Welcome to another episode of Switched On! After taking a week off, we’re back to break down all the exciting Nintendo news from the past couple of weeks. Join Ben, Jeff, and newcomer Mark as we talk about Nintendo Switch Online, Pokémon, and more. We also give our impressions of the newly-launched Super Mario Party. For this week’s discussion section, we discuss three Nintendo franchises that need a reboot and explore what that might look like.
If you haven’t been keeping up to date with Switched On! so far, we also have an episode about the most recent Nintendo Direct, which you can watch here, and a second episode focusing on Pokémon: Let’s Go, Pikachu and Pokémon: Let’s Go, Eevee, available to watch here. We also recently launched a second podcast called Gamnesia After Dark. It’s a more casual podcast where we talk about things outside of Nintendo, including other games, TV, anime, and more. You can catch the first episode by clicking here.
E3 is just around the corner, which means some big announcements are on the way. Despite the best efforts of publishing giants like Nintendo, Sony, and Microsoft, E3 surprises are often leaked in some form or another ahead of the big event. One way this can happen is with the discovery of newly-filed trademarks, which can sometimes indicate in-development titles.
With this in mind, some recent activity from Nintendo is pretty exciting. The company just applied for four trademarks, all in the categories of “video game program” and “downloadable video game program.” The games included were Mario Party, Paper Mario, Dr. Mario, and Punch-Out!!. It’s possible that Nintendo could be planning either new games in these franchises or re-releases of existing titles.
Another thing to keep in mind is that Nintendo will be meeting with investors tomorrow (depending on your time zone) to discuss the company’s earnings for the past fiscal year. These corporate meetings generally focus on finances and business strategy, but Nintendo has been known to make surprise game announcements from time to time.
Nintendo Switch has been on the market for a year now (with record-setting results), and the platform is already home to great Nintendo franchises like Mario, Zelda, Fire Emblem, and Splatoon. That lineup will get even better in the future, with games like Metroid and Super Smash Bros. on the way. Even so, Nintendo’s catalog is vast, and there are plenty of franchises that haven’t yet been announced for Switch. Which one do you want the most?
A few different names spring to mind for me. I’d love to see Mario Party hit the Switch with the kind of gameplay the series saw before Nintendo got the idea of having everyone move across the board in unison. Given how disappointed I was with Star Fox Zero, I’d also like to see that series get another shot on Switch, this time without frustrating camera angles.
The series that comes out on top has to be Paper Mario. The first two entries in that franchise are some of my all-time favorites, but recent entries have left me disappointed. I’d love a return to form on Switch, especially considering how well the console has appealed to lapsed gamers.
Video games enrich our lives. Chances are, if you are reading this, you share some level of the appreciation and admiration for them as an entertainment medium and art form that a lot of us do. Sometimes just playing these bundles of joy is not enough, either. We feel the urge to talk about the gameplay, stories, and audiovisual symphonies that whisk us away through adventures both big and small. That’s why I write about them: because there has to be some place for these thoughts to go.
I got my start in gaming journalism in the way many do, I’m sure. It started by writing about video games just for fun—because I wanted an outlet to express how much I love the games I play. At first, it didn’t matter who else might read my thoughts. Whether it was writing analyses on stories or full reviews, it just felt good to do.
Interests like that led me to my present volunteer and extracurricular occupations: writing for
Gamnesia and posting reviews and other features about games (mostly Nintendo games, I admit) on my YouTube channel. No overwhelming amount of people watch or read my content, but thankfully, attention is not the main reason I write. The intrinsic desire to gush about gaming is.
That’s why I think more people should get into it, more or less. By no means does every gaming “journalist” have to be official. Anyone who has critiques about games or gossips about the recent game trailers can be a journalist. Putting those words down on paper or out for someone to hear is what turns a fan into a reporter. You don’t have to write for IGN or stream Let’s Plays for hundreds of millions to be successful in that sense. As long as you have a love of doing it, which stems from the love of games, something productive is being accomplished with each thing you jot down about a game you love (or dislike).
Sometimes writing can feel intimidating. Even in our heads before we speak, we write to make sure the words make sense. So instead of worrying about how eloquent or organized your thoughts may be, just start writing. Your feelings about certain parts of the gaming world or specific games will come as long as you put the time into it. If you’re anything like me, you’ll actually think it’s a lot of fun too!
Look at what I do for instance. For my review about Paper Mario: The Thousand-Year Door below, I just wrote a script, gathered some footage from other YouTube channels, and slapped my logo on art of the game for the thumbnail. Anyone with a little bit of writing experience and computer know-how can do that if they want. It just takes a little bit of practice. So if you have ever had the urge to write about video games with your own unique style and presence, the only thing that could stop you is you.
What about you then? Have you ever considered being a gaming journalist? It might not be a paid occupation (for now), but it really can be a lot of fun if you already like video games themselves. Share your writing, videos, or anything else you’re comfortable with in the comments below!
A few days ago, images appeared online which claimed to be from a Nintendo Switch port of Super Smash Bros. for Wii U and Nintendo 3DS. Various media outlets soon reported that these images were actually fake, and now we have confirmation, as the creator himself has stepped forward to take credit, there is no doubt. The HD images of the 3DS version’s Paper Mario stage, Yoshi’s target smash course from Super Smash Bros. Melee, and Smash Run were all made by Nintendo YouTube content creator Josh Thomas of TheBitBlock.
The project had many fans and critics taking sides as to whether it was fake or real this week, which was actually the creator’s goal. Thomas wanted to see if he had the skill to pull off a project that some would believe to be real in the days leading up to E3.
“The reason I did this was because I wanted to challenge myself to do something that was a leak for E3. I thought doing Smash Bros. screenshots would be particularly difficult considering the fan base is very rabbid for Smash Bros., so I thought it would be very hard to trick them.” — Josh Thomas
According to Thomas, he dedicated one day of work per screenshot, and he created all assets except for the character models from scratch, including graphics and icons. He also plans to continue reimagining Smash Bros. characters and stages on his channel in the future.
Thomas also explains in the video above that these “leaks” serve as a pseudo-extension of his ” Make Believe” series, in which he tackles various Nintendo properties and animates future examples of what they could like. These projects have included Animal Crossing, Splatoon, and Mario Kart in the past. If you want to see more of what he can create, you can check out his channel. You can follow Thomas @JoshyFunTime on Twitter to see the original screenshots he made for this false leak.
Did you fall for this pre-E3 fan project? Were you convinced it was real or fake before Thomas came forward as the creator? And do you think a Super Smash Bros. port for the Nintendo Switch is still coming? I know I sure hope it is! Let us know your thoughts in the comments below!
Nintendo recently released Paper Mario: Color Splash on Wii U, and although the game received mostly positive reviews, many players found its battle system to be lackluster and too much like the one in Sticker Star. Many fans of the classic games long for a battle system similar to the first two games and hope for a return of companion fighters.
Color Splash producer Kensuke Tanabe was recently interviewed by Game Informer, and he addressed the possibility of returning to the battle style of old. Here’s what he had to say on the subject:
“Personally, I don’t give much thought to how we are leaving old methods behind in any series, not just Paper Mario. I always prioritize thinking about how we can build new methods and new elements. Of course, there were some series where we have not made big changes to the systems, but sometimes that’s because we feel as though these systems haven’t been perfected yet, or the gameplay can be expanded even further. We felt both of those things in Color Splash. However, I do feel as though we reached the end of where Color Splash is headed, so if we get the chance to continue the series, I think we’ll want to create a Paper Mario with a different system.” — Kensuke Tanabe
Tanabe and his team felt that Color Splash did a good job of building on Sticker Star‘s battle system, expanding and perfecting it. As such, they’ll likely move on from it for the next title, but it sounds like they’re more keen to try something new (once again) than to return to the popular ways of old.
When the Paper Mario series began, one of its biggest draws was its diverse and colorful cast of characters. This is an element that has been severely lacking in recent entries, as the role of NPCs is now almost entirely filled by various Toads. Longtime Nintendo developer and Color Splash producer Kensuke Tanabe recently sat down for an interview with Game Informer, and he tackled the topic of why popular NPCs from past iterations have not returned. As it turns out, this was largely a decision made by none other than Shigeru Miyamoto.
“Mario is not an IP that I created. From the position of someone borrowing the IP, I think it’s only natural to show respect to the person who created it, and let that feeling of respect guide us. When Miyamoto-san, the father of Mario, asks us, ‘Could you make a game with only characters from the Mario family?’ I think it’s only natural for us to give it our best shot. In other words, we are not currently thinking about returning to old NPCs.
“Incidentally, I do think Color Splash may have proven that we can still make a game entertaining, even if our original characters don’t appear as NPCs. And with that belief, we will keep on continuing to do our best.” — Kensuke Tanabe
Developers listen when Miyamoto makes suggestions, especially when it involves characters he created. Are you happy with the NPCs in Color Splash, or do you feel Miyamoto’s request limited the game’s potential? Sound off in the comments!
The original Paper Mario was first released on Nintendo 64 over 16 years ago, but speedrunners and hackers are still discovering new things about the classic game. YouTuber Stryder7x (who previously discovered a game-breaking glitch that involves hitting a block for 416 years) has just uploaded a new video that reveals Paper Mario text that has remained hidden for all these years.
Shortly after performing the Log Skip speedrunning trick discovered a few years ago, Stryder7x’s file was soft locked when he spoke to a Bub-ulb. He then repeated this trick on a Japanese version of the game, and found that the Bub-ulb (as well as many other characters) actually had previously undiscovered dialog.
Talking to these characters after performing the Log Skip triggers messages like “You shouldn’t be able to get here yet. If you did, it’s a bug, so please get in contact,” and “This message should not appear, but it’ll be a pain if it does.” You can check out the full list of hidden text lines and the explanation of how they were found by clicking above!
Paper Mario: Color Splash recently launched on Wii U, and it’s receiving mostly positive reviews, but it’s not without its flaws. As YouTuber Fatguy703 discovered, a developer oversight related to the game’s card-based battle mechanics can create quite an annoying predicament.
Certain enemies can’t be hit with a hammer card (while others can’t be jumped on), and there are battles that the player can’t flee from. If you happen to enter a battle that doesn’t allow fleeing and you don’t have the right cards, you’ll be forced to either reset your game or waste all of your cards one by one. You can check out footage of this problem by clicking above.
Some viewers have asked why the player doesn’t simply pay 10 coins to perform a Battle Spin and get some new cards, but that can’t be done for the same reason that he couldn’t flee. If Kamek appears, both are locked.
Paper Mario: Color Splash recently launched with generally good reviews, praising the games gorgeous visuals and witty humor. To continue to promote the title, Nintendo has made a little stop-motion Paper Mario picture. The short outtakes video shows Paper Mario constantly having to stop filming due to Shy Guys causing trouble, Toads miraculously appearing out of nowhere, and Goombas being sneaky.
Are you enjoying Paper Mario: Color Splash? Let us know in the comments!
Paper Mario: Color Splash just launched on Wii U, and it took center stage on this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, as we’re joined by GameXplain’s Andre Segers to discuss the game’s ups and downs.
Color Splash is a direct descendant of Paper Mario: Sticker Star, and while Andre despises Sticker Star, I don’t mind it for what it is. However, it means Andre sees Color Splash as a radical step up from Sticker Star, whereas I see it as a return-to-form of the original formula made worse for the Sticker Star mechanics it retained (and in some cases, amplified).
The whole discussion has been made available on YouTube, thanks to our wonderful video editor Erik Segriff, so if you were waiting for the video version to give it a watch, or just forgot to check it out until now, YouTube is now an option. It’s a great watch if you’re still deciding whether you want to pick up Sticker Star, so be sure to check it out!
If you like the video, you can subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday, or you could check out the full episode. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, where you can find episodes covering tons of other subjects, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.
It’s time for another weekly installment of Gamnesia’s Game Clash! Every Saturday, we pit two (or more) games against each other, and the winner is decided by your votes. Last week, you voted for Super Mario Sunshine in a showdown of 3D Mario games, and the GameCube classic edged out Super Mario Galaxy by the narrow margin of 50.51% to 49.49%.
To celebrate the launch of Paper Mario: Color Splash, this week’s Game Clash is a Paper Mario showdown! With five titles from Nintendo 64 to Wii U, Paper Mario is a fantastic spin-off series, but which game is the best? Cast your vote and join the discussion!
No ChannelImages Our Verdict ChannelPolls Which Paper Mario game is the best? Top
Paper Mario: Color Splash launches on October 7th in the US and Europe (Australia gets it one day later), and the review embargo has finally been lifted. The previous entry, Sticker Star, got a bit of a lukewarm reception from fans, and many have been wondering how Color Splash compares. While it borrows many of its elements from Sticker Star, Color Splash is pulling in better review scores early on, and it currently sits at an average rating of 80/100 on Metacritic based on 25 positive reviews and 6 mixed reviews.
Reviewers are generally praising the game’s beautiful visuals, witty writing, and humor, but most agree that the battle system is lackluster. You can check out a round-up of reviews below:
There are tons of gaming podcasts in the wild, but Nintendo Week stands alone as it recaptures all the fun of Nintendo in the form of a weekly show. Every episode brings news recaps, discussions, games, music, and more to create a show for all kinds of Nintendo fans, whether they’re new or old, passionate or passing-by.
GameXplain’s Andre Segers joins Alex, Ben, and Colin this week for an episode dedicated entirely to Paper Mario: Color Splash. Andre and Colin’s review copies are both in, so the four of us explore our experiences with the game and whether it’s worth picking up when it comes out this Thursday. Andre thinks it’s better than Sticker Star, whereas I think it’s worse, so it’s a great episode to check out if you’re still on the fence about Color Splash. You can check out the episode below—or if you’d like to save it to listen later, you can check the latest episode out on iTunes, available now.
If you’d like to be heard on Nintendo Week, please email me at [email protected]. We regularly run segments for listener questions, gaming advice, suggestions on discussion topics, and more from listeners like you, so we’d love for you to reach out! You can also reach me at that email address with any feedback you have, and we’ll do our best to improve our show! We want to give you guys the best podcast we can, so please don’t be afraid to leave suggestions.
Last week, Nintendo accidentally releasedPaper Mario: Color Splash early on the Wii U eShop, which led to over twenty hours of gameplay being leaked online. In one of the recent trailers for the game, Nintendo showed a sneak peek of the Super Mario Bros. 3 stage. Now, a fan has uploaded a video of the stage in its entirety, showing off some of the battles and hidden areas you will encounter. The stage is almost an exact replica of Super Mario Bros. 3, but by using the 3D feature, you can discover some new areas.
If you’re not afraid of spoilers, check out the video and let us know what you think in the comments!
The popular Paper Mario series makes its Wii U debut (and its HD debut) with Paper Mario: Color Splash on October 7th. Lots of footage of the game is already available online thanks to the fact that Nintendo accidentally released the game two weeks early on eShop, but if you’d rather stick to viewing officially released footage of the game, Nintendo has just released two new TV commercials for the game. You can check them out by clicking below!
Nintendo planned to launch Paper Mario: Color Splash on October 7th, but when making the game available for pre-loading, Nintendo accidentally released the whole game two weeks early on the eShop. The mistake was quickly corrected, but not before a handful of people downloaded the game early and began playing, and one of them (YouTuber Crunchii) has uploaded nearly 20 hours of footage from the game. If you’d like to see more of the game before deciding if you want to buy it, you can check out a huge chunk of the game in the videos found here.
Paper Mario: Color Splash is headed to Wii U on October 7th, and our friends at GameXplain have been playing their review copy for several days. They’ve also been fielding questions from fans via Twitter, and today they released a nearly eighteen minute long Q&A video in which Andre Segers tackles many of those questions. Andre gives us the scoop on the game’s frame rate, GamePad features, the battle system, throwbacks to past Paper Mario games, and more. If you’re still on the fence about the game, you can check out the (relatively spoiler free) video by clicking above!
Paper Mario: Color Splash is all set to launch on Wii U on October 7th, and GameXplain has been uploading footage from their review copy ahead of its release. In their latest clip, Mario discovers that the Crimson Tower and the surrounding area have been drained of all color. Luckily, a nearby airship happens to be carrying an enormous bucket of paint. It’s up to Mario to infiltrate the airship and bring back the color! You can check out the new clip by clicking above.
Wii U owners will be able to enjoy Paper Mario: Color Splash on October 7th (unless you’re one of the lucky ones who nabbed it when Nintendo accidentally released it early), but GameXplain already has their review copy. They recently livestreamed 20 minutes of footage from the game, showing off several areas. Mario tries his hand at Rock, Paper, Scissors at the Roshambo Temple, visits the hub town of Port Prisma, and sets out to rescue the Green Rescue Squad (great job, guys) in some underground caves. You can check it out by clicking above!