Way back in 2015 we reported that 20th Century Fox was planning to work with Capcom on a live-action Mega Man film. After the initial buzz, the project went totally silent for years, but today Capcom is making some noise. In a new press release, Capcom announced that they’re officially partnering with 20th Century Fox and Chernin Entertainment to bring Mega Man to the big screen.
The movie will be written and directed by Henry Joost and Ariel Schulman, a duo best known for working together on Catfish and Paranormal Activity 3 and 4. How exactly their style will translate over into Mega Man remains to be seen, but Capcom is aiming to “appeal to a diverse audience, including not only game players but action movie fans as well.” The film is expected to “maintain the world of Mega Man” on a grander Hollywood scale.
At this time Capcom has not yet announced a targeted release window, so it’s not clear what year they expect the film to drop. Its tentative title is simply ” MEGA MAN,” but that may change before the finished product is released.
It’s been 8 years since Mega Man fans have received a game in the franchise’s mainline series. Since Capcom’s reveal of Mega Man 11 late last year, many of the Blue Bomber’s fans have been anxiously awaiting launch day, and thankfully, the wait is over. Capcom is trying to kick things into overdrive by introducing a brand-new mechanic to the game, but the biggest question still remains. Does Mega Man 11 have what it takes to make up for the long drought?
Mega Man 11 starts off by introducing a younger Dr. Light and Dr. Wily. Wily has developed a new tool, dubbed the Double Gear system, which kicks robots into overdrive, allowing them to surpass the limits of their programming to do incredible things. With this tool, Wily claims that any robot can be a hero! However, there were major concerns with this research, which led to the cancellation of Wily’s research and consequently, the continuation of Dr. Light’s. Of course, Wily vows revenge. Many years later, he captures eight robot masters and installs his Double Gear technology in them, causing them to turn evil. It then falls on Mega Man to save the day. However, he must also make use of the Double Gear to stand even a remote chance.
The Double Gear system allows Mega Man to overclock either his strength or speed at will. Enabling the Power Gear allows Mega Man to fire more powerful shots, both charged and with his special weapons. The Speed Gear, on the other hand, slows down time around Mega Man, allowing him to better navigate a storm of bullets or stage hazards. I initially had many doubts as to this new mechanic, but these fears were soon put to rest. The Double Gear abilities are completely optional, though I grew to love the complexity this feature added as I progressed through the levels and bosses.
The Double Gear system places a lot of stress on Mega Man, however, and he can only use these abilities for a limited amount of time. They can be switched on and off at will, but having them active builds a shared meter which overheats upon filling completely, preventing their use entirely until it cools down. This system introduces a new gear item (found in both a large and small variety), which acts as an instant partial cooldown.
Generally, you can only use one Gear at a time, and swapping between them cancels the effects of the currently enabled one. At low health, however, Mega Man can enact his Double Gear technique, allowing both the Power and Speed Gears to be used simultaneously. This is more of a last-ditch effort, though, as once activated, it cannot be turned off. After overheating, it also causes Mega Man’s buster to fire weakened shots until the cooldown is finished.
While these abilities can be useful in completing the stages, I found them to be significantly more useful during bosses. Each boss has a desperation move that activates once it hits a certain health threshold. This attack activates either the Power or Speed Gear of that robot master, adding an extra layer of challenge to their boss fights. I won’t spoil anything, but there was a nice boss surprise waiting late in the game which caught me off guard for a variety of reasons, one of which was the addition of this desperation mechanic. Using the matching Gear was beneficial in limiting the efficiency of the bosses’ extra abilities, so much so that there was at least one fight I couldn’t beat without it.
In one sense, this Mega Man feels a bit more challenging than others. Most of the stages feel longer than traditional stages and have multiple checkpoints, as opposed to only at the midway point. This allows Capcom to throw more enemies and more stage hazards at you, thus increasing the danger contained within each level. Despite this length increase, the stages are quite fair, introducing stage mechanics at a basic level before ramping up to more difficult scenarios. I definitely had my fair share of moments where I was completely stuck on a level, but with perseverance (and some help from Auto’s shop), I emerged victorious.
In another sense, Mega Man 11 feels like it’s a bit easier than some of the earlier titles. The main reason for this is the return of Auto’s shop. Collecting bolts throughout the stages allows Mega Man to buy various items and weapons. All of the traditional items make a comeback, as well as a large selection of upgrades. These upgrades range from automatically charging your buster, to increasing the drop rate of bolts, to eliminating ice physics. Mega Man 11 throws a lot of bolts at you, so much so that I never had a problem making sure I had enough to keep a full stock of energy tanks on me at all times, as well as being able to afford most every upgrade by the end of the game. You can also access the shop from the game over screen, which is a nice shortcut to having to exit the level, then re-entering it.
I also appreciated the addition of tutorials whenever you gain a new ability. Though Mega Man 11 still plays a short video demonstration showing how new weapons are utilized, Capcom threw in an optional tutorial where you can play around with the weapon so you can get a feel for it (and its powered up version) without having to waste valuable weapon energy in the subsequent stages. It’s nothing too major, but I felt I understood the weapons a lot better after actually trying them as opposed to just watching how they’re used.
One last quality of life addition to Mega Man 11 is the ability to quickly swap weapons. Though this has been featured in earlier games, Mega Man 11 adds onto that creating a weapon wheel of sorts. You can now switch directly to any weapon in the game from any weapon without having to pause. While you can still scroll through weapons as before, this change will allow for easier swapping and some really cool speed tech for htose who like to go fast.
From a design and aesthetic perspective, the game looks and sounds absolutely beautiful. I’m sure some people will balk at the shift into 2.5D, due to the inevitable comparisons to Mighty No. 9. Rest assured though, Capcom has worked hard to make sure that Mega Man 11 features vibrant, detailed stages and enemies. One detail I appreciate a lot is that Mega Man’s design changes slightly depending on his equipped weapon. It’s not just a color change anymore—Mega Man’s helmet and buster arm change completely!
Each of the stages features different hazards and enemy types, which went a long way in giving them a unique identity. It wouldn’t be a Mega Man game without a great soundtrack, and though I think there have definitely been better tracks, there have certainly been a lot worse. The only real complaint I have here is that the voice acting feels a little cheesy at times. It’s still a step up over the previous entries in the franchise, however, so I can’t complain too much.
After you beat the main game, Mega Man 11 features a number of extras in which you can partake. The big draw is the inclusion of some additional modes. Some of these are your more standard time attack and boss rush modes. Some of the more fun ones, though, challenge you to beat the stages while limiting how often you jump, a balloon popping trial, and a gauntlet of tough Mega Man scenarios. All of these challenges have leaderboards associated with them, so you can strive to be the very best and claim the number one spot! My favorite post-game feature is the ability to purchase items that allow for unlimited gear and unlimited weapon usage. These abilities will come in handy for anyone looking to gather some easy achievements.
Capcom really kicked the classic Mega Man franchise into high gear with Mega Man 11. The title is everything I wanted out of a classic Mega Man game, and though I was initially skeptical about the Double Gear system, I love what its addition brings in terms of strategy and execution to the game. This is a game that should not be passed over lightly. I’m not sure what Capcom has in store for Mega Man‘s future, but if it is of the quality of Mega Man 11, I’m not worried in the slightest.
A copy of Mega Man 11 was provided by Capcom for the purposes of this review.
No 9 Our Verdict Mega Man 11 Challenging stages; Double Gear mechanic is a nice addition to franchise; Great artistic design; Fun side challenges Some stages feel too long at times; Story is a little lacking Top
Devil May Cry is back in a big way! Following months of rumors, Capcom officially unveiled the next entry in the hack-and-slash franchise at this year’s E3. Two months later we got another trailer and Capcom revealed that Dante’s next adventure would drop on March 8th, 2019. With Tokyo Game Show in full swing, Capcom’s back with two more trailers today.
The first is an extensive look at the gameplay, filled to the brim with action, monsters, explosions, and attack combos. The second trailer mixes things up with a fun Mega Man collaboration. The Blue Bomber’s famed Mega Buster is coming to Devil May Cry 5 as an equipable weapon for Nero. It comes with the Deluxe Edition of the game, which also includes 4 unique Devil Breakers, 12 classic battle themes, an upgraded motorcycle weapon for Dante, and more.
The launch of Mega Man 11 is just around the corner, and Capcom is cranking up the hype. As part of their Tokyo Game Show lineup, they’ve just dropped two new trailers for the upcoming action-platformer. The first is an English trailer that introduces a new robot master named Tundra Man, while the latter is a much more extensive Japanese trailer that introduces the final villain, Acid Man, and gives us a good look at both of their stages and more.
Tundra Man appears to be a speedy figure skater out to put you on ice, while Acid Man’s rocks a shield and seeks to melt away the competition. The new trailer also gives us a look at numerous other robot master stages, including the domains of Rubber Man and Torch Man. You can check them both out below!
Capcom recently released the Mega Man X Legacy Collection, giving fans the ability to experience the entire X franchise on modern platforms. This move came after Capcom already gave the same treatment to the original Mega Man games back in 2015. Since then, Capcom has revealed that strong support of the Mega Man Legacy Collection led to Mega Man 11 being developed. Could we see a similar revival for Mega Man X?
This question has been a hot topic among fans since the Mega Man X Legacy Collection soundtrack included the cryptic message “The story of X’s fight is not yet over.” However, it doesn’t appear this was intended as confirmation that a new X game is in development. That said, there’s still hope. Speaking with the press in Taiwan, producer Kazuhiro Tsuchiya had this to say:
Media: Before the revelation of Rockman 11, Rockman Classics Collection came out and was thought to be a touchstone. As of now, Rockman X also has a Rockman X Anniversary Collection. If both Rockman 11 and Rockman X Anniversary Collection succeed, will we have a chance to see a Rockman X9 or a new Rockman X release?
Tsuchiya: Right now we need to complete the development of Rockman 11 and gather feedback after it has been successfully released. Regarding the massive spread of rumors that Rockman X9 is in development, there is no such thing.
Media: So can we comprehend that there are no plans for Rockman X9’s development?
Tsuchiya: I understand everyone is looking forward to the birth of an X9, but right now there is no way to verify. Of course, we can’t say we have been doing nothing; we are actively and carefully monitoring the reactions from our gamers.
Actually, Rockman 11’s birth is the result of the volume of voices from our gamers. The collection that came before it got very good results and feedback. This is a very convincing point, and helps back us up in striving for the approval of a new game development project.
Capcom is not actively developing Mega Man X9, but they are paying attention to fans. If the X Legacy Collection and Mega Man 11 perform well, Capcom may be convinced to return to X once more.
Fans of the Blue Bomber are eagerly awaiting the release of Mega Man 11, the latest in Capcom’s series of side-scrolling shooters that is set to launch on October 2nd. However, according to the folks at TrueAchievements, fans and newcomers alike will have a chance to try out the game for themselves next month.
They have found a listing for a Mega Man 11 Demo Version, which is set to launch on Xbox One on September 4th. The demo will allow fans to “take on all kinds of enemies and traps in the Block Man stage” and “use the new Double Gear system to slow down time or power up your shots and take down that boss.” While there are no details on a demo releasing on the PlayStation 4 or Nintendo Switch, it’s likely that the demo will launch on all three platforms at around the same time (early September).
I’ll be the first to admit that I never really gave the Mega Man X games a chance until a few years ago, so my experience with them has been pretty limited. That’s why when Capcom released the Mega Man X Legacy Collections, I jumped at the chance to play them. The collections were a great idea, after all—bring back a franchise onto modern systems to introduce new players to the games, add in some new features for longtime fans of the series, and you should have a good combination.
When it comes to the actual games, there isn’t much to discuss. Mega Man X Legacy Collection contains the first four Mega Man X titles, while Mega Man X Legacy Collection 2 contains everything from Mega Man X5 through Mega Man X8. Though I would have preferred to have everything in one package if possible, the division is ultimately fine. You can even change to the Japanese versions with the click of a button!
The games are presented in their original form, but they include an additional save feature and a “Rookie Hunter” mode. Capcom also made the decision to rename the Mega Man X5 bosses to remove references to Guns N’ Roses and bring the names more in line with the traditional naming scheme. The save feature runs alongside the password system common to Mega Man games, allowing you to load your game from where you left off without having to enter a password. Unlike the previous collections, though, this feature can only be activated between stages, not in the middle of one.
Rookie Hunter mode acts mostly as an easy mode of sorts. While it doesn’t make the game itself easier, it cuts the amount of damage you take in half, allowing you to hopefully progress further. In addition, if you’re playing any of the games from Mega Man X4 through Mega Man X8, Rookie Hunter mode also prevents instant deaths by spikes and bottomless pits. However, it’s a little strange that this ability is absent from the first three titles.
The games hold up to everything I’ve heard, both good and bad. I really appreciate the changes to the formula. The armor upgrades, though optional, provide a feeling of progression. The health upgrades and sub-tanks definitely help in the later stages of the games—I’m not sure I would’ve beaten them otherwise! The second collection is where things get weird, though, containing some of the worst games in the franchise. I’ll definitely go through and finish up these titles in time, but only after I’ve had my fill of the first four games.
New to both of these collections is a boss rush mode, known as “X Challenge.” X Challenge consists of nine stages of three fights each. Each fight has you fighting against two bosses from across the franchise at the same time, as, from a story perspective, the Mavericks are out for revenge. The story here is pretty bare bones and feels like it was thrown in as a justification for these fights taking place. I think more definitely could’ve been done with it, but that’s a fairly minor gripe in the grand scheme of things.
You don’t have to go into these fights without help, of course (though you do have that option). You’re allowed to select three special weapons from a specified list that you can use across each stage. You’ll have to be wise with these choices, however, as you aren’t allowed to change weapons between fights. You get three lives per stage, and if you lose all of them, you have to start from the first of the fights in that stage.
X Challenge comes in three different difficulties, though you only have Easy and Normal to start with. Beating either of these modes unlocks Hard mode. Easy difficulty allows you to take less damage than normal, as well as completely refilling your health and weapon energy between each fight. As an additional bonus, the first boss that you defeat within each pair drops a large health refill.
With all of these assists, beating Easy mode isn’t too much of a task. Normal is where the challenge really starts picking up, as your health and weapon energy don’t refill between fights. If you die, you restart the fight with your weapons in exactly the same state as you started it the first time, so you can’t death abuse to get more energy.
One of the most interesting aspects of this mode to me is that you play as X from later in the series. This means that you have the ability to dash, hover, and use the Z-Saber. It makes fights from early in the franchise a bit strange since some of these abilities aren’t present in those games. It can also be a little jarring the first time you see a boss from Mega Man X and Mega Man X6 in the same fight due to the different art styles, but this fades pretty quickly.
Overall, this mode is pretty fun, at least for the first few tries. Easy was good for getting a feel for the mode, but the enjoyment definitely comes from the challenge of intelligently picking your weapons and the skill required to make it through three straight fights that can be found on Normal and Hard. I haven’t tried Hard yet, but I’ve heard it’s ridiculously hard. There’s also an extra secret in this mode that unlocks once you beat Hard mode. I won’t spoil what it is, but it’s a pretty cool Easter egg. I don’t agree with some aspects of its implementation, but it is what it is.
These games wouldn’t be a celebration of Mega Man X history without a museum feature, and the Mega Man X Legacy Collections pull through here. Each game features a music player featuring the soundtracks of each game within the respective collection, in addition to a soundtrack of the collection itself.
There’s also an art gallery featuring images and information about the bosses from each respective game and from the collections as a whole. Both collections have the “The Day of Sigma” anime short from Maverick Hunter X and a gallery of some cool Mega Man X merchandise from across the years. But these are the same on both collections, which is a bit disappointing for those who own both collections.
Now, one complaint I have about these titles is the ability to remap buttons. The collections limit you to changing your control scheme from the main menu of each game. You can’t change mappings from inside the game, which makes it awkward to do so since you can’t test your setup without having to constantly enter and exit the game. I’ve also heard reports that on the PC versions, you are limited as to what buttons you’re actually allowed to use. I was using a controller when I played, so I can’t confirm this firsthand, but it is certainly worth noting.
I also would’ve liked to have some additional content in the form of gameplay. The Mega Man Legacy Collections included a challenge mode, allowing you to race through boss fights and stages in a time trial setting. It would’ve been cool to bring this feature back for these collections, just as an extra thing to do for when X Challenge loses its luster. Another idea would’ve been to include Vile’s campaign from Maverick Hunter X as a bonus. Vile’s campaign takes you through the events of Mega Man X from Vile’s perspective and does some really cool stuff regarding loadout customization that would’ve been fun to go through again.
All in all, the release of these games on modern platforms, as well as the added accessibility features, will help expose new players like myself to them. As someone who never really gave the Mega Man X franchise a fair chance when that was younger, I can certainly say that was a mistake, and I’d hope that other newcomers could say the same. The collections are also pretty solid for old fans since the games are present in their original forms.
The new X Challenge mode is fun and challenging and will be something I’ll be working on for a while to come, at least until I beat it. I do wish the extra features within the collections were more varied, however. It makes sense if someone only gets one of the two packages, but for those who have both, it’s very redundant and I feel that something else might’ve better served its place. You certainly won’t be in a bad place by getting both collections, as both have a good bit going for them. But if you could only get one, I’d go with Mega Man X Legacy Collection, just on the basis of having better games overall.
Copies of Mega Man X Legacy Collection and Mega Man X Legacy Collection 2 were provided by Capcom for the purposes of this review.
No 8 Our Verdict Mega Man X Legacy Collection/Mega Man X Legacy Collection 2 X Challenge mode is fun and challenging; Games presented in original forms Repeated gallery extras for people who own both collections; Limited control remapping options Top
After three years in development, Man of Action’s Mega Man cartoon is finally set to launch on August 5th. Mega Man: Fully Charged is a new take on the Blue Bomber from the team that created Ben 10. We recently got a look at the show’s first trailer, and today we have about five minutes of new footage in the form of two trailers for the show’s first episode. Both clips feature Mega Man battling against a rampaging Fire Man.
Capcom’s beloved Mega Man X franchise has just been revived for modern audiences! The Mega Man X Legacy Collection (which comes in two bundles) just dropped on PlayStation 4, Xbox One, Switch, and PC. The collections contain four games each, as well as extra content like concept art, music, a prequel anime, and the new X Challenge mode. There’s even a new Rookie Hunter difficulty setting for newcomers.
The Blue Bomber is all set to return to TV. Capcom and Man of Action have been working together for three years to create a new cartoon series based on the classic action-platforming franchise. Mega Man: Fully Charged will make its Cartoon Network debut on August 5th, and it will be released on the Cartoon Network app two days early. Ahead of the inaugural episode, the first official trailer was shown off at San Diego Comic-Con.
Mega Man: Fully Charged stars Aki Light, a normal, upbeat, schoolboy robot with nano-core technology that allows him to transform into the mega-powered hero Mega Man. With his Mega Buster arm cannon and iconic helmet, Mega Man battles the wickedest villains Silicon City has to offer. Beloved characters, such as Mega Man’s robotic dog, Rush, will return—while new characters, like Mega Mini and Suna Light, will make their debut.
The Blue Bomber is making a major comeback. The Mega Man X Legacy Collection releases in just a few days, there’s a brand new Mega Man game on the way, and possibly a new Mega Man X as well. Outside of the realm of video games, Capcom has also paired up with Ben 10 creators Man of Action for a cartoon series called Mega Man: Fully Charged.
We’ll get our first real look at the show tomorrow, but some big news has already dropped ahead of the planned San Diego Comic-Con panel. According to a report from Deadline, the first episode of Fully Charged has officially been scheduled to air on August 5th. You can catch the debut episode on Cartoon Network, although we don’t yet have an airtime.
Capcom seemingly lost interest in making new Mega Man games years ago, but they shocked us all with the surprise reveal of Mega Man 11 last December. The Blue Bomber’s original franchise is coming back! In fact, we might be getting more than one Mega Man series revival. Some copies of Mega Man X Legacy Collection have surfaced in the wild, and they seem to be teasing something special.
A soundtrack full of music from the Mega Man X franchise has launched as part of a physical Legacy Collection bundle in Japan, and it comes with some commentary from the composer. On the final page, it states “The story of X’s fight is not yet over.” Fans may remember that the Mega Man 20th anniversary book teased “The legend is not yet complete…” prior to Mega Man 9′s announcement. Could another X game be in the works?
That said, Mega Man X8 is already not the end of X’s fight. It was the final X game, but X himself is known to have continued fighting afterward according to the plot of the Mega Man Zero franchise. Is this cryptic message simply alluding to the other existing games, or is it really teasing a brand new entry? We’ll just have to wait and see for now.
Capcom is bringing the entire Mega Man X franchise to modern platforms this July in the Mega Man X Legacy Collection. In addition to the games, the Legacy Collection comes packed with extra content like concept art, music, and even a prequel anime. There’s also the new X Challenge mode, complete with its own story. With just over a week to go until the bundle drops, Capcom has just revealed another new feature.
Mega Man X Legacy Collection adds a new “Rookie Hunter” mode. This feature can be selected on the menu screen, or toggled on and off during gameplay. When selected, Rookie Hunter mode acts like an easy setting by halving the damage you take from enemies. It will also prevent instant deaths from spikes and bottomless pits, but this latter function is only available in Mega Man X4 and Mega Man X8 for some reason.
This will be a welcome addition for less experienced fans looking to enjoy the classic games. The fact that you can switch it on and off at will is fantastic, giving players the ability to challenge themselves whenever they wish without completely halting their progress if things get too tough. Mega Man X Legacy Collection 1 + 2 launches next week on July 24th.
The Super Smash Bros. Ultimate website has updated tonight with a brand new song added to the music portal, this time coming from none other than legendary Sonic the Hedgehog composer and sound director Jun Senoue himself.
Taking us back to the year 1991, the Crush 40 guitarist lends his talents to the upcoming Smash Bros. game with a rocking medley dedicated to a different blue gaming mascot this time around, paying tribute to the Blue Bomber’s battle against an unwilling Dr. Cossack and his Robot Masters. Rock on to the preview for “Mega Man 4 Medley” above!
Senoue previously contributed to Super Smash Bros. Brawl with his own arrangement of Angel Island Zone’s theme from Sonic the Hedgehog 3, and he was credited as a supervisor for the Wii U and 3DS installment’s soundtrack. He joins fellow Sonic composer Tomoya Ohtani for Ultimate, who covered “Bomb Rush Blush” from Splatoon.
What do you think of the Mega Man 4 medley? Be sure to leave a comment with your thoughts down below, and—if you haven’t yet—also check out last week’s delightful remix of Kirby Air Ride‘s City Trial.
It’s been over three years since we first learned that the team behind Ben 10 is making a Mega Man cartoon. The show was originally planned to launch in 2017 before getting pushed back to a late 2018 release. We still haven’t seen a full trailer for Mega Man: Fully Charged yet, but that’s changing soon.
Capcom and Man of Action will be holding a panel at San Diego Comic-Con, giving us lots of new details and our first real look at the show. The panel will be held on Friday, July 20th at 6:00 PM Pacific Time / 9:00 PM Eastern. Here’s the official breakdown of what you can expect:
“Kazuhiro Tsuchiya (CAPCOM, video game producer, Mega Man, Asura’s Wrath), Man of Action (creators of Ben 10 and the team and characters of Big Hero 6), and Logan McPherson (DHX Studios, VP, creative and animated production, Slugterra, The Deep, Cloudy with a Chance of Meatballs (2D series)) give a behind-the-scenes peek into the production of this new animated show, aimed at kids 5 to11. Celebrating the 30-year legacy of this iconic, game-based character, the panelists will discuss the background and creative evolution of the new series, followed by screening of never-before-seen footage from the show, coming soon to Cartoon Network.”
Mega Man: Fully Charged follows the journey of Aki Light and his alter-ego, Mega Man, as he strives to balance life as an ordinary robot boy and an amazing superhero. The show is set in Silicon City, and a new villain named Sgt. Night will apparently replace Dr. Wiley as the primary antagonist. You can catch the series later this year on Cartoon Network.
In celebration of the Blue Bomber’s 30th anniversary last year, Capcom is releasing every Mega Man X game in the new and improved Mega Man X Legacy Collection bundle. The bundle includes all eight X games alongside extra content like concept art, music, and even a prequel anime. If you’re planning to pick these classics up on Switch, you can get a head start right now.
Capcom has just made the two collections available for pre-loading on the Nintendo Switch eShop. This means you can pre-order them right now and load the bulk of the games onto your console. Then, when they officially launch, you’ll just need a quick day one patch to activate them and start playing right away.
The first Legacy Collection will take up 2.9GB of space on your Switch, while the second is much larger (but still quite manageable) at 6.6GB. Each Legacy Collection pack costs $19.99 and includes four of the eight games. Alternatively, you can buy both in a bundle at retail for $39.99.
Last last year Capcom announced the exciting news that Mega Man 11 is coming out in 2018. The Blue Bomber had fallen out of grace for years, but Capcom is giving him a big revival, including the new game and a TV show. Capcom hasn’t revealed too many key details since the initial announcement in December, but today we got an action-packed trailer that shows off new mechanics, bosses, and even a release date.
Mega Man 11 officially launches across PlayStation 4, Xbox One, Nintendo Switch, and Steam on October 2nd for $29.99. One of the game’s big hooks is the new Double Gear System, which gives Mega Man numerous powers. The Speed Gear slows the flow of time around him and the Power Gear overcharges the Mega Buster (and weapons acquired from bosses) and allows for a powerful double shot. When critically low on health, Mega Man can activate both gears simultaneously to unleash his full power.
The new trailer also gave us a look at some of the levels and bosses we’ll be encountering. Block Man and Fuse Man each got plenty of screen time. As usual, defeating bosses will unlock new weapons for Mega Man, but this time around he’ll transform more to resemble the slain enemies when using their weapons.
Capcom will soon be bundling the entire Mega Man X franchise into a pair of collections (available in a dual pack) for modern consoles. In addition to the eight games, the Mega Man X Legacy Collection includes extra content like concept art, music, and even a prequel anime.
The biggest new addition is the X Challenge mode, which pits you against two bosses at once. As it turns out, there’s more to this mode than originally suspected. According to a preview in the latest issue of Japanese publication Famitsu, X Challenge also offers players a new story mode.
Unfortunately, the article doesn’t offer any additional details about this new story. It’s not clear whether each game will have its own unique story for X Challenge or a shared one. As Rockman Corner points out, several bosses from the later X games appear in the X Challenge mode of the first Mega Man Legacy Collection.
Capcom is bringing the entire Mega Man X franchise to modern platforms this July in the Mega Man X Legacy Collection. This bundle (available as one package or split into two with four games each) is packed with extra content like concept art, music, and even a prequel anime. There’s also a new “X Challenge Mode” that lets you fight two bosses at once. Capcom has just released some new footage of this mode, showing off the combo of Chill Penguin and Frost Walrus.
Click below to check it out!
No ChannelImages Our Verdict
These two have absolute zero chill in X Challenge. Turn up the heat when Mega Man X Legacy Collection 1 and 2 launch July 24th! pic.twitter.com/zCY2EmLuWZ
The classic Mega Man franchise officially reached its 30th anniversary last December, and Capcom is still celebrating! The latest way they’ve decided to honor the Blue Bomber is by re-releasing two of his most popular games from generations past…on their original cartridges. That’s right, Mega Man 2 and Mega Man X are going retro with limited edition NES and SNES cartridge releases decades after their debut.
These collectors items will only be available in quantities of 8,500, and they come with a price tag of $100 apiece. For that price, you get the 30th Anniversary Classic Cartridge (which is playable) along with deluxe packaging and “premium” instruction booklets.Most of the cartridges are an opaque blue, but 1,000 of them (chosen at random) will be even more rare. These special cartridges will be a translucent, glow-in-the-dark blue. Here’s a full breakdown of everything that comes with the cartridges:
MEGA MAN 2 – 30TH ANNIVERSARY CLASSIC CARTRIDGE – $100
Limited Edition of 8,500
Opaque Light Blue (7,500 units total) or Translucent, Glow-in-the-Dark Blue (1,000 units total)
Brand-New Playable Cartridge
Dual-Fold Box w/ Foil, Gloss & Embossments
Premium Instruction Booklet w/ Foreword by Author Salvatore Pane
Retro Pack-In Surprises
Package Design & Restoration by Jango Snow Art & Design
Manufacturing by Retrotainment Games + Infinite NES Lives
MEGA MAN X – 30TH ANNIVERSARY CLASSIC CARTRIDGE – $100
Limited Edition of 8,500
Opaque White (7,500 units total) or Translucent, Glow-in-the-Dark Blue (1,000 units total)
Brand-New Playable Cartridge
Tri-Fold Box w/ Foil, Gloss & Embossments
Premium Instruction Booklet w/ Foreword by Jirard “The Completionist” Khalil
Retro Pack-In Surprises
Package Design & Restoration by Jango Snow Art & Design
Manufacturing by Retrotainment Games + Infinite NES Lives