It’s the holiday season, so what better time to take a moment and reflect on some of our fondest memories? Whether holiday or gaming related, or simply just something that happened to you randomly, these memories are near and dear to us all. We here at Gamnesia have our own memories as well, and thus we would like to invite you to join Steven, Mark, and Tessie as they recount some of their favorites as they relate to video games.
If you missed our introductory episode of Gamnesia After Dark, you can listen to it here. Don’t forget, we also have our Nintendo-themed podcast going strong as well. In the most recent episode, we cover the latest Super Smash Bros. Ultimate Direct! Feel free to leave any thoughts or suggestions for future episodes in the comments.
This week, Gamnesia is sponsored in part by QubicGames. This is a note from our sponsor:
Summer here in the northern hemisphere may be coming to an end, but that doesn’t mean the doldrums of going back to school, work, or regular non-vacation life have to bring you down. QubicGames is celebrating the turning of seasons with their new super sale featuring seven of their hit party games going for just $1 each on the eShop! And be sure to check out the QubicGames Super Contest for your chance to win up to $250 in eShop Gift Cards! At just a dollar a pop, why are you still reading this post? Go get some cheap games!
QubicGames is running their Party Sale & Contest. Seven of their awesome Switch multiplayer games are reduced to one dollar apiece, including:
Astro Bears Party is an easy-to-learn, hard-to-master game about running around a planet and avoiding each other’s Magical Beary Ribbons. Jump and hover over Ribbons using a jetpack. Perform dashes to threaten your opponents. Be the last Bear standing!
The action combines familiar arcade shooting gameplay with a unique possibility to switch gravity. Colorful graphics appeal to both younger and adult players while first-class music by Simon Viklund makes the adventure feel even more epic.
Solve over 170 levels in 4 different modes: Casual Puzzle, Quick Challenge, Grid Madness, and Chain Reaction. If you manage to solve all those riddles, the challenge is not yet over: Grid Mania generates random levels which might prove even more puzzling to wrap your head around.
Step into the darkness of The Emporium with 8 unique characters, each with a rich back story and a surprising plot-twist. Fight your way to the end using different play styles, from pure brutality as a Wrestler to hiding in shadows as an elusive Thief.
The QubicGames Super Sale is running now through September 14th in North America, and through September 23rd in EU/AUS/NZ, so get out there and get your discounted games! And be sure to check out the QubicGames Super Contest for your chance to win up to $250 in eShop Gift Cards!
During Nintendo’s E3 2018 Direct, we got a whole lot of new information on the new Super Smash Bros. game for the Nintendo Switch. Now titled Super Smash Bros. Ultimate, the game will feature every single character from the previous titles, newcomers Inklings and Ridley, and thousands of changes that strive to create the perfect Smash experience. The most important part, though, was when we’ll be able to get our hands on it.
Super Smash Bros. Ultimate will drop on December 7th, 2018, holding true to Nintendo’s promise of a 2018 release.
How are you handling all of this Smash news? Hit the comments to let us hear your excitement!
It’s been about two months since the last mini Nintendo Direct, and fans have been itching for more Switch news ever since. Thankfully, the wait is almost over! Nintendo announced today via social media that a full length Nintendo Direct (approximately 30 minutes) will be held tomorrow evening. This event will focus on both 3DS and Nintendo Switch titles slated to launch in 2018, including a more extensive look at Mario Tennis Aces.
Hopefully this Direct will be used to flesh out the Spring and Summer lineup for Nintendo, but most of the big titles releasing later in the year will likely remain under wraps until E3 in June. The fact that Nintendo 3DS is still being featured prominently in Directs is a testament to its ability to sell even after the launch of Switch.
You’ll be able to tune in live here at Gamnesia to watch the Nintendo Direct tomorrow. It all kicks off at 2:00 PM Pacific / 5:00 PM Eastern, and we’ll be streaming it live and covering news as it breaks.
To fill the gap the discontinuation of Project M left behind in the Smash Bros. scene, a fun new Brawl mod has surfaced by the name of Super Smash Bros. Legacy XP. The new mod is an all-encompassing hack that includes several individual mods released over the past few years—including Project M itself—in one complete package, such as new playable characters, several stage variants, and the return of Melee announcer Dean Harrington.
While work on the mod itself is not yet done, that doesn’t mean you can’t enjoy a taste of the fun in advance. The Smash Bros. Legacy team has released a beta version of the massive hack and an exciting launch trailer with it. Check it out above!
There are tons of gaming podcasts in the wild, but Nintendo Week stands alone as it recaptures all the fun of Nintendo in the form of a weekly show. Every episode brings news recaps, discussions, games, music, and more to create a show for all kinds of Nintendo fans, whether they’re new or old, passionate or passing-by.
Join the fun as we discuss Nintendo and Apple’s budding relationship kicking off with Mario’s first mobile game, before diving into tons of news from Pokémon Sun and Moon (including our theories about the story), Pokémon GO‘s Apple Watch launch, and more. You can check out the episode below—or if you’d like to save it to listen later, you can check the latest episode out on iTunes, available now.
If you’d like to be heard on Nintendo Week, please email me at [email protected]. We regularly run segments for listener questions, gaming advice, suggestions on discussion topics, and more from listeners like you, so we’d love for you to reach out! You can also reach me at that email address with any feedback you have, and we’ll do our best to improve our show! We want to give you guys the best podcast we can, so please don’t be afraid to leave suggestions.
The Pokémon Company has revealed that they will release new information on Pokémon Sun and Moon on September 14th, at 9:00 AM EDT. The upcoming 3DS games have been receiving a plethora of news updates recently, with two brand new trailers releasing in the past week. It’s hard to say exactly how this new information will be released, whether just as a press release, another trailer, or through something like CoroCoro Magazine, as the new issue launches next week in Japan.
Regardless of how it’s revealed, Gamnesia will have the new Pokémon news as soon as it’s released, so be sure to stay tuned!
Niantic has revealed that Pokémon GO Plus, the companion device for Pokémon GO, will launch in most countries just next week on September 16th. The device was originally meant to launch in July but was delayed in order to improve optimization with the game. The wearable device allows Pokémon GO to be played without constantly looking at your phone, as players can press a button to receive items from PokéStops or attempt to catch a Pokémon. Pokémon GO Plus will cost $34.99, and will launch next week in “most countries,” with some South American territories receiving the device later.
Nintendo also revealed the list of compatible devices in a PR statement. Every iPhone released since and including the iPhone 5 will be compatible with Pokémon GO Plus, as long as they’re running iOS versions 8 or 9. Any Android devices 4.4 or higher, that have Bluetooth® Smart capability and 2GB of RAM are also compatible with Pokémon GO Plus.
It was also recently revealed that Pokémon GO is coming to Apple Watch, working in similar ways to the Plus device. The app will notify players of upcoming PokéStops, gyms, and most importantly, Pokémon, in addition to some other handy features.
Virtual reality is seen as the next major evolution of video games by many, and the market will soon be flooded with a variety of competing virtual reality devices. One company that has been less enthusiastic about the tech is Nintendo. While Nintendo is keeping an eye on how virtual reality evolves, executives like Shigeru Miyamoto and Reggie Fils-Aime have expressed serious doubts.
For years, Nintendo strictly rejected the possibility of releasing mobile games, but they’ve had a change of heart on that front. Nintendo launched its first mobile app, Miitomo, earlier this year, and soon they’ll be bringing Animal Crossing, Fire Emblem, and even Mario to smart devices. If Nintendo changed their mind about bringing Mario to phones, could they also shift their stance on virtual reality?
“I would agree that adapting Mario to new platforms is a key to keeping him relevant. But we want families to play together, and virtual reality (which requires players to be closed off from the real world) doesn’t really fit well there. We also like people playing for a long time, and it’s hard to do that in VR.” — Shigeru Miyamoto
Speaking with USA Today, Miyamoto once again expressed more than a little hesitancy towards virtual reality. His assertion that virtual reality “doesn’t really fit” with Nintendo’s vision for gaming echoes his previous sentiments that the tech goes against the company’s living room philosophy. It looks like Nintendo is still very far from sold on virtual reality.
Yesterday, Nintendo legend and Mario creator Shigeru Miyamoto made a surprise appearance during Apple’s iPhone 7 event. The longtime Nintendo creator took the stage to announce Super Mario Run—an upcoming Mario auto-runner for mobile devices, launching first on iOS this holiday season. The news almost immediately triggered a massive spike in Nintendo’s stock, and based on early projections from analysts, it’s not hard to see why.
Shortly after the reveal, Dr. Serkan Toto (analyst and CEO of Kantan Games) advised The Wall Street Journal that he expects Super Mario Run will easily eclipse 1 billion downloads before it’s all said and done. The app is initially free to download, providing players with a demo version of the game, and a one-time payment (the price has not yet been disclosed) unlocks the full game.
Daniel Ahmad (analyst at Niko Partners) echoed Dr. Toto’s sentiments, pointing out that Temple Run and Subway Surfers have each been downloaded over 1 billion times each and asserting that Mario could certainly surpass them. Both agree that the app won’t reach 1 billion paid downloads, but Ahmad believes that many people will be enticed to buy the full product after playing the free demo.
A few months ago, Nintendo released a touching trailer for Pokémon Sun and Moon, which told the story of a young Japanese boy who moves to Hawaii and bonds with his new classmates through a mutual love for Pokémon. The trailer was cute and original, and it was praised for being a kindhearted, moving advertisement.
Now Nintendo has published a sequel to the original trailer, featuring the same characters. According to the video’s description on YouTube, this is the second episode of a short series of trailers that Nintendo plans to release for the game, which will chronicle the young Japanese boy’s Pokémon adventure. The series is called “Train On,” as it emphasizes the hard work and dedication involved in training a successful Pokémon team.
You can watch the new video above! This trailer tells the story of a small disagreement between the Japanese boy and his newfound friends.
What do you guys think? Do you like the Train On series so far?
Update: Famitsu has confirmed that this is Professor Oak’s cousin, “Nariya Oak.”
Original: Following yesterday’s Pokémon Sun and Moon update, another trailer for the upcoming 3DS games has already been released in Japan. The latest promo for the new games blends CGI scenes of Alola’s Legendary Pokémon, Solgaleo and Lunala, with in-game footage. Most of the footage shows previously-revealed scenes and features, but there’s also a very brief glimpse at a rather familiar face.
While flashing through a host of characters, the new trailer briefly shows the man pictures to the left. His name is listed as “Okido” in the dialogue box, which is Professor Oak’s name in Japan, and he certainly resembles the Kanto professor quite strongly, despite having a much darker complexion and longer hair. In this scene, Okido is seen explaining Alolan forms to the player.
Is this a new character that’s somehow related to the Oak we know and love from the first generation? Has Professor Oak simply taken on an Alolan form? Leave your thoughts and theories in the comments below!
Following yesterday’s major round of new details for Pokémon Sun and Moon, which showed off new creatures, characters, and features for the next generation of Pokémon titles, the games’ official website has been updated with some new comments from director Shigeru Ohmori. One of the major topics he touched on concerned the newly revealed twelve-hour time difference between Sun and Moon‘s clocks, explaining why they decided to implement this and how expressing various times of day can affect player experiences.
The main theme running throughout the reasoning is that these new features and focuses make for more diverse and unique player experiences. As in some older games of the series, Sun and Moon are returning the idea of different Pokémon appearing at different times of day, so the time difference means that players will encounter a much wider variety of creatures even as they visit the same areas. These areas have also gotten a lot of focus too, as the team wants each location to help players “feel an atmosphere and sense of closeness” with the Alola region.
“To show the Alola region’s rich nature and beautiful towns, we were very particular about the lighting. Thanks to that, the same location can have a completely different appearance depending on the time—sometimes wrapped in the gentle glow of moonlight, sometimes illuminated by the crimson of the sun setting over the sea.
“At times, the same event will feature different natural phenomena in the two versions, which can only be seen in either Pokémon Sun or Pokémon Moon, so I hope it will be fun for players to compare the two and find these differences.
“We’ve poured ourselves into our work so that you can feel an atmosphere and sense of closeness that makes it seem as though you are in the Alola region yourself.” — Shigeru Ohmori
After seeing lots of footage from the games, especially in yesterday’s announcements, I’d definitely say that the Alola region looks more alive and vibrant than any Pokémon game before. But what do you think? Has Game Freak managed to impress you with their environments and new features, or are you still needing something more to get you excited? Are you planning to explore Alola during the day or at night? Let us know in the comments!
During today’s Apple event, Shigeru Miyamoto appeared on stage to make a surprise announcement. Miyamoto announced that the next mobile game would be focused on Mario. In Super Mario Run, players simply have to tap the screen to jump as Mario automatically runs across the level. Following the event, IGN spoke with Miyamoto about the decision to put Super Mario Run on iOS, with Miyamoto stating that “For us, the stability of the iOS platform was important in choosing iPhones for the game.” Miyamoto told IGN that Super Mario Run would be coming to Android at a later time, but not this year.
Earlier today, Shigeru Miyamoto had the pleasure of revealing the second game created by Nintendo and DeNA, Super Mario Run. Although the game will release just months away from the launch of Nintendo’s NX system, Miyamoto confirmed that it will not have any connectivity to the new console.
He explained that Nintendo likes to include features like this when they are in control of their own hardware. Since the game isn’t releasing on their own hardware, it would be harder to plan a feature like this between Super Mario Run and the NX.
However, Miyamoto said that the game might have some connectivity with the My Nintendo service. He also mentioned that since the sales of Pokémon games increased thanks to Pokémon GO, Mario games might start selling better as well.
“We’re not planning on any connectivity with this game, and partially that’s because for our own hardware, we take responsibility for the hardware and ensuring the functionality is serviceable over the life of the system. When we bring in the hardware of another company, it’s tough to guarantee what another company is going to do with their hardware.
“But we do have the My Nintendo system, and so Super Mario Run will potentially have connectivity with My Nintendo and allow you to access, for example, your friends list and things like that. And then also on the kingdom-building side of the gameplay, there may be some opportunity for us to access that data and do something with that on our own devices.
“So of course as you’ve seen with Pokémon Go, we have millions of people who may never have played a Pokémon game, or maybe just knew the name Pokémon, who are now playing that game and learning the names of each individual Pokémon. And the result of that is that we’re also seeing sales of things like our original Pokémon Red and Blue games on the rise as a result of that. We think we’ll see a similar effect with Super Mario Run, and especially as we continue to develop Mario games for our own platforms that have more robust action and those sorts of elements, we think those will be appealing to the audience playing Super Mario Run on mobile devices.” — Shigeru Miyamoto
What do you guys think? Would you have liked to see connectivity between Super Mario Run and the NX? Sound off in the comments below!
Nintendo always tries to stand out from the crowd when developing their games. Even if a game seems like it’s taking inspiration from something else, the gaming giant is finding ways to call it their own. This holds true for Super Mario Run as well. Shigeru Miyamoto recently had a chance to talk about the game, saying that the developers at Nintendo and DeNA tried to find a way to preserve the simplicity of Mario by making a game that could be played with one hand.
While they worked on the game, Nintendo tried to incorporate challenging obstacles that were unique to the Mario series, even though the game’s mechanics are pretty easy to understand. Miyamoto added that these challenges will encourage players to practice with the game and try to beat their high scores.
“So the basic premise this time was, we started by wanting to make a Mario game that you play one-handed. And if you think about Mario games up until now, generally Mario games are very simple and anyone can play them. But as you get deeper into the mechanics it gets more challenging. For some people, they have a hard time running, using the ‘B’ button to dash, or jumping while trying to run and dash at the same time. So the approach we took was, “How can we take that essence of the simplicity of Mario and bring it to mobile devices?” And that meant thinking about a game that would run automatically, on its own, but where there’s still the challenge of jumping and things like that, that are uniquely Mario.
“We’ve also prepared the battle mode, as you saw, and this is really geared toward people who just have a few minutes to play. It’s a short mode you can play very quickly. And the other thing is we’re bringing in a number of elements that add skill and technique. As you get better at those skills and techniques, you’ll have a lot of motivation to compete for high scores and things like that.” — Shigeru Miyamoto
What do you guys think about Super Mario Run? Does it stand out from other mobile games? What is your favorite unique aspect about the game? Leave your thoughts in the comments below!
Back in 2015, Satoru Iwata announced a new partnership between Nintendo and mobile game developer DeNA, revealing a plan to release five games on mobile devices by the end of the 2016 fiscal year (March 31, 2017). However, after the announcement of Super Mario Run earlier today, Shigeru Miyamoto confirmed that Nintendo’s goal is to release their fourth game by March instead. This is due to each game taking longer to develop than originally predicted.
Nintendo released their first mobile game, Miitomo, earlier this this year. Super Mario Run is the second title to come from the partnership with DeNA. Future mobile titles for both the Fire Emblem and Animal Crossing series are in development as well. While they were both originally planned to be released this year, they were unfortunately pushed back to Nintendo’s 2017 release schedule.
What do you guys think of the change in plans? Are you satisfied with the mobile games that Nintendo has revealed so far? Let us know in the comments below!
In a recent interview, Bethesda Vice President Pete Hines was asked whether support for Nintendo’s next platform was something the publisher was keeping in mind. Hines said that Bethesda is talking to Nintendo constantly, stating that they want their games “available on as many platforms as possible.” Because Nintendo produces consoles, developers and publishers would certainly take the company’s hardware into consideration.
Below is part of the interview between Pete Hines and GameCentral:
GC: Now, Nintendo is not a subject I ever imagined talking to you about. But there was a very interesting quote recently about you talking to them all the time. But I can’t imagine what about?
PH: [laughs] We talk to them about games! We talk to them about what they’re up to!
GC: I’m glad to hear it, I’m just surprised.
PH: It’s not like we’ve never done anything on Nintendo. We haven’t done anything on Nintendo in a very long time, but we did some Star Trek stuff back in the day. Star Trek: Tactical Assault or something. Look, our philosophy is we want to make our games, as they’re designed and built, available on as many platforms as possible. And so Nintendo, as a maker of a platform, you want to constantly be in touch with them, to see what they’re doing, where they’re headed, and whether or not there might be some opportunities down the line, with where they’re going.
GC: Third party support is a constant problem for them, but I think it’s questionable whether people would even buy things like Battlefield or GTA if they were on a Nintendo console. Is the reason you haven’t supported them much in the past partly because you don’t think your games would sell to that audience?
PH: No, no. it’s usually been one of a technical… hardware issue. It’s just, what it is that the devs are making and what are the hardware requirements that they’re looking at, to support what they’re making? And what fits? And anything that is below the line is, ‘Well, we can make it work, but we’d have to cut this or that or do it like…’ But no, that’s not the point. The point is to take the game, as you designed it, and to get it working on those platforms. Not make a bunch of cuts and a bunch of changes and bring out some other version of it.
GC: So if NX is announced in the next few weeks and is as powerful as an Xbox One or higher, then…
PH: Then it will absolutely be something that we consider. Okay… let’s say they come out and say tomorrow it does X, Y, and Z. Well, Dishonored 2 is way down the road, it’s not in the conversation. But anything that is in development, I think we’d take a look at and see if technically does it line up with what they’re doing?
And then to your point, of course we always want to look at what we’re doing from an audience standpoint. But I think that we have any number of things that might appeal to the Nintendo audience. Maybe it’s not as appealing as Super Smash Bros., or it doesn’t appeal to that exact same audience, but that doesn’t mean that there’s not still an audience there.
GC: Do you know what the NX is?
PH: We talk all the time to everybody, about what they’re up to.
GC: [laughs] You can say whether you’ve seen it can’t you? Just as long as you don’t actually tell me anything.
PH: [poker face] …
GC: Boy, I bet those Nintendo NDAs are something else.
Are you excited to see what Bethesda may do with Nintendo? Let us know in the comments below!
During Shigeru Miyamoto’s appearance at Apple’s iPhone event, he made more than a couple announcements. Among these announcements we saw a debut trailer for Super Mario Run, release date delays for both theFire Emblem and Animal Crossing mobile games, as well as the reveal that some exclusive Super Mario stickers will be releasing alongside iOS 10. The newest software update for Apple’s iPhone launches on September 13th, and we’ll get to see Mario’s mustachioed face in messages with the launch.
Are you ready to bombard your friends with Mario? Let us know in the comments below!
Niantic, the developer behind the immensely popular mobile game Pokémon GO, is already starting development on several other projects. In a new interview with Game Informer, CEO John Hanke said that they have some projects in the works that will build further upon the Niantic platform that Ingress and Pokémon GO have established.
“That’s always been our strategy to build up a platform underneath a game that can be used for other games, and frankly other experiences that may not exactly be games, but are still within that area of exercise, discovery, and social interaction. The Niantic platform is very much a part of our long-term vision and we have some projects that are in the early stages now that will be built on top of it so you can definitely expect to see that from us in the future.” — John Hanke
Hanke also expects to see more games developed along the lines of Pokémon GO (using location and augmented reality), saying, “There is definitely room for multiple successful games in the category. I think it is a really fresh area for game designers, developers, and publishers to explore with new kinds of gameplay.”
What sort of projects would you like to see from Niantic? Let us know in the comments below!