This summer, Nintendo released a demo for Blast Ball, a side mode for Metroid Prime: Federation Force featuring two teams of three Marines duking it out in a mech soccer battle. The demo’s time is finally coming to a end, however. Nintendo sent out a notice on the eShop stating that the online features of the demo will be shut off this Saturday at 11:59 PM PST. This shutdown won’t affect Federation Force‘s online aspects, nor will it affect the ability to play the demo locally.
The full message from Nintendo is as follows:
“Thank you for your continued support. The online multiplayer feature for the Metroid Prime: Federation Force Blast Ball demo will be discontinued at 2016/12/31 23:59 PST. The discontinuation of this demo feature will not impact the online multiplayer feature available in the full version of the game.”
It is unclear at this time whether the demo will be completely pulled from the eShop or not, but if you want to get a few last games in, now would be the time to do it.
Metroid Prime: Federation Force was not exactly the game everyone had hoped for when it was first announced last year. It saw a massive backlash, including a fan petition for Nintendo to completely cancel the game. While Federation Force ultimately released to a generally mixed reaction here in the West, it seems like it saw a less welcoming story over in Japan. The game debuted at #20 according to Famitsu’s sales charts, selling only 4,286 copies. Compared to other games that launched in the same week, like King of Fighter XIV, which sold a little over 23,000 copies, it is an abysmally low number.
What do you think about Metroid Prime: Federation Force‘s low sales in Japan? Let us know in the comments below!
Metroid Prime: Federation Force recently launched on Nintendo 3DS, and Dragon Quest VII: Fragments of the Forgotten Past will be joining it on September 16th. If you’re interested in one or both of these games, you may be able to try them out for free before shelling out your hard-earned cash. GameStop will be hosting a special demo event for both games at select stores across the country. The demos will be available from 1:00 PM to 4:00 PM (local time) on Saturday, August 27th. You can check out the full list of participating locations by clicking here.
Nintendo’s most recent foray into the Metroid universe launched today to mixed reviews. Metroid Prime: Federation Force features four player co-op in place of the traditional format. In case you’re wondering what to expect from Federation Force, Nintendo has released a new launch trailer showcasing both the game as well as the Blast Ball side game.
Check above to see it for yourself! Have you gotten the game yet, or will you be skipping this title?
Metroid Prime: Federation Force isn’t a typical Metroid experience, but it may be setting up for one. Producer Kensuke Tanabe has previously indicated that he wants to make a game set after the ending of Metroid Prime 3: Corruption (even though the Dark Samus story has concluded), and a post-credits scene in Federation Force appears to be setting up for that. GameXplain has released a detailed video explanation, and if you’re not worried about story spoilers, you can check it out by clicking above!
Following a delay earlier this year, Nintendo has finally released a new Metroid game. Metroid Prime: Federation Force tosses aside the usual Samus vs. The World formula for a four player co-op experience, and it’s out now in North America. Reviews are starting to trickle in, and it’s a bit of a mixed bag. The 3DS game currently has an average review score of 69/100 on Metacritic with four positive reviews, seven mixed reviews, and one negative.
Some reviews praise Nintendo for trying new things with the series, and most seem to agree that it’s a fairly solid multiplayer experience. However, Federation Force is drawing criticism for its mediocre single-player experience, ineffective chat options, and repetitive missions. Most (but not all) of the reviews agree that it doesn’t quite feel like a Metroid game in style and quality. You can check out a round-up below.
Nintendo didn’t do anything special to celebrate the Metroid franchise’s 30th anniversary earlier this month, but they’ll soon be continuing the series with Metroid Prime: Federation Force. The co-op 3DS game launches in North America tomorrow, and Nintendo is showing it some love a day early. Images of a Nintendo 3DS StreetPass puzzle based on Federation Force have surfaced on Twitter. If you’ve got SpotPass, you should receive your first piece sometime soon.
Metroid Prime: Federation Force launches in just a few days, and though it coincides with Metroid‘s anniversary month, it’s not exactly a celebration. When Nintendo first unveiled the game, it was met with overwhelmingly negative reactions, and Nintendo has hardly said anything about it in the time since. The list of mistakes with Federation Force is enormous, but the most important one of all is that it’s simply not a Metroid game.
The heart of the Metroid series lies in a lone bounty hunter named Samus Aran, left stranded in haunting-yet-beautiful alien worlds and slowly becoming their master. The minute you step into a Metroid game, you’re alone. You’re in danger. And no one can hear you scream.
Federation Force takes place in the Metroid universe, but it’s not an Action-Platforming game; it’s a team-based co-operative First-Person Shooter. It’s an interesting spin on the Metroid universe, to be sure, but its fundamental design as a multiplayer game undermines everything Metroid has always been about. And Nintendo’s relative silence suggests to me they too think it’s a lost cause.
In comes AM2R, or “Another Metroid II Remake,” a 2D Action-Platformer that strikes every chord Metroid fans have been waiting for. It has a vast alien world, the pulsing dread of deep space, and an orange-clad bounty hunter kicking ass through it all. It was the one way Metroid fans could meaningfully celebrate the anniversary of the series they love so dearly.
The only problem is Nintendo didn’t make it. In fact, when it took the public by storm, they extinguished it.
Many say that Metroid is Nintendo’s IP, and it’s their right to do what they want with it. They’re correct, of course, but the truth goes even further: protecting their IP is Nintendo’s legal obligation. It’s an unfortunate reality made even harder to bear by the fact that Nintendo’s lineup of 2016 games is bone-dry, and their next console is still shrouded in mystery. But it’s reality nonetheless, and as AM2R‘s creator himself explains, nobody should be mad at Nintendo for it.
Nintendo does it all the time, in fact, and usually nobody bats an eye. But the issue with AM2R runs much deeper than any random fan project or any random takedown notice.
Nintendo fumbled passing the series off to Team Ninja for Metroid: Other M and seems not to know how to revive the series after its negative backlash, but the answer has always been abundantly clear: take the series back to its roots and make a new game just like the classics.
Nintendo’s been doing exactly that with dozens of other franchises in the last several years: Super Mario Bros., The Legend of Zelda, Donkey Kong Country, Kirby, Yoshi’s Island, and even Punch-Out!! have all had back-to-roots games inspired by their past successes. Nintendo can’t help themselves from revisiting their glory days, so how could they possibly forget for so long that Metroid ever existed beyond Metroid Prime? It’s unthinkable!
Nintendo has waited all this time for answers that are not only staring them in the face, but that they’ve actively been implementing into their other series for years. It’s totally staggering to me, and I hardly even care about Metroid. For the fans who have made Metroid a million-plus seller nearly every single time, that surprise is a genuine pain.
Nintendo’s mistakes created a void that not only hurt fans but gave AM2R its popularity in the first place, and what Nintendo failed to recognize was that AM2R was a remedy for both sides.
Fans had the opportunity to play a great Metroid game that they actually want, and Nintendo could look inwards on its success to better understand what really fuels the Metroid series and right their wrongs in the future.
AM2R was a much-needed bridge that could help heal the schism between Nintendo and its fans—and whether or not it was intentional, Nintendo lit that bridge on fire.
I just hope Nintendo saw what it was made of before it burned.
Metroid Prime: Federation Force launches in North America on August 19th, but our friends at GameXplain got their hands on the upcoming 3DS title a little early. Unlike other Metroid games, Federation Force puts players in control of Galactic Federation Marines instead of Samus Aran, but the famous bounty hunter is still part of the game. GameXplain has uploaded new gameplay footage that gives us a brief glimpse of Samus (or rather her ship) in action, and you can check it out by clicking above!
Nintendo didn’t do anything special to celebrate the 30th anniversary of the Metroid franchise, but they’ll soon be releasing a new game in the series. Metroid Prime: Federation Force launches in North America on August 19th, putting players in control of Galactic Federation Marines in a battle against the Space Pirates. Our friends at GameXplain have uploaded the game’s opening cutscene, recounting the ending of Metroid Prime 3: Corruption and setting the stage for the events of Federation Force. You can check it out by clicking above.
Super Metroid‘s most famous line is “The last Metroid is in captivity. The galaxy is at peace,” but that’s not the case in the latest Metroid game. Metroid Prime: Federation Force sets aside the usual Samus-led game formula and puts players in charge of Galactic Federation Marines. A brief new story trailer has just been released for the upcoming 3DS game, and it focuses on the escalating conflict between the Galactic Federation and the Space Pirates. You can check it out by clicking above!
Nintendo is gearing up to launch a new Metroid game in just a couple of weeks. 3DS exclusive Metroid Prime: Federation Force sets aside the usual Samus vs. The World formula and puts players in control of Federation Marines for a co-op shooter experience. Following a delay back in April, Metroid Prime: Federation Force is now set to launch on August 19th in North America. Nintendo has opened up an official website for the game, showcasing screenshots, video footage, story details, and more. You can check it all out by clicking here.
A little over a week ago, Nintendo released the Blast Ball portion of Metroid Prime: Federation Force for free on the Nintendo eShop as a special demo. We knew that the free version’s online servers would only be available for a limited time, but we now have a better idea of when the demo’s online functionality will cease to work. According to a Nintendo article, the game’s servers will shift over to support the full game only starting in early September; this means that the demo will be available until after Federation Force‘s launch in North America.
There are tons of gaming podcasts in the wild, but Nintendo Week stands alone as it recaptures all the fun of Nintendo in the form of a weekly show. Every episode brings news recaps, discussions, games, music, and more to create a show for all kinds of Nintendo fans, whether they’re new or old, passionate or passing-by.
Tons of news has been happening lately, including a live-action Pokémon movie, new Sun and Moon info, Metroid, Zelda, Sonic, Animal Crossing, New IPs, and for once some significantly more promising NX news. All those subjects and more are in store in our discussions this week. You can check out the episode below—or if you’d like to save it to listen later, you can check the latest episode out on iTunes, available now.
If you’d like to be heard on Nintendo Week, please email me at [email protected]. We regularly run segments for listener questions, gaming advice, suggestions on discussion topics, and more from listeners like you, so we’d love for you to reach out! You can also reach me at that email address with any feedback you have, and we’ll do our best to improve our show! We want to give you guys the best podcast we can, so please don’t be afraid to leave suggestions.
Nintendo is releasing new entries to some of their most beloved game series this year: Paper Mario and Metroid. Usually, fans would rejoice when a company announces new games for long-running series, but this time things went a little bit different, since Paper Mario: Color Splash and Metroid Prime: Federation Force got an overwhelming negative response from fans when the games were announced. This is certainly not contained to Nintendo, because Activision got the same reaction when they revealed the first trailer for the new Call of Duty game: Call of Duty: Infinite Warfare.
Why is it that those newly announced games in series that have such a strong share of dedicated fans elicited such a negative reaction? The answer is simple: because those games have something intrinsically different about them than what made fans fall in love with the series in the first place.
Let’s first take a look at Paper Mario: Color Splash. Because of all the information we got at E3, we can ascertain that Color Splash shares many similarities with Paper Mario: Sticker Star, the least liked entry of the Paper Mario series (but curiously enough, the one that sold the best). This entry lacks a significant story and doesn’t resemble a traditional RPG anymore. The Paper Mario series used to have rich stories, battles that would let the player get stronger by earning experience points, and there was a rich supporting cast of inventive characters. All that was gone in Sticker Star, and although some things seem to have changed with Color Splash (there is supposed to be more of a story this time), fans who loved the series for its RPG elements and its varied cast seem to expect that they’ll be disappointed by the game.
The same goes for Metroid Prime: Federation Force. The Metroid series is known for its dark atmosphere and lonely exploration of dangerous planets, and the games had a very isolated, almost haunted feel to it. But then, many years after Nintendo released the previous entry in the Metroid series, they revealed Federation Force. Gone was the lonely atmosphere, gone was the formula based on exploration, and gone was the main character, Samus Aran. This all has been replaced with a co-op action adventure with an art style that is vastly removed from the original Metroid and Metroid Prime games.
Finally there is Call of Duty: Infinite Warfare. The difference between that game and the earlier entries in the series seem to be far less than in the other two examples, but that just goes to show that it can be quite hard to determine what players actually find of intrinsic importance to a game series. In this case, the problem is the futuristic setting and the fact that the first trailer didn’t appeal to most players. Earlier Call of Duty Games always had a historical or modern setting (even though technology sometimes was already more advanced than is currently available to us), but Infinite Warfare takes the battles up to space, and that rubs a lot of people the wrong way.
Of course, there is also a counterargument to this. If companies didn’t try to push their game series into new directions, the games would probably get stale after a while, and people would get the feeling that they’re just playing the same game over and over again.
Still, I personally think that game series should try to stay true to their original formula, and just expand on it with every new iteration. But since this is a Daily Delib, we are curious about your opinion on this matter. Feel free to discuss this in the comments below!
Nintendo revealed a new Metroid game at E3 2015, but it wasn’t quite what fans were expecting. Metroid Prime: Federation Force is a four-player co-op 3DS game that puts players in control of Federation soldiers in the Metroid universe. Many fans were upset that Samus wasn’t in the initial footage, but Nintendo promised she would appear in the game at some point.
Ahead of its release next month (or two months from now for European and Australian gamers), Nintendo has released a new “Mission Briefing” video on YouTube, showing off two of the game’s missions and digging into the story and features. The video also gives us some more insight into Samus’ role in the game, which some might consider spoilers.
You’ll be battling against Space Pirates in Federation Force, and during the course of the game, you’ll uncover their plot to create the ultimate weapon. As the battle between the two sides escalates, Samus is called in to support the team by gathering intel on the enemy and their weapon. You can check out the video by clicking above.
Following a delay earlier this year, Metroid Prime: Federation Force is finally set to launch next month (or two months from now if you live in Europe or Australia), and Nintendo is giving players a taste of the game early. Federation Force will be bundled with a side game called Blast Ball in which two teams of three Marines compete in a game of soccer while wearing mech suits.
Ahead of Federation Force‘s release, Nintendo has made Blast Ball free to download on the Nintendo 3DS eShop. This is being labeled as a special demo, and the online servers will apparently only be supported for a limited time. Full online play will be available again when Federation Force releases in full.
We’ve known for a while now that Metroid Prime: Federation Force would have some kind of support for Nintendo’s ever-growing line of Amiibo figures, but Nintendo has recently announced exactly what that functionality will be. In Federation Force, you can scan the Samus or Zero Suit Samus Amiibo to unlock upgrades in the main game. Samus’ figure unlocks a suit modeled after her armor that appears to shoot more powerful missiles, while Zero Suit Samus’ figure unlocks a blue suit with an unknown powerup.
Nintendo also announced that other Amiibo will unlock paint jobs for the player’s mech in the Blast Ball minigame; they showed off skins based on Mario and Bowser. It’s not clear whether all Amiibo will unlock skins in Federation Force or only select figures, but we’re sure to find out soon because the game launches in North America on August 19th.
You can check out a gallery of the unlockable mission suits and Blast Ball skins by clicking in the gallery below, and you can check out a video of the Samus Amiibo’s powerup by clicking below.
Nintendo plans to delay Metroid Prime: Federation Force until late Summer all around the world, moved back from its original May launch window. Nintendo’s announcement for the Japanese fans mentioned that it was delayed to make adjustments to the game’s balance, but we have no additional details beyond that.
This was one of the talking points on last week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video above for our full thoughts, or keep reading below for a brief, brief summary.
Alex asks why Nintendo would spend time and resources fine-tuning a game whose fanbase is so vocally against its very existence—impressions of the game are already mediocre at best, so it’s not too likely that three extra months of tweaking can improve the game significantly enough to overcome its already-negative perception. Some fans wonder whether they’re pushing it back in order to announce a major new Metroid project at E3, and while that would explain an awful lot, it doesn’t seem too likely.
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There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That’s where we come in! We here at Gamnesia are bringing you a new episode of “Nintendo Week,” a podcast made for Nintendo fans by Nintendo fans.
Yesterday was Nintendo’s investors’ meeting, which revealed tons of information about their upcoming year, so join Alex, Ben, and Colin as they sort through a mountain of news, including new mobile games for Animal Crossing and Fire Emblem and a ton of financial information. After the break, we discuss Star Fox Zero and its related animated short in the Game Corner before finishing off the show with a discussion segment on NX, Zelda U, and E3 2016, all of which Nintendo officially discussed. You can check out the episode below—or if you’d like to save it to listen later, you can check the latest episode out on iTunes, available now.
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If you’d like to give us feedback, please email me at [email protected], and we’ll do our best to improve our show! We want to give you guys the best podcast we can, so please don’t be afraid to leave suggestions. And if you have questions about Nintendo that you’d like some insight on, please send those in as well! When we have a good number of fan questions, we’ll be answering them in one big block, so we’d love to hear some of your thoughts.