Mario Kart 8 was a hit on Wii U, but the console’s small audience limited the game’s sales potential. Because of this, Nintendo re-released the game with improved graphics and extra content (plus all DLC included) under the name Mario Kart 8 Deluxe on Nintendo Switch. Deluxe is the biggest (and arguably best) Mario Kart entry yet, but Nintendo’s not done yet.
Nintendo just released a video of software development head Shinya Takahashi answering questions from fans. After talking about the recent addition of Nintendo Labo handlebar compatibility for Mario Kart 8 Deluxe, Takahashi stated “There will be further updates for Mario Kart 8 Deluxe, so please look forward to it.” No additional details are available at this time.
Could we see more courses and playable characters added to Mario Kart 8 Deluxe in the future? Perhaps more multiplayer modes will be added around the time Nintendo Switch Online goes live in September. For now, all we can do is wait and see.
It seems like just yesterday that former Nintendo President Satoru Iwata tragically passed away, but it’s been nearly three years. Tatsumi Kimishima has been serving as Nintendo’s President since just a few months after Iwata’s passing, but that too must now come to an end. Nintendo announced today that Kimishima will be retiring as President, effective June 28th.
Despite Nintendo’s use of the word “retirement,” Japanese publication Nikkei reports that he will continue to advise Nintendo going forward. To fill the shoes of Kimishima, Nintendo is planning to appoint 46 year old Shuntaro Furukawa to President and Representative Director. Furukawa has been with the company since 1994, and he’s currently both a Managing Executive Officer and Supervisor of Corporate Analysis & Administration Division at Nintendo.
Kimishima’s replacement by Furukawa is just one of several big administrative changes made by Nintendo. Nintendo of Europe President Satoru Shibata will also be stepping down, but instead of retiring he’s taking a job as a company Director. Meanwhile, Shinya Takahashi will be promoted to Senior Managing Executive Officer, and Yoshiaki Koizumi will be promoted to Executive Officer, putting some of Nintendo’s younger talent in key decision-making roles.
Takahashi’s current role is overseeing Nintendo Entertainment Planning & Development, while Yoshiaki Koizumi serves as Takahashi’s Deputy General Manager. Notably, Koizumi also took the lead role in developing Nintendo Switch. Given the success of both the console and the games produced for it by Nintendo EPD, these two have quite the recent track record.
It’s been almost 17 years since Wave Race: Blue Storm released on the Nintendo GameCube, but it seems like the wait for a new installment in the Wave Race franchise could be over soon. During an interview with Fandom at the BAFTA Awards last week, Nintendo general manager and former Wave Race director Shinya Takahashi teased that a Wave Race game could be coming to the Switch at some point in the future.
When asked about the franchise coming to Switch, Takahashi stated:
“You may see that game again. We have been trying to make many games and that may be one of them … I personally love Wave Race!” — Shinya Takahashi
It isn’t clear, however, whether he could be referring to a rerelease of an earlier game in the franchise or a brand new title. Either way, it would still be great to see the return of this classic Nintendo franchise on the Switch.
What do you guys think? Would you like to see a new Wave Race game? Sound off in the comments!
Nintendo Switch has been on the market for just over a year, but hardware developers can never stop looking forward. Nintendo recently took home some awards at the BAFTAs, and Shinya Takahashi was on hand to answer some interview questions. Takahashi (who serves General Manager of Nintendo’s Entertainment Planning & Development Division) was asked if the success of Switch came as a surprise, and his response was rather surprising.
According to the translated video provided by the BBC, Takahashi didn’t exactly answer the question that was asked of him, but instead dropped a juicy teaser: Nintendo’s already developing new hardware. Here’s what the Nintendo veteran had to say:
“Nintendo constantly works on hardware, so we have been doing research and development. So you may see the new system sometime in the future.” — Shinya Takahashi
It’s true that Nintendo never stops researching, but it’s interesting that Takahashi also talked about development. What’s even more bizarre is that the interviewer never asked about new hardware, but Takahashi went right ahead and teased a new system! “Sometime in the future” could mean anything, of course, so that doesn’t mean Switch is going to be replaced anytime soon.
Nintendo Switch’s successor is sure to be a long ways off, but we could still see new hardware in the near future. Before his passing, Nintendo CEO Satoru Iwata always said he imagined Switch (called NX back then) as being a “family of devices,” so it’s entirely possible that Nintendo is planning to release variations. We could see a lite, portable-only model, or a more powerful version, like the PlayStation 4 Pro and Xbox One X. Nintendo could also dabble in virtual reality and release a separate device to accompany Switch.
Anyone who has had to get a replacement Wii U knows the pain of having to get your purchases switched over to your new console. This was because downloads were linked not to your Nintendo Network ID, but rather to your console itself. The Switch is fixing this problem however, at least in part. Under the new system, your games will be tied to your Nintendo Account ID so you can re-download them on a new console if need be.
This news comes directly from the Switch itself. As noticed by Wario64 on Twitter, the Initialize Console screen (allowing you to factory reset the console) contains an interesting footnote at the bottom. This message states:
“Your Nintendo Account contains your Nintendo eShop purchase history and current balance. By re-linking your Nintendo Account after initializing the console, it will be possible to redownload any software or DLC purchased using that account. (Software that has been discontinued may not be available to redownload in some cases.)”
This is definitely a step in the right direction, and certainly cause for some celebration. However, there’s still a big problem with this solution. Namely, a downloadable game may only exist on one console at any given time. While this may seem like a silly thought on the surface, it’s actually a good one to think about. During a 1-2-Switch preview event at Nintendo World NYC (captured by YouTube member CrazyDopetastic), an audience member discussed getting a second Switch for his kids and asked “If I want to take my system with me… if I were to buy a digital game, could I buy it once, or would I have to buy it multiple times so they can use those games?”
Assuming nothing got lost in translation, the answer to that question is no, at least for the time being. Shinya Takahashi, Nintendo Entertainment Planning & Development General Manager, had this to say in response:
“Currently we don’t have a system like that in place for Nintendo Switch, but we haven’t made any final decisions about how we would approach that going forward in the future, so unfortunately I can’t provide any concrete answer for you right now.” — Shinya Takahashi
On one hand, Nintendo has made huge strides to rectify what was seen as a big problem with the Wii U. However, some would argue that they didn’t go far enough. What do you think? Should Nintendo work on allowing games to coexist on multiple systems? Let us know what you think!
Nintendo director Shinya Takahashi and Switch producer Yoshiaki Koizumi recently sat down with TIME to discuss the Switch. One of the most interesting things to come from this interview was the idea that the Switch could be subject to hardware upgrades in the future, similar to the Xbox One S and the PlayStation 4 Pro.
In addition to this, Takahashi discussed the ability to remove the Joy-Cons and hinted that they could be replaced with something else:
“Whereas people who have been traditionally Nintendo handheld gamers, they may buy Nintendo Switch and then for example, if a new version were to come out later, then maybe they would decide to upgrade to that. Or, for example, because you can take the Joy-Con off the system, then I guess that leaves open the possibility of something else that might get attached. There’s obviously a lot of different developments that we could look at from that perspective as well.” — Shinya Takahashi
I think the idea of different Joy-Cons is pretty interesting, particularly this concept showing GameCube or N64 Joy-Cons. They’d certainly be useful for playing stuff on the Virtual Console, after all.
Since the Nintendo Switch acts as both a portable system and a home console, many fans are wondering if it will replace the 3DS and become Nintendo’s single focus for the future. Nintendo has previously stated they would support the system alongside Switch, but they’ve been known to give out statements like this before and not follow through with them. However, Nintendo President Tatsumi Kimishima further explained what role the 3DS will play in the future, and he confirmed that unannounced games are still being made for the handheld:
“We believe it can coexist with Nintendo Switch for the time being. Nintendo 3DS is a different system from Nintendo Switch in terms of its shape, weight, price and the types and number of available software titles. From this perspective, I believe parents will opt to choose Nintendo 3DS as their childrenʼs first video game system. So we recognize that Nintendo 3DS as a portable game device meets different needs and fits different markets than Nintendo Switch, and we will keep this recognition in mind as we consider the future of our dedicated portable video game business.” — Tatsumi Kimishima
It seems that Nintendo plans to push the Nintendo 3DS as a child’s first gaming system in the hopes of getting them interested in a console like Switch. To add to the discussion of the 3DS, Nintendo executive Shinya Takahashi talked about a successor to the system, saying that the company is always considering options for upcoming hardware:
“Because Nintendo never stops thinking about and researching potential future video game systems, it is not a question of whether it may make sense to release some specific product in the future. We are always engaged in researching and considering our next video game system.” — Shinya Takahashi
So while it seems the 3DS is sticking around for the time being, we may see the next evolution of the system in the next few years. It will be interesting to see how the Nintendo Switch shares the market space with other handhelds from the company. Maybe the two systems will be able to coexist for different types of gamers.
What do you guys think of this? Can Nintendo Switch thrive next to other portable systems? Is it better for Nintendo to only focus on the Switch? Discuss in the comments below!
While designing Nintendo Switch, Nintendo ensured that it was extremely easy for third-party studios to develop games for the console. One of the main reasons that the Wii U never gained much traction was that its bizarre controller and unique operating system made it hard for many companies to port their games to the system, so its library never had as many games as that of its competitors. To attract more outside studios, the Switch is compatible with Unreal Engine 4, one of the most popular game development engines nowadays. In fact, it’s so easy to use Unreal Engine 4 with the Switch that even Nintendo developers themselves have started using it.
During a Q&A session with a group of investors earlier this week, Shigeru Miyamoto described the incredible ease of developing for Nintendo Switch, and the ways that his own teams have started taking advantage of this. He claims that Nintendo developers have become much more technically skilled after working with the Switch, and are now on-par with Western developers, who are often said to have a much better understanding of software development. They’ve even been using Unreal Engine in their internal development studios, and although they haven’t said whether they’ll publish full-scale Nintendo games with Unreal Engine yet, it could be a possibility in the future.
“That ease of software development has also been felt by Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.” — Shigeru Miyamoto
In the same Q&A session, Shinya Takahashi, the general manager of the Entertainment Planning & Development Division at Nintendo, described the difficulties that third-party developers had with Nintendo’s past consoles, and the success that they’ve enjoyed with the Switch.
“For our previous game platforms, creating our own development tools was a high priority for us. However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.” — Shinya Takahashi
Whether or not Nintendo publishes their own games using Unreal Engine, it’s great to know that Nintendo is becoming more skilled with modern development techniques. More importantly, Unreal Engine has become so ubiquitous in the past few years that its compatibility with Nintendo Switch will undoubtedly make a huge impact on the console’s future library.
What do you guys think? Would you like to see Nintendo use Unreal Engine in the future? Knowing all of this, are you more optimistic about the future of Nintendo Switch? Let us know in the comments below!
Nintendo first teased that they were working on new video game hardware over a year and a half ago, but they’ve revealed little since then. The upcoming console is planned to launch in March 2017, but Nintendo has yet to reveal the device to the public and won’t comment on any of the reports about it. Shinya Takahashi, General Manager of Nintendo Entertainment Planning & Development, recently spoke with Nikkei, and while he didn’t give any details about NX’s hardware, he did hint at the market Nintendo hopes to court with the mystery console.
“I can’t talk about this in detail yet, but we are aiming so that neither people who like games nor moms dislike it. I think that I want to release a game device that both customers who have much experience in gaming and customers who haven’t played much can enjoy greatly.” — Shinya Takahashi
With Wii, Nintendo did an excellent job at expanding their audience and attracting people who previously weren’t considered “gamers.” Nintendo aimed to attract more “core” players to Wii U (while also hoping to retain the Wii audience), but their first HD console never really gained any kind of momentum. With NX, they’ll once again be looking to attract gamers of all skill levels and backgrounds. We’ll have to wait until we have more official details to know how they plan to do so, but Ubisoft has previously expressed confidence that NX will recapture the Wii market.
Nintendo has taken some big steps into mobile gaming over the past year. Some people have speculated that Nintendo might even make their own hardware that will be compatible with mobile devices.
Recently at the Nintendo shareholders meeting, Nintendo executive Shinya Takahashi said that the company could create a physical controller for their mobile games and that it’s possible they “may also develop something new,” but they think they can create games without needing a separate controller.
Takahashi clarified that Nintendo wants to make an action game for mobile devices, but the company could do so with just a touch screen for control input. Their decisions are based on “what best embodies ‘Nintendo-like’ applications,” which means making games for children as well as seniors. “Releasing applications for non-Nintendo platforms is one challenge for us, and we will try all kinds of things as we continue this challenge.”
What do you guys think? Would you like to see special mobile hardware from Nintendo? Would you rather they just stick with developing games? Leave your thoughts in the comments below!
Back in April, Nintendo President Tatsumi Kimishima announced plans to shake up Nintendo’s corporate structure. Under Kimishima’s proposed plan, five new Directors would be appointed (with four stepping down) and a new Audit and Supervisory Committee would be formed. Under this proposal, Nintendo of America President Reggie Fils-Aime and Nintendo of Europe President Satoru Shibata would also both be promoted to the position of Managing Executive Officer.
Kimishima’s restructure plans were approved at Nintendo’s 76th Annual General Meeting of Shareholders, and the new Directors are now officially in place. As usual, Nintendo also voted on whether or not to retain its current Directors. Tatsumi Kimishima, Genyo Takeda, Shigeru Miyamoto, and Shinya Takahashi, were all voted in once again, and they will remain on the Board of Directors.
The four Directors that have resigned their positions are Shigeyuki Takahashi, Satoshi Yamato, Susumu Tanaka, and Hirokazu Shinshi. They have been replaced by Naoki Noguchi, Naoki Mizutani, Yoshimi Mitamura, and Katsuhiro Umeyama, the four members of the Audit and Supervisory Committee. Additionally, Shuntaro Furukawa has joined the board of Directors.
Nintendo is well-known and widely-celebrated for its rich library of characters and franchises. Characters like Mario, Donkey Kong, and Link have been popular for decades, but Nintendo has been developing new IP at a slower rate in recent years. During Nintendo’s recent investor briefing, an investor pointed to the incredible early success of Splatoon (which has already sold over 2.42 million copies in just a few short months) and asked President Tatsumi Kimishima and Nintendo EPD boss Shinya Takahashi about the current issues Nintendo faces in creating more new IP.
Question: You explained that Nintendo is working on deploying Nintendo’s character IP widely and expanding the gaming population. In terms of new IP, Splatoon is doing very well, but I would like to know the current issues on creating new IP for the expansion of the gaming population.
Kimishima: Creating new, and moreover, appealing IP has been a challenge we have been dealing with from the past. However, just creating new IP one after another will not yield a good result. We know the result only after a new IP is released, and it is imperative that we put forward different play experiences from the existing ones and originality whenever we introduce people to our new IP. Such originality will be lost if I talk in specifics here at this moment, so I only explained the direction for which we are aiming.
Takahashi: In terms of creating new IP, Splatoon was created by gathering the young power of Nintendo’s development team. By having young generations think about and take responsibility for various parts of creating new IP, we are making progress as far as our challenge to create new IP is concerned. Other than creating new IP, we believe that one of the challenges of developing and expanding character IP is how we can popularize existing IP such as Mario and Link even more among young consumers. Thus, as Mr. Miyamoto mentioned previously, we would like to actively consider measures such as using smart devices and utilizing Nintendo 3DS even more.
Splatoon came from the “Nintendo Garage” program in which young developers meet with Nintendo executives like Shigeru Miyamoto for a more casual development brainstorming session. Earlier in the investor briefing, Kimishima talked about giving young, talented developers a bigger role, and he has also expressed in the past that Nintendo wants to train up younger developers in order to be future-proof. Of course, as Takahashi pointed out, Nintendo also has to balance their time and resources between new ideas and continuing to popularize their existing IP.
In a recent interview with USA Today, Nintendo SPD general manager Shinya Takahashi suggested that Shigeru Miyamoto could expand his creativity into other forms of media. Takahashi stated that he hopes that Mr. Miyamoto continues to work on projects for Nintendo as long as he wants to; he also believes that Miyamoto will continue to use his creativity to make games, and that he could even work on other projects that are not games in the future. With the recent news about Nintendo’s plans for movies and theme parks, it certainly looks like Miyamoto could have his hands full in the future.
Here’s Mr. Takahashi’s full statement:
“For me, because it’s Mr. Miyamoto, I want him to continue making things as long as he wants to continue making things. I really think that Mr. Miyamoto will continue to be creative — and not just in the area of video games.” — Shinya Takahashi
In a recent interview with Kotaku, Shigeru Miyamoto and Shinya Takahashi (from Nintendo’s Software Planning Development team) shared their views about one of the world’s biggest indie games: Minecraft.
Both developers felt that the title would work well on the Wii U and 3DS thanks to the systems’ touch screen; Miyamoto likened the title to Mario Maker, while Takahashi felt that the 3DS could help market the game to kids.
What do you guys think? Would you like to see Minecraft on Nintendo platforms? Here are the quotes from Mr. Miyamoto and Mr. Takahashi:
“I haven’t played it myself, but I have heard quite a bit about it. I think Takahashi knows more about it than I do. But I like that style of game, and I look at Mario Maker as being something in a similar vein. Our hardware is the only hardware that you can do both the touch control and stick control. Maybe we’re meeting with them! Who knows?” — Shigeru Miyamoto
“We’ve always thought internally that using the [Wii U] GamePad would probably make for a Minecraft that’s very easy to play and, of course, if we were to do something with Minecraft on the 3DS, similarly we would probably do it where it would be easier to play and could probably reach a lot of kids. What’s interesting is that, in Japan, Minecraft is not popular in the way it is in the U.S. and Europe, so we’ve also thought that, if we were able to do a partnership like that, it might bring opportunity to help make Minecraft more popular in Japan.” — Shinya Takahashi
In an interview with Kotaku at E3 2014, Shigeru Miyamoto and Shinya Takahashi (who runs Nintendo’s SPD group and oversees the Metroid franchise) opened up the possibility for new games in the series, both 3D and 2D.
Fans have been waiting for years for a new 2D installment in the Metroid series, as we haven’t seen one in more than a decade, and a 3D Metroid game in the style of Metroid Prime is more than welcome. As Takahashi says in the interview, only Nintendo makes any games like that.
Keep in mind, neither Miyamoto nor Takahashi have confirmed anything; they’ve only said that the games will come eventually and that they still have a lot of interest in the future of the franchise.
Here’s the full interview with Kotaku about the Metroid series:
Stephen Totilo, Kotaku: I can’t ask you what’s going on with Pikmin, because you’ve answered that for the last couple of years in a row. I can’t ask you what’s going on with Star Fox, because you answered that this year. So… what is going on with Metroid?
Shigeru Miyamoto, Nintendo: The original creators of Metroid and the director who was the director of the Metroid Prime games who worked under me when I was producing those both now work for Mr. Takahashi, so you’ll have to ask him.
Shinya Takahashi, Nintendo: So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.
Bill Trinen, Nintendo (who had been translating for our interview): Mr. Miyamoto was prompting him to say, ‘Which of these two styles do you like best?
Totilo: It’s been so long that I miss both of them. They’re both great, but it’s been a long time. The [2D] Metroid people don’t really make them much anymore. The only one like that recently was a Batman game made for the 3DS and the Vita that was created by some guys who used to be at Retro. So I miss that style of game. As for Metroid Prime, nobody at all makes anything like that. So in other words, if you don’t do it, no one will.
Miyamoto: This falls into your question before of remaking the same franchises.
Totilo: I’ll get back to that in a second, but which of the two styles do you guys like better? The 2D or Metroid Prime?
Takahashi: I like them both. They both have a different style of appeal.
Miyamoto: I have the New Super Mario Bros. series [for 2D], so I like Prime. I think there’s still a lot of new things that could be done with the Prime series.
It’s upsetting that we don’t have any confirmed Metroid games yet, but it’s very possible that they’re already working on one. Personally, I’m glad they’re thinking hard about making a 2D game; that style of game has been long-forgotten, it seems, and I’m sure we’re all waiting eagerly for another game in the vein of Super Metroid and Metroid Fusion.