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Another DLC Fighter Teased for My Hero: One’s Justice

My Hero Academia just made a huge splash at the box office with its first feature film, and soon it’s heading to the realm of video games as well. My Hero: One’s Justice is already out in Japan, and in a few weeks it’ll be available in the West as well. The anime fighting game boasts an extensive roster of playable heroes and villains, and that roster will continue to grow as more DLC characters are revealed.

Thanks to the latest issue of Jump, we now know who the next addition will be. Scans of the magazine show a section talking about upcoming DLC with a shadowy figure that appears to be Inasa Yoarashi, the passionate student known as Gale Force. The scans also give us a better look at Endeavor, the Flame Hero, who will be available as a pre-order bonus in the West.

Source: Shonen Games (via Siliconera)

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My Hero: One’s Justice Gets Deku’s Shoot Style as Free DLC


My Hero: One’s Justice launched in Japan last week, and it’ll be heading to North America and Europe in less than two months. The anime-adapted 3D fighter features a diverse roster of over 20 heroes and villains, each with their own unique fighting style. In the case of Izuku Midoriya, better known as Deku, that’s soon to be two unique fighting styles.

The latest issue of Weekly Shonen Jump has revealed that Shoot Style Deku is on his way to One’s Justice as a free DLC update. When using this style, Deku focuses on kicks instead of punches. Shoot Style Deku will have the fastest attack techniques of any character in the game, including consecutive kicks and new smashes.

Shonen Jump is also teasing another DLC character and a new mode. Based on the outline, the new character is Endeavor, who was previously available as a pre-order bonus.

Source: Gematsu

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All For One Officially Joins My Hero: One’s Justice

As the My Hero Academia anime advances through the Provisional Hero License Exam story arc, Bandai Namco Entertainment is preparing to launch their video game adaptation of the popular series. You’ll be able to play as many of your favorite heroes and villains on October 26th (August 23rd in Japan), and today one more fighter was officially confirmed. The vilest villain of them all is joining the fight.

Just as fans suspected, the mysterious final fighter (based on a single empty character slot in demo footage) has been revealed as All For One. The criminal mastermind and arch enemy of All Might had been shown in trailers, but today we have confirmation that he will be playable. All For One will fight with a mixture of close and long ranged attacks, and he has the ability to steal the quirks of his opponents.

This info was revealed in the latest issue of Weekly Shonen Jump, and it also gave a little more info on Plus Ultra special attacks. These attacks can be unleashed once a gauge has filled up, but if you let all three gauges fill up before activating, you can launch a “Plus Ultra All” attack. This will allow you to unleash the full power of your main fighter as well as both sidekicks simultaneously.

Source: Gematsu

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My Hero: One’s Justice Gets Two New Trailers

Popular manga/anime series My Hero Academia is coming to the world of video games as Bandai Namco’s My Hero: One’s Justice. Western gamers can get their hands on this exciting fighting game on October 26th. In the meantime, Bandai Namco has just released a new trailer that covers the game’s story and introduces the new Mission Mode.

You’ll be able to play through the story (starting from Midoriya’s training with Gran Torino) as either the heroes or villains, and the in-game plot will stick faithfully to the story told in the manga and anime. In Mission Mode, players will face a variety of different scenarios and challenging opponents competing under special rules for each. As they fight through and complete these challenges, they’ll be rewarded with new accessories and Hero Coins.

In addition to the lengthy new story trailer, Bandai also released a new TV commercial starring villains Dabi and Himiko Toga. It’s a short clip, but it’s always great to see fan-favorite villains in action.

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New My Hero: One’s Justice Trailer Reveals its Release Date

My Hero Academia is one of the most popular anime series in the world right now, and soon it’s going to be crossing over into video games as Bandai Namco’s My Hero: One’s Justice. I got the chance to go hands-on with the 3D fighter at E3 last month, and it earned a Best of E3 nomination and was our runner-up for best fighting game at E3.

If you’re looking forward to it as much as I am, you’ll be happy to know the game’s latest trailer revealed an official release date. After previously
announcing an October window, Bandai Namco has just announced that One’s Justice will launch on October 26th, and they’ve also revealed a pre-order bonus: Endeavor. Including him brings the diverse cast of heroes and villains playable in this game up from nineteen to an even twenty.

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My Hero: One’s Justice Adds Another Playable Hero and Villain

Bandai Namco’s upcoming video game adaptation of
My Hero Academia keeps getting better! The 3D fighter will debut in Japan this August, and it’s coming to North America and Europe in October. When it does, players will have a large and diverse roster of playable heroes and villains to choose from. Bandai Namco has just unveiled two more fighters for One’s Justice, including an old veteran hero and a violent villain.

The latest scans from Weekly Shonen Jump reveal that Gran Torino, a retried pro hero and All Might’s teacher, is joining the fight! Additionally, Muscular, the villain who attacked Kota and Midoriya during the Forest Training Camp Arc, will also be playable.

This brings the total amount of known playable characters to nineteen. Previously announced fighters include Izuku Midoriya, Tomura Shigaraki, Katsuki Bakugo, All Might, Ochacho Uraraka, Tenya Iida, Shoto Todoroki, Tsuyu Asui, Momo Yaoyorozu, Denki Kaminari, Eraser Head, Hero Killer: Stain, Fumikage Tokoyami , Kyoka Jiro, Eijiro Kirishima, Dabi, and Himiko Toga.

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Features

Gamnesia’s Best of E3 2018 Award Winners

Another exciting E3 has come and gone, and four members of the Gamnesia staff had the opportunity to head to Los Angeles for the convention. Over the course of the week we got to go hands-on with many of the fantastic games shown off during the press conferences, and we nominated some of our favorites for the Best of E3 award. We couldn’t choose just one winner, so we narrowed it down to three total winners, each with their own category. So without further ado, read on for Gamnesia’s Best of E3 winners, as well as the runners-up and honorable mentions.

Super Smash Bros. Ultimate (Best Fighting Game)

Super Smash Bros. Ultimate is visually similar to the Wii U Smash (or Smash 4), and it also feels familiar in terms of gameplay. However, it’s much more than just a port, despite what some fans may think. Smash 4 is a good base to use for comparison, but there are some notable differences worth highlighting.

Everything is smoother, slightly quicker, and also has more of a punch added to it. Even weaker attacks have more of a knock-back than before and the speed that opponents are sent flying has been increased. This does make for some strange scenes where you can be sent flying in one direction quite fast, only to stop suddenly and start going in the direction you’re holding once the knock-back distance has been reached. In
Smash Bros., players who are knocked back usually start pressing buttons quickly after they’ve been launched as they want to regain control, and it’s not unlikely that Sakurai made this change simply to help players differentiate between when knock-back is in effect, as opposed to player-controlled movement.

Many moves have seen a reduction in lag, Ganondorf’s Down-B being a notable example. All Final Smashes have also been sped up. Everything in this game is quick and to the point. There are satisfying slow-motion moments when you connect a big hit that result in KOs where the camera zooms in on the action for just a split second. This is similar to what happens with Little Mac’s KO Punch or the Dragoon item, and it’s a welcome addition for those who’d like to gloat a little bit extra when getting a good KO.

Likewise, Assist Trophies are more straight-forward in the sense that most of them can now be defeated. Killing an Assist Trophy will now award you with a point or lose your opponent a stock, which can be pretty harsh if you get a poor Assist Trophy (hi, Starfy). However, it adds a layer of depth as you have to make sure you keep on fighting alongside your trophy—you can’t just unleash it, sit back, and relax like you could in the past. Top it all up with the return of directional air dodges, and you have a game that is a bit more tactical than in the past. This is a game where your choices matters and button mashing will only get you so far.

New characters include the Inklings and Ridley, both of which were available at E3. The Inkling is a bit of an odd one as many of his/her attacks consume ink. This is reminiscent of Olimar and his Pikmin, so if Olimar wasn’t your boy, you might similarly be a bit annoyed with the Inkling—especially since replenishing is done by pressing B while shielding, which isn’t very intuitive. Ridley is more straight-forward. He’s got decent range and his special attacks help him in the long-range game. Despite the wings, his recovery isn’t the best, but he makes up for it in the damage he deals. His Down-B can be absolutely brutal if you sweet-spot it, dealing some 60% in a single hit.

With
Super Smash Bros. Ultimate, you can look forward to is a game that is as fun as any Smash before it and packed with more content than ever. With its massive roster of characters and polished, well thought-out mechanics, it has a chance of really being something that brings together Smash fans from all generations. Whether you’ve been a fan since the N64 or just picked it up with Smash 4, you should be excited for Super Smash Bros. Ultimate! (Impressions by Hombre de Mundo)

Runner-up: My Hero: One’s Justice

Another game to earn a Best of E3 nomination from Gamnesia on the show floor was
My Hero: One’s Justice from Bandai Namco. Based on the popular manga and anime series My Hero Academia, One’s Justice is a 3D fighting game with destructible environments and beautiful, comic book-inspired graphics.

It may not be as mechanically impressive as other games in the genre, but its visual style is a feast and its massive and diverse cast of playable heroes and villains should be endlessly entertaining. As someone who isn’t particularly skilled at the genre, I still found it pretty simple to jump into, and devastating my opponent with Todoroki’s combination of ice and fire attacks was a blast. This seems like one even casual fans should be able to enjoy.
(Impressions by Ben Lamoreux)

3 Minutes to Midnight (Best Indie Game)

E3 is home to the biggest names in gaming, but sometimes the best experiences aren’t the ones with the most brand recognition. E3 is also home to indie games hoping to get a foot in the door and share some of that spotlight. The brightest of these newcomers at E3 2018 was
3 Minutes to Midnight, a point-and-click adventure in the style of classic LucasArts games. Set late in the 1940s, 3 Minutes to Midnight follows a plucky young girl named Betty Anderson on her quest to uncover a secret plot to extinguish humanity. Betty, along with everyone else in her once-quiet New Mexico town, has lost her memories.

As with most games in the genre, this means we’re off to explore. Thankfully, this is an absolute joy in
3 Minutes to Midnight thanks to its gorgeous art style. The stylized cartoon look is rich in color, and backgrounds have a surprising amount of depth and detail. You’ll want to click everywhere and on everything to soak it all in…which is good, because you’ll need to find as many collectibles as possible to solve the game’s puzzles. In addition to the standard “find out which item goes where” gameplay, 3 Minutes to Midnight spices things up with a crafting system that lets you combine items to create better ones.This might be something simple, like combining a candle with citronella oil to scare away some pesky mosquitoes blocking your path, but there are also more complex and creative uses for crafting. By combining a plunger, a rope, a fire extinguisher, and some pipe, I was able to craft a plunger gun that functions as a hookshot.

The game also features a robust dialogue system with plenty of fun options to choose. Is Betty feeling sassy? Sympathetic? Impatient? Chances are there’s a response that conveys whatever emotion you’re looking for. Interactions with NCPs can be silly and lighthearted (like haggling with a raccoon over an item he’s hoarding in his trash can) or a little more on the dark side. The demo featured a disturbing, knife-wielding girl named Pammy who switches between several distinct personalities, so choose your words carefully! The game’s writing is witty and surprisingly deep, and the voice acting is pretty solid as well!

My time with
3 Minutes to Midnight was short but sweet, and it left me craving more. This was Scarecrow Studios’ first public showing for the game, but it certainly won’t be the last. This is one to keep your eyes on, especially if you’re already a fan of the point-and-click adventure genre. (Impressions by Ben Lamoreux)

Runner-up: Indivisible

Another outstanding indie at this year’s E3 was
Indivisible from Lab Zero Games. This action-platformer features a diverse cast of playable characters fighting their way through an enormous, beautiful world brought to life with hand-drawn graphics. The gameplay is “Metroidvania” in the loosest sense (based on the short demo it felt a little closer to a Shantae or Guacamelee title), but with an action-RPG twist.

Combat is a fast-paced visual feast involving up to four party members at once. Rather than battling enemies on the overworld or using turn-based combat, Indivisible‘s battle system is somewhat similar to Chrono Trigger. Each member of your party has a bar that fills up automatically, and when it’s full you can unleash an attack with a single button press. Alternatively, you can wait a little longer and allow it to fill up multiple times for a combo attack. Each of your four party members attacks with a single button press and fills up their gauge independently, so you can alternate buttons to keep a constant, rhythmic barrage of attacks headed towards your enemies. It’s a refreshing change of pace from other games in the genre, and it’s definitely got our attention. (Impressions by Ben Lamoreux)

Marvel’s Spider-Man (Best Open World Game)

While Sony’s new approach to their E3 press conference this year may have come off as less than spectacular, one of the few bright spots of their show was
Marvel’s Spider-Man. Insomniac’s take on the wallcrawler had a major presence at Sony’s booth, with a large section of it composed of a huge New York set piece (complete with newspaper racks distributing copies of The Daily Bugle). Once I made it past the hustle and bustle of the showfloor and actually got to play Spider-Man, I was greeted with a sensational open-world action game inspired by one of my favorite heroes. The graphics were amazing, and the voice acting and writing seemed pretty good (I didn’t notice any stand-out performances, but I only had the chance to watch one or two cutscenes during my demo). The sprawling map of New York had a variety of different collectibles to obtain and missions to do, including a boss fight. The demo was also very well made in my opinion, with plenty of time to beat up bad guys; I also liked that the time limit was flexible, allowing me one more go at Shocker after dying long after the demo’s timer should have elapsed.

What really made
Spider-Man shine, however, was the gameplay. Web-swinging through New York felt fluid and natural, and the combat was fun and engaging despite feeling a lot like past superhero games. The combat was heavily focused on attacking waves of enemies and countering when the appropriate indicator was shown, very much like the Arkham games. However, the inclusion of Spidey-specific powers—like a web pull that allows you to grab enemies, or a web shot that allows you to cover enemies in webbing—made it feel more like you were playing as Spider-Man and less like you were playing as Batman in red and blue tights. Much like the traditional combat, the game’s stealth combat also felt very Arkham-esque with unique Spidey tweaks. While past trailers had made me afraid that the game would be riddled with quick-time-events, I don’t recall seeing a single one in my time with the demo. That doesn’t mean that they don’t exist in the game, but it makes me believe that they won’t overpower the rest of the gameplay in the final release.

As I stated before, the demo culminated with a boss fight against Shocker, who had recently escaped custody and was obviously up to no good. The fight consisted of three distinct phases, each of which required me to utilize different abilities in Spidey’s arsenal to avoid Shocker’s attacks while waiting for the opportune moment to strike. In order to defeat the boss, I needed to use Spider-Man’s web pull ability from earlier in the demo to throw objects at Shocker at opportune times. I felt that the fight was challenging enough, and made good use of one of the Spidey-specific attacks introduced earlier in the game.

Overall, I thought that
Marvel’s Spider-Man had fantastic gameplay and visuals, and the variety of things to do in the demo made the game superior to other open-world games I played at the show like Assassin’s Creed Odyssey and Skull & Bones. All in all, Spider-Man was the ultimate open-world game at the show, and it’s definitely a contender for one of the best games at the show. (Impressions by Elijah Holt)

Runner-up: Adventure Time: Pirates of the Enchiridion

Jake and Finn’s latest adventure is a 3D pirate quest in a flooded open world. The Ice Kingdom has melted, flooding the land of Ooo, and it’s up to Finn and friends to retrieve the Ice King’s crown and set things right. Pirates of the Enchiridion clearly draws inspiration from
The Legend of Zelda: The Wind Waker, and that’s not a bad starting point for a fun adventure.

One big difference between the two games is that
Adventure Time mixes its action-adventure game with RPG elements, including turn-based combat when enemies are encountered. You’ll build up a team of four characters, each with their own special powers, as you explore the land of Ooo and progress the story. Most of my time with the game was spent watching a member of the development team sail around and show off the scenery, but I got to go hands-on for a few minutes at the end, and the game felt and looked great. If you’re a fan of Adventure Time, Zelda, or just exploring fun cartoon worlds, you’ll want to check this one out. (Impressions by Ben Lamoreux)

Honorable Mentions

It’s hard narrowing down the best of E3 to just a few games, and there are plenty of fantastic titles that didn’t quite make the list. Two more than deserve some recognition are
Mega Man 11 from Capcom and Pokémon: Let’s Go, Pikachu and Eevee from Nintendo and Game Freak.

The former felt like a return to form for the Blue Bomber, but with some fancy new mechanics and beautiful, modern visuals. The demo was challenging (as any good
Mega Man game should be), but not unfair, and I felt like I learned and improved with each death. The new Double Gear mechanic (which allows you to slow down time or fire a more powerful shot) was a welcome addition and didn’t feel overused. I came away from my hands-on demo feeling like this is the experience that Mighty No. 9 promised and failed to deliver.

Pokémon: Let’s Go, Pikachu and Eevee also deserve some love, and I’ve written more extensive impressions about them here. The short version of the story is that the Kanto remakes look, feel, and play wonderfully, and Let’s Go should be a fantastic treat for new and old fans of the series alike. (Impressions by Ben Lamoreux)

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My Hero: One’s Justice Launches in October

My Hero Academia‘s anime adaptation reached new heights of excitement with yesterday’s episode, and there’s still so much more yet to come. If you’re hooked on the show and want to experience more of that world, you’ll want to check out My Hero: One’s Justice, Bandai Namco’s take on the popular manga and anime series. During E3 we received a new trailer and a release window for the upcoming 3D fighter, and we also got to go hands-on.

The action-packed E3 trailer shows off the game’s extensive cast of heroes and villains, which includes Izuku Midoriya, Tomura Shigaraki, Katsuki Bakugo, All Might, Ochacho Uraraka, Tenya Iida, Shoto Todoroki, Tsuyu Asui, Momo Yaoyorozu, Denki Kaminari, Eraser Head, Hero Killer: Stain, Fumikage Tokoyami , Kyoka Jiro, Eijiro Kirishima, Dabi, and Himiko Toga.

In addition to local multiplayer, My Hero: One’s Justice also features online battles, and you can customize your favorite fighters with tons of different looks for your own unique style. There’s also a Story Mode which lets you explore the plot from the perspective of both heroes and villains.

I’ve never been a huge fan of 3D fighters (so I can’t offer much in the way of a technical critique of the game), but when I saw it on the E3 show floor I was drawn in by my love of the franchise and decided to give it a shot. The game’s comic book art style, destructible environments, and flashy attacks all make for a visual feast. The game’s frequently-moving camera took some getting used to, but it makes for an exciting fight.

I found the controls easier to jump into than Dragon Ball FighterZ (which I had played earlier on Switch), and it felt easier to pick up for newcomers in general. Playing as Todoroki I was able to control my fights thoroughly with the combination of fire and ice attacks, using the latter to immobilize opponents whenever they got too close.

If you’re planning to join the fight yourself, we’ve got good news on that front! The trailer ended with the revelation that My Hero: One’s Justice will launch in the West this October. It’s currently planned to release in Japan on August 23rd. My Hero: One’s Justice will be available on PlayStation 4, Xbox One, Nintendo Switch, and PC.

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My Hero: One’s Justice Adds Two More Playable Villains

As the plot starts to heat up in season 3 of My Hero Academia, Bandai Namco continues to reveal more exciting news about the upcoming video game adaptation. My Hero: One’s Justice is headed to PlayStation 4, Xbox One, PC, and Nintendo Switch this August in Japan, and a worldwide release will follow later in 2018. Two more playable characters have just been revealed, and this time they’re both on the side of villainy.

Scans from the latest issue of Japanese publication Shonen Jump confirm that Dabi and Himiko Toga are joining the fight. Dabi fights best at a distance with his blue flames, and he can also create fire traps on the stage. Himiko Toga primarily fights with knives. Another attack is mentioned, but it would be a bit of a spoiler for those who only watch the anime and aren’t up to date with the later plot of the manga.

This brings the total amount of known playable characters to seventeen. The roster thus far includes a diverse variety of heroes and villains, as Izuku Midoriya, Tomura Shigaraki, Katsuki Bakugo, All Might, Ochacho Uraraka, Tenya Iida, Shoto Todoroki, Tsuyu Asui, Momo Yaoyorozu, Denki Kaminari, Eraser Head, Hero Killer: Stain, Fumikage Tokoyami , Kyoka Jiro, and Eijiro Kirishima have all previously been announced.

Source: Siliconera

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My Hero: One’s Justice Launches This August in Japan

My Hero Academia fans have a lot to be excited about right now! Season 3 is in full swing, there’s a movie in the works, and Bandai Namco is getting ready to release their video game adaptation. The upcoming fighter has a diverse roster of fifteen heroes and villains revealed so far with more to come. Japanese fans will be able to dive in soon, as Bandai has just revealed an August debut for the game.

According to the game’s official website,
One’s Justice will release for Nintendo Switch and PlayStation 4 on August 23rd. It’s unclear how long it will take for the game to be localized, but the worldwide release also includes Xbox One and PC, so it could take awhile to get everything ready. In the meantime, Bandai has also uploaded some new screenshots of the recently-revealed fighters Eijiro Kirishima, Fumikage Tokoyami, and Kyoka Jiro. You can check them out below.

Source: Bandai Namco

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Three More Playable Characters Revealed for My Hero: One’s Justice

The colorful cast of heroes and villains from My Hero Academia will soon be playable on PlayStation 4, Xbox One, PC, and Nintendo Switch. Bandai Namco’s game adaptation of the hint manga/anime launches worldwide later this year, and its roster continues to expand. Twelve playable characters had previously been revealed, and today three more were confirmed to be joining the fray.

Fumikage Tokoyami (aka the Jet-Black Hero), Kyoka Jiro, (aka Earphone Jack) and Eijiro Kirishima (aka Red Riot) are all headed to My Hero: One’s Justice. Full details on their fighting styles are not yet available, but Kirishima’s hardening quirk can apparently be used to negate blowback from enemy attacks, although it appears he’ll still take some damage.

This brings the total amount of known playable characters to fifteen. The roster thus far includes a diverse variety of heroes and villains, as Izuku Midoriya, Tomura Shigaraki, Katsuki Bakugo, All Might, Ochacho Uraraka, Tenya Iida, Shoto Todoroki, Tsuyu Asui, Momo Yaoyorozu, Denki Kaminari, Eraser Head, and Hero Killer: Stain have all been previously announced.

Source: Ryokutya2089 (via Gematsu)

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