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Woo-Hoo! Rayman Meets Kill Bill in Newest Trailer

Rayman Legends looks like it will offer players a ton of interesting levels to play through, but none of them are promoted as much as the music based levels. In these levels, Rayman has to keep moving as remixes of popular songs play in the background. We already know that songs such as “Eye of the Tiger,” and “Black Betty” will be featured in the game, but a new trailer has revealed another famous song players will be jumping to.

The song this time is “Woo-Hoo,” but it isn’t the original version. Instead, the game is using the popular cover of the song by The’s, which was first performed in Quentin Tarantino’s Kill Bill Vol. 1. This version of the song seems a bit faster then the original, which helps emphasize the tension of the music levels. In the featured level, Rayman has to sprint, jump, and swim as fast as he can in a maniacal underwater setting. If the music levels are anything like the treasure levels from Rayman Origins, expect to pull off some precise platforming when Rayman Legends gets released.

Source: YouTube

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Rayman Legends Developer Demo Shows Off Luchador Boss Battle, Murphy in Xbox 360/PS3

A few days ago, Emile Morel and Michel Ancel stopped in with the folks over at GamesRadar to play a little demo of Rayman Legends on Xbox 360. In the demo, Morel, Ancel, and Lorenzo Veloria from GamesRadar check out a few worlds of the game.

The first part of the demo focuses on the game’s first level, Once Upon a Time, and shows off Murphy’s functionality in the Xbox 360 and PlayStation 3 port of the game. In these versions, Murphy moves to the various obstacles that he must overcome, and the player is prompted with a button press to achieve the action. It really seems tacked on, like they had to figure out how to make Murphy (the controllable character of the Wii U GamePad’s touch screen) work on devices that don’t have touch controls. The result is gameplay that seems very quicktimey (yes that’s a word that I just made up).

Then, the crew head to Wrestling with a Giant! for a boss battle involving a giant luchador. In the fight, you must avoid the giant’s attempts to crush you and knock you into the lava in order to defeat him and save various caged goodies. It looks to be a fun time.

I’ll definitely be getting Legends on Wii U to play with touch controls, but how will you be playing?

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Rayman Legends Delay Resulted In New Content

A while back, when Ubisoft announced that Rayman Legends on Wii U was to have a ‘brutal’ delay so they could port it to other consoles, they promised to provide new content alongside it, and gave Wii U fans free downloadable demos to tide them over in apology.

Recently it has come to light that the delay for the conversion also allowed the team to create a fair bit of additional content:

A new soccer minigame the team at Ubisoft Montpellier came up with as a fun way to pass the time called ‘Kung Foot’ has been added to Legends, which will use the fighting mechanics to hit a soccer ball into the opponent’s goal. The minigame will be for up to four local players on Xbox 360 and PlayStation 3, and up to five players on the Wii U version. No word on how many will be able to play together on the Vita version.

Invasion levels, which feature Rayman’s dark alter-ego, the creatively-named Dark Rayman, will be ‘invasions’ of previous worlds by new enemies and threats. It’s all about speed as not only do you have to stay one step ahead of your enemies, you’ve also got to save the Teensies in order. Each one of them is strapped to a rocket that’s set to launch within sixty seconds, so
you’ve got to hurry.

The last major new addition is the inclusion of 40 levels from Rayman Origins, completely remastered using Legends‘ art style and interactive Murphy-based gameplay elements. The levels were picked by the creators as their all-time favorites, so they’re sure to be the best of the best.

The remaining new additions are some new art assets, a few new enemies, and the inclusion of 3D bosses. Rayman Legends is set to release on the Xbox 360, PlayStation 3, Vita,
and Wii U on September 3rd in North America and August 30th in Europe. Do you think the delay was worth it, considering this new content? Are you even more excited to play Rayman Legends now? Let us know in the comments!

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Smartglass Not ‘Responsive’ or ‘Popular’ According to Rayman Creator

According to some big name companies, such as Nintendo and Ubisoft, multi-screen gaming is the future of the industry. Nintendo has based their entire home console around the concept, and other companies have tried to emulate this through various means, most notable of which is Microsoft’s SmartGlass. SmartGlass utilizes the screen on tablet computers and allows them to be used as controllers for the Xbox 360. This seems like it should work just as well as the Wii U in terms of a second screen experience, but that is not so, according to Rayman creator Michel Ancel.

In a discussion with ShackNews, Ancel discussed the multi-platform nature of the newest installment in the Rayman series, Rayman Legends. For those unaware, Rayman Legends was originally going to be a Wii U exclusive, but release was pushed back and the game became multi-platform. The game is set to include special features that utilize the Wii U’s second screen, thus giving the Wii U version more features and potentially more content. This raises the question, though: couldn’t those features be emulated through SmartGlass, thus allowing Xbox 360 owners access to these features? The answer is no. Here is what Ancel said about SmartGlass:

“It’s not as responsive as we need … it’s not very popular today.”

The Wii U does give the game the responsiveness needed, but it does have one large issue: the GamePad’s Resistive Screen. This screen responds better to a stylus than to a finger, but Ancel says that playing with a stylus is not as natural as playing with a finger. He said:

“I think most of the kids now are more comfortable with tablets, they use their fingers. We did some special developments to interpolate what the player is doing.” — Michel Ancel

This has caused the game to be “more accessible than most of the other Wii U games” according to Ancel, but only time will tell.

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Ubisoft Confesses Rayman Legends Was Delayed for Fear of Lacking Sales

Rayman Legends was originally a launch-title exclusive for the Wii U. It’s neither of those things now, as the game has been delayed and is going to go multiplatform. The announcement was made on Ubisoft’s Facebook page many months ago, and little to no clarification was given on the reasons for delaying.

Yves Guillemot, CEO of the publisher, has finally spoken out on the subject, admitting the game was delayed in fear of lacking sales. Here’s what he said to VentureBeat in an interview.

“I’d probably participate more in that discussion. What happened was that we saw the Wii U was not going to sell enough of those games. The game is going to be fantastic, and we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles.

“I think it was the right decision for gamers and for the team. My role is to make sure that the team is happy with the quality of the work they do and the reach they can have. The quality is there now, because they had more time. They’ve expanded the possibilities of the game. It’s much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete. I think it will be one of the best games we’ve ever done.

“Sometimes we have to go against the urge to get to market too fast. We have to make sure we give enough time and resources to our creators to they can reach the potential in their games. This time, they were very close to excellence, but not quite there.”

It’s about damn time Ubisoft gave us a reason publicly for the delay, wouldn’t you say? Sound off in the comments.

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Here Have Some Rayman Legends Screens

Rayman Legends is no longer a Wii U exclusive, much less a launch title, but that didn’t stop Nintendo from revealing new screens on their site!

“Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.”\

The game arrives in stores on September 3rd in North America, and on August 30th in Europe. It is coming to PlayStation 3, Xbox 360, PlayStation Vita, and Nintendo Wii U.

Take a look at the screens, and the old trailer, above and below!

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Rayman Legends Ocean World Trailer and Preorder Bonuses

Rayman Legends, the Ubisoft game that suffered a ridiculous delay but nonetheless looks fantastic, just got a new trailer. The “Ocean World Trailer” showcases another one of the game’s areas. And, as you probably guessed, there’s water and swimming involved. But, as you may not have guessed, this world will also feature a light manipulation mechanic. Check it out in the trailer after the jump!

In other Rayman Legends news, Ubisoft has announced preorder bonuses for the game in the form of console-specific skins. If you preorder Rayman Legends for Wii U, you’ll get an Assassin’s Creed III: Liberations skin of Aveline de Grandpré, wearable by the character Barbara; If you preorder the game for PlayStation 3, you’ll get an Assassin’s Creed IV: Black Flag  skin of protagonist Edward Kenway, wearable by Rayman; and if you preorder Rayman Legends for Xbox 360, you’ll get a  Splinter Cell skin of Sam Fisher, also wearable by Rayman.

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Features Reviews Wii U

Rayman Legends: Challenge App Review

As the first truly free to play, no pay for content later
experience on the Wii U (though, not technically true, as it’s only free until
the full game’s release) I was naturally excited to try out the Rayman Legends:
Challenge App. It’s a single player online experience where you are competing
in two different tasks each day, with a new challenge every day and an
additional one every week in “randomly generated” levels.

It’s been a few days so I figure now is as good of a time as
any to tell you just how great this experience is. Setting aside that this does
not replace having the full game in our hands already (which we were due in
February before the delay), this is one addicting and fantastic “app” that I
find myself playing for at least 30 or so minutes every day.

Rest assured this experience could kill hours of your time
as you constantly aim to get to the top of the leader board and earn the Gold
medal (let alone get your account ranked in the top 10, and thus visible by
thousands of Nintendo fans). So far there have been two general types of play,
and one of them is 100% unique to Nintendo’s console. That would of course be
levels featuring Murphy.

Now, I know the demo level (the original demo is entirely
playable in this app) of Murphy left much to be desired, but the Challenge mode
of racing through a dungeon doing various things at exact times with the stylus
(or your finger) is not only satisfying, it’s actually difficult, and it only
gets more difficult the longer you can keep your none stop runner going.

I myself have yet to achieve gold status, but I did just nab
my first silver medal today, giving me much more to strive for. This is the
second time I have done the Murphy style daily challenge and not only is the
level different from the first time I played it, I am notably improved from the
first time I did it.

The other style of daily challenge involved collecting 150
lumes as fast as possible. Initially I thought this was a rather easy task…
that is until you saw just how fast the very best were doing it.

The neat thing in all of this is you have a ghosts of fellow
players that are “just ahead” of your previous best time going in the level for
your pleasure. What this allows you to do is see some of the tricks they use.
Everyone remembers rolling in Ocarina of Time is faster than running. Turns
out, spin attacking in Rayman Legends is actually faster than running as well.
A trick I entirely picked up when I was watching a ghost player who sprinted
ahead of me out the gate.

All in all, it’s a neat pick up, it’s free, and there is
really no reason not to play it. It offers a lot of replay ability with daily
challenge updates and a new weekly challenge (that hasn’t updated yet). You can
unlock more heroes to play with (and swap them in and out, just like in the
Demo) and earn “lumes” and one other currency (that I can’t recall) to use to
unlock additional stages and play types. It’s all a heck of a lot of fun, and
if there is any negative… it’s that it reminds me the full game is still
several months away.

Our Verdict
Rayman Legends: Challenge App
Free, addicting, colorful, and most importantly a lot of fun. Daily and weekly challenges will keep players coming back time and time again.
Reminds Wii U owners of the game they should have had in February.

News Wii U

Rayman Legends Challenges App is now available on the Wii U eShop

Earlier this year, the French game company Ubisoft announced that Rayman Legends, which had been slated to be a Wii U exclusive, was getting delayed until September 2013
and was also releasing on PlayStation3 and Xbox360. A lot of fans were
enraged that not only would a major Wii U exclusive become a
multi-platform release, but that it was also going to be delayed for a
whopping seven months. In an attempt to make amends Ubisoft eventually
announced that, until the full Rayman Legends release in September, the game’s Challenge Mode would be having an exclusive demo available for free on the Wii U eShop.

Well, the time has come, and the Rayman Legends Challenges App is now available on the Wii U eShop.To coincide with its release, Ubisoft has also released a fresh batch of screenshots and a trailer which are viewable below.

This demo will feature daily and weekly challenges across four distinct areas: Murfy’s Dungeon, The Neverending Pit, The Infinite Tower, and Land of the Livid Deads. Online leaderboards will also be present for players to compare scores with one another.

Rayman Legends itself is going to be released in North America on September 3rd, and in Europe on August 30th on Wii U, Xbox 360, and PlayStation 3

Once you get the chance to test it out, tell us what you think of the demo with a comment!

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New Screenshots from Rayman Legends

Rayman Legends is the upcoming sequel to 2011’s critically-acclaimed Rayman Origins. Releasing September 27th, 2013 for Wii U, PlayStation 3, and Xbox 360, it will take Rayman back to his 2D platforming roots once again in a new co-op adventure with beautiful visual flair. But you probably already know the whole story of its delay from beginning to end.

Today, thanks to Nintendo Everything, new screenshots have surfaced of Rayman Legends in action and it’s looking more impressive than ever. Check them out below!

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Rayman Legends Wii U Exclusive Challenge Mode Demo Won’t Be Free Upon Game’s Release

In a turn of events that makes some sense, yet is sure to be a let down for many, Ubisoft will not be allowing the challenge mode released later this month only for the Wii U to be played for free after the game itself is released in September. That means, while we get to enjoy the full mode and all the daily challenges before the game comes out (that literally no other console will get to enjoy until that point), we wont be able to play it for free forever. 

This is expected in many ways, as they want to promote people actually purchasing the game itself, and let down in other ways. As an example, I would have loved to play it for free in general, just so I don’t have to get Rayman Legends day one. This isn’t a big blow by any means to Wii U owners, as the we get to experience the full challenge mode of the game (which is what truly adds the replay value to the packaged product) long before the game comes out, and the mode includes an exclusive Wii U only stage. If anything, this mode could do well to not only mend some upset fans, but it could convince many others to consider purchasing it.

Maybe. Time will tell, as this fall is sure to be jam packed with big Wii U titles. Still, here is what we know about the mode itself:

Nintendo Life: Thanks for joining us Emile. Following the delayed Wii U release of Rayman Legends, a Challenge Mode was announced as a standalone free download on the Wii U eShop. Could you tell us more about that, and is it still due in April?

Emile Morel: End of April, we’ll release the Rayman Legends Challenges App on the Wii U eShop. This totally free application contains the online Challenge Mode of Rayman Legends. In this game mode you’ll find Daily and Weekly Challenges to compete with your friends and players from all around the world!

The Challenge Mode showcases exclusive challenges, including:

  • a crazy run in Land of the Livid Dead.
  • a journey in the vertiginous Neverending Pit.
  • a climb of the Infinite Tower as fast as possible.
  • Murfy’s Dungeon, a challenge dedicated to the Wii U GamePad where you play as Murfy on the touch screen.

Every day and every week, new and totally exclusive levels are randomly generated thanks to our brick system designed to build these challenges. So every day when you connect to this application you discover a new challenge.

This application will give players many hours of fun! And we, members of the Rayman development team, can’t wait to play these challenges with all the Wii U owners!

They also went on to state that the mode would be online based, as you can see ghosts of people ahead of you on the leaderboards, which will push you in your score and/or time based trials. It sounds interesting, and it’s great that it will have randomly generated levels and such, which truly keeps the challenge mode fresh every day.

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Rayman Legends Delay Leads to 30 New Levels, Demo Out This Month

I know many people are still upset, two months later, that Rayman Legends was delayed in order to port it over to other consoles. However, it doesn’t appear that the team is simply sitting on their hands and moving code around to make it work on other consoles. Rather, they are adding a ton of new content.

“Trust me, the things we are adding aren’t minor. We’re not talking about adding some polish here and there, but 30 new levels and several new bosses.” – Michael Micholic, Senior Game Manager at Ubisoft

Of course, they weren’t necessarily surprised at any of the backlash either.

“No, I wasn’t shocked, but it was really hard for us. Of course, there are more important issues and problems in the world but we worked really hard to make something and were so involved, it was difficult for us and the fans.” – Michael Ancel

Indeed, it’s been hard on all involved. Still, there is light at the end of the tunnel, starting later this month. They are releasing the online challenge mode to the Wii U fans for free, which features 4 total stages to compete against others in. One of those stages will remain Wii U exclusive.

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Rumor: Rayman Team May Leave Ubisoft, Nintendo Part of Reason Rayman Got Ported

This rumor is making its rounds, so it’s at least worth talking about on the off chance it’s true. See, Rayman Legends delay has caused a stir and while the Watch Dogs port to Wii U has calmed many fans down, it hasn’t inherently made anyone on the Rayman staff any happier about things. Here is reportedly what is going on behind closed doors.

“Two delays and the loss of temporary exclusivity for Rayman Legends on Wii U might have pissed off players, but it’s also causing quite a stir at Ubisoft Montpellier.

“Based on several sources, Michel Ancel might be thinking of leaving Ubisoft with his own team once Legends is finished, and start a new project with other people (different company?). He talks about wanting more liberty in creating and organizing his project. This is not the first time Ancel has spoken of leaving, but so far he’s always stayed with Ubi.”

Oh, it gets much worse than this, as apparently Nintendo and Ubisoft failed to reach a distribution and marketing agreement, which ultimately led to the delay and the ports.

“Development of Rayman Legends is pretty much over, even though there is some work left to do on the PS3 and X360 versions. Ancel would like to calmly leave Ubisoft, taking some people with him. If it should happen, it wouldn’t be a crying affair. Ubi is aware, and they might choose to be involved in Ancel’s next project either way, even if he chooses to leave, as per an anonymous developer. Another source says Ancel has already given notice he is leaving, as he has other contacts and projects he’d like to work on. Five or six Montpellier personnel would be ready to leave with him. The idea is that Ancel would remain “tied to Rayman”, whatever happens.

“This might explain in part the further delay and the premature announcement of the Rayman Legends port to other platform. With Ancel possibly on his way out, he would have less motivation to contest the decision to port, as he is already looking to greener pastures. Several sources state Ubi and Nintendo were unable to come to an agreement on distribution and marketing of Legends, which was a reason for the port to PS3 / X360.

“Ubisoft and Ancel categorically deny these rumours. We probably won’t know much more until a couple more months, unless more sources start spilling the beans.”

It’s probably for the best that Michel leaves Ubisoft, given the way he is treated, but it also means we will likely never see a
Beyond Good and Evil 2. It wont be the end of Rayman naturally, but it certainly could be a harsh blow. We could also, of course, get an all new IP at whatever studio he works for next. Still, it’s interesting, and this is the first we have heard that Nintendo was involved in the process of the port because of agreement complications. True or not, none of this surprises me.

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Rayman Legends’ Challenge Mode Hits the Wii U in April for Free

Bummed about the
Rayman Legends delay? Me too. To make up for it Ubisoft said they’d be releasing another Rayman Legends demo exclusively for the Wii U, which turns out isn’t happening. Instead Ubisoft will be releasing the entire online challenge mode of Rayman Legends exclusively for the Wii U.

Challenges are updated weekly and daily with its own unique leaderboard for players to beat and compete. The challenges take place in 5 different settings, the Deadly Pit, the Land of the Dead, the Infernal Tower, the Dojo, and a Wii U exclusive area, the Dungeon. The challenges can be talked along or with up to 5 players. Players can also play against other player’s ghosts to challenge in an effort for supreme dominance. Players will be able to look back at all their previous feats with a History feature in the game. But it won’t be easy as even the dev team for
Rayman Legends will be competing against you!

Rayman Legends‘ challenge mode will hit the Wii U around early April and it will be free for everyone.

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Not So Fast: Rayman Legends Delay May Be a Necessary Evil

I know many here and across the net are giving Ubisoft a lot of flak over the Rayman Legends delay for the Wii U. It’s ironic how one game delay is causing such a stir after how stellar Ubisoft has been lately, outside of the fact they were the only third party publisher to properly support the Wii U at launch (seriously, why is all their credit for that lost over one delay?). It’s rather astounding how people want to boycott Ubisoft on the Wii U ignoring the fact they gave us one of our only third party exclusive titles in ZombiU… and unlike Razor’s Edge, it hasn’t been moved to other platforms. They also gave us Assassin’s Creed III, while most other major third parties came up with excuses to not port their blockbuster hits, many of which have yet to come out (so they have had more time than Ubisoft did to make it happen).

Setting all of that aside, it has been reported that Microsoft reserves the right to refuse publishing rights on Xbox Live Arcade and at retail for multiplatform games. It gets more extensive beyond that with content and such, but the point is that if Ubisoft had released it on the Wii U next week Microsoft very well could have denied the game’s appearance on their console. While there is no guarantee Microsoft denies the game, why take that decision out of your own hands? Sales on the Wii U were not going to justify skipping that popular platform.

I know several people keep shopping around this petition, but realistically that’s not going to make a lick of a difference. 10,000 signatures is not even a footnote for game sales. Operation Rainfall took well over 200,000 signatures to even make a difference on games that were already released—to justify possibly missing a 360 release, you would need to guarantee those same sales on the Wii U. 10,000 signatures is well below that number and really only goes to show how loud the minority of actual buyers are being. 

Don’t be mistaken, I am not justifying this as fair. The game is done and by all rights should come out, but Ubisoft’s upper brass likely do not want to take their multiplatform decision out of their own hands, hence the simultaneous release. It’s a logical decision that they had to make despite the flak because they can’t justify internally the thought of missing out on that platform. It’s all really simple despite our complaints.

Let’s not also forget the game of E3 last year was Watch Dogs, and Ubisoft had arguably the best E3 of anyone. Why would we want to alienate the only third party publisher that has actually been openly working with and releasing content on the Wii U? One game, unpopular at this moment, got delayed (Origins itself didn’t sell that well) and we are just tossing them under the bus. They gave us ZombiU and Assassin’s Creed. Both those titles are worth 1000x Rayman Legends. Forgive me if I am not up in arms over this. Ubisoft at least showed up to the party with their best. I hope they continue to show up, but after the way we are treating them I wouldn’t be shocked if Rayman Legends is the last we see of them sans Just Dance.

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Development Team for Rayman Legends Protesting Ubisoft Delay

Rayman Legends
has been delayed for months now, pushed all the way back to a September
release. Since the Wii U was released, this kind of delay isn’t
surprising at all; we’ve been hearing stories for a while now of games
being delayed in order for a Wii U version to be developed. This is a
new twist on the subject, however.  It appears that the game has been
fully developed and is ready on the Wii U, but Ubisoft is keeping the
release back in order for the PlayStation 3 and 360 versions to be

What’s interesting is the lack of faith in the Wii U
fanbase—it seems like Ubisoft is worried there aren’t enough Wii Us out
there for sales to be completely supported on the system, and would
rather severely delay the game’s release rather than release exclusively
on the Wii U.

The development team isn’t happy about the
multi-month delay either.  They can be seen here holding up a sign
saying in French, “Release Rayman. Support Ubisoft Montpellier.”, with a
crying Rayman saying “Please.”

Our Verdict