Last December, Retro Studios went on a hiring spree, recruiting people to five open positions in a short period of time. A month later we would learn why: Metroid Prime 4 is starting over from scratch, and Retro is in charge. With development effectively rebooting, there’s no telling how long it will take for the much-anticipated game to arrive, but Retro is looking to speed that process up with an even bigger round of hiring.
Earlier today, Retro tweeted out that they’re looking for “world-class developers to join the Metroid Prime team on our journey in developing Metroid Prime 4.” Clicking through to their website reveals numerous job listings covering everything from artists to engineers. The full list of openings is as follows:
For months now, we’ve been hearing rumors that Persona 5 and Metroid Prime Trilogy are coming to Nintendo Switch, but Nintendo has confirmed neither. However, Best Buy may have just let the cat out of the bag. Although they are not yet listed on the official website, both games now appear in Best Buy’s database. More surprisingly, so does The Legend of Zelda: A Link to the Past.
Persona 5 makes sense on Switch, given Joker’s inclusion in Smash, and Game Informer Imran Khan has claimed in the past that Metroid Prime Trilogy is complete and ready to launch, but Nintendo delayed their initial release plans after rebooting Metroid Prime 4‘s development. It makes sense that A Link to the Past and other SNES games will eventually come to Switch via some sort of Virtual Console replacement or expansion of Nintendo Switch Online’s library, but why is it listed as a retail launch at Best Buy?
If you’re wondering if this is somehow a mistake and the listing is meant to say Link’s Awakening, that doesn’t appear to be the case. The remake of Link’s Awakening was already listed in Best Buy’s system, so this is a new entry altogether.
January came and went without the rumored Nintendo Direct, but there has still been plenty of Nintendo news in recent weeks. Fortunately Switched On! is back to break it all down! In the latest episode Ben, Alex, and Elijah dig into Smash news, comments from Nintendo’s President, rumors about Detective Pikachu, and more. It’s all topped off with our biggest story: the shocking tale of Retro Studios and Metroid Prime 4.
If you enjoy this episode of Switched On!, feel free to check out our previous episodes, where we tackle recent Nintendo Directs, explore Nintendo franchises that need a reboot, and more. We also have a second podcast called Gamnesia After Dark that features non-Nintendo discussion, including video games, TV shows, movies, and the lives of the Gamnesia staff in general.
Earlier today we learned that Metroid Prime 4‘s development is starting over from scratch with Retro Studios taking the reigns. It sounds like it’s going to be a long wait before the Metroid faithful see the project come to fruition, but it’s not all bad news. In addition to the Prime series returning to its original developer, the Prime Trilogy may be heading to Switch.
This is a rumor that’s been circulating pretty much everywhere for months, but the rebooting of Metroid Prime 4 has sparked new interest in the topic. According to Game Informer Senior Editor Imran Khan, a Switch version of the Metroid Prime Trilogy has actually been completed for quite some time. So why not release it? It likely comes down to corporate strategy.
According to both Khan and PixelPar (who accurately leaked tons of details about Pokémon: Let’s Go months ahead of time), Nintendo had planned to reveal the Trilogy in December. They likely intended to release the Trilogy sometime soon as an appetizer ahead of the main course, Metroid Prime 4. But with Metroid Prime 4 being rebooted (which most likely happened in early December) Nintendo had to rethink their schedule.
So what does this mean for the Metroid Prime Trilogy going forward? Will it still release sometime soon? We really can’t say for sure. Nintendo is likely contemplating the best time to release it. Khan speculates that this could mean waiting out 2019 and launching next year instead. As a longtime Metroid fan, I’m hoping he’s wrong about that, but only time will tell.
Today Metroid fans woke up to a shocking video from Nintendo that somehow managed to disappoint and exhilarate them at the same time. Nintendo Senior Managing Executive Officer Shinya Takahashi announced that all the hard work Nintendo has put into Metroid Prime 4 over the past two years is being scrapped and the project is starting over from scratch. However, this reboot will be handled by Retro Studios, the team behind the original Metroid Prime Trilogy. How in the world did this all come to be, and what does it mean for the future of the game?
Retro Studios was once an independent developer with numerous projects in the works. Nintendo saw their potential and acquired the company, re-purposing them as a first-party Nintendo studio focused on making 3D Metroid games. They developed three entries in the Metroid Prime series under producer Kensuke Tanabe with some oversight by Nintendo legend Shigeru Miyamoto early on. The trilogy of games received critical acclaim, and the first Prime game remains the highest-selling entry in the franchise to date.
After this, Tanabe moved Retro over to another classic Nintendo franchise in need of a revival: Donkey Kong Country. Without Retro to develop the next 3D Metroid, Nintendo turned to Yoshio Sakamoto (a co-creator of the 2D Metroid franchise) and Team Ninja. The result was Metroid: Other M, a game that saw mixed reviews and sales so poor that it quickly found itself in the bargain bin at most retailers. Meanwhile, Retro continued their streak of impressive marks with the well-received Donkey Kong Country Returns and its successor, Donkey Kong Country: Tropical Freeze. After the latter game launched in early 2014, the studio went almost entirely silent.
During this quiet period, drama was unfolding behind the scenes. Tanabe left Retro Studios and teamed up with Next Level Games to create Metroid Prime: Federation Force, a spin-off title that launched to mediocre review scores and abysmally low sales numbers. According to a detailed report from Liam Robertson, Tanabe’s departure from Retro wasn’t exactly on great terms.
According to Robertson’s sources, working under Tanabe was no picnic. He was a tough boss who was known to “explode with great passion” if a developer made a mistake or challenged one of his creative decisions. However, this authoritarian style alone wasn’t enough to cause a rift, as his subordinates viewed him as a competent leader. What caused Retro and Tanabe to have a falling out was the level of control he maintained. Retro staff believed they had earned the right to have a little more creative freedom, but all of their decisions had to go through Tanabe first before being relayed to Nintendo executives in Japan, and he wasn’t as receptive to their ideas as they would have liked.
As a result, Nintendo reportedly pulled Tanabe away from Retro Studios in 2014, shortly after the release of Tropical Freeze. He had apparently butted heads with Retro staff throughout the game’s development, compelling Nintendo to find him a new team to manage. This gave Retro the extra freedom they so desperately desired. So what did they do with it? And what would become of 3D Metroid after the failure of Federation Force?
Nintendo and Retro have given us zero official hints about Retro’s activity over the past five years, but reports have leaked out in the meantime. Last year numerous sources claimed that Retro Studios was working on a Star Fox racing game, and Eurogamer stepped forward to corroborate them. But was Retro really working on a racing game for five years? Perhaps not. The same day that the Star Fox racing story surfaced, Kotaku and Game Informer reported that Retro canceled one of their games after development went south. Kotaku believed this project to be separate from the rumored Star Fox game, while Game Informer wasn’t sure either way.
So has Retro been secretly developing multiple projects? If so, that would seem to be a relatively recent development. Eric Kozlowsky served as an Environmental Artist at Retro Studios from 2011 till August of 2015. Following today’s breaking news, he tweeted out “Unless Retro has grown to a two game studio since I left, I guess this means the game I was working on when I left in Aug 2015 is’t happening anymore? I honestly have no clue. Excited for everyone there though! I know they’ll do an amazing job!” As of August 2015, Retro apparently only had one game in development, although we still don’t know if it was the Star Fox racing project or something else entirely. For what it’s worth, Kozlowsky was silent on Twitter when the rumors about Retro and Star Fox circulated last year.
Whatever the case may be, Retro has spent five years working on something (or some things) and they still have nothing to show to the public. Meanwhile, the 3D Metroid series has struggled in their absence. Nintendo knew they had let fans down with Other M and Federation Force, and they wanted to earn back some goodwill. Because of this, they showed up to E3 2017 with a short teaser trailer promising Metroid Prime 4 for Switch. Nintendo later admitted that the game was still in the earliest stages of development, but they couldn’t resist whetting the appetites of their disappointed but faithful fans.
After E3, Nintendo confirmed that Tanabe was leading the charge on Metroid Prime 4, working with “a talented new development team.” Nintendo wouldn’t reveal their identity, but they were likely unmasked early last year. The speculation began when a Lead Designer at Bandai Namco Singapore claimed they were working on a “First Person Shooter/Adventure” game coming exclusively to Nintendo Switch. Eurogamer later reported that their sources had confirmed this project to be Metroid Prime 4. Eurogamer later updated their report to state that in addition to Singapore, the Japanese branch of Bandai was working on the game.
Between Nintendo, Bandai Singapore, and Bandai Japan, development continued on quietly throughout 2018 with no real public updates. The silence was finally broken by Nintendo of America President Reggie Fils-Aime last November. At the time, Fils-Aime stated that Metroid Prime 4 was “well in development” and that Nintendo internally knew when they planned to release it. What a joyous update! It sure sounded like some major progress had been made. Unfortunately, Reggie spoke too soon.
Almost exactly one month from then, something strange started happening at Retro Studios. Throughout their entire five years of silence they occasionally trickled out hiring ads, but in December of 2018, they opened the floodgates. Retro went on a hiring spree to recruit all kinds of new developers, including a VFX Artist, a Physics Engineer, an Art Director, a Technical Artist, and most recently, a Graphics Engineer. In the case of the Art Director, they were looking for someone with over 10 years of experience, hinting at a pretty major project. Thus, it seems likely that Nintendo’s decision to pull the plug on Bandai’s Metroid Prime 4 and bring back Retro likely happened between Fils-Aime’s statement on November 14th and the beginning of Retro’s hiring spree on December 13th.
With Retro struggling to put together an original game and Nintendo struggling to launch a good 3D Metroid without them, it looks like a “two birds with one stone” solution was reached, and Retro was put back in charge of the series that made them famous. But is this a happy reunion? Retro and Tanabe allegedly divorced due to creative differences. Is Nintendo forcing them back together against their will?
Hopefully, that’s not the case, and we have reason to believe it isn’t. Game Informer Senior Editor Imran Khan has done some digging, and his sources tell him the situation isn’t a problem for Retro. Nintendo was reportedly unhappy with the uneven development of the game over the past couple of years. With studios in multiple countries working on the project (as indicated by Eurogamer), it was seemingly progressing well in some areas while struggling in others. This could potentially explain why just two months ago Fils-Aime believed it to be right on track. Because of this, Nintendo wanted to restart with development centralized under one roof. Retro reportedly wanted to be the ones to take over and presented Nintendo with a pitch to show what they had in mind. Nintendo was impressed with the pitch, and the Prime series returned home to its original development studio.
So what does this mean for the future of Metroid Prime? Well, for starters, we’re in for a long wait. That said, the franchise is hopefully back in good hands. If Retro truly requested the project, then whatever bad blood they have with Tanabe is not serious enough to keep them from working with him again, and they may even have a little more freedom this time around. Hopefully, they use it to restore 3D Metroid to its former glory.
Nintendo first teased the existence of Metroid Prime 4 at E3 2017. Although the game was early in development, they thought it was important to let fans know it was in development. That may have been a mistake. Then in November Nintendo of America President Reggie Fils-Aime assured fans it was well in development with a release target in mind. That was definitely a mistake.
Today, Nintendo Senior Managing Executive Officer Shinya Takahashi shared an update on the game’s progress, but it’s probably not what you were expecting. According to Takahashi, Metroid Prime 4‘s development was deeply troubled, and Nintendo had to come to terms with the fact that it would not live up to the quality expected from the series.
As such, Nintendo has decided to scrap all their progress and start from scratch. Series producer Kensuke Tanabe will continue to be at the helm, but with a new development team… or rather an old one. Nintendo is returning to Retro Studios to develop the project this time. The Texas-based development team made the first three games in the series before branching off to make something new. Over four years later, Retro had still not announced anything prior to today.
Previously Nintendo had not announced who was handling development, but reports from reliable sources indicated it was Bandai Namco. It’s unclear exactly what went wrong, but it was serious enough for Nintendo to pull the plug and change development teams. Unfortunately, this means we’re now in for a long wait.
It’s been nearly a year and a half since Nintendo first revealed that Metroid Prime 4 is in development for Nintendo Switch. The initial teaser was nothing more than a logo and a jingle, and the name is likely tentative, but fans of the series still went nuts with excitement. Little has been said about Samus’ upcoming adventure since then, but today we have more reasons for fans to get excited again.
Speaking with Mashable, Nintendo of America President Reggie Fils-Aime discussed Super Smash Bros. Ultimate, the lucrative holiday season, and more. At one point he was asked about the eventual release of Prime 4, and although he stopped short of an announcement, he had some positive things to share.
“Internally, we have expectations about when [ Metroid Prime 4] is going to be released. We haven’t announced it, but yeah, the game is well in development.” — Reggie Fils-Aime
In addition to confirming that development is moving along nicely, Reggie revealed that Nintendo knows when they want to launch it. The Game Awards are just around the corner, and creator Geoff Keighley is promising more reveals than ever before. Could this be the moment Nintendo chooses to reveal Metroid Prime 4?
Masahiro Sakurai came out swinging during today’s Super Smash Bros. direct by announcing several new fighters. Among these are two brand new Echo Fighters: Dark Samus and Chrom.
Both of these characters have been highly requested for some time, and that’s the main reason the team decided to finally put them in. Chrom echoes the moveset of Roy, while Dark Samus, of course, mimics Samus.
What do you think of these inclusions? Let us know in the comments below!
Two big games that Nintendo is working on right now are Metroid Prime 4 and a new Yoshi game. Neither of these titles were mentioned during today’s E3 presentation, and some fans were left wondering why. Nintendo’s Bill Trinen explained why we won’t be seeing either of these titles this week:
“I think the main thing is, as people have probably realized by now – we show things when we think we’re ready to show them. And when we think we’re ready to show Metroid Prime, we’ll show Metroid Prime.” — Bill Trinen
Trinen elaborated further, saying that last year was different for Nintendo. The Switch was still a brand new console and they wanted to get people excited for titles that were further out. This year, they wanted to go back to games that were coming out within the next year.
But some people are still wondering about that new Yoshi game. Fans were under the impression that it was pretty far in development. When asked about it, Trinen only said that we would see more updates on the game “later this year.” Additionally, it’s since been noticed that Nintendo’s official site for Yoshi now lists the game as launching in 2019.
What do you guys think? When will we see more of these two games? Are you fine with E3 without these titles? Let us know what you think in the comments below!
With tent pole releases such as Super Mario Odyssey and The Legend of Zelda: Breath of the Wild in 2017, the Nintendo Switch has gotten off to a strong start in terms of its first party software lineup. That trend is already confirmed to continue next year, with new entries in the Yoshi, Kirby, and Fire Emblem series coming then, but now it sounds like they may not be alone. According to comments from one of Nintendo’s directors, Metroid Prime 4 and the currently untitled Pokémon game for Switch might be joining those titles by releasing in 2018.
In a recent interview, Nintendo of America (NOA) Corporate Communications Director Charlie Scibetta originally said that Switch has a strong second year in store, especially with the E3 announcements of Metroid and Pokémon for the system.
“We’ve announced a nice lineup through this year, and next year we have some big games coming with Metroid 4. 2018 will be around Metroid, Kirby, Yoshi, and a new Pokémon game has been announced. We feel good about the lineup for this year and beyond.” — Charlie Scibetta, NOA corporate communications director
Later on, it was clarified by Nintendo that Scibetta meant to say “2018 and beyond” for Metroid and Pokémon, but that doesn’t really deny the possibility that those two projects could be coming sooner than expected or are further on in development than Nintendo is letting on. Of course, such thoughts are mere speculation at this point, but it is at least interesting that someone so involved with promoting Nintendo’s endeavors originally said these two highly anticipated titles could be coming as soon as next year.
When do you think Metroid Prime 4 and Pokémon for Nintendo Switch will release? Are 2018 release dates realistic, or do you think these games will need more time in the development oven to come out like Nintendo would want? Share your own hype and speculation in the comments below!
Last week, during Nintendo’s E3 2017 Spotlight, the company announced that a new mainline Pokémon title is in development for Nintendo Switch. This, of course, would be the first main series Pokémon RPG to be released on a home console instead of a handheld system. So far, however, Nintendo hasn’t released any information about the game. In a recent interview with Bloomberg, Reggie Fils-Aime was asked about Pokémon Switch, and he confirmed that the game will be “a traditional find, battle, train type experience,” in the vein of previous handheld Pokémon titles.
In the same short interview with Reggie, Bloomberg confirmed that the upcoming Metroid Prime 4 will be a “first person adventure” like the previous games in the series. Although neither of these are particularly shocking bits of news, it’s great to have official confirmation that both Pokémon Switch and Metroid Prime 4 will be core entries in their respective franchises, and not spin-off titles similar to Pokémon Battle Revolution or Metroid Prime: Federation Force. It may be a while until we learn more about either of these games, but in the meantime, at least we know for sure what to expect.
What do you guys think? Are you relieved to hear this news? Let us know in the comments below!
No ChannelImages Our Verdict
We interviewed Reggie: *Metroid Prime 4 will be "a first-person adventure" *Pokemon RPG "a traditional find, battle, train type experience"
The announcement that Metroid Prime 4 is in development for the Nintendo Switch was perhaps the most surprising and exciting reveal at Nintendo’s E3 Spotlight. That being said, the reveal is not without criticism, with many saying it was unwarranted to announce a new project with no footage or gameplay to show off. As the title is also being developed by an entirely new team instead of Retro Studios, many are cautiously optimistic about Metroid Prime 4‘s future gameplay and release date.
IGN was also wondering as to why the project was announced with so few details to back it up, especially since Nintendo’s E3 strategy usually consists of coupling their new announcements with playable demos or Treehouse-streamed gameplay. IGN asked Reggie Fils-Aime about this, and he defended the early announcement of Metroid Prime 4.
“You know, for us, we believe that having hands-on opportunity married to an announcement is really the best way to do it. And so let’s take Super Mario Odyssey for example. We could have announced it months ago, but we weren’t yet ready, the team wasn’t ready, to show it and to let the consumer really understand visually how the hat mechanic works, how the capture mechanic comes into play. And so that’s how we think these through.” — Reggie Fils-Aime, Nintendo of America President
Certainly, with the amount of vocal outcry from Metroid fans for a new mainline installment in recent years, the circumstances for announcing Super Mario Odyssey and Metroid Prime 4 were very different. Fils-Aime further elaborated as to why Nintendo strategizes announcements differently.
“For certain games, games that will be in development for, let’s call it a decent amount of time, like Metroid Prime 4 — also, given that it’s a franchise that we know people have been very eager to get some news — that’s when, fine, we’ll share it. We’ll share it early. Others, we want to hold closer in and reveal it when the gameplay is going to be available. It literally is game by game, title by title, how we make that decision.” — Reggie Fils-Aime
Nintendo’s thinking seems to have been on the nose, judging by the initial positive reaction the announcement for Prime 4 development garnered. While the release of the next title in the Metroid Prime series will not come until next year at the absolute earliest, hopefully Nintendo will have more than just a logo to show off before the end of 2017.
“We wanted to make it clear that Metroid is an important franchise for us. As we think about how to satisfy the needs to the Metroid fans, we needed to make sure they understood there was a great console experience coming, in addition to Metroid: Samus Returns coming on Nintendo 3DS. That’s what we wanted to make sure it was clear that it wasn’t one or the other, that we were going to support both of our platforms with a great new Metroid experience.” — Reggie Fils-Aime
Have you seen the announcement trailer for Metroid Prime 4? While it is admittedly bare-bones, it had me shaking with excitement during Nintendo’s recent E3 Spotlight. What do you hope to see in the eventual game when it comes out? And what are your expectations for this new studio taking on one of Nintendo’s most high-profile properties? Let us know what you think in the comments below!
It has been ten years since Metroid Prime 3, and seven years since the last mainline Metroid title as a whole with Other M. But now, prayers have been answered and worries have been laid to rest, as Nintendo’s beloved sci-fi action series is coming back in full force.
Although all we have to go by is a short teaser, Nintendo has nonetheless announced in today’s presentation that Metroid Prime 4 is on the way for Nintendo Switch, presumably being developed by Retro Studios once again (update: it has since been confirmed by Nintendo that Retro Studios is not behind MP4). Check out the trailer above, and share your thoughts with us in the comments!
This summer, Nintendo released a demo for Blast Ball, a side mode for Metroid Prime: Federation Force featuring two teams of three Marines duking it out in a mech soccer battle. The demo’s time is finally coming to a end, however. Nintendo sent out a notice on the eShop stating that the online features of the demo will be shut off this Saturday at 11:59 PM PST. This shutdown won’t affect Federation Force‘s online aspects, nor will it affect the ability to play the demo locally.
The full message from Nintendo is as follows:
“Thank you for your continued support. The online multiplayer feature for the Metroid Prime: Federation Force Blast Ball demo will be discontinued at 2016/12/31 23:59 PST. The discontinuation of this demo feature will not impact the online multiplayer feature available in the full version of the game.”
It is unclear at this time whether the demo will be completely pulled from the eShop or not, but if you want to get a few last games in, now would be the time to do it.
First 4 Figures is known to make some of the best and most highly detailed video games figurines around. They have made some fantastic figures from The Legend of Zelda,Mega Man, Sonic the Hedgehog, and Tekken series to name a few. In a recent update, it was revealed that their next figurine would be Meta Ridley from Metroid. Not many details were revealed at the time, other than a work-in-progress image of Ridley. No release date has been given at this time.
Check out the image in the gallery below! Are you excited for this new figurine?
As you may know, the Metroid Prime series was not made primarily by Nintendo. The original Metroid Prime was the first game from second-party developer Retro Studios, the company that went on to work on Mario Kart 7 and the Donkey Kong Country Returns series.
Game Informer recently got the chance to interview Mark Pacini, the Retro developer who directed Metroid Prime over fourteen years ago. Pacini revealed some interesting facts about the game’s history, and got the chance to recount a few strange stories about his experiences working with Nintendo.
One of Pacini’s stories had to do with one of his first meetings at Nintendo’s headquarters in Kyoto. According to Pacini, this was an important meeting with various powerful Nintendo executives, including the legendary Shigeru Miyamoto. Although Pacini thought the meeting had gone well, he was later informed by his boss that he had made a terrible impression and that the Japanese executives were upset with him. Apparently, Pacini had forgotten to bring a pencil and take notes during the meeting, so many of the executives—including Shigeru Miyamoto—complained because they thought that he wasn’t listening and didn’t care. Pacini said that this was a “noobie mistake,” and made sure to take detailed notes during every subsequent meeting.
Nintendo had a strong influence on many parts of Metroid Prime, but for a long period of the game’s development, the company actually kept their distance from Retro and allowed the American company to make most of the decisions themselves. Pacini described this by saying that Metroid Prime was a game that “came from both the east and west:” Nintendo’s ideas impacted the outcome of the game, and it was, at its core, inspired by the work of the Japanese staff, but Retro was mostly in charge of its development and the small decisions that were involved in its creation. Pacini said that this was the ideal set-up, as it gave Retro considerable freedom with the game, but since the development was overseen by Nintendo, the game still felt like it was made by both companies. Pacini speculated that if Nintendo had simply let Retro do anything they wanted with the game, the final product would not have been “nearly as good.”
The visor system in Metroid Prime is an example of an idea that came from entirely from the Japanese staff. According to Pacini, Retro had never thought to focus on Samus’s visor. The concept of the Scan Visor was first proposed by Nintendo, and although Retro was skeptical about it at first, it ended up becoming an integral part of the game.
“Originally when we were talking about what Samus would be able to do in the game world, we had visors in the game, but we didn’t really expand too much on them. You have your thermal visor, and you have your X-ray visor, and stuff like that. … It seemed like such a silly idea, Nintendo’s thing was like, ‘this is going to be about the scan visor. This game is about scanning the environment’, and we’re like, ‘Okay, but this is like an action game, this is like a shooting game’. But as the brilliance of them, and it was Tanabe-san who had an idea of like, ‘well what if we did this, and you get information, this is how we do the tutorials, and this is how you give the players instruction, and we could do all these things with the scan visor’. And because their motivation was, ‘this is a game about the scan visor’, and our’s was not at all, but we did the due diligence to integrate it in a way that felt natural to the game and how would we want to do this? So that’s how it went back and forth, and that was like a really great suggestion on their part because it seems so simple now, but at the time, there weren’t a lot of games like this.” — Mark Pacini
What do you guys think? Are you big fans of the Metroid Prime series? Did you know about Metroid Prime‘s unique development? Let us know in the comments below!
In 2008, Mark Pacini, the director of every game in the Metroid Prime trilogy, left Retro Studios and started his own game development company, Armature Studio. He had been working at Retro for over seven years by that point, and for nearly an entire decade before then he had worked as a game developer at Iguana Entertainment.
In a recent interview with Game Informer, Mark Pacini described his experience with Nintendo and explained why he decided to leave Retro eight years ago. Essentially, Pacini had grown tired of the company and wanted to work on projects that Nintendo would likely never allow.
Although Pacini wanted to leave the company to work on his own games, it took him a long time to decide to go through with it, because he genuinely loved working with Nintendo and the company provided a “safety nest” for him. However, he had simply been working for the company for too long—even with Iguana Entertainment, he had been developing games for Nintendo consoles primarily—and he finally decided to leave Retro after the release of Metroid Prime 3: Corruption, when Retro started to work on its next big project, which became Donkey Kong Country Returns.
“With anything, it’s kind of like my whole career even before Nintendo, when I was at Iguana, I had worked on only Nintendo hardware for over ten years, and I really felt that, ‘wow, I would like to try to do something different’. Not just hardware-wise, but there’s just other opportunities and other types of games and ideas that we had that I know would never be able to be done here. It just wouldn’t. And that’s not good or bad, it’s just that it wouldn’t be possible. So I always wanted to either have my own or be part of a company with that I owned and try it, and this was the time to do it. The Metroid series was over, we were looking at the next thing we were going to be doing, and it felt like a good time to leave because there were a lot of talented people who would be able to fill in. It wasn’t like necessarily leaving people in a lurch and I felt that at that point of my career, if I was going to do it, I was going to do it then. And because you always think you’re missing out on something. There was a certain degree of a safety nest there, but at the same time… like I was saying about being comfortable, I don’t like being comfortable and I feel there’s something you’re always going to learn from struggling a bit and trying something new…” — Mark Pacini
Armature Studio was the company responsible for Metal Gear Solid HD Collection and Batman: Arkham Origins Blackgate. The studio released its first original title, a science-fiction shooter named Dead Star, earlier this year for PlayStation 4 and PC.
Metroid Prime: Federation Force was not exactly the game everyone had hoped for when it was first announced last year. It saw a massive backlash, including a fan petition for Nintendo to completely cancel the game. While Federation Force ultimately released to a generally mixed reaction here in the West, it seems like it saw a less welcoming story over in Japan. The game debuted at #20 according to Famitsu’s sales charts, selling only 4,286 copies. Compared to other games that launched in the same week, like King of Fighter XIV, which sold a little over 23,000 copies, it is an abysmally low number.
What do you think about Metroid Prime: Federation Force‘s low sales in Japan? Let us know in the comments below!
Metroid Prime: Federation Force recently launched on Nintendo 3DS, and Dragon Quest VII: Fragments of the Forgotten Past will be joining it on September 16th. If you’re interested in one or both of these games, you may be able to try them out for free before shelling out your hard-earned cash. GameStop will be hosting a special demo event for both games at select stores across the country. The demos will be available from 1:00 PM to 4:00 PM (local time) on Saturday, August 27th. You can check out the full list of participating locations by clicking here.
Nintendo’s most recent foray into the Metroid universe launched today to mixed reviews. Metroid Prime: Federation Force features four player co-op in place of the traditional format. In case you’re wondering what to expect from Federation Force, Nintendo has released a new launch trailer showcasing both the game as well as the Blast Ball side game.
Check above to see it for yourself! Have you gotten the game yet, or will you be skipping this title?