What once seemed like an impossible dream may now be on its way to becoming a reality. Over the past few weeks, director Jordan Vogt-Roberts has been sharing details about the project, including the fact that they’ve completed its script. Vogt-Roberts has also been sharing beautiful Metal Gear concept art for the past month, but yesterday he shared something a little different.
Vogt-Roberts decided to conclude the month of Metal Gear goodness with a special Codec exchange between none other than Snake and Ocelot. Reprising their roles from the games, voice actors David Hayter and Patric Zimmerman share special messages with fans while teasing the upcoming Metal Gear movie. Click below to check it out!
Hideo Kojima has been planning a video game adaptation of his popular Metal Gear franchise for over a decade, but in all that time no real progress has been demonstrated. That could all be changing soon, as current director Jordan Vogt-Roberts has finally completed a script for the film and is in the process of revising it. It’s still a long road to the project becoming a reality, but Vogt-Roberts has faith in the script, and he’s been on a media tour raising hype for it.
He recently sat down for a half-hour long interview with Collider, sharing more details than ever about the script. Vogt-Roberts shared that he’s been “working on it actively for five years” but has dreamed of having this chance since childhood. One of the biggest problems he faces is figuring out which era (or eras) he should visit in the film. The games stretch across decades, with numerous different wars and protagonists.
“The thing about Metal Gear is it’s intentionally sprawling and it’s intentionally dense. It’d be super easy to do one sliver of it or do too much at once. And we’ve spent the last little bit really trying to figure out, to me, the most Kojima-san inspired way to tackle as much of that story through a device that I think allows you to tap in…how to put this without spoiling it? …Regardless, we have a device that I think allows us to respect the breadth of the franchise, respect the sprawling nature of the franchise, respect the somewhat convoluted nature of the franchise at times. But to still show you the mirrors. What I mean by that is all those timelines fundamentally exist because they show the repetition of war throughout time. They show the repetition and the cycle of pain throughout time. So it’s almost impossible to tell just one story now. You need the full throughline of what this game is about.” — Jordan Vogt-Roberts
It sounds like we’ll be seeing multiple time periods represented in order to emphasize the cycles of war and pain. The movie won’t follow any one specific game, but Vogt-Roberts indicated that the first Metal Gear Solid game on PlayStation would be “a big reference point.” But there are also elements of Metal Gear Solid 3: Snake Eater as well as the first two Metal Gear games on MSX2.
Vogt-Roberts also tackled the topic of appealing to both “hardcore” fans of the games and general audiences. He believes this will be easier than in the past, as movies like Guardians of the Galaxy have expanded the possibilities of the genre for general audiences.
“Our understanding of genre evolves. Now we have talking raccoons and talking trees in genre movies, and ten years ago, even three years ago that would’ve seemed like a crazy idea… I think there’s a way to lean into all of the oddities and the quirks and the idiosyncrasies of Metal Gear—and people forget Metal Gear is goofy. It’s filled with like military surrealism, it’s filled with these walking, talking philosophical ideologies of characters, it’s filled with almost horror tones at times—and that’s all in this container of this sort of super serious military game. I think finding the right access point and leaning into all of those things that appeal to the hardcore, I think that’s a way to translate that stuff and those end up being the things that a general audience falls in love with. Instead of being afraid of them, instead of running away from all those oddities and those quirks, those are Metal Gear.” — Jordan Vogt-Roberts
Aside from Snake and/or Big Boss, Vogt-Roberts indicated that we’ll see a healthy dose of popular characters from the franchise. The script is aiming to find a balance “where it feels robust, where we can define Snake or Boss through these characters, but not enough to get lost.” Although he stopped short of officially announcing which characters we’ll see, he referenced Cyborg Ninja repeatedly when discussing fan-favorite characters that are important to the franchise.
Vogt-Roberts also indicated that he’s aiming for an R rating even if it means a smaller budget. This is because he wants to push boundaries, take risks, and make a “balls to the wall” Kojima story that preserves what makes Metal Gear special. One of the themes he’ll be pushing is nuclear proliferation, which he hopes to make relevant again to modern audiences.
“People have forgotten about mutually assured destruction. People have forgotten about nuclear proliferation. People have forgotten about what that type of nuclear fear is. We’ve done a lot of work to make the Metal Gears themselves relevant in a very cool way.” — Jordan Vogt-Roberts
If you follow Vogt-Roberts on Twitter, you know he’s been sharing Metal Gear concept art in recent weeks. He spent a good chunk of the Collider interview towards the end going over each piece and what it’s meant to convey, giving fans plenty of insight into his creative vision. Finally, he stated that his goal is to make the first truly great video game movie.
This week’s new Super Smash Bros. Ultimate song preview is in, and what a thrill this one is. Uploaded in the darkness and silence of the night (to us Westerners at least), a fearless new track comes by way of Nobuko Toda, known for her compositions so supreme throughout the Metal Gear series.
Still in a dream? It’s none other than “Snake Eater”—the melancholic, James Bond-like theme music to Hideo Kojima’s Metal Gear Solid 3: Snake Eater—getting the coveted Smash Bros. remix treatment. MGS3 was Toda’s foray into video game composition, for which she handled cutscene music, before taking on a more active role alongside Harry Gregson-Williams as the chief composer for Metal Gear Solid 4: Guns of the Patriots. For “Snake Eater” to be covered by her for the upcoming Smash couldn’t be more fitting.
Metal Gear Solid 3: Snake Eater told the Cold War story of FOX operative Naked Snake, who would later become known as Big Boss. The Metal Gear prequel first launched on PlayStation 2 in 2004 and was hailed by critics as one of the greatest video games ever made upon release. It was later ported to Nintendo 3DS in 2012.
What do you think of Toda’s take on “Snake Eater” for Super Smash Bros. Ultimate? Share your thoughts with us below, and don’t forget to check out last week’s “Mega Man 4 Medley” by Crush 40 guitarist and Sonic composer Jun Senoue if you haven’t already.
Hideo Kojima has been tossing around the possibility of creating a movie based on his popular Metal Gear franchise for over a decade, and incredibly, it looks like there might finally be some progress on that front. Despite Kojima’s nasty divorce from publisher Konami (who retains the video game rights to Metal Gear), the movie project has been quietly making significant progress in the past year, and some exciting news has just been revealed.
Jordon Vogt-Roberts (best known for Kong: Skull Island) was selected as the film’s director, and he’s been working closely with Derek Connolly (who previously worked on Kong: Skull Island, Pacific Rim: Uprising, and all of the Jurassic World films), who is writing the script. In an interview with IGN, Roberts revealed that the script is now complete and has been handed in for feedback.
Roberts claims the script is
“one of the best I’ve ever read” and believes it’s the kind of story that would make people say “holy shit” if they read it. He also claims it sticks true to the tone that we expect from Hideo Kojima.
“I think it’s one of the best scripts I’ve ever read. It’s one of the coolest, weirdest, most Kojima things.” — Jordon Vogt-Roberts
Roberts understands the difficulty of translating a video game into a movie, and he discussed the situation at length with IGN. A major problem, Roberts says, is that many directors fail to capture the true feeling of the game.
“People have tried to adapt games by simply adapting plot mechanics and story as opposed to sort of trying to tap into what you felt when you played that game. What did you feel the first time you played it? And then how do you translate that feeling cinematically?” — Jordon Vogt-Roberts
These statements echo sentiments he expressed last year. Roberts was unhappy with the direction the movie was headed and approached Sony for permission to make major rewrites in order to make a film that better captures “Kojima’s voice.”
“I really give credit to the people I’m working with at Sony, the executives and the producers. I was able to go to them and say, ‘Let’s stop where we are, because I think we’re heading down a direction that doesn’t fully capture why people love this game, what Kojima’s voice is, why people who have played this game for decades love it, why people who have never played this game will love it. I was able to say, ‘Let’s really think about whether we’re making the truest, most balls-to-the-wall Metal Gear version of this – the most Kojima version of this. And even if that means we make it for a little bit less money, let’s make the version of this that’s true to what it is, fully committed to what Kojima’s voice is.” — Jordon Vogt-Roberts
It’s still a long, long way from a completed script to a completed film, but it’s exciting and encouraging to see Roberts and his team reaching this major milestone after the project was in limbo for so many years. Hopefully the film turns out to be every bit as exciting as Roberts believes it is!
Another update is on the way for Super Bomberman R. The 2017 Switch title has just been ported to Xbox One, PlayStation 4, and Steam, and with that is coming a plethora of new characters and a new mode. Konami’s pulling out the “big guns” this time, with characters from its beloved Metal Gear series and more entering the fray.
Both Solid Snake and Naked Snake will be playable in Bomber-forms, and both of them will be voiced by David Hayter. The Snakes will be joined by fellow Metal Gear star Raiden, along with Goemon‘s Ebisumaru, Gradius‘s Vic Viper ZERO, Tokimeki Memorial‘s Ayako Katagiri, and Contra‘s Bill and Lance. Additionally, another character is on the way, and he’s not owned by Konami. He’s not even a video game character. Professional wrestler and avid gamer Xavier Woods is joining in on the action, and he will, of course, be voicing himself.
A new mode is also coming to the Grand Prix mode. Metal Gear‘s Mother Base will have a stage based on it, and with it will come a King of the Hill-type game mode where players need to infiltrate enemy checkpoints and take them over.
Each version of Super Bomberman R is available now, and each has a system-exclusive character. Xbox One has Halo‘s Master Chief, PlayStation 4 has Ratchet & Clank, and Steam has Portal‘s P-Body. The Switch version will soon update to have its own exclusive character: Bomberman’s longtime ally MAX.
Konami has finally revealed the launch date for Metal Gear Survive, the upcoming zombie survival spin-off of Metal Gear Solid. The game will come out on February 20th in North America and February 22nd in Europe on PlayStation 4, Xbox One, and PC. Fans who preorder the game will gain accessed to a “Day 1 Survival Pack Bonus,” which simply grants the player some free in-game apparel.
Metal Gear Survive was originally scheduled to launch in late 2017, but it was delayed for unknown reasons earlier this year. The game takes place in an alternate reality populated by crystalline zombies known as “creatures.” Directly following the events of Metal Gear Solid: Peacewalker, its protagonists are transported into this dimension by a mysterious wormhole in the sky, and the plot follows them as they attempt to return to their own world.
What do you guys think? Are you at all excited for this title, and do you see yourself placing a preorder to take advantage of the Day 1 bonuses? Let us know in the comments below!
Following Hideo Kojima’s departure from Konami, fans of the legendary developer’s Metal Gear franchise were understandably worried for the series’ future. Konami soon came to the rescue with Metal Gear Survive, but the reaction to the new, zombie-based direction of the game did not receive much positive reception. Even Kojima himself was quoted as wondering “Why would zombies be in Metal Gear?“
We don’t know if this reaction had any part in this, but Konami has now announced that Survive has been delayed to early next year, with the intention of adding additional polish to the game. We’ll have to wait a bit longer to try out this new Metal Gear experience for ourselves and see whether or not it deserves to bear that title.
In the year leading up to Metal Gear creator Hideo Kojima’s departure from Konami in 2015, the gaming public slowly became aware of the now infamous amount of drama between the two. While Kojima himself has rarely said anything against his former employer, aside from Death Stranding, Kojima’s main job in the eyes of the media has been providing material for the controversy that continues with Konami and all the loose ends that are left over.
Heated feelings over what direction the Metal Gear series should take was the basis for some of the recent disagreements between Kojima and Konami. Metal Gear Survive, the latest installment in the franchise, is entirely in Konami’s control, but Kojima is very clear as to why he does not like his brainchild being warped into a different genre with little narrative flair. He once commented about the project at the Tokyo Game Show in 2016.
“I know absolutely nothing about it. That’s because it’s totally unrelated to me, right? Um, how should I put this? Well, for me, Metal [Gear] is espionage with political fiction. Right? So, because of that, there’s no reason that zombies would show up.” — Hideo Kojima
Konami then aired some laundry with Kojima because they believed the reputation of their company was damaged as a result of Kojima’s words and actions.
“You are unfairly sullying the reputation of our company.” — Konami
More controversy arose when Kojima Productions was denied membership to become part of the Kanto IT Software Health Insurance Association, of which Konami plays a major role in. Unable to comment on the issue, Kanto refused to answer why Kojima Productions was denied membership in the association that provides health insurance breaks to tech industry workers.
It is not known what else exactly occurred with this situation regarding health insurance, but according to Nikkei, Konami allegedly warned other companies from hiring former Konami employees and those that could disparage them. Additionally, the report goes on to state that ex-employees aren’t even allowed to say that they formerly worked for Konami when discussing their career history.
What do you think about all this industry drama? Are you surprised the Kojima/Konami conflict has gone on this long? Let us know what you think in the comments below.
The Metal Gear Solid movie has been in development for the better part of a decade. Its original announcement was at E3 2006, and there have been sporadic bits of news regarding its director, script, and cast since then. Even so, according to movie director Jordan Vogt-Roberts, the Metal Gear Solid movie is still happening, and it is “probably the most important franchise to me on the planet.” Roberts had been frequently having meetings with Hideo Kojima and had nothing but kind words to say about him, calling it a “dream“. Roberts says the script is coming along and he wants it to be perfect.
“That is a property that I will fight tooth and nail to make sure is done properly because it’s so easy to screw it up and so easy for a studio to try and make it into G.I. Joe or try and make it into Mission: Impossible or try and make it into something that it’s not…Metal Gear Solid needs to be exactly what it needs to be, which is Metal Gear Solid…I think it’d be a massive film, I think it’d be an incredible film, but it needs to be done in a way that completely honors what Metal Gear is because it’s a classic and it’s a seminal work not just in video games, but in media.” — Jordan Vogt-Roberts
When it comes to the movie rating, Roberts says that it is still being debated. The movie could be a PG-13 film with a big budget or a rated R film with a smaller budget, but it will include all the gore. Roberts does not think an R rating is necessary as long as the film captures the characters and philosophies of the original material.
“There are hyper-violent parts to Metal Gear but I would not necessarily call the hyper-violent part the core element of it versus like the tone and the voice and the philosophies that the characters exhibit…Those characters sort of are these walking philosophies, so I think nailing that part is far more important necessarily than thinking about the rating at this point, because right now we’re just trying to get the best version of it.” — Jordan Vogt-Roberts
Although the Metal Gear Solid movie still seems like it is in its early stages, it’s good to see the movie is making some progress. What would you hope to see in the Metal Gear Solid movie? Discuss in the comments below!
Last year, famed developer Hideo Kojima was banned from attending The Game Awards after a nasty divorce from his longtime employer, Konami, but it was a different story this year. In addition to presenting Kojima with the Industry Icon award during The Game Awards 2016, Geoff Keighley discussed Konami’s treatment of Metal Gear‘s creator in an interview with Glixel.
According to his account, Konami kept Kojima completely isolated from the rest of his team for the final six months of development, refusing to allow him any direct contact with those who had worked under him for years.
“I haven’t talked much about that, but it was such a difficult time because he was going through a lot last year. The fact that he finished that game under those circumstances is just amazing. He was locked in a separate room on a different floor than his development team for the final six months of development. He couldn’t even talk to them – he had to talk through someone else. That’s how that game was finished.” — Geoff Keighley
Konami has been accused of mistreating its employees in the past (including those working under Kojima), and Kojima’s final year with the company was marked by controversy and secrecy. Kojima has avoided discussing the ugly situation in public since leaving Konami, but that apparently didn’t stop Keighley from sharing details from their private conversations about the way he was treated.
If you haven’t played Metal Gear Solid V (the final entry from series creator Hideo Kojima) yet, you can now purchase the complete experience at a discounted price. Metal Gear Solid V: The Definitive Experience, a bundle that includes Ground Zeroes, The Phantom Pain, Metal Gear online, and all DLC, is out now in North America with a price tag of $49.99. Konami released a new trailer to coincided with the game’s release, and you can check it out by clicking above!
In addition to launching Metal Gear Survive next year and a Metal Gear Solid 3 pachislot machine later this month, Konami is also gearing up to release Metal Gear Solid V: The Definitive Experience. The upcoming bundle includes both parts of Metal Gear Solid V, Ground Zeroes and The Phantom Pain, as well as Metal Gear Online and all DLC for $49.99. You can get your hands on this bundle on October 11th, and in the meantime you can check out a new trailer by clicking above.
Metal Gear creator Hideo Kojima left Konami last year after spending decades with the company, and the publisher retained the rights to his beloved franchise. In addition to following up Metal Gear Solid V: The Phantom Pain with a spin-off called Metal Gear Survive, Konami is capitalizing on the success of the popular video game series with a pachislot machine based on Metal Gear Solid 3: Snake Eater.
The arcade gambling device is essentially a slot machine that displays recreated scenes from Metal Gear Solid 3 in surprisingly good quality. This money-grabber goes on sale on October 17th, and Konami has uploaded a video that showcases a fight between Snake and Ocelot. You can check it out by clicking above.
Famed developer Hideo Kojima spent decades with publisher Konami, but the two parted ways last year after months of tension and controversy. Konami retained the rights to Kojima’s beloved Metal Gear franchise, and they recently unveiled Metal Gear Survive as the first post-Kojima entry in the franchise. The upcoming multiplayer survival game borrows its graphics engine and many of its gameplay mechanics from Metal Gear Solid V, and some have suggested that it was already in the works, at least conceptually, before Kojima left the company.
Speaking to fans on Twitter, Kojima emphatically denied any involvement with the project. Additionally, he made it clear that this new direction for Metal Gear was contrary to his vision for the series.
“That’s not the case. I have absolutely nothing to do with or know anything of it. For me, Metal Gear Solid is espionage, it’s political fiction, and something like zombies wouldn’t appear in that world.” — Hideo Kojima
If there was ever any doubt that Metal Gear Survive was a non-Kojima title, it has been erased. Do you have any interest in the game, or the series, without Kojima at the helm? Sound off in the comments!
Hideo Kojima left Konami last year, but the Japanese publisher retains the rights to the Metal Gear franchise, and they’re pushing ahead next year with Metal Gear Survive. The upcoming game is a co-op shooter with an emphasis on survival and stealth, and Konami has just unveiled the first gameplay footage at Tokyo Game Show via a special livestream presentation.
Like Metal Gear Solid V: The Phantom Pain, Metal Gear Survive is missions-based. The video shows off a mission in which four Mother Base soldiers attempt to send a distress signal through a wormhole. The first half of the mission is about stealth and infiltration, and the players must collect crafting supplies and avoid enemies (or distract them by throwing a lure or using the Fulton on a sheep) on their way to the target.
Once the transmitter is activated and the distress signal begins broadcasting, the game’s zombie-like enemies swarm the location and the second phase begins. Utilizing the crafting supplies picked up during the infiltration phase, the players must construct barriers to keep the enemies out, protecting the transmitter at all costs. You can watch fifteen minutes of gameplay by clicking above.
Metal Gear creator Hideo Kojima has departed from longtime employer Konami, but the rights to his beloved franchise will remain with the publisher. Their first post-Kojima Metal Gear offering was announced last month as Metal Gear Survive—a co-op survival game set in an alternate universe. Details on the upcoming game are scarce, but that will be changing soon, as Konami has announced that its gameplay debut will come during a Tokyo Game Show livestream event.
In addition to showcasing the first gameplay footage of Survive, Konami’s presentation “will include brand new information about the upcoming title.” Konami’s livestream will be held on Saturday, September 17th, starting at 4:15 PM Japan time. That’s 12:15 AM Pacific / 4:15 AM Eastern for viewers in the United States, and 9:15 AM in the UK.
Additionally, Konami has confirmed that Metal Gear Survive is being developed by some of the same people that worked on Metal Gear Solid V: The Phantom Pain. Of course, many members of that development team jumped ship for Kojima Productions late last year, so it won’t be entirely the same team.
For a few weeks now we’ve been seeing leaked listings for a definitive edition of Metal Gear Solid V, and now we finally have confirmation. Shortly after Konami announced a Ground Zeroes + The Phantom Pain bundle for Japan, they have revealed that Metal Gear Solid V: The Definitive Experience will release in North America on October 11th. A European release will follow on October 13th.
As with the Japanese bundle, Metal Gear Solid V: The Definitive Experience will include both Ground Zeroes and The Phantom Pain along with all DLC that has been released up to this point. The bundle will cost $49.99 on PlayStation 4 and Xbox One, and PC pricing will be announced at a later date. If you haven’t played Hideo Kojima’s final Metal Gear game yet, this is great way to experience it in its entirety at a reasonable price.
Konami has just announced that Metal Gear Solid V is getting a bundled release in Japan that will include both Ground Zeroes (a prologue that originally launched as a separate game) and The Phantom Pain (the core game), as well as all currently available DLC. This bundle will launch in Japan on November 10 for ¥4,298, or approximately $42. Although it hasn’t been officially announced, it’s likely that a similar bundle will be available in the West, as Amazon and Dell have both briefly listed a “Definitive Edition” for Metal Gear Solid V in recent weeks.
A listing has appeared on Dell’s website for “Metal Gear Solid V Definitive,” set for release on October 11th for PlayStation 4 and Xbox One. Interestingly, the listing’s information and images are for the NES Classic Edition, but the price is listed as $50, making both that and the release date different. It’s therefore impossible to say what comes in this edition of the game—it may not even be real—but definitive editions usually include the base game packaged in with all of the released downloadable content. Metal Gear Solid V is actually split between two games: the prelude, Ground Zeroes, and the main entry, The Phantom Pain, and so the supposed definitive version could come with both.
This isn’t the first time a definitive edition of Metal Gear Solid V has appeared online. Amazon briefly listed a “Definitive Ex” version of the game last month, before removing the item silently. Publisher Konami neglected to make a comment on the listing at the time, but they may need to if this definitive edition keeps appearing.
Similar situations have happened in the past, such as with the Batman: Return to Arkham collection that was officially revealed a few months ago. A plethora of retailers and outlets mentioned the game over the course of a few months, with the rumors holding more and more ground as time went on until Warner Bros. finally made an official announcement.. If the Metal Gear Solid V definitive edition is real, then we can perhaps expect a similar situation.
The Metal Gear franchise has been making a few headlines as of late, most recently with the announcement of Metal Gear Survive, a cooperative survival game. Additionally, it was also recently revealed that the franchise has sold over 49 million copies worldwide, ranging back to its days on the MSX2 computer in 1987. Konami will undoubtedly be hoping to raise that incredible total with the release of the Metal Gear Solid V definitive edition if these rumors hold true.
The Gamescom reveal of Konami’s latest title in the Metal Gear franchise, Metal Gear Survive, has been met with some less-than-positive reviews from many fans of the franchise. Metal Gear has long been a game based around stealth, and fans feel that the new trailer shows a game that is too action-oriented to really fit the IP of the popular game series. Brand Manager Richard Jones recently tried to assuage some of these concerns in an interview with Eurogamer. He assures players that Metal Gear Survive will have stealth in it, and that “co-op is only one of the gameplay mechanics.”
Jones spoke about the possibilities of mixing stealth and cooperative play, saying that they have created gameplay that enhances the co-existence of the two, and mentioned that the game would not be a $60 game, but would say nothing more on that matter. He also talked about the desire to keep to the core values of the franchise with the weapons and equipment.
“One of the things that Metal Gear is well-known for, and very good at, is giving you a vast array of equipment from weapons to items to all forms of devices and allowing you to experiment and use those creatively.” — Richard Jones
What do you think of Metal Gear Survive so far? Let us know in the comments!