During the most recent Nindies Showcase, we were surprised to learn that Nintendo is lending one of their most popular franchises to an indie developer for a crossover game. Brace Yourself Games, developers of Crypt of the NecroDancer, are making a Hyrule-themed sequel called Cadence of Hyrule. So how did this partnership come about?
Game Informer set out to find the answer to this question. Ben Hanson inquired about the process in a Nindies interview with Nintendo’s Kirk Scott, and he was told that the process is “organic.” Scott said that indies shouldn’t just reach out to Nintendo and ask, but that they might, for instance, run into a Nintendo producer at a bar and strike up a conversation.
Imran Khan then put forward a different scenario. Khan claims he was contacted by “someone who would know” that gave him the real scoop on Cadence of Hyrule. According to Khan’s unnamed source, the real reason Brace Yourself Games got to work with the Zelda IP is that Zelda creator Shigeru Miyamoto and producer Eiji Aonuma are huge fans of Crypt of the NecroDancer. Khan says the duo became addicted to the game after its release on Switch and decided they had to get in contact with the developers.
Obviously, Nintendo and Brace Yourself Games have not confirmed the validity of this story, but if true that must be a huge ego boost for the NecroDancer team. Miyamoto has inspired and excited countless developers over the years, so getting him addicted to your game to the point that he wants to hand you the reigns to Zelda is quite the achievement!
Recently Nintendo executives like President Shuntaro Furukawa and legendary developer Shigeru Miyamoto met with shareholders to discuss the company’s performance in 2018 and plans for the future. During the question and answer segment of the meeting, one of the investors questioned Nintendo about their number of female employees.
Nintendo Senior Managing Executive Officer Shinya Takahashi responded first, asserting that Nintendo has a high number of female employees involved in software development. Miyamoto followed this up by contrasting Nintendo with Western developers, who he sees as being more male-dominated.
“There are also many females actively involved in development. The director of the Animal Crossing series is a woman, and there are many female designers working actively. When I had chances to look at other development companies in Europe and the US, they give the impression that they’re overwhelmingly male-dominated. Compared to companies like that, Nintendo has a lot of female developers energetically working.” — Shigeru Miyamoto
Ko Shioto, another Senior Executive Officer at Nintendo, followed this up by acknowledging that Nintendo has significantly fewer women in hardware development than software. He explained that this is a common issue in Japan, but expressed optimism that Nintendo in particular can buck this trend in the future.
Hollywood’s attempts at turning video games into movies have often ended in disappointment. Numerous problems have plagued these adaptations, but one of the most glaring is often a failure to respect the source material. Now that we know there’s an animated Mario movie in the works, many fans are wondering if we’re doomed to see this shortcoming yet again, but a recent interview regarding its development should be cause for optimism.
Chris Meledandri, founder of Illumination, recently sat down with Variety and discussed the failure of the past Mario movie and Illumination’s plans to avoid a similar disaster. Meledandri seems to relish the challenge of repairing Mario’s reputation in the movie world, and in order to do so, his team is making one crucial change: they’re putting Mario creator Shigeru Miyamoto in charge.
“We are keeping him front and center in the creation of this film. I’ve rarely seen that happen with any adaptation where the original creative voice is being embraced like we’re embracing Miyamoto. There’s a history in Hollywood of people believing that they know better than the people responsible for a property. I’ve made that mistake before.” — Chris Meledandri
The 1993 Super Mario Bros. movie was anything but a faithful adaptation, but it seems that Illumination has learned a lesson from the failures of the past. Of course, there’s no guarantee that the film will be a huge success, but with Miyamoto at the helm, fans can at least be assured that this movie will be in line with Nintendo’s vision for the Mario universe.
Looking back on decades of video game history, it’s hard to think of any one person with more influence and impact than Shigeru Miyamoto. The creator of Mario, The Legend of Zelda, Donkey Kong, and many more iconic characters and franchises has had a hand in developing hundreds of popular games over the years.
With a glowing resume like that, Miyamoto is an ideal candidate to deliver a message about the video game industry. As such, he’s been chosen to deliver this year’s keynote speech at the Computer Entertainment Developers Conference 2018 in Japan. Miyamoto’s speech is titled “From where should we make games? 10 years.”
Miyamoto will deliver this speech on August 22nd at 9:45 AM in Japan. For Western audiences, the speech will take place on August 21st at 5:45 PM Pacific / 8:45 PM Eastern. Miyamoto will revisit the contents of his CEDEC 2008 keynote speech and discuss the current state of game development. Nintendo will also hold a session to discuss Nintendo Switch’s UI/UX development.
In celebration of the launch of Donkey Kong Country: Tropical Freezeon Nintendo Switch, Did You Know Gaming featured it (and its predecessor, Donkey Kong Country Returns) in their latest episode. There’s tons of interesting Kong facts throughout the video, including the revelation that Retro Studios hails Shigeru Miyamoto as “Master Yoda” for his wise counsel.
As it turns out Miyamoto was quite involved with the development of Donkey Kong Country Returns. He considers Donkey Kong to be “his baby” (one of many iconic characters birthed by Miyamoto’s mind) and wanted to make sure Retro got it right. As such, he frequently playtested and offered suggestions, including the game’s blow mechanic and the double ground pound. The former decision initially elicited a response of “What the hell?” from Retro, but they eventually came to appreciate how it could spice up the game.
Legendary video game developer Shigeru Miyamoto turns 65 years old today! He is best known for creating many of Nintendo’s oldest and most beloved franchises—The Legend of Zelda, Star Fox, Donkey Kong, Pikmin, and of course the one and only Mario, to name just a few—and it’s great to see him still making games to this day.
Miyamoto was born on November 16th, 1952, and now he’s become an even older and wiser elder for Nintendo’s staff and fans to follow. Comment below with your favorite games Shigeru Miyamoto has worked on and/or influenced! What are your favorite contributions of Miyamoto’s for the video game industry? What are your favorite stories featuring the man? Let us know in the comments below!
We have known for a while now that Miiverse is about to shut down this upcoming November. What with some dedicated fans trying to save the platform by archiving all of its posts, Wii U and Nintendo 3DS owners have reacted differently to the impending closure of the social media app. Some of Nintendo’s most notable developers have even posted artwork bidding farewell to this unique, yet perhaps underutilized, platform.
Miiverse will close entirely on November 8th. Until then, you can see the below posts in their natural habitat. Legendary developers such as Shigeru Miyamoto and Eiji Aonuma created art to say good-bye, and developers from notable Wii U games (including Game & Wario and Super Mario 3D World) and 3DS games (including Luigi’s Mansion: Dark Moon and Mario & Luigi: Paper Jam) represented their farewells with their respective mascots too.
Are you sad to see Miiverse go? Have you helped in the effort to archive the entire platform? Let us know in the comments below!
Fans are noticing a subtle, yet huge change to the career of Nintendo’s iconic mascot, Mario. Since his debut, Mario has officially been a plumber, but Nintendo has changed his character profile to reflect that he officially used to be a plumber.
According to Nintendo’s Japanese website, which features profiles for everyone from Daisy to Waluigi, Mario’s career today is that of a sporty jack of all trades. In the description, it says, “he also seems to have worked as a plumber a long time ago...” This is the first time Nintendo has ever alluded to Mario no longer being a plumber.
“All around sporty, whether it’s tennis or baseball, soccer or car racing, he [Mario] does everything cool. As a matter of fact, he also seems to have worked as a plumber a long time ago…”
In an interview with USA Today back in 2010, Mario’s creator Shigeru Miyamoto explained that the original idea wasn’t so set-in-stone; he just happened to spend a lot of time underground, so they naturally made him a plumber.
“With (1983’s) Mario Bros., we brought in Luigi and a lot of the game was played underground so we made him to fit that setting and, we decided he could be a plumber. The scenario dictates his role.” — Shigeru Miyamoto
Today, however, it seems his plumbing days are behind him. What do you think of this development for one of gaming’s biggest icons?
Last year at Nintendo’s summer shareholders’ meeting, Nintendo President Tatsumi Kimishima mentioned he would like to expand Nintendo properties into other mediums, including anime. True to tradition, Shigeru Miyamoto has further elaborated on the idea a year later by revealing Nintendo’s interest in making anime for Star Fox, Pikmin, and Yoshi, and more.
In response to questions about Nintendo’s presence in animation, Miyamoto stated that Nintendo wants to make anime for the three listed franchises above. He also mentioned he would like to see the finished animated products distributed freely in some way or integrated into upcoming games.
Considering that all three of the named properties have already received the animated treatment (albeit in small doses) in the recent past with Star Fox Zero: The Battle Begins, the Yoshi stop-motion shorts in Poochy and Yoshi’s Woolly World, and the Pikmin shorts on Wii U and Nintendo 3DS, it certainly seems possible that Nintendo could follow through on bigger animated productions for these properties. Also, they could align with future game releases to promote these less popular Nintendo games or, as Miyamoto suggested, be incorporated into new games themselves.
Before you let excitement overwhelm you, however, let’s calm down for a second and remind ourselves of a few things. The word “anime” is used in Japan as a general term for any sort of animation, not necessarily the TV shows that we Westerners most often reserve the term for. As well, this is not an official translation issued by Nintendo, but rather tweeted out by an attendee of the investor’s meeting; it is possible that Miyamoto’s words were muddled in the translation. We will be keeping our eyes out for Nintendo’s official English version of this Q&A session to see how it compares.
With all that said, what do you think Nintendo might do with these possible anime, and where and when do you expect to watch them if they do get produced? Let us know in the comments below, and tell us what animation studios you think would be good fits for Star Fox, Yoshi, Pikmin, and other Nintendo franchises!
Last night we received word that construction on Universal Studio’s collaboration with Nintendo, Super Nintendo World, has officially begun in Japan. Details are still relatively few about this new region of the park, beyond the heavy Mario aesthetic and the newly-confirmed Mario Kart attraction, but fortunately Shigeru Miyamoto was on hand to tease some of their plans and ideas—including the possibility of having your Nintendo Switch somehow interact with the area.
Nintendo and Universal have apparently already been working up plans for how to integrate the Big N’s handheld-console hybrid with the park, drawing from their past experiences with 3DS interactions at the Louvre Museum. As for how exactly these interactions could work, that’ll have to be left up to our imaginations for now. Super Nintendo World isn’t expected to open for a few years now, by the 2020 Tokyo Olympic Games at the latest, so hopefully they’ll offer more hints and teases as time goes on.
Miyamoto did offer a few more comments on the park in general, however, noting that other IPs beyond Mario could be involved—there is a reason they called it “Super Nintendo World” instead of “Super Mario World,” after all—and that it will feature more than just rides. The area is planned to have restaurants and shops, and we’ll also be able to see some Nintendo-themed shows there. Miyamoto also mentioned that the Big N intends to have more such collaborations in the future, allowing other entities to provide the raw manpower and infrastructure for supporting these ventures and leaving Nintendo to worry only about the quality.
Are you excited for Super Nintendo World? What sort of interactions would you like to see with the Switch? Will the console still be popular enough when the park opens for such interactivity to be a reasonable feature? Let us know below!
The passing of Satoru Iwata was a difficult time for many in the gaming community, from the millions of fans who were raised on the games that he helped create to the hundreds of developers at Nintendo and HAL Laboratory who worked alongside him for years. Iwata’s presence is still clearly felt at Nintendo, and almost two years after his death, he’s still a great inspiration to many at the company. In a recent interview with The New Yorker about The Legend of Zelda: Breath of the Wild, Shigeru Miyamoto spoke about how Iwata was an important source of motivation for the game’s development in a deeply spiritual way.
When asked about Iwata’s death, which came about halfway through the development of Breath of the Wild, Miyamoto said the following:
“When he passed away, there were moments we’d come up with an idea which we’d be excited to talk to Iwata about. Then we’d remember he was no longer here.”
“This is approaching spiritual talk, but we had the sense that he was watching over our work. That became a source of motivation, a drive for us to improve and be better.” —Shigeru Miyamoto
The New Yorker interview also included Hidemaro Fujibayashi, the director behind Breath of the Wild, who spoke at length about all the new ideas that were crammed into the game. Breath of the Wild required a complete re-imagining of many Zelda series staples. Fujibayashi claimed that his team went through many of the games in the Zelda series and “wrote down all of the stress points, the things that make Zelda games less enjoyable, and replaced them with new ideas.” Often, this meant that the team had to go against established principles, “tearing up Miyamoto’s original blueprint” for the series along the way.
What do you guys think? Are you happy to see that Iwata is still so strongly missed at Nintendo? Do you think that this restructuring of the Zelda formula was for the best? Let us know in the comments below!
Often, when we remember people, we tend to think only about what they accomplished in their lifetime. However, many great figures leave lasting impressions and help contribute to something that won’t be completed until after they pass. Such is the case with the Switch and late Nintendo CEO Satoru Iwata. Shigeru Miyamoto sat down with TIME magazine earlier this month to discuss all things Switch-related, including just how much Iwata influenced the development of Nintendo’s next big idea.
Though Miyamoto had a hand in developing Switch, he says it was Iwata who really drove the console’s design. When asked if there was anything in particular about Switch that reflected Iwata’s involvement, Miyamoto suggested that it’s the device’s emphasis on being portable that Iwata really pushed for.
“I mentioned that Mr. Iwata, Mr. Takeda and myself provided feedback and made decisions, but ultimately Mr. Iwata was the head of development, so he put a lot of thought and time into Switch. I think that the idea of Nintendo Switch being a device you can take out and anywhere, and the idea of it being a system that really allows networking and communicating with people, I think that’s something Mr. Iwata put a lot of emphasis on.” — Shigeru Miyamoto
According to Miyamoto, Iwata also played a huge role on the technical side, such as incorporating mobile devices and making network capabilities fun.
“Because Mr. Iwata was tech-savvy, a lot of our discussion involved trying to figure out how to make the technical things like network capabilities or servers or whatever fun. For example, think about when we added the ability to use a browser on the DS [Nintendo’s two-screen gaming handheld—the browser was added to North American systems in 2007]. As time goes on, all of these services become more and more advanced, and so we need to think about ‘How do we incorporate mobile devices or new browser features that come up?’ That’s something Mr. Iwata and I discussed a lot, really trying to decide what to do and what not to do in our hardware.” — Shigeru Miyamoto
I think it’s pretty safe to say that without Iwata, the Switch as we know it might not exist. Only time will tell whether or not this goes down as one of his many shining accomplishments. I certainly hope it does.
Back in E3 2014, Nintendo showed off a multitude of (then) upcoming Wii U titles, and one of them was the mysterious Project Giant Robot. The game never had an official title, and it was only shown during E3 2014. Project Giant Robot was demoed to the media by Shigeru Miyamoto, which used the Wii U GamePad to control the gigantic robot and destroy the city. In Nintendo’s latest Earnings Report, though, Project Giant Robot was nowhere to be found on the list of upcoming games, despite being on the list during Nintendo’s last Q3 Earnings Report.
When Polygon asked about the cancellation of Project Giant Robot, Nintendo responded honestly.
“We made this decision after considering our overall product and development strategy.”
Nintendo is definitely ready to leave Wii U behind as it looks forward to Nintendo Switch’s launch on March 3rd.
While designing Nintendo Switch, Nintendo ensured that it was extremely easy for third-party studios to develop games for the console. One of the main reasons that the Wii U never gained much traction was that its bizarre controller and unique operating system made it hard for many companies to port their games to the system, so its library never had as many games as that of its competitors. To attract more outside studios, the Switch is compatible with Unreal Engine 4, one of the most popular game development engines nowadays. In fact, it’s so easy to use Unreal Engine 4 with the Switch that even Nintendo developers themselves have started using it.
During a Q&A session with a group of investors earlier this week, Shigeru Miyamoto described the incredible ease of developing for Nintendo Switch, and the ways that his own teams have started taking advantage of this. He claims that Nintendo developers have become much more technically skilled after working with the Switch, and are now on-par with Western developers, who are often said to have a much better understanding of software development. They’ve even been using Unreal Engine in their internal development studios, and although they haven’t said whether they’ll publish full-scale Nintendo games with Unreal Engine yet, it could be a possibility in the future.
“That ease of software development has also been felt by Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.” — Shigeru Miyamoto
In the same Q&A session, Shinya Takahashi, the general manager of the Entertainment Planning & Development Division at Nintendo, described the difficulties that third-party developers had with Nintendo’s past consoles, and the success that they’ve enjoyed with the Switch.
“For our previous game platforms, creating our own development tools was a high priority for us. However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.” — Shinya Takahashi
Whether or not Nintendo publishes their own games using Unreal Engine, it’s great to know that Nintendo is becoming more skilled with modern development techniques. More importantly, Unreal Engine has become so ubiquitous in the past few years that its compatibility with Nintendo Switch will undoubtedly make a huge impact on the console’s future library.
What do you guys think? Would you like to see Nintendo use Unreal Engine in the future? Knowing all of this, are you more optimistic about the future of Nintendo Switch? Let us know in the comments below!
The Legend of Zelda: Breath of the Wild is only a little over a month away, and fans across the globe could not be more excited. YouTuber Jirard Khalil, who runs The One Video Gamer, recently spoke with Shigeru Miyamoto and Eiji Aonuma about Breath of the Wild and its game length. Although the game is massive and extremely difficult to 100% the game quickly, you could beat the game in approximately 15 minutes. According to Miyamoto and Aonuma, players can go straight to the final boss at the beginning of the game, although it would be nearly impossible to beat him. Aonuma suggests that fans upgrade Link first if they want to go straight to the final boss.
Additionally, Aonuma and Miyamoto discussed the developmental process and the hurdles that they went through. At one point, Miyamoto was worried the game would not be finished. During the making of the game, Aonuma would have the entire staff play a portion of Breath of the Wild before working on the next phase of the game. Some of the physics in the game also gave the developers a headache. The wind would blow away in-game items and had to be adjusted accordingly.
Will you attempt to beat the final boss early when you first play Breath of the Wild? Discuss in the comments below!
A few days ago, Nintendo revealed Super Mario Odyssey, a new 3D Mario game that will be coming to the Nintendo Switch this holiday season. The initial trailer for the game looked incredible, showing Mario exploring several real-world locations, including a busy metropolitan area that was clearly modeled after New York City.
After Super Mario Odyssey was first revealed, we got a more detailed look at the game during Nintendo’s Treehouse event. Shigeru Miyamoto, the legendary creator of the Mario franchise, made an appearance during this event, and he gave some interesting thoughts on Mario Odyssey.
During the Treehouse livestream, Miyamoto admitted that most of the recent Mario games have been aimed at casual players. Recent releases like Super Mario 3D World, Super Mario Maker, and Super Mario Run have alienated many longtime Nintendo fans who appreciated the exploration and heightened difficulty of Super Mario 64 and Sunshine. According to Miyamoto, however, Super Mario Odyssey will be “something a little bit more on the core side,” and its levels will be more reminiscent of older Super Mario titles. Miyamoto said that he wants Mario to “go back to the roots, to Mario Sunshine,” in part to appeal to Nintendo veterans.
The idea of placing Mario in realistic locations was suggested by some of the younger developers at Nintendo. Miyamoto says that these developers are often a bit scared to present their ideas but that he was very open-minded about them and incorporated many of them in the final game. He was initially worried about the setting for the new game, as he wasn’t sure if Mario would fit in, but he says that “that’s the kind of game it became.”
What do you guys think? Is Super Mario Odyssey taking a step in the right direction by appealing to longtime fans? Do you like the realistic setting of the game? Let us know in the comments below!
It’s been well over a year now since former Nintendo President Satoru Iwata tragically passed away, and those who knew him continue to share fond memories and warm sentiments even to this day. Longtime Nintendo developer and executive Shigeru Miyamoto recently sat down for a Super Mario Run interview with The New Yorker, and Miyamoto was asked what piece of advice from Iwata he cherishes the most.
As Miyamoto explains, Iwata’s ability to see a vision through to the end, his motivational skills, and his constant optimism have all left an impact. Here’s his full answer:
“He had this unique ability to rally people around a vision. Similarly, to then put them into a structure that could make that vision a reality. I always remember his ability to take something, give it shape, and then to motivate people. That always impressed me about him.
“He was a technologist – a programmer originally. And typically, you go to a programmer and tell them what you, as a designer, want to do. They then tell you all the reasons why they can’t do what you want. Mr. Iwata was different. Instead, he would say he was going to figure out how to make it work. He’d always be positive, always try to make the impossible happen. I still remember that to this day.” — Shigeru Miyamoto
Iwata was known for achieving the impossible, often saving games from cancellation with his programming prowess. He was no ordinary programmer, and he was certainly no ordinary corporate President.
When the Paper Mario series began, one of its biggest draws was its diverse and colorful cast of characters. This is an element that has been severely lacking in recent entries, as the role of NPCs is now almost entirely filled by various Toads. Longtime Nintendo developer and Color Splash producer Kensuke Tanabe recently sat down for an interview with Game Informer, and he tackled the topic of why popular NPCs from past iterations have not returned. As it turns out, this was largely a decision made by none other than Shigeru Miyamoto.
“Mario is not an IP that I created. From the position of someone borrowing the IP, I think it’s only natural to show respect to the person who created it, and let that feeling of respect guide us. When Miyamoto-san, the father of Mario, asks us, ‘Could you make a game with only characters from the Mario family?’ I think it’s only natural for us to give it our best shot. In other words, we are not currently thinking about returning to old NPCs.
“Incidentally, I do think Color Splash may have proven that we can still make a game entertaining, even if our original characters don’t appear as NPCs. And with that belief, we will keep on continuing to do our best.” — Kensuke Tanabe
Developers listen when Miyamoto makes suggestions, especially when it involves characters he created. Are you happy with the NPCs in Color Splash, or do you feel Miyamoto’s request limited the game’s potential? Sound off in the comments!
On December 8th, Shigeru Miyamoto made an appearance at the SoHo Apple Store to hold an event for Super Mario Run, where he also answered questions from fans. One person asked if there was a character or franchise that Miyamoto made that he wished was more popular. He responded with two answers: Fox McCloud and Pikmin.
“Yeah, I always wanted Fox McCloud to be a bit more popular than he is. But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.” — Shigeru Miyamoto
What do you guys think? Do Fox and the Pikmin deserve more love? Leave your thoughts in the comments below!
Minecraft had humble origins, but the popular block-building sandbox game has become one of the most successful titles in gaming history with over 100 million copies sold. Numerous developers have tried to capitalize on that success by copying or tweaking the formula (and Dragon Quest Builders has been quite successful in that regard), but according to Shigeru Miyamoto, Nintendo was actually working on a “very similar” project decades ago.
Speaking with Glixel, the longtime Nintendo creator praised Minecraft and lamented the fact that it (or something like it) is not a Nintendo original.
“I do like Minecraft, but really more from the perspective of the fact that I really feel like that’s something we should have made. We had actually done a lot of experiments that were similar to that back in the N64 days and we had some designs that were very similar. It’s really impressive to me to see how they’ve been able to take that idea and turn it into a product.” — Shigeru Miyamoto
Oh, what could have been! That said, Minecraft and the Super Mario Mash-Up Pack are fantastic on Wii U, and hopefully they will come to Nintendo Switch next year as well.