Several years after Mario came to dominate the NES, Nintendo decided to give players the opportunity to take his adventures on the go. The result was 1989’s Super Mario Land, an immense success that would blossom into a popular franchise. All these years later, Super Mario Land still has dedicated fans, and some of them decided to give the game an update that adds an important element not available on Game Boy: color.
Modder toruzz has released a completed version of the game re-made with color and dubbed Super Mario Land DX. This mod was officially finished and uploaded on April 22nd, one day after Game Boy’s 30th anniversary. Not a bad way to celebrate! You can check out the launch trailer above, and if you like what you see, there’s a link to follow through to play the game for yourself.
Nintendo first unveiled Super Smash Bros. Ultimate with a tagline of “Everyone is here,” and indeed, Ultimate boasts an incredible roster that includes every past playable character in franchise history. That said, many fans are never truly satisfied with any roster, no matter how big. For those ever-insatiable Smash players, there’s always mods.
The latest Smash Ultimate mod to make the rounds adds everyone’s favorite ogre as a playable character. That’s right, thanks to modder Hefty, you can play as Shrek in Smash. At this point, the mod is really just a visual change, as Shrek doesn’t have his own move set. Instead, he’s sporting Ganondorf’s hard-hitting attacks. Of course, the real question is this: when will Donkey be playable?
We’ve finally come full circle. When Nintendo first announced New Super Mario Bros. U Deluxe (still a mouthful) for Nintendo Switch, they revealed a new item called the Super Crown that transforms Toadette into “Peachette.” The internet began speculating what the Super Crown would do to other characters, such as Bowser, and soon the often-NSFW “Bowsette” was born.
Now that the game is finally out on Nintendo Switch, it’s time to make those fan dreams a reality. Well, probably not all of them. This is still a family friendly game, after all. Either way, modder Nivium has already put together a mode with a playable Bowsette. You can check out the footage above!
Super Mario Odyssey was one of the top games of 2017, and it was an especially big hit with retro gamers. The Switch exclusive is a brilliant tribute and follow-up to the classic 3D platforming adventures of the late 1990s and early 2000s, reminding its nostalgia-loving fans of games like Banjo-Kazooie.
In that spirit, modder ItzSka decided to take the classic Clanker’s Cavern level from Banjo-Kazooie and insert it into Odyssey. The level is fully playable, with six Jiggies to collect and plenty of fun challenges to tackle. You can check out some footage above, and if you follow through to the video description you can download it for yourself.
The latest development in the realm of Switch modding deals with emulation. We’ve already seen some examples of this, including an attempt to run SNES Classic software on Switch. This time around, @_Mizumi on Twitter has modded his Switch to play certain Nintendo 64 and GameCube games via emulation.
While we haven’t seen any repercussions yet, it’s likely only a matter of time before Nintendo catches wind. In the past they’ve banned modded consoles from going online. It’s impressive to see what these fans have managed to do, but we’d advise caution before making any changes to your Switch for emulation purposes.
Bethesda originally launched Skyrim in 2011, but the mega-popular RPG is still hitting new platforms and making headlines to this day. Bethesda finally brought the world of Skyrim to a Nintendo platform, Switch, last year. It’s a good port, but it lacks a key feature that is central to many players’ experience on other platforms: mods.
Is there any hope for this to change in the future? Eurogamer recently caught up with Todd Howard to discuss the possibility, and he dished out some mixed signals. On one hand, Howard says he would “love” to have mods available for Skyrim on Switch. On the other hand, he says it’s “not something we’re actively doing.” Howard went on to explain that Bethesda’s Switch team has been working on Fallout Shelter, which has surprised him with its quality.
Switch fans shouldn’t expect to have mods available to them anytime soon, but it at least appears to be on Bethesda’s radar. Hopefully Bethesda titles continue to perform well on Switch in the future, prompting them to invest more in developing for the platform.
Ever since its debut, The Legend of Zelda: Breath of the Wild has been a huge focus of the modding and emulation communities. With CEMU, it’s possible to play the game in 4K, and modders have spent countless hours adding in new characters and features. The latest addition to Hyrule is a baddie from another Nintendo franchise, and he makes for some pretty awesome boss encounters!
That’s right! Bowser, scourge of the Mushroom Kingdom, can now be battled in Breath of the Wild. Modder LynardKiller used the giant Hinox bosses you encounter in the overworld as a starting point for bringing the Koopa King into the game. Meanwhile, WilianZilz was responsible for making the playable Mario you see in the footage below.
Nintendo’s new retro console, the NES Classic Edition, has drawn a ton of attention over the past few months, and not only because of how hard it is to find. The mini device allows access to a wide variety of classic games, but it does have some issues when it comes to things that Nintendo consoles have since moved away from, namely wired controllers and requiring a TV. Well, the modders of Kei Studio have taken it upon themselves to change that, and they did so by transforming a Nintendo Classic Mini: Famicom, Japan’s version of the NES Classic, into a Game Boy.
You can check out the video above to see it in action, as well as to see how they took the Mini Famicom and moved all that hardware into a Game Boy-esque shell (don’t worry about the Japanese text, as it also has English subtitles). It does get pretty technical, so the full 25 minutes won’t be for everyone, but if you’d like to see how you might convert your own NES Classic like this, it’s a great tutorial.
Would you like to try this out for yourself? Are you even one of the lucky few who has an NES Classic and could therefore attempt this? Let us know in the comments!
The stage was E3 2015. In an unprecedented move, Bethesda announced that Fallout 4 would have mod support on both Xbox One and PlayStation 4. If this wasn’t enough, they then announced at E3 2016 that this service was coming to The Elder Scrolls V: Skyrim Remastered when it launches this October. Bethesda made good on their promise to Xbox owners and released this function at the end of May, with promises that the PlayStation 4 version would be coming soon. After numerous delays, however, sadly this is no longer the case, as earlier today we learned that Sony was preventing Bethesda from offering mod support on the PS4.
This is certainly a big blow for Sony’s Fallout 4 and Skyrim fans. But was Sony justified in blocking this action? It’d be hard to argue that they aren’t. After all, the PlayStation 4 is Sony’s console and it uses Sony’s infrastructure, so they should have at least some control over what runs on it. There could potentially be a lot of problems that mods could cause. Not everyone who creates mods fully knows what they’re doing and this could lead to all sorts of bugs. In turn, this could make troubleshooting very difficult.
That being said, I think Sony should still allow mod support on the PS4. I don’t believe that mods would inherently mess anything up—I’ve never heard of problems arising from user-created mods on the Xbox One, for instance. This is a feature that Bethesda has been touting about for a while, and though I don’t think mod support is a good enough reason to buy a game, I’m sure there are people out there who disagree and rushed out to buy Fallout 4 so they could experience it on their console of choice while still having the option to play with the mods.
Even if Sony doesn’t want to support mods, however, it’s a bad move to pull the plug on the project now. After all, the idea of mod support on consoles isn’t a new one. It’s not like Bethesda came out just last week and said they were wanting to do it. We’re talking about an announcement that’s a little over a year old. That’s plenty of time for Sony to have taken action against this if they so chose. Bethesda has been working on this feature for a while, trying to get all of the kinks out of the system, and for Sony to just now come out and kill it is a low blow to fans and developers alike. I’m sure Sony has a reason for doing so, but I think they could’ve handled the situation better.
Currently, Bethesda is working on other alternatives to bring what they call “an important initiative” to their PlayStation fans. Maybe this project will come to PlayStation in some other form. Until then, what do you think? Should Sony allow user-created mods on the PlayStation 4? Let us know below!
Super Mario Run came out of nowhere just two days ago, revealing a whole new way for Mario dash and jump through the Mushroom Kingdom. But despite the short amount of time, one fan has already taken the core concept of Nintendo’s newest app and recreated it in a mod for Super Mario 64. It’s just a single level for now, but you can go ahead and download it to test out the Run experience months before it hits mobile devices in December.
According to the description on the video uploaded by creator Kaze Emanuar, they were able to make the mod in around three hours; even with the overall simplicity of the gameplay, that’s still a rather impressive feat. If you’re interested in grabbing the mod for yourself, you can download it here, but if you just want to see it in action, you can check out how it looks and plays in the video above!
Will you be downloading this mod? Are you looking forward to Super Mario Run‘s release? Let us know in the comments!
Mods have long been a part of Bethesda’s games on the PC scene, and lately the company has been working to introduce mod support to console versions as well. Fallout 4 has been at the forefront of this effort, and they succeeded in bringing mods to the Xbox One version back in May; PlayStation 4, on the other hand, has seen some difficulties. While we thought that this was due to technical issues, a new update from Bethesda provides a very different explanation: Sony is refusing to allow them to bring mods to the console, at least in the capacity that Bethesda wants.
“After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.
“Like you, we are disappointed by Sony’s decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive. We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available.
“We will provide an update if and when this situation changes.” — Bethesda
Bethesda has been quite welcoming of modder culture in their titles, which often go far beyond fixing bugs—entire new areas, characters, and adventures often spring up in new mods, drastically increasing the lifespan of their titles. It sounds like Sony may not share their ideals on this matter, though perhaps that will change now that this message has been posted. Fans are not likely to take this too kindly, so Sony could be facing some serious public backlash if they don’t change their tune.
Have you been eagerly awaiting the arrival of mod support for Bethesda games on Sony consoles? Are you upset by this news, or were you already sort of expecting it after the lengthy delay of the service? Do you think Sony will reverse their decision any time soon? Let us know in the comments!
To fill the gap the discontinuation of Project M left behind in the Smash Bros. scene, a fun new Brawl mod has surfaced by the name of Super Smash Bros. Legacy XP. The new mod is an all-encompassing hack that includes several individual mods released over the past few years—including Project M itself—in one complete package, such as new playable characters, several stage variants, and the return of Melee announcer Dean Harrington.
While work on the mod itself is not yet done, that doesn’t mean you can’t enjoy a taste of the fun in advance. The Smash Bros. Legacy team has released a beta version of the massive hack and an exciting launch trailer with it. Check it out above!
A new mod has been released for Super Smash Bros. for Wii U, one which replaces Wario’s character model with a model of Mr. Krabs from Battle of Bikini Bottom, a popular Spongebob game. This mod can be applied with Sm4shExplorer, which can be used to replace files in the game, and it can be downloaded on the modding website GameBanana. Alongside the model, it also contains a voice pack along with some UI elements for Mr. Krabs.
The modder who made this has also created other models, such as a shopping cart and Sanic meme model. If you have Super Smash Bros. for Wii U and some spare time, you may want to check this and other mods out! They can be a good time-waster, especially with friends. Let us know in the comments what you think of this mod!
League of Legends and Pokémon both have insanely dedicated fans that always come up with some unique and interesting creations. While these series are radically different from one another, it doesn’t mean they can’t work well together. One YouTuber named Disco Heat has made a video showcasing several League of Legends characters modded to look like various Pokémon or Pokémon trainers. If you want to check out the mod, you can see it in action above!
What do you guys think? Which characters would you like to see reworked as Pokémon? Leave your thoughts in the comments below!
Last December brought the depressing news that Project M—the massive modding project that made Super Smash Bros. Brawl play more like Melee, in addition to adding tons of new content—was shutting down. Other modders, however, are still going strong out there, and one of them caught fans’ attention at the start of the year by creating a mod to bring Waluigi into Brawl. The modder, marioking64DS, stated at the time that a Project M version of the character would be coming later, and he’s kept his promise! That add-on to Project M has just been released, along with a new trailer to celebrate.
Check above to watch the trailer! How do you think Waluigi looks in the game?
Last week, a YouTuber known as Limit Breakers uploaded a video demonstrating a bizarre texture pack that he created for Dark Souls III. For some reason, the pack replaces every single texture in the entire game with various pictures of crabs. Every single object in the game is affected, including the sky, which is now blood red and covered in faint outlines of crab-shaped clouds. As you may imagine, this makes Dark Souls III look hilariously revolting. The game is still playable, though, and the video that shows off the texture pack includes several sections of one of the game’s levels, which culminates in a battle against a boss that is fittingly named “The Great Crab.”
Limit Breakers accomplished this by using a mod by Nexus Mods user S17L, which allows players to change textures within Dark Souls III. The mod was originally created for adding original pixel art and custom shaders to the game; however, Limit Breakers used it to replace all of the game’s textures with this low-resolution rendering of a crab. He later uploaded a follow-up video where he uses the mod to replace Dark Souls III‘s textures with several images that were suggested by his audience, including pictures of Nicholas Cage and a skeleton playing the trumpet.
What do you guys think? Will any of you try this out for yourselves? If you’re actually interested and you own a copy of Dark Souls III, you can download the mod here. This image was used to create the original video, but you could replace the game’s textures with any image of your choice.
The dedicated fanbase of the Super Smash Bros. series was left hurting after last December’s cancellation of Project M, an increasingly popular mod of Super Smash Bros. Brawl that combined Brawl‘s breadth of content with Melee‘s popular fighting mechanics and sprinkled new stages, music, and characters skins on top. Its fanservice was comparable to, or perhaps even greater than, that of the official Smash games themselves.
“Super Smash Bros. Legacy XP” may be able to fill that void, at least for some. Unlike Project M, whose team custom-developed its content, Legacy XP is a new project built on top of Project M by various hackers within the Brawl hacking community which distributes their content in a single package, with a sprinkle of Legacy XP‘s own custom-made content on top. We’ve previously seen individual mods that add fan-favorite characters like Waluigi, Ridley, and Geno to the playable fighter roster, as well as individual stages, character skins, and more. But with Legacy XP, players can get all of this content in a single unified build of Smash.
The team behind the Legacy XP modpack revealed a trailer for their project today, which you can see above. It highlights new characters like Geno, Waluigi, Metal Sonic, and Ridley, the five of whom join Brawl‘s roster alongside Lucina from Fire Emblem Awakening and every veteran fighter from Super Smash Bros. Melee, including Mewtwo, Roy, and even Pichu. There are fifty character slots in all, and many characters come with many alternate costumes that each have their own set of palette swaps. Some costumes will be familiar to Project M players, like Mewtwo’s armor from the first Pokémon movie, Ness’ pajamas from EarthBound, and Toon Link’s garb from the outset of The Wind Waker; but others show an even deeper reverence for Nintendo’s history, including multiple different outfits for various incarnations of Link, Zero Suit Samus, Captain Falcon, and more.
Legacy XP includes 78 “stage slots” that aren’t so much individual stages, as they are in most Smash games, but rather categorical menus with as many as six variations on a stage, all accessible through a single slot. These variations can range from aesthetic tweaks, like weather effects or visual overhauls, to changes in the stage layout not unlike the Omega stages in Smash Bros. for Wii U and for Nintendo 3DS, and even to entirely different stages within the same universe. One of the project’s leaders, David Kimball, tells me that between alternate layouts and aesthetic themes, there are over 700 stages in Legacy XP.
Though Legacy XP is largely built from where Project M left off, the announcement post on Smashboards explains that it is “not tournament-viable,” and the trailer stresses that Legacy XP “is not attempting to continue Project M’s development. Modpacks like this are simply made for fun.”
It then teases the logos for two other Smash Bros. projects: “Retro Mode,” which brings characters’ skins and movesets from the original Smash Bros. into Brawl, and “Project Ganondorf,” which gives Ganondorf two new movesets and dozens of alternate costumes. Kimball says both of these projects are in talks to join the Legacy XP bundle in future updates.
It’s unclear just how authentic a Smash experience the new content in Legacy XP will provide when it launches, as eagle-eyed viewers will notice in the trailer that Lucina has at least one voice clip taken directly from Marth, and one of Pichu’s taunt animations was made for Jigglypuff.
Authentically replicating the whole of the Smash experience may in fact be Legacy XP‘s greatest challenge in attracting new players. There seems to be an unprecedented breadth of content for stages and characters, but the means of accessing different types of content are determined on an individual basis. Kimball explained how this works on Smashboards, but told me that these methods are really more like “loose guidelines.” He explained that some stages, for example, will load an Omega version when you hold Z, as it says in his Smashboards post. Holding Z on others, though, will load an aesthetic redesign. On some, holding B loads an aesthetic redesign, but holding B on Jungle Japes loads Melee‘s Kongo Jungle, a different stage entirely. Sometimes holding B, or Y, or X does nothing. Holding L always does something, but what that is you may not know until you’ve tried it before.
There’s enough organizational logic that it’s not chaos, but will players nevertheless be able to keep track of it all for 700 different stage options? “Probably not,” Kimball said when I posed this question about the stage selection screen, “but it’s all [there] and people can just explore.” It’s not exactly an encouraging comment, but the trailer does tell viewers to “expect on-going updates,” so the team will likely have the opportunity to see how players react to these systems and improve them accordingly if necessary.
Super Smash Bros. Legacy XP launches “soon,” says Kimball. Keep your eye on Gamnesia for more news as it comes in the following days.
Steam user Molkifier has created a mod that replaces the wall writings in the safe rooms in Left 4 Dead 2 with tweets from seventeen year-old actor Jaden Smith. Jaden Smith’s Twitter account has become an online phenomenon in the past few years for its bizarre, surrealist posts, and for Smith’s strange tendency to capitalize every word in all of his tweets. His most famous tweets include gems like “If Newborn Babies Could Speak They Would Be The Most Intelligent Beings On Planet Earth” and “You Can Discover Everything You Need To Know About Everything By Looking At Your Hands,” among many, many others.
If you’re interested in using the mod, you can download it here. Smith’s hilarious musings actually blend in really well with Left 4 Dead 2‘s post-apocalyptic atmosphere, as they often look like the desperate scrawlings of survivors. As PC Gamer pointed out, some of them have purposefully been put in places where they’ll make contextual sense, like the tweet “Who Was On The Plane,” which can be found in Dead Air, a level that takes place inside of a zombie-ridden airport. An image gallery with some of the best examples in the mod can be found below.
What do you guys think? Will you install the mod and try it out for yourselves? What’s your favorite tweet on Jaden Smith’s account? Personally, I would choose this tweet, from June of 2013: “‘It’s Your Birthday’ Mateo Said. I Didn’t Respond. ‘Are You Not Excited To Be 15’ He Asked. Reading My Book I Uttered ‘I Turned 15 Long Ago’“
SureAI, a team of fourteen modders in Munich, has been working hard on a massive new mod for Skyrim called “Enderal.” The mod completely revamps the game, bringing in a whole new story and world with different environments, characters, and more. They’ve just released a trailer for the immense mod to celebrate its upcoming, and you can see it above!
The mod has fully voiced characters, as well as a better leveling structure and a narrative that looks to be at least as long as Skyrim‘s was. The mod pack will be entirely free to download and use, meaning players will only require a copy of Skyrim itself. It releases in German between July 1st and July 3rd this year, while the English version will be coming out at the end of July.
Bethesda has recently updated their procedures for uploading Fallout 4 mods to their website by adding the extra step of requiring your account to be linked to Steam. This is intended to prevent the unauthorized uploading of PC modders’ work for use on consoles.
The change came with the most recent update to Fallout 4 last week in preparation for the porting of mods over to PlayStation 4 consoles. When mod support first came to consoles at the end of May, some modders found that their work had been taken from non-official sites and uploaded to Bethesda’s website for use on consoles. Bethesda has created a channel where these modders can file DMCA complaints to have their work removed, but hopefully this new change will help prevent such occurrences in the first place.