featuring Spider-Man as he appears on the cover art for the game. There will also be a Collector’s Edition for $149,99, and it includes all of the digital content from the Digital Deluxe Edition, as well as a Steelbook case featuring the iconic white spider, Mini Artbook from Titan Books, and an awesome Marvel’s Spider-Man statue by Gentle Giant.
Today, Sony announced the launch date of Insomniac Games’ highly anticipated, PlayStation 4 exclusive Spider-Man: September 7, 2018. We didn’t get a ton of new information regarding the base game but we did learn a lot about the game’s special editions, preorder bonuses, and post-release DLC.
The Digital Deluxe Edition will cost $80 and includes the base game and “new story chapters” as post-launch DLC, titled Spider-Man: The City That Never Sleeps. The DLC will be three chapters containing new missions, villains, characters, and suits for Spider-Man to wear. More details on the DLC will be announced later.
For those of you who love Spider-Man, there is also a collector’s edition that will set you back $150. There will be a limited quantity, and it will offer the same DLC as the digital version. This bundle includes a steelbook case, a mini artbook, and a Spider-Man statue. The statue itself has only been partially revealed, and Insomniac Games has teased that the statue is “obviously missing something.” Spider-Man is perched on top of something but what could it be?
If you live in the US or Canada and preorder the Digital Deluxe Edition you will also receive a “limited edition” collectible pin by mail; it shows Spider-Man in the same pose as on the box art. Other preorder bonuses include the Spider Suit Pack, a Spider Drone gadget, five extra skill points, and a PS4 avatar and theme.
Will you be picking up the game and any of the collector’s editions? Let us know in the comments.