After weeks of speculation, Atlus announced a new Persona 5 spin-off coming to PlayStation 4 and Switch. Developed by Koei Tecmo in conjunction with Atlus, Persona 5 Scramble: The Phantom Strikers is a hack-and-slash action RPG, much in the vein of the Warriors franchise. It may not be the Persona game we were hoping for, but it looks interesting enough to hopefully make fans happy anyway.
After months of waiting and slow news drips, Atlus finally dropped the mother lode of Persona 5 The Royal information a few minutes ago. The reveal came at the end of the first day of the (excellent) Persona Super Live 2019 concert in Tokyo. Persona 5 The Royalwas officially named one month ago during a brief trailer in which we caught our first look at a new female character. Until today, we were still mostly in the dark about what the game would actually contain.
As Persona 4 Golden did before it, Persona 5 The Royal is going to be an enhanced version on the original, adding in new characters, new areas, and a new part of the school year. The first new character is one we’ve seen before, though we haven’t gotten any information on her until now. Kasumi Yoshizawa is a new student at Shujin Academy and excels as a gymnast. She seems to be driven by her own goals and will eventually join the Phantom Thieves in pursuit of them. Another new character is Takuto Moruki, a school counselor brought in to help students deal with the aftermath of early events in the game. While not playable, Takuto acts as one of the game’s confidants, filling the new role of “The Consultant.” The trailer also teased a human Morgana, making him even more like Persona 4’s Teddie.
In addition to these characters, Atlus is bringing some other new content to Persona 5 The Royal. Notably, there are new places you can visit, such as DARTSLIVE3, where you can hang out with your friends, and Kichijoji, which is supposed to represent Tokyo. The game’s already incredible UI is getting an update, and new menuing features are being added to make checking your status even easier than before. There’s even a new opening and ending theme!
As if I’m not already going ballistic over this reveal, Atlus is dropping even morePersona news tomorrow. Persona Super Live 2019 is a two-day event, the second part of which will be held tomorrow at 6:00 AM EST. During this performance, information will be released regarding Persona 5 S. If you’re up early enough, you can catch the concert either on Niconico or on the official Persona Twitter account. Niconico premium members can tune in starting at 6:00 AM, while everyone else can watch beginning at 6:30 AM. If you’re looking for more news on Persona 5 The Royal, however, you’ll have to wait a little bit. The next bit of information will come out on May 9th. At least it’s not a whole month this time!
Between Persona 5 The Royal and Persona 5 S, I’m ready for the Phantom Thieves to take my heart (and my money)! Persona 5 The Royal launches on PlayStation 4 (with PlayStation 4 Pro support) in Japan on October 31st, while those in North America and Europe will have to hold out until 2020.
The Phantom Thieves of Hearts’ calling card has been sent, and the long-anticipated Treasure finally materializes! Within a day’s time, Joker from Persona 5 will touch down in Super Smash Bros. Ultimate as Challenger #1 from the Fighters’ Pass DLC, four months after his show-stopping reveal at The Game Awards 2018. Joker won’t be coming alone, bringing the whole crew of Phantom Thieves along for the ride and a stage based on the Palace born from everyone’s hearts — Mementos!
From the above manifesto, Joker makes full use of his handgun, dagger, and tripwire with the expected panache of a phantom thief. He can summon his main Persona Arsene to amplify his attacks and grant himself counters, as well as a better recovery. His Final Smash calls on his cohorts to assist him in unleashing their trademark All Out Attack, complete with the familiar black and red end card!
Within Mementos, you’ll need to keep an eye on the subway trains as well as intruding borders in order to survive. That said, while this iteration of the collective conscience is pulled right from Persona 5, its appearance can change based on the music being played! That’s right, even Persona 3 and Persona 4 are getting some love with the new stage, with new music and new Mii Fighter Costumes based on their protagonists, Morgana, as well as the returning Tails and Knuckles costumes from Super Smash Bros. for Nintendo 3DS and Wii U (new costumes sold separately).
Not only that, Ultimate is also getting the hefty Version 3.0 update that brings with it a few surprises, in the forms of Stage Builder, video editing, and the long-awaited Smash World feature that takes full advantage of the Nintendo Switch Online mobile app. Ready yourselves for April 17 — tomorrow — as we have never seen all of this coming!
Sadly, the reveal video didn’t provide any insight on who Challenger #2 might be, but E3 is right around the corner…
For months now, we’ve been hearing rumors that Persona 5 and Metroid Prime Trilogy are coming to Nintendo Switch, but Nintendo has confirmed neither. However, Best Buy may have just let the cat out of the bag. Although they are not yet listed on the official website, both games now appear in Best Buy’s database. More surprisingly, so does The Legend of Zelda: A Link to the Past.
Persona 5 makes sense on Switch, given Joker’s inclusion in Smash, and Game Informer Imran Khan has claimed in the past that Metroid Prime Trilogy is complete and ready to launch, but Nintendo delayed their initial release plans after rebooting Metroid Prime 4‘s development. It makes sense that A Link to the Past and other SNES games will eventually come to Switch via some sort of Virtual Console replacement or expansion of Nintendo Switch Online’s library, but why is it listed as a retail launch at Best Buy?
If you’re wondering if this is somehow a mistake and the listing is meant to say Link’s Awakening, that doesn’t appear to be the case. The remake of Link’s Awakening was already listed in Best Buy’s system, so this is a new entry altogether.
The first new playable character coming to Super Smash Bros. Ultimate via the Fighters Pass DLC is set to arrive any day now. Ren Amamiya of Persona 5, better known by his Phantom Thieves of Hearts alias “Joker,” infiltrated the theatre hosting The Game Awards last year with the show-stopping reveal that he would debut in Ultimateas Challenger #1 of the season pass. Now it looks like that long-awaited time might be right around the corner.
Straight from electronics retailer Best Buy, their weekly flyer for March 31 to April 6 came with an ad for the Fighters Pass, featuring a never-before-seen render of the illustrious Joker himself, featured below.
We have yet to see the new fighter in action aside from a backshot tease from the February Nintendo Direct. We do know that Version 3.0 is being touted as the ” ULTIMATE Spring Update,” with new content being added; it stands to reason that this update will tie in with Joker’s addition. And if the weekly ad is any indication, this update is coming really soon. Whether it will follow a possible Smash Bros. Direct for a more in-depth look prior to its release is yet to be seen.
Aside from this render leak — assuming it’s real — Nintendo has been tight-lipped about the future of Super Smash Bros. Ultimate, though dataminers have looked into the game’s files and have discovered some interesting tidbits. It has been uncovered which stage pulled from Persona 5will likely be released with Joker, as well as the possible return of Homerun Contest and Stage Builder as extra game modes. One thing’s for certain: Joker is bringing a ton of goodies with him once he starts stealing the show in Smash, and hopefully that occasion will come with an early look at the Fighters Pass Challenger #2.
In related news, last week’s premiere of the Persona 5: The Animation OVA “Stars and Ours” ended with a tease of a possible definitive edition of Joker’s home game, titled Persona 5: The Royal. More information on the PlayStation 4 title, which features a new character, is expected to drop following the Persona Live Concert on April 24.
Persona fans have been itching for more news on the upcoming Persona 5 R title for a few months now. Despite this thirst for information, Atlus keeps insisting on a slow drip of information and teases which do little more than give us more mystery and yet another date to look forward to. Such was the case yesterday, where, following the new Persona 5 OVA “Stars and Ours,” a new trailer for the game was released. While this short video did give us a title, a look at a new character, and a little hint at the upcoming conflict, it ultimately raised far more questions than answers.
The trailer opens on a city square, one rainy night. Standing in the midst of a crowd, a mysterious girl looks onward at a screen bearing the Phantom Thieves’ logo. She’s wearing the Shujin Academy uniform — the same school that the protagonist and a few of his comrades attend. Responding to a voice asking her “What do you think of the Phantom Thieves?” she replies, “I think helping people is a wonderful thing, but if I had to say, I don’t like them. I don’t think the Phantom Thieves’ methods will make the world a better place or help anyone. In the end, I feel like you can only solve that yourself.”
This trailer is revealed to be for the newly titled Persona 5 The Royal. Aside from the name and the look at the new character, not much else is known. Presumably, The Royal will be a definitive edition of the original game, much in the vein of Persona 4 The Golden, with the additional content focusing on this new character. I’ve seen some talk that she might even be playable, but I personally think this is unlikely, given the translation of her speech. The game’s website also lists it as being an RPG launching for the PlayStation 4, giving a bit more credence to this theory.
In any case, it’s clear that there’s still a lot we don’t know about Persona 5 The Royal. In keeping with their actions thus far, Atlus has promised that more information will be revealed on April 24th at the Persona Super Live concert. What do you think about what we’ve seen so far?
Super Smash Bros. Ultimate on Nintendo Switch has by far the biggest lineup of fighters and stages in Smash history, but Nintendo isn’t stopping there. At least six DLC characters (including the recently-released Piranha Plant) are planned, and five will come with their own stages. The next DLC fighter to drop is Persona 5‘s Joker, and based on some code discovered by data miners, we have a pretty good idea what his stage will be.
After digging around in the game’s code, data miner Dr. HyperCake has discovered the phrase “Jack_Menentoes_” in association with stage name strings. “Jack” was the code name for Joker discovered in the data weeks back, which makes it likely that this is referring to the Persona 5 stage Mementos, also known as the Prison of Sloth or the Prison of Regression.
Obviously, this does not constitute an official announcement, and it’s possible that a code name could be intended to hide the truth, but thus far data miners have been fairly spot-on with predicting upcoming content based on the code. We’ll just have to see how this one plays out when Joker launches, which should happen by the end of April.
No Our Verdict
Digging through LVD files in Ultimate, and I found "Jack_Menentoes_" lying around amongst the strings. The format of this string matches stage name strings in ui_stage_db ("[Series]_[Stage]"), and Joker's internal name is "jack". Mementos stage confirmed? pic.twitter.com/eCh3PxU2bR
We’ve been eagerly awaiting any update on the status of Joker’s inclusion in the Super Smash Bros. Ultimate roster since he was announced last December. In today’s Nintendo Direct, it was revealed that Joker will be joining the already humongous roster by the end of April. Joker is available individually as part of the Challenger Pack 1 or as part of the Fighters Pass, which unlocks the next five downloadable fighters.
In addition, Nintendo also announced the version 3.0 update for Ultimate, though no further details were given on what this entails.
Last night at The Game Awards, Nintendo shocked all of us with the surprise reveal of Joker from Persona 5 as a DLC fighter for Super Smash Bros. Ultimate. No one saw it coming, mostly because Persona 5 isn’t even available on a Nintendo platform, but that could be changing. According to the latest buzz on the internet, Joker’s Smash inclusion is a sign of things to come.
This info comes via Mystic Distance, a translator and writer for Persona Central. In a series of tweets, he indicated that the currently PlayStation-exclusive RPG is on its way to Switch with a new title, which is speculated to be Persona 5 Reloaded. Mystic Distance expects that the official announcement will likely drop next April during Persona Super Live 2019, possibly accompanied by the launch of Joker in Smash.
As usual, we’d like to remind you that this rumor is not officially confirmed by Nintendo or Atlus. That said… it just makes sense. Hopefully, we can expect an announcement in the near future.
Nintendo just dropped a MAJOR Super Smash Bros. Ultimate bombshell at tonight’s The Game Awards and I literally cannot stop the tears of happiness. In what is possibly the best crossover ever, the main character of Persona 5, Joker, is coming to take your heart in Super Smash Bros. Ultimate as the first confirmed DLC fighter in the Challenger Pack 1.
Since the DLC is coming with new stages and music, it’s never been a better time to be a Persona and Smash fan. I was going to hold off on the fighter pack for a bit, but with this news, I’m getting it right now!
Turn-based RPGs can take up a huge chunk of your time. While most games in this genre tend to have long stories, the dungeons you explore and the battles you fight in between these plot points will make up most of your experience.
You’re likely to encounter hundreds, if not thousands, of random encounters throughout your playthrough, and this is where some of these RPGs get a ton of criticism. Some gamers will lose interest because it feels like you’re just doing the same thing over and over again when you go into battle. So what are these games doing to turn away so many players? There are just some things that most RPGs can’t get right at all.
Too Much Grinding
I’ll be completely honest here. I hate grinding. It’s the worst thing you can do to artificially make a game longer. For example, classic RPGs like Final Fantasy have a heavy focus on leveling up your characters, and that honestly turns a lot of players away from the genre.
There are better ways to create a difficult challenge for the player rather than just making an overpowered boss that requires your characters to be twenty levels more powerful than they are now. Persona 5 handles this issue incredibly well.
Whenever things get too difficult in Persona 5, the answer is hardly ever to go back and fight a bunch of monsters so you’re more powerful. Instead, the first thing you’ll likely do is look at the different Personas you’re carrying with you. Each one is unique and causes your character to resist certain attacks. Every Persona will also come equipped with different abilities that might be more effective against the enemy.
Leveling is almost never an issue with Persona 5, as the game makes you rethink your strategy rather than your numbers. A simple resistance to an element or lowering the enemy’s defense will go a long way in this series, and many other RPGs do the same. Leveling up should feel like a reward rather than a requirement. The victories on the battlefield should be obtained through good strategies, not through brute force. Other RPGs that make good use of this are Octopath Traveler and the Pokémon series.
Not Enough Dialogue Between Party Members
Some people just want to play RPGs so they can fight monsters with swords and magic. I understand that; I’m sometimes in the same group of players. However, there’s something very special about characters that cheer you on in battle. There aren’t many RPGs that do that regularly.
Maybe I just like words of encouragement, but I feel pretty good when a party member says something like “Good job!” or “You really showed them!” It’s simple and kind of dumb, but it makes the journey feel that much more worth it. It makes you feel like a tightly knit family rather than a bunch of misfits or random travelers.
This is something Xenoblade Chronicles is good at. Your fellow party members support each other with words of encouragement throughout the battle. Other RPGs don’t get enough recognition for things like this. Undertale has a ton of moments where the characters cheer you on to reach the end and save the world.
However, Pokémon has gotten a lot of flack for making friendly characters lately. In the past, Blue served as the main rival for new trainers, always being one step ahead of them and taunting them throughout their journey. But now the series features more friendly characters that just want to see you grow up to be the best trainer you can become. Both types of characters serve as great motivators, but the Pokémon series already has villains that are trying to upset the status quo on a global scale. That’s already one evil force for the player to go up against, so a friendly motivator is needed to balance that out. The new friendly rivals in the series make a great addition, and I don’t think it would be a good idea to go back to the more antagonistic ones.
They’re Afraid to Break Away from Old Conventions
When I hear my friends say they quit an RPG, they’re always quick to blame the battle system for being too repetitive. This is a fair point, as there are a lot of things about turn-based combat that can get extremely boring. So it’s important to shake things up and stray away from old conventions to make each RPG fresh and unique.
Most turn-based games try to utilize a weakness system. This is a good step in the right direction, but the player needs to be rewarded for exploiting these weaknesses outside of doing just a little more damage.
Let’s take a look at the recent Persona games for example. Persona rewards its players for knocking down an enemy with an extra turn. This can be done by finding your opponents weakness or by landing a critical attack. After all the enemies are down, the game lets you perform an All-Out Attack, which causes the entire party to rush the enemies and hopefully finish them off.
Earthbound is another game that was praised for being weird and unconventional. None of the characters handle typical RPG gear like swords, axes, metal armor, or anything remotely close to it. Instead, the charming cartoon characters use baseball bats, frying pans, and other normal household items to face off against alien foes.
This is the kind of weirdness we need to keep the genre alive. While games like Octopath Traveler and Ni no Kuni are still successful with the medieval fantasy setting, we need to see more change and overall weirdness in the genre. Why aren’t there more RPGs that focus on a few neighborhood friends that are just exploring the forest or the mountains just on the outskirts of town?
There’s a reason why games like Earthbound and Undertale have such huge followings. Neither game was afraid to break away from conventions, and they both managed to pull it off in unique and interesting ways. We should be done with stories about four travelers that journey across the globe in search of the four ancient crystals.
Developers have a variety of ways to make their games more engaging than this. The possibilities are endless and only limited to the designers’ minds. A good RPG needs to focus less on grinding, more on supporting party members that relate to each other, and above all else, they need to be different and weird.
But these are just some of my opinions, and I would like to hear from you too! What makes up the dream RPG for you? Is there anything else you would suggest to make a great role-playing game? Leave your thoughts in the comments below!
I never thought I would become engrossed in the world of visual novels. I always liked games that featured flashy action, RPG elements, and a ton of button mashing. So basically I liked Kingdom Hearts and Zelda.
If you were a Kingdom Hearts fan back in the day, you know that the series was spread across almost every single home console and portable system available. So I bought a PSP with only Kingdom Hearts Birth by Sleep in mind. I didn’t know of any other game on the device that would be interesting.
So after I thoroughly played Birth by Sleep a hundred times, I started looking for games people were playing on the PSP. After various top ten lists, I discovered Persona 3 Portable, a handheld remake of a popular RPG for PS2.
The concepts of the game intrigued me, so I decided to give it a try. 78 hours later, I was officially a fan of the Persona franchise. But it wasn’t the combat or overall gameplay that drew me in to Persona 3. It was the amazing story and themes the game presented.
For those who haven’t played the PSP version of the game, you may be wondering what this has to do with visual novels. Due to space and hardware limitations, Persona 3 Portable had to simplify its design. So for the daytime segments, character models and environments disappear, being completely replaced with 2D character sprites and background art. The game basically embraces a visual novel style for all of its character interactions, and I loved that style of storytelling.
Persona 3 goes to some very dark places, and the whole weight of the situations it presented could be felt even with the lack of visuals. Atlus did a fantastic job with the game, and I was hungry for more. I quickly played Persona 4 after that and I loved it just as much. After that, I fell back into my usual routine. I stuck with the button-mashing action games that I had grown up to love. It wasn’t until years later that I would truly discover my appreciation for visual novels.
Danganronpa was the next series I fell in love with, and this one was recommended to me by a good friend from high school. He didn’t tell me much about the game, he only told me to play it. I had no idea what to expect, but I trusted his judgment.
Throughout the entire week, I was hooked on a story about a cuddly teddy bear that trapped sixteen high school students and forced them to kill each other and get away with it. I was speechless when I finished the game, and I desperately searched to see if a sequel was on the way. Coincidentally, the North American release of Danganronpa 2 would hit store shelves the next day.
Before Danganronpa, I didn’t think visual novels held that much importance in the video game community. I thought they were made solely to satisfy a lonely person who wanted to date virtual characters. This was the wrong approach to the genre and I wasn’t giving it a fair chance. Even after Persona 3 Portable, I didn’t give visual novels enough credit. But Danganronpa truly opened my eyes to what kind of experiences awaited me.
The first game follows a teenager named Makoto Naegi, who has just been trapped with fifteen other high school students that are being persuaded to kill each other in exchange for their freedom. The killer, however, must get away with the crime. If they’re found out, they will be executed.
There are a lot of rules to the Killing Game in Danganronpa, but the premise is simple. A classmate ends up dead, and Makoto has to uncover the truth to find out who did it. After each trial, more truths are uncovered about the situation the students are in as well as the person who is behind the whole game.
This visual novel is like reading any other thriller that you might pick up from the book store. You can’t take your eyes away and you’re always guessing what might happen when you flip the page. Danganronpa and other visual novels are a lot like that.
Another series with a similar idea is the Zero Escape series. The first game, Nine Hours, Nine Persons, Nine Doors (referred to as 999), traps nine people on a ship that will be completely sunk under water in nine hours. In order to escape, the participants need to find a door with a number nine on it to get out. Like Danganronpa, it’s actually more complicated than this. But some common elements are still here.
Outside of the escape rooms in 999, there is a complicated story that’s waiting to be uncovered. Something unique to this series though is player choice. You will only uncover certain story pieces if you go down certain pathways. The game makes you want to play through all of the endings so you can understand the full scope of what’s going on.
This is a clever way to tell a story, and it really brings me back to the “choose your own adventure” style of books you might read in school. 999 and the two games that come after it tell a story in a unique way that makes me want to never stop playing.
The way visual novels tell stories make them truly unique. They may seem like long, low-budget cutscenes, but the way they convey such complex plots and themes makes them more than worth your time and attention. If you’re still not convinced of the importance of these games in the community, look no further than Doki Doki Literature Club, a game that took the internet by storm late last year.
Doki Doki is arguably the most important game in the visual novel genre, despite what you might think of it. The game has great storytelling, hidden messages, and plotlines you might completely miss if you just do one playthrough. It features all of the things great visual novels strive for and pokes fun at all of the overused tropes of more mediocre ones. It’s a perfect entry point for anyone who is curious about the genre and can stomach a lot of creepy imagery.
Visual novels continue to be an important part of gaming culture. I strongly encourage all of you to at least try one of the games on this list. Almost every series I mentioned is available in some form on the PlayStation 4 or PC. If you ever liked reading or if you like more story in your video games at all, there are plenty of great visual novels out there for you to try. You just have to find the right ones.
Since their official announcement last year, many fans (especially myself) have been eagerly waiting for Atlus to make some sort of announcement regarding a Western release for the Persona 3 and Persona 5 dancing games. The games recently released in Japan, but Atlus USA remained quiet for a bit longer. But lucky for us, the silence didn’t last too long. Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight are coming to the PS4 and PlayStation Vita in early 2019.
With the announcement, Atlus dropped two new trailers for both games. It sounds like all the original voice actors will be returning to reprise their roles, and there are tons of awesome remixes of both games’ stellar soundtracks. Check out the reveal trailers below!
Four years ago, Atlus enlisted the help of the Etrian Odyssey team to develop a new Persona game for the Nintendo 3DS. The result was a dungeon crawling fan service game that mashed the two worlds of Persona 3 and 4 together. The game was received rather well, and after the success of Persona 5, it seemed like a good idea for the company to pursue a sequel.
Enter Persona Q2, a game that is slated to come to the Nintendo 3DS in the future. At least, that’s what we thought until earlier today. The official listing for Q2 doesn’t mention the Nintendo 3DS at all, claiming its chosen platform is TBD (to be determined).
It’s hard to say which system the game will land on. If Atlus sticks with Nintendo, it might come to the Switch. But since Persona 5 was so successful, they might be gearing up for a PS4 release instead. There’s also a possibility that this is all a mistake and the game is still coming to the 3DS. The official teaser site for Q2 still shows the handheld console’s logo, suggesting it hasn’t changed platforms. Misunderstandings like this have been known to happen before. For example, the Xbox One logo has been removed from the Kingdom Hearts III website more than once.
What do you guys think? Will Q2 come to the Nintendo 3DS, or do you think it’s better off releasing on a different system? Let us know what you think in the comments below!
After the numerous spinoff titles that were spawned from Persona 4, many fans were expecting the same treatment for Persona 5. These expectations became reality when Atlus announced Persona Q2, which will use the cast of Persona 5, and Persona 5: Dancing Star Night, a rhythm game similar to 2015’s Dancing All Night. On top of this, the company surprisingly announced Persona 3: Dancing Moon Night, which will coincide with the release of Dancing Star Night.
Both dancing titles are set to release in Japan on May 24th, so promotion for the games is ramping up. A batch of brand new screenshots and a tracklist for both games has been revealed. Both titles retain the flashy and upbeat feeling from Dancing All Night, and the characters also have their own unique costumes to unlock. You can check out the new images and complete song list below!
Persona 5: Dancing Star Night Tracklist
Rivers In the Desert
Wake Up, Get Up, Get Out There (Jazztronik Remix)
Keeper of Lust
Blooming Villain (ATLUS Konishi Remix)
Hoshi to Bokura to (tofubeats Remix)
Tokyo Daylight (ATLUS Kozuka Remix)
Wake Up, Get Up, Get Out There
Rivers In the Desert (Mito Remix)
Life Goes On
The Whims of Fate (Yukihiro Fukutomi Remix)
Beneath the Mask (KAIEN Remix)
Will Power (Shacho Remix)
Last Surprise (Taku Takahashi Remix)
The Days When My Mother Was There (ATLUS Kitajoh Remix)
Life Will Change (ATLUS Meguro Remix)
Life Will Change
Rivers In the Desert (PERSONA SUPER LIVE P-SOUND BOMB !!!! 2017)
Hoshi to Bokura to
Last Surprise (Jazztronik Remix)
Persona 3: Dancing Moon Night Tracklist
Brand New Days (Yuyoyuppe Remix)
When The Moon’s Reaching Out Stars (Hideki Naganuma Remix)
Want To Be Close (ATOLS Remix)
Deep Mentality (Lotus Juice Remix)
Deep Breath Deep Breath (Yuu Miyake Remix)
Light the Fire Up in the Night”KAGEJIKAN”+”MAYONAKA”
Burn My Dread (Novoiski REMIX)
When The Moon’s Reaching Out Stars
Time (ATLUS Kitajoh Remix)
Wiping All Out (ATLUS Kozuka Remix)
A Way of Life (ATLUS Kitajoh Remix)
Heartful Cry (ATLUS Konishi Remix)
Light the Fire Up in the Night “KAGEJIKAN”+”MAYONAKA”(sasakure.UK Remix)
Mass Destruction (Tetsuya Kobayashi Remix)
The Poem for Everyone’s Souls (t.komine REMIX)
Burn My Dread
The Battle for Everyone’s Souls (Daisuke Asakura Remix)
Memories of You (ATLUS Meguro Remix)
Laser Beam (PERSONA SUPER LIVE P-SOUND BOMB!!!! 2017)
The Sonic the Hedgehog hype train is showing no signs of slowing down since the release and positive critical reception of the retro-inspired Sonic Mania. Sonic Team’s Sonic Forces now has a release date, and the game comes with a ton of cool preorder bonuses, including skins for the player avatar that celebrate multiple other SEGA franchises!
Sonic Forces is set to launch in western territories on November 7th on Nintendo Switch, PlayStation 4, Xbox One, and PC. A Bonus Edition of the game can be preordered as well. Included in-game items will allow players to dress the custom avatar Hero Character based on the animal you choose. With these free add-ons, the Hero can represent NiGHTS, Super Monkey Ball, Puyo Puyo, Jet Set Radio, and even Persona 5.
Skins for the Nintendo Switch Joy-Con Grip, as well as PS4 and Xbox One controllers, were also announced, and they feature the game’s logo and artwork covering the controller. The box art looks fairly fiery itself, which I have to say is quite fitting with the marketing we have gotten for the game so far.
With preorders soon going live, will you be placing one for Sonic’s newest adventure? And are you excited for Sonic Forces to release in just little over two months? Let us know if you are boarding the hype train in the comments below!
The Persona franchise has done very well for itself over the years, garnering a huge fanbase and great sales in spite of the massive amount of time between entries. Nine years passed between the releases of Persona 4 and 5, but the P Studio team managed to keep their series in the public’s eye, in no small part because of several well-received Persona 4 spinoff titles, such as the Persona 4 Arena Ultimax fighter game or the rhythm title Persona 4: Dancing All Night. Well, get ready, Persona fans, because if a group of recently-discovered domain names are any indication, Persona 5 may very well be getting that same treatment.
Spotted by the keen eye of Twitter user Mystic Distance, domains were recently registered by Atlus for P5U.jp and P5D.jp, which matches up with abbreviations used in Japan for Persona 4‘s spinoffs—namely, Persona 4 Arena Ultimax is often referred to as “P4U,” while Dancing All Night is usually shortened to “P4D.” The possibility exists that new Arena and Dancing games featuring the Persona 5 cast could be in the planning or production stages at Atlus, and while this certainly doesn’t confirm anything, it’s enough to get plenty of fans excited.
Those aren’t the only domains Atlus grabbed hold of, either—other registrations include P5AG.jp, P5R.jp, Persona-Dance.jp, PQ2.jp, Persona8.jp, Persona9.jp and Persona10.jp. Of course, as stated earlier, none of this confirms any of these potential games are actually in production; it’s entirely possible that Atlus just wanted to grab up these URL to ensure no one else could take them, or to prepare for titles in the distant future. Even so, I’m sure many gamers are holding out hope that we’ll be seeing Persona 5 spinoffs sometime soon.
Would you be excited to get new games featuring the Phantom Thieves? Or do you think these are in reference to something completely different? Let us know below!
Two days ago, the highly anticipated Persona 5 launched in the West. While this was cause for great celebration for Atlus fans, the company also ticked a lot of people off with its policy about streaming the JRPG. This policy, which can be found in its entirety here, basically boils down to “Be careful not to spoil the game for people. If you do, we may try to shut down your channel.” As the makers of the game, Atlus has a right to make suggestions on how to best experience it, but outright threatening to take down accounts is an abuse of power.
To give Atlus some credit, Persona 5 is a very story-driven game. You don’t play for the combat or the dungeon crawling; you play for the character development and plot. Thus, it makes sense that Atlus would want to protect this critical component. But the way they’re going about this is so restrictive that they can’t really enforce it without some major backlash.
From a creator’s perspective, YouTubers and livestreamers have become a huge part of the industry and continue to have a big impact. These personalities can draw in views not only from fans, but from people who might not otherwise know what the game is. Some people may even want to experience the story without the hassle of gameplay.
While they might be doing it with the best of intentions, Atlus is limiting creators’ ability to produce their content, some of whom do this as a full-time gig. If streamers follow these guidelines, Atlus is killing the possibility of making Let’s Plays or other video content around Persona 5. And yet, not following these guidelines could result in a channel suspension, which could literally mean the loss of the sole means of income for some of these people.
This is affecting more than just content creators though—it’s affecting consumers as well. As part of enacting this policy, Atlus has disabled the PlayStation 4’s native ability to share footage. This includes taking in-game screenshots (a feature I’d make heavy use of) and even screenshots of the trophies. Of course, there are ways to get around this. There are various capture cards for videos and even cell phone cameras for screenshots. But we shouldn’t be required to resort to these methods to get around some arbitrary, overbearing policies. With Atlus dictating what streamers can and can’t show off, they’re essentially mandating what we can and can’t see. These policies are saying that we as a gaming community aren’t responsible enough to keep a game spoiler-free for ourselves. It’s a huge slap in the face.
A game developer’s job isn’t to police the Internet for spoilers. They make games, we play them. It falls on us as consumers to ultimately choose how we want to play the game and how much information we want going into it. If you as a gamer are purposefully going out and searching for footage of the game, you should expect there to be spoilers. For those of us who want to go in with a clean slate, you can simply avoid streams. We’ve been doing it since September, 2016, when the game launched in Japan. What makes now any different?
As much as I love them, Atlus has really ticked me off with this policy. And while it won’t stop me from sinking hundreds of hours into Persona 5 over the next few months, it bothers me that I won’t be able to document my playthroughs with ease.
I understand the desire to protect your art, but this is not the way to do it, Atlus.
Today is the day I’ve been waiting for all year—the day Persona 5 finally releases in the West! This is no doubt one of the biggest releases this year, and many people are eager to jump right into it. This means that Let’s Plays and streams galore are bound to be posted in the near future. Unfortunately for these content creators, Atlus has posted a set of guidelines for showing off the game’s content, along with the threat of having this content taken down if these guidelines are broken.
In a note to streamers posted earlier today, Atlus said that due to the nature of Persona 5‘s singular story playthrough, streamers need to be careful not to show off any major story spoilers. Videos that feature broader, more general content, such as dungeons or combat, are okay, but things like showing most of the bosses and major character development scenes are off the table. Videos also need to be limited to 90 minutes each and should “feature dungeon crawling/spending time in Tokyo.”
All content sharing must be done through external means as well, as Atlus has completely disabled the PlayStation 4’s native sharing features. This includes the capture of screenshots and video alike. Atlus also warns that no content after the in-game July 7th should be shown by anyone. Doing so runs the risk of being issued a content ID claim or worse yet, a channel suspension.
You can find Atlus’ full message to streamers in the source below. What do you make of Atlus’ decision to limit sharing of Persona 5? Do you think they’ve overstepped any boundaries in threatening users with channel takedowns if they break these policies? Let us know what you think below!
Persona fans were disappointed earlier today when they received the unfortunate news that Persona 5 would be delayed yet again. This time, the game will be releasing on April 4th. However, Atlus has treated us to a brand new gameplay trailer to tide us over until the title’s release. Fans of the series may instantly recognize that the iconic character Igor has a much deeper voice. I will warn that I’ve heard there is a meaning for this in the story, so don’t go to Google just yet for answers!
You can check out the new gameplay trailer above! Are you excited for Persona 5? Do you like the English dub for the game? Let us know in the comments below!