Resident Evil 2 captivated and terrified PlayStation owners when it debuted in 1998, and 20 years later, Capcom is preparing to bring the survival-horror masterpiece to a new generation. The Resident Evil 2 Remake will feature modern graphics (built in the RE Engine) and controls, modernizing it for new players. Capcom has also teased that more remakes are on the way, but which game should they tackle next?
I’ll be honest. My answer isn’t the most original proposition, but it’s a thrilling possibility nonetheless. It’s time for a true remake of Resident Evil 4 from the ground up. As one of the most critically acclaimed and beloved games of all time, Resident Evil 4 has been ported to countless devices, occasionally getting touched up a bit for the occasion. But it could look and feel so fantastic with a fresh start in the RE Engine. Given that the engine is compatible with Switch, they could even potentially revive the motion controls of the Wii version with Switch’s Joy-Con controllers.
What classic Capcom game would you like to see get another shot at life? What would you change to make it a better fit for modern audiences? Sound off in the comments!
One of the most hotly-anticipated games in the pipeline right now is Capcom’s new take on Resident Evil 2. The classic survival-horror game is being remade from the ground up with a new perspective in the Resident Evil VII engine, and early impressions are strong. Capcom will launch the remake early next year, and that could be just the beginning.
Capcom recently met with investors to discuss their financial results from the past quarter, and they also fielded questions about future projects. Capcom told investors that they expect the remake to be a million-seller, but more importantly, they see it as just one step in a larger strategy to utilize their existing library.
“This title is one of our major Consumer releases for this fiscal year, and accordingly we expect it to be in the “million-seller” class of titles. It was received very well at E3, and in order to tie this first success to actual sales we are working out our promotional strategy. Further, regarding remakes and re-releases of titles in our back catalog, we expect to explore these further with a variety of properties as a part of our strategy to utilize our library of IP.”
If the Resident Evil 2 Remake is a success, perhaps Capcom will look to the third game in the series next, or even the ever-popular Resident Evil 4. They also state they’re looking to apply this strategy to a “variety of properties,” which means other classic Capcom games could be in line for remakes as well.
Grasshopper Manufacture, and by extension legendary developer Suda 51, is known for making games that are completely insane. Be it a game about a cameraman with a penchant for filming brutal monster attacks or a gigolo who moonlights as an assassin that literally goes to the moon, each game has just enough quirk to be plenty interesting for most players. Killer7 is one such game, and, as it happens, Suda 51 is interested in remaking it for the modern gamer.
Goichi Suda was recently interviewed by Hardcore Gamer during PAX about his upcoming remake of The Silver Case, a visual novel that was Grasshopper Manufacture’s first release. During the interview, Suda was asked if there were any other games he would be interested in remaking.
“I feel that Killer 7 is the hardest of my games to play. I want to and feel that I need to do something about that. A remake, or remaster or something like that… Unfortunately, it’s up to Capcom to allow something like this. As far as I am concerned, I would like to do something like this, but I cannot say for certain that it will actually be done”— Goichi Suda
Suda later goes on to say that Capcom was very supportive of the game when it originally released back in 2005 and that he thinks they would definitely be open to the idea, but he can not say for certain it is something that would actually happen.
If you have never played or heard of Killer7, it is a unique on rails shooter/RPG known most notably for its washed-out cel-shaded graphics and extremely violent visuals. Beyond its looks, it features a very engrossing tale about a group of assassins working to stop a terrorist group known as “Heaven’s Smile” (anything else would be a spoiler, but the game gets a whole lot deeper than just that).
Would you like to see a remake of Killer7? Have you ever played Killer7? Let us know in the comments below!
Fans of the Mass Effect series have been asking BioWare and Electronic Arts to remake the original trilogy for quite some time. The first Mass Effect game is nearly nine years old, and although it’s regarded as one of the best games of the last console generation, many fans feel that it could benefit from an HD re-release, perhaps bundled with similar re-releases of Mass Effect 2 and 3. However, BioWare, the creator of Mass Effect, disagrees. Rather than releasing a remake of the Mass Effect games for current-generation consoles, a product that they believe would generate tons of “easy money,” BioWare is choosing to make an entirely new game, since the company prefers to focus on “delivering for the future.”
Peter Moore, an executive from Electronic Arts (BioWare’s parent company), explained this decision in a interview with IGN. He said that BioWare and EA are focused on making an original experience, and he claimed that remastering a great franchise instead of working on a new game was like “takingthe easy road.” Despite the popular demand for a Mass Effect remake, the company isn’t interested in producing one right now, as it does not want to take any resources away from Mass Effect: Andromeda.
“We’re a company that is focused on delivering for the future. I was asked a question once about remasters and I said, ‘It’s just not what we do. We’ve got incredibly talented dev studios around the world who are focused on delivering new IP, new experiences, [and] more and more live services.’
“Can we make an easy buck on remastering Mass Effect? Yes. Have a thousand people asked me that? Yes, they have. We just feel like we want to go forward. There’s a little thing called Mass Effect: Andromeda that we’re totally focused on at BioWare and it’s gonna be magnificent.
“Do we have teams lying around that are doing nothing right now that can go and make remasters? No, we don’t. We want to focus on the future and delivering new IP and new experiences. There’s easy money to be made all over this industry. But the real focus should be on being player-first and focused on delivering new IP and new experiences and that’s where our real focus is.
“Is there demand [for a Mass Effect remake]? Yes, there’s thousands of people who want it. Do we need millions? I don’t know… Our blinders are on and [we are] looking toward the future.”
“We’re a 34-year-old company that has thousands of pieces of IP around the world… If you allow yourself to take the easy road—not to diss remastering great franchises, but there are so many opportunities for us to have people go to something else.” — Peter Moore
You can watch IGN’s full interview with Peter Moore here.
Mass Effect: Andromeda will launch for PlayStation 4, Xbox One, and PC in March 2017.
What do you guys think? Are you big fans of the Mass Effect series? Would you like to see remakes of the original Mass Effect trilogy sometime soon, or would you prefer to play Mass Effect: Andromeda? Personally, I’m happy to see a company like Electronic Arts focusing on making original content, despite the fact that making a remake would be more profitable for them. While I would like to see a Mass Effect remaster at some point in the future, I agree that Andromeda should be the priority right now, and EA is right to ignore fan demand in the short term.
In 2011, Gearbox released the long awaited Duke Nukem Forever, which was received with a mostly negative reaction from the public. This year is the 20th anniversary of Duke Nukem 3D, and numerous reports are indicating that Gearbox could be releasing a remake of the game in the near future. According to Reddit user Tezla55, the remake is being called Duke Nukem 3D: World Tour and is being developed by Nerve Software. Nerve previously worked on titles such as Call of Duty: Advanced Warfare and the Doom 2 remake on Xbox Live.
Tezla55 says that World Tour would be a “remix” of Duke Nukem 3D, featuring brand new content, online co-op, and deathmatch gameplay modes. Although this is currently only a rumor, the website DukeNukem.com has with a countdown clock that ends next week.
Would you like to see a remake of Duke Nukem 3D? Sound off in the comments below!
This was the main “Tea Table” discussion subject on this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, and we think Nintendo’s right to defend their copyright, but that striking the project down entirely wasn’t the right way to do it. Check out the discussion video above for our full thoughts, or keep reading below for a brief, brief summary.
To get it out of the way right off the bat, there’s no way this project is fair use. It’s a clearly and inarguably unauthorized use of Nintendo’s IP. Nintendo’s mistake is that they’re not listening to a community of fans who is passionate, loyal, and desperate for a sign that Nintendo reveres the Metroid series as much as they do.
It’s currently Metroid‘s thirtieth anniversary, and Nintendo has barely even acknowledged it. The only Metroid game in six years is hardly a Metroid game at all, and they haven’t even made so much as a simple eShop notification to show people that Metroid games are an important part of Nintendo’s ecosystem. Nintendo hasn’t released a new Metroid game in six years (a widely-liked one in eight), and it’s been over a decade now since they’ve made a 2D Metroid game (in fact it’s been as long as fourteen years since the last original 2D Metroid). Metroid has a healthy market wherein every original game but Prime Hunters has sold over a million copies. But Nintendo, for whatever reason, refuses to participate in even the smallest way.
AM2R is an excellent title that bubbles up from the Metroid void and distracts fans from the bitter feelings they have about their series’ neglect. So when Nintendo strikes it down—even though they should indeed be protecting their copyright—it sends a message to those very fans that Metroid is something you just shouldn’t be playing. No new games, no recognition anywhere, and now nothing to stop you from constantly remembering that your favorite series has been tossed to the wayside.
Nintendo can solve these problems in any number of ways, protecting their IP without giving fans that giant (probably accidental) middle finger.
The obvious solution would have been proactivity in preventing the void from which AM2R‘s popularity could rise. They’ve had ten years now to remake Metroid II themselves on DS or 3DS and an awful lot of time to release a short 2D Metroid game that wouldn’t require a lot of development resources, whether they make it themselves or farm it out to another studio. Honestly a CD or an eShop sale or anything at all to recognize thirty years of Metroid may have even been enough to prevent this AM2R backlash.
But when this kind of situation does arise, they can take a page out of SEGA or Capcom’s book and offer the project some kind of legitimacy. Even if they released it as a $5 PC download on Nintendo’s website they would have been able to monetize it and get all the street cred for giving Metroid fans something special, when they had nothing to do with the project.
The good news is Nintendo’s hopefully seen this situation and decided to get to work on something for Metroid fams, whether it’s a retro-inspired eShop game or a full-blown Metroid Prime 4. And hey, if you’re an optimist there’s always hope they did shut the project down so they could discuss an officially-endorsed version of it. But for now, Nintendo’s in a tough situation they could have easily prevented.
For our full in-depth thoughts beyond this brief write-up, be sure to check out the discussion video above. If you like the video, you can subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday, or you could check out the full episode. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, where you can find episodes covering tons of other subjects, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.
While the most diehard fans of the Blue Bomber might be aware of this, more casual Mega Man fans might not know that the character appeared in two games for DOS PCs in the early 1990s. The games are often called the worst in the franchise and are criticized for their sub-par graphics, lack of music, and more. However, one group of fans has worked to update the games with visuals and music from earlier Mega Man titles in order to give them a second chance. The remake is still in development, but you can try it out on Steam Workshop by clicking below.
You can check out a video of this remake by clicking above!
Pepsi is remaking the classic 1971 game The Oregon Trail to promote the return of its Crystal Pepsi brand (a clear version of the company’s flagship cola drink). The resurrected game, to be known as The Crystal Pepsi Trail, will be released online on July 7th, 2016.
The promotional campaign will draw upon the nostalgia of the 90s era by pairing the Crystal Pepsi brand with the classic game many drinkers would have enjoyed back then. Stacy Taffet, Pepsi’s senior director of marketing, said that there was no better way to celebrate the iconic cola than by connecting it to a similarly iconic computer game.
“We’ve always had a special place in our heart for Crystal Pepsi, and there has been a huge groundswell of support to bring it back. What better way to celebrate this iconic 90s cola than to introduce a new take on one of the most beloved games of the decade?” — Stacy Taffet
Crystal Pepsi will become available for eight weeks only, starting on July 11 in Canada and August 8 in the United States.
During an interview at Nintendo’s E3 2016 Showcase, Zelda series’ producer Eiji Aonuma revealed that a HD remake of The Legend of Zelda: Skyward Sword is “definitely possible.” However, Aonuma believes that releasing a remake alongside Breath of the Wild may be a little “weird,” because this new game is meant to be an evolved and expanded version of Skyward Sword.
It is still a possibility, though, and it hasn’t stopped Nintendo in the past, with Ocarina of Time, The Wind Waker, Majora’s Mask, and Twilight Princess all receiving remakes in the past five years.
“Yeah it’s definitely possible. As I mentioned earlier in the presentation, The Legend of Zelda: Breath of the Wild is a result of what we wanted to expand and make a better Skyward Sword. It’s like an evolved or expanded version. Putting out an HD version of Skyward Sword and tossing that into the mix might be a little weird. It’s always a possibility, so I really don’t know.” — Eiji Aonuma
Earlier this year, a group of dedicated Metal Gear fans announced that they were working on a remake of Metal Gear Solid in Unreal Engine 4 called Shadow Moses. Last month, the team behind Shadow Moses announced that the project had been cancelled due to “reasons beyond our control…” Despite the setback, the group announced a new project titled The Fan Legacy: Metal Gear Solid, and it is scheduled to come out on PC.
According to the team, The Fan Legacy: Metal Gear Solid will be a first-person experience and it will feature VR support as well as some kind of involvement from Solid Snake voice actor David Hayter.
“Born from the ‘Shadow Moses’ project, The Fan Legacy: Metal Gear Solid is a first-person experience allowing fans the opportunity to revisit some of the most emblematic MGS levels in the form of a virtual museum. There will be no need for stealth this time around…We can also reveal that non-other than the legendary David Hayter will be involved in the project, which we are overjoyed by!” — The Fan Legacy Team
The Fan Legacy: Metal Gear Solid is scheduled to be released for free next month.
As the years go by and video game technology evolves, many developers find themselves revisiting their old creations, revitalizing them for a new generation. We’ve certainly seen our fair share of remakes early on in this generation, with advances in graphics and processing capabilities prompting developers to slap a fresh coat of paint on last generation’s games or to rebuild classics from the ground up.
Some remakes come off as quick cash-grabs, adding very little to the original experience beyond some graphical improvements, but a great remake brings a fresh new experience to the player while still satisfying that need for nostalgia. Of all the impressive video game remakes over the years, which one did you enjoy most?
Since Nintendo finally got around to releasing Metroid: Zero Mission on the Wii U Virtual Console in North America, I’ve been having a ton of fun with the Game Boy Advance game. As a remake of the original Metroid on NES, Zero Mission did a fantastic job of staying true to the atmosphere and pacing of its predecessor while providing much smoother graphics and controls (not to mention actually including a map to keep players from going insane down in the tunnels of Zebes), but it didn’t stop there. Zero Mission also packed in content from other games in the series (in a way that didn’t disrupt the core gameplay) and offered players a new section of the map to explore after the original game’s final boss. It has the right blend of old and new, nostalgic and fresh, and it kept me hooked from start to finish.
You may have noticed that there have been many remakes, remasters, and episodic games early in the current console generation, and this subject is tackled in the latest episode of The Jimquisition with Jim Sterling. Back in 2013, Sterling revealed that (according to his sources) there were internal discussions at Square Enix about finding ways to chop up games into multi-releases in order to boost profits. With the news that both Hitman and the Final Fantasy VIII remake will be released episodically, Sterling went back to his sources to find out more.
As detailed in The Jimquisition (which you can view above), Square Enix and other publishers reportedly lost faith in home consoles near the end of last generation. As sales declined, many major companies thought that mobile games, free-to-play games, episodic content, and PC games would all continue to chip away at the AAA console market until it became unprofitable.
This, according to Sterling’s sources, is why we’ve seen so many remakes and remasters early on in the current generation. As publishers were transitioning from the old consoles to the new ones, they were overly cautious about funding big AAA games, especially single-player experiences. Square Enix reportedly cancelled several titles due to a lack of faith in the market and instead began looking for other ways to pull in money, including episodic releases and microtransactions.
The good news is that strong sales for PlayStation 4 and Xbox One alongside big AAA hits like Fallout 4 and The Witcher 3: Wild Hunt have have apparently restored the faith to some of these publishers, and Sterling’s sources expect AAA single-player experiences to become more common again going forward. However, that doesn’t necessarily mean that publishers will stop pushing microtransactions and episodic content if those models prove to be profitable.
Early last year, Nintendo said that their core strategy for Nintendo 3DS moving forward largely involved padding its software lineup with remakes of old games, much like they had with Xenoblade Chronicles 3D. In all the time since then, Nintendo’s announced one remake: Twilight Princess HD, available only on Wii U. So where the heck are all these 3DS remakes?
This was one of the listener questions we answered on this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video above for our full thoughts on where these remakes have gone, or keep reading for a brief, brief summary.
The are a few possibilities: that remake efforts have been moved to the NX for one reason or another, or that Nintendo was simply talking itself up to keep 3DS enthusiasm alive during a time last year when it was slouching. Likewise, however, Nintendo has done hardly anything to take advantage of the New Nintendo 3DS’ unique hardware. We all know there are plenty of games from the GameCube and Wii era that would be wonderful to see remade on the current-gen handheld, so hopefully they start moving forward with that plan soon.
Finally, it’s possible that Nintendo was referring to Xenoblade Chronicles and Majora’s Mask 3D, both of which were very close to release at the time—but given that that’s only two titles, and given the timing of the comments, it seems like those games were shorter-term plans than the ones to which Nintendo was referring.
If you like this video, you can subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday, or you could check out the full episode embedded below. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, where you can find episodes covering tons of other subjects, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.
In 1987, Hideo Kojima introduced us to Metal Gear, the progenitor of the stealth game genre and our first introduction to Big Boss. After Metal Gear Solid V‘s ending, many fans wondered if Konami’s next Metal Gear game would be a remake of the original. One fan has taken it upon himself to do just that. Boker, the fan behind the project, is working to remake the original Metal Gear in Unreal Engine 4 and blend the story of the original game with the isometric camera angles of Metal Gear Solid.
Boker has posted some early shots of the project which you can check out below. Based on the screenshots and trailer, the game is shaping up to be an awesome update to the original Metal Gear. As of this article, Konami has not shut down this project, so it will be interesting to see if they take any legal action in the future. Boker says that he is not looking to make money off the game, so he could be safe.
What do you think of the trailer and screenshots? Let us know in the comments below!
Capcom has remastered the original Resident Evil, and early next year they’ll be releasing a remastered version of Resident Evil 0, but what the fans have really been clamoring for is a new take on Resident Evil 2. Well, passionate survival-horror fans, your wish has been granted! Capcom has released a video announcing that a Resident Evil 2 remake is in the works, guided by Yoshiaki Hirabayashi, the producer of Resident Evil HD Remaster. The video states that it will be awhile before any major new details, but you can catch the initial announcement by clicking above!
Square Enix is remaking the popular RPG Dragon Quest VIII for Nintendo 3DS, but it won’t be exactly the same. In addition to new visuals, the 3DS remake will feature a new dungeon and boss as well as a new camera mode. It has also recently been announced that the game’s ending has changed. Obviously full details haven’t been revealed, but the hints “surprise developments,” “an angry King Clavius,” and “a sad protagonist” have been given. Finally, a second new dungeon, called the Ultimate Trial and featuring purple treasure chests, has been teased as a post-game bonus.
Are you happy that they’re shaking things up a bit with the 3DS version, or would you have preferred a faithful copy of the original? What do you hope to see from the game’s new ending? Leave your thoughts in the comments!
Yesterday we reported that, during the recent Final Fantasy Distant Worlds concert in Pittsburgh, composer Arnie Roth indicated that a Final Fantasy XII remake is underway. Big announcements like that typically aren’t made as off-hand comments during concerts, so many doubted the validity of the claim, and rightfully so.
Arnie Roth has since announced via Facebook that using the word “remake” was an error, and that he regrets any confusion caused by his words. Here is his full statement on the silp-up.
In response to comments posted by fans, I want to rectify a statement made from the stage Saturday night at our Distant Worlds: music from FINAL FANTASY concert in Pittsburgh.
Following conversations with composer Hitoshi Sakimoto regarding new concert arrangements of music from FINAL FANTASY XII, regrettably, the term ‘remake’ was used in error during one of the announcements that took place from the stage during the concert.
We sincerely regret any confusion this has caused.
Producer and Music Director
Distant Worlds: music from FINAL FANTASY
Some have pointed out that the wording doesn’t rule out a re-release of the game, only a full remake. Either way, it’s unlikely that Roth was intended to make such an announcement at this time. We’ll keep our eyes on Square Enix to see if there was any truth to Roth’s words, or if the entire ordeal was a mistake.
In an interview with VentureBeat, Final Fantasy director Tetsuya Nomura has stated that he’d like to create more remakes of the series’ titles. Said Nomura regarding the fact that Final Fantasy VII is being remade, and the first four titles in the series have also been remade: “I’ve been working with Mr. [Yoshinori] Kitase since Final Fantasy V, and we’ve noticed that V and VI are missing. That bothers me. How come we skipped over those two?” Would you like to see them be remade as well? Comment below.
With all of the advancements that modern sports games have made, it can be easy to forget the simplicity offered by the 8 and 16-bit games of old. Joe Montana Football was first released in 1990 on the Sega Master System and MS-DOS and would later make its way onto the Genesis the following year. Seemingly out of nowhere, Joe Montana recently announced over Twitter that there is a new Joe Montana Football game in development.
Montana’s tweet included only a pair of hashtags, #youvewaitedlongenough and #joemontanafootball16. Not much else has been said about the game, so its likely still early in development. Can a game like this one stand a chance at a comeback in today’s video game industry, or are EA’s Madden football games too well established at this point? Let us know what you think in the comments below!
The original Final Fantasy VII came out for the PlayStation back in 1997, and it remains one of the most successful and most highly rated RPGs of all time. Fans have been demanding a remake for the past decade, yet so far, this is the closest we’ve come to a confirmation.
What do you think? Do you want to see this game on the PS4?