Just like Sonic Mania Adventures before it, a new Sonic animated miniseries has arrived to mark the upcoming release of Team Sonic Racing. It’s brought to you once again by Tyson Hesse and Neko Productions.
Team Sonic Racing Overdrive was unveiled at SXSW 2019’s Gotta Go Fast panel yesterday as a two-part webseries based on the anticipated racer, featuring high-speed shenanigans between the rival Teams Sonic, Dark, Rose, Vector, and Eggman. What was promised as a 15-second tease of the webseries quickly turned into a premiere of the entire first episode, with the unlikely spotlight shining on a familiar amphibian enthusiast! Check out “Part 1: Dangerous Distractions” above! Part 2 is expected to arrive later in April.
Like Big, you too can sport your love of all things Froggy with brand new Froggy-themed merchandise now available off the SEGA Shop! Namely, the Froggy hat and shirt featured in the Overdrive short can be yours, as well as a Team Sonic Racing pin, a TSR lanyard, a Sonic and Shadow TSR tee, and a Carnival Night Zone Barrel coffee mug pulled straight from Sonic 3 & Knuckles.
In related news, SEGA also dropped some surprise Sonic Boom news at the panel, announcing that a second volume of DVDs—titled “Go Team Sonic!”—for the animated spinoff is coming in June. Season two of Sonic Boom is now available on iTunes, Amazon Prime, and the Xbox digital store as well—sorry, Boom Believers, no season three reveals here.
SEGA of America’s social media madman Aaron Webber also notes that Paramount may be dropping some Sonic the Hedgehog movie news in the coming days, so keep your eyes peeled!
Much like Sonic Boom: Fire & Ice, the following trailer has actually been out for a little while now. Yet it has been incredibly difficult to come up with the words to describe or present it. All that can really be said is whoever worked on this trailer honestly deserves some kind of award. This new-ish trailer shows the love story of a man and his robot. This truly wondrous tale of love, rejection, and coming to terms with ones own “defects” will definitely be a story remembered for years to come.
Okay, not really. But it might be remembered as one of the most entertaining trailers SEGA has ever released. The trailer mostly features cutscenes from the Fire & Ice game (something the trailer mercilessly makes fun of). You likely already know whether or not you like Sonic Boom‘s brand of humor, so those scenes can be hit or miss. The real humor of the trailer shines through once they start sharing review scores. It features quotes from the enigmatic “NGI” who gave the game an 11/10, citing it for having “tons of water,” to the aforementioned cutscene jab, to “1/Blueberry – Great movie. I wish I knew how to play it” from “Triternal.” There’s even a joke making fun of Deus Ex‘s Adam Jenson, possibly in response to the Knuckles, Knuckles, and Knuckles easter egg in Mankind Divided. Of course, all of this is happening with incredibly cheesy country/soft rock playing in the background.
How do you feel about this trailer? Let us know in the comments below!
Sonic Boom: Fire & Ice launched in the US yesterday (you can check out our review of it here), and the 3DS exclusive is headed to Europe in two days. Ahead of the European release, Nintendo UK has uploaded an early launch trailer, showing off a variety of levels, the new fire and ice mechanics, a host of playable characters (each with their own unique abilities), mini-games, and more. You can check out all of the action by clicking above!
The Sonic series took on a new look in 2014, releasing two games and a TV show under the “Sonic Boom” brand. The show was moderately successful, but the games were almost universally panned by critics, prompting SEGA to promise an improved sequel. Following a nearly year-long delay, Sonic Boom: Fire & Ice is finally out on Nintendo 3DS today. Gamnesia’s Jeffrey McDonell received an early review copy and had a pretty good time with it, but if you’re not convinced, IGN has released the first 15 minutes of footage from the game. You can check it out and judge for yourself by clicking above!
Sonic Boom: Fire & Ice by Sanzaru Games has been carrying a heavy weight of sour expectations by its name alone since its unveiling last year. I wasn’t surprised by the reception it already received, as it follows the ill-fated releases of Big Red Button’s Sonic Boom: Rise of Lyric on Wii U and Sanzaru’s own Shattered Crystal for the Nintendo 3DS. Heck, I admittedly wasn’t above writing this one off as well before its Fall 2015 launch.
The game opens to a diabolical Doctor Eggman as he plots his ultimate revenge against his longtime blue nemesis, this time by using a powerful new mineral called Ragnium. With his discovery, he plans to use this new energy source to fuel his new line of Egg-Bot Racers and therefore strip Sonic of his title as the fastest thing alive. His mining activity for the new element comes with an environmental cost, as Eggman is piping the byproducts of his operations onto the surrounding islands, thus cracking open fissures, geysering fire and ice, and affecting the weather. Sonic and friends must travel from island to island to seal these new fissures and deal with Eggman’s robotic racers as well as a powerful new threat in the form of D-Fekt—a diminutive robot Eggman built to help mine Ragnium. While it can only magnetize and attract everything but the new element, this odd defect turns out to be its greatest and most terrifying strength.
The plot alone is nothing outright serious or dire, and the writing is built to match the tone established in the comedic Saturday morning cartoon. There is no greater evil power to contend with in the same vein as Lyric from the previous games, nor does the game take itself too seriously. It merely centers around a goofy story with Eggman acting on his ages-old vendetta for Sonic, all while the rejected D-Fekt seeks the Doctor’s love and approval by trying to destroy the blue hedgehog himself. Yes, this is the Sonic Boom universe, where, among others, Sticks is still a schizophrenic badger and Knuckles is still the beefy dunce. While these characterizations did feel a bit toned down this time around, if you weren’t a fan of the redesigned cast before, Fire & Ice likely won’t change your stance on the matter.
Sonic Boom: Fire & Ice was built up to fix the mistakes made in its predecessor, which wandered far from familiar 2D Sonic formulas with its heavy emphasis on exploration. It wasn’t so much that the idea of exploration or picking up collectibles along the way didn’t fit in the grand scheme of things, as it very well could if done right. The problem with Shattered Crystal was that the game forced roadblocks upon the player if they didn’t pick up X amount of collectibles, prompting constant backtracking through already long and dreary action stages.
Thankfully, Fire & Ice has completely done away with these issues while Sanzaru Games has further refined their own 2D Sonic Boom formula, which ultimately made the game that much more enjoyable. True, collectibles are still present in the game, but later levels weren’t barred from me because I didn’t complete previous action stages “enough.” Levels are much shorter with little areas I could choose to explore for a quick reward before blasting right through with sonic speed on the main path, and this freedom of choice ultimately motivated me (not forced me) to detour for hidden treasures.
The more streamlined action stages made Fire & Ice really fun to speedrun as I figured out and memorized what actions or combos I should execute in order to shave off a few extra seconds. Once I decided on a path, I really started to get a feel of the sense of speed a Sonic game is meant to convey as I took off down the main path while turning Eggman’s bots into smoldering heaps of scrap or frozen chunks of ice. Little things like a lack of transitions between loading screens, Sonic’s Air Dash launching immediately instead of taking a moment to charge, and the returning Enerbeam mechanic trimmed down to swinging around all make Fire & Ice that much more fun to play. Even the titular gimmick, imbuing Sonic and friends with an aura of either fire or ice, added a fun twist in split-second decision-making of taking down icy roadblocks or freezing up water for additional platforms.
Unfortunately, I noticed one glaring downside as I went fast for the first time in Kodiak Frontier: the sense of speed in the main levels of Fire & Ice relies on a lot of boost-pads and auto-running between stage segments. Speed is not so much a reward as I would have appreciated like in the classics, as here it was instead thrust upon me while Sonic would blaze through twists and turns past landmarks without my control. I also noticed a lack of momentum physics when my character of choice would come to a dead stop once I released the circle pad. This was best exemplified with Sonic’s Spin Dash when I would jump after releasing its charge, without holding the circle pad towards a certain direction, and Sonic would quickly drop like a rock. There was also the fact that the Spin Dash takes off for a set distance before slowing down, even as I was going up or down slopes when I would expect to slow down or speed up respectively. In that respect, the physics are oddly reminiscent of Sonic the Hedgehog 4.
My other gripe with the gameplay in Fire & Ice was the patronizing hint system. From start to end, blocks of ice would all have Fire icons, blobs of water all have Ice icons, all Enerbeam swings are marked with the A button by default, and areas requiring character-specific actions to proceed already have their icons on display. Almost every necessary action I need to take is already labelled for me instead of letting me figure things out as I play. I understand that Sonic Boom: Fire & Ice is aimed at a younger audience, but having the option to turn these hints off would have been greatly appreciated.
Outside of the main stages and the Rivals-esque Bot Races, each island has three bonus stages players could choose to complete for extra collectibles. The underground tunnels from Shattered Crystal return, with Sonic bolting down a 3D tunnel, using Ener-Rails to cross large chasms and quick-stepping around obstacles, now with Fire and Ice Modes to melt or freeze terrain when necessary. The time-limited Sea Fox stages also play similarly as before, as players navigate the submarine underwater, equipped with missiles and sonar to destroy naval mines and debris. Finally, there are also the brand new Hovercraft stages, where Tails must sail down the end of a frozen canal and destroy icebergs—definitely the easiest of the three side-stages.
As for the optional collectibles, you can hoard Ragnium by destroying robots, collecting Dragon Rings, clearing levels under a certain time, and using Streetpass. There are also Trading Cards available as rewards for clearing Challenge Rooms in each main stage and the Sea Fox and Hoverboard bonus stages, and Junk and Hammer Parts scattered around the main stages. The Hammer Parts allow you to change Amy’s Piko Hammer, Junk Parts net you the Sticks-bot, and Trading Cards reward you with new stages for local multiplayer Bot-Racing on Thunder Island. Ragnium is where your main focus will likely fall under, just as it did for me; you can spend Ragnium for pieces of production art of the cartoon, complete with creator commentary, including some sneak peeks at what’s ahead for season 2. Should you choose, you can also hand Ragnium over to Tails to build other character-themed Bots and power-ups.
Graphically speaking, there isn’t a whole lot to be amazed about, but Sonic Boom: Fire & Ice saw some minor upgrades over Shattered Crystal.
Players will notice right away that the opening cutscene appears to be lifted wholesale from the Sonic Boom cartoon, due to the fact that Sonic Boom studio OuiDo! Productions has animated a few cutscenes for Fire & Ice. (Correction: The pre-rendered CGI for Fire & Ice was actually produced by Pure Imagination Studios. I apologise for any confusion this might have caused.) For the most part, the story progresses through scenes using in-game models just like in Shattered Crystal, but with one major difference: Sanzaru Games has opted for fully-voiced, moving scenes in Fire & Ice instead of relying on character model closeups and text boxes. Dialogue and interaction between the cast is therefore conveyed much more fluently, and the jokes, whether one likes Boom-brand humor or not, never overstay their welcome as a result.
The Zones themselves are pretty diverse when it comes to themes. Kodiak Frontier serves as the perpetual wintery introduction; Seaside Island is the bright and cheerful coastal jungle Sonic and friends call home; Paleo Tarpits brings together unearthed dinosaur bones and oozing tar; Cutthroat Cove stands out as an abandoned pirate hideout; and Gothic Gardens—my personal favorite of the bunch—beholds a dark and dreary graveyard setting before transitioning towards a breaking dawn over expansive castle ruins.
Altogether, it makes for a neat cavalcade of stages to explore or blitz through with memorable set-pieces in mind, and most of the drawn backgrounds are quite pretty to look at. Level maps on the bottom screen are much more detailed and easier to read instead of being a simple blue outline like last time, and the same can be said for the underwater Sea Fox stages. However, the overall level design is still pretty blocky-looking rather than flowing together organically.
As for sound, Richard Jacques has composed, arranged, and contributed music for a number of Sonic games in the past, going as far back as Sonic 3D Blast and Sonic R on the SEGA Saturn, and most recently with the Sonic Boom games, having returned once again for Fire & Ice. Those familiar with Jacques’ work will know what to expect: music with great atmosphere for the stage it is catered to and catchy melodies to boot, although I didn’t find myself memorizing a lot of these by the end of my time with the game. Some standouts for me personally are “Hazardous Conduit,” which accompanies Sonic in those underground speed tunnels, and “Terror Tower” towards the end of the game, if only because it heavily reminded me of the music of Sonic and the Black Knight—which Jacques also contributed to.
The Verdict: A Stepping Stone for Future Sonic Boom Games
With all of that said, Sonic Boom: Fire & Ice turned out to be surprisingly enjoyable to me. It definitely isn’t fantastic, as there are still some issues that need another closer look, but it otherwise is exactly as advertised: a much better and faster-paced game over its predecessor, and a game that redeems the Sonic Boom name.
I get that fans of the series will rather wait for Sonic Mania, but if you’re willing to give the spinoff franchise another chance, you’re bound to get a fair amount of fun out of Fire & Ice, as I would call it a worthy addition to any Sonic fan’s 3DS library. In the future, I would look forward to another Sonic Boom title if Sanzaru Games was once again at the helm, provided they can be just as effective in incorporating feedback for that new game as they have proven to be with Fire & Ice.
You done good, Sanzaru Games. You done good.
A copy of Sonic Boom: Fire & Ice was provided to Gamnesia by SEGA of America for the purpose of this review.
No ChannelImages 7 Our Verdict Sonic Boom: Fire & Ice Streamlined level designs, encouraging both speedrunning and exploration instead of forcing the latter. Features a light-hearted and not too serious plot, appropriately in-tone with the cartoon. Boasts an all-around solid, albeit not too memorable soundtrack. Relies on boost pads and auto-running as a crutch for going fast in action stages. Persists on ability hints throughout. No momentum-based physics, akin to Sonic 4. A bit on the easy side. Top
A new trailer for Sonic Boom: Fire & Ice has released, featuring Amy Rose, one of the playable characters for the game. She is usually a love interest for Sonic, but that doesn’t mean she can’t pull her weight, as is seen here in the trailer. It shows her using her iconic hammer to move through an icy level, moving objects and obstacles out of her way. She uses a hammer stomp to cause shockwaves, and she can activate a hammer swing in the air to grapple enemies and other objects.
What do you think? Do you think Fire & Ice will be better than the last Sonic Boom? Share your thoughts in the comments.
With that, lots of new footage for Sonic Boom: Fire & Ice has surfaced, courtesy of Daan Koopman from his Nintendo World Report preview of the game. Check out the video playlist above—featuring an in-game cutscene and various styles of gameplay—and leave us your thoughts in the comments!
Sonic Boom: Fire & Ice for the Nintendo 3DS launches on September 27th in North America.
Originally scheduled for a Fall 2015 launch, the launch of Sonic Boom: Fire & Ice was pushed back by a whole year as a result of SEGA’s pledge to aim for a higher standard of quality in all of their games. This sentiment appears to ring true, as given the admittedly positive reception the Fire & Ice demo received at E3, things might be looking up for the latest entry in the Sonic the Hedgehog spinoff franchise.
Creative director Mat Kraemer recently sat down with GameSpot to talk about how Sonic Boom: Fire & Ice builds upon its predecessor’s shortcomings. SEGA and developer Sanzaru Games previously announced that they have looked into criticisms of Sonic Boom: Shattered Crystal to better shape its sequel; the interview takes further note on just how Sanzaru has incorporated fan feedback into the game’s production.
GameSpot: Could you speak a little about what you changed from the first Sonic Boom?
Mat Kraemer: One of the biggest changes is the level design. It’s a lot more streamlined, it’s a lot more made for speed. A lot of the stages that you see here are built for combo-ing. You can literally combo stages from the start all the way to the end. It was something that we didn’t have in the first game, it was more maze-like where you had progression where you would get to a dead-end and then you would have to go back and go at a different pace.
And there’s no progression blockers in the game. In the original game, you would play a stage, and then you couldn’t move forward because you had to collect these badges. We removed those gates so you can freely move forward at your will.
GS: What were some other main points of feedback you got from the last game that you really took to heart?
Kraemer: The backtracking people really didn’t like; and just generally the sense of speed, the sense of combo-ing. The last game–I would [compare] it more to a Sonic game that has more of a maze-style layout. Like a labyrinth, you get to a dead-end and then you turn back. [in Fire and Ice], the path from A to B is a lot more straightforward.
Kraemer further emphasized how the additional time spent developing Sonic Boom: Fire & Ice has allowed Sanzaru Games to make good on where Shattered Crystal fell short while also taking note of online comments:
“[…] that’s something we always do, especially me. I read every single comment–I go on all the forums, I go on NeoGAF… but you have to take things with a grain of salt, especially with Sonic. Everyone’s going to hate on Sonic and have something to say, but you look at those comments constructively. I take all the information and granularly break it down, and [say], “People really didn’t like that feature, or they really wanted this,” and those are the things you focus on.”
SEGA announced a ton of features from the game shortly after its reveal last year, but how they will shape up in the final release after an extra year’s worth of development remains to be seen. The interview also takes note of Sanzaru Games’ history with the Sly Cooper games and the rise of virtual reality gaming; you can read more about it on GameSpot.
To those who are now afflicted with Sonic fever and have dollars to spare, several Sonic the Hedgehog games on the Nintendo 3DS and Wii U eShops in North America are on sale right now until July 28th at 9:00 AM Pacific. Most titles are seeing a price cut exceeding well past 50%, so if you’re eager to indulge yourself, the list of games on special are as follows:
Sonic & All-Stars Racing Transformed – $11.99 USD (originally $29.95) / $15.69 CAD (originally $29.99)
Sonic Lost World – $14.99 USD (originally $39.99) / $19.59 CAD (originally $39.99)
Sonic Boom: Rise of Lyric – $14.99 USD (originally $39.99) / $19.59 CAD (originally $39.99)
3D Sonic the Hedgehog – $2.99 USD (originally $5.99) / $3.99 CDN (originally $5.99)
3D Sonic the Hedgehog 2 – $4.19 USD (originally $5.99) / $5.49 CDN (originally $7.89)
With E3 only a couple of days away, SEGA decided to hype up its fan-base with a brand new trailer for Sonic Boom: Fire & Ice. Many fans have high hopes for the latest entry in the franchise, since the last pair of Sonic Boom games were not well received. The trailer shows off Sonic and friends racing and smashing their way through levels with the power of ice and fire. Bosses will take up both screens of your Nintendo 3DS and challenge you in clever ways.
Has the trailer changed your mind on Sonic Boom: Fire & Ice? Sound off in the comments below!
Today, SEGA detailed the Launch Edition of Sonic Boom: Fire & Ice, the 3DS sequel to 2014’s Sonic Boom titles, which were released on the 3DS and Wii U. In its press release, SEGA discussed its plan for the demo at E3 and also shared details regarding the extras players can get for purchasing it on day one.
Bundled alongside the game, the Launch Edition will come with a DVD featuring three fan-favorite episodes of the Sonic Boom TV series, “Chilly Dog Day Afternoon,” “It Wasn’t Me, It was the One-Armed Hedgehog,” and “It Takes a Village to Defeat a Hedgehog.” The episodes, which are available on DVD for the first time in North America, feature appearances by longtime Sonic characters, such as Metal Sonic and Shadow.
SEGA’s newest Sonic title will be formally unveiled at E3 in just a few short weeks. The first two Sonic Boom games, Shattered Crystal and Rise of Lyric, released in 2014 and were met with a subpar reception from both critics and fans alike. Do you think Sonic Boom: Fire & Ice will perform better? Sound off in the comments.
Sonic Boom: Rise of Lyric is the worst-selling main game in the history of the franchise and one of the most critically panned games in recent memory, rivaling the infamous 2006 Sonic reboot. How did SEGA’s re-branding of their flagship franchise go so wrong? The latest episode of Did You Know Gaming, this time starring JonTron, digs into the troubled development of Sonic Boom. From poor communication to coding nightmares (thanks to a Nintendo exclusivity deal), Sonic Boom never had much of a chance. You can check out their take by clicking above!
When the Sonic Boom TV series aired its first episode on November 8, 2014, many critics praised the series for its animation and witty dialogue. Fans who enjoy watching episodes they might have missed on YouTube will have to find a different source for their Sonic Boom fix, though. In a recent post on the SEGA Blog, SEGA announced that they will be kindly asking fans to take down their uploads of episodes from the Sonic Boom TV series. YouTubers who have full episodes on their account will receive a letter from SEGA asking you to remove the episode. If you do not remove the episode yourself, SEGA will take it down themselves.
“Soon, a small handful of you may be getting messages from us on YouTube about your ability to upload and maintain certain Sonic Boom TV show content. Don’t panic! We’re not the kind of bullies that want to have your accounts damaged or your rings stolen just because you like the Sonic series.
“In the short term, we’ll be sending some letters to people who have uploaded full episodes of Sonic Boom TV Show content, so that they can remove them without needing to worry about getting a copyright strike on their account. Users who don’t remove them on their own will have them taken down.
“We think the stuff you guys do is awesome, and we thank you for your understanding and continued support. It’s also important to note that this applies specifically to the Sonic Boom TV show. If you guys have any other questions, please do let us know. Thanks very much!” — SEGA
Do you think SEGA is approaching this situation the right way? Sound off in the comments below!
Sonic Boom: Fire & Ice will launch in Europe on September 30th, Nintendo UK’s Twitter announced today. It was announced earlier this month that the game would release in North America on September 27th, but European fans have been in the dark until today. Sonic Boom: Fire & Ice will release exclusively to the 3DS, and it promises to create an entirely new experience by infusing fire and ice elements throughout gameplay.
SEGA recently hosted a panel at SXSW as part of the celebrations for Sonic the Hedgehog‘s 25th anniversary. It was full of news about upcoming SEGA games, as well as the announcement of the Sonic 25th Anniversary Event, which will be held at the House of Blues on July 22nd.
However, the biggest news to come out of the panel was the announcement of the release date for Sonic Boom: Fire & Ice for the Nintendo 3DS. Sanzaru Games and Sonic Team have officially announced that the game will come out on September 27th, 2016 in all regions.
No doubt for the better following the disastrous Rise of Lyric, the upcoming 3DS title Sonic Boom: Fire & Ice was delayed last year into 2016 to assure some level of actual quality. At the time, no release window more specific than the year was given. If you read this post’s headline, though, you’ll know that that has now changed—albeit due to a leak. Fire & Ice is scheduled for release this fall.
Indeed, pictures of an amusingly-labeled “Speed-Themed Video Games” poster taken at the New York Toy Fair have made their way online courtesy of outlet Idle Hands, and very clearly stated on the poster in question is a “fall 2016” release window for Sonic Boom: Fire & Ice—just in time for the new season of the Sonic Boom TV show. Hopefully a delay of this size can ensure that the new game actually functions properly.
The poster’s down below in the gallery. Check it out.
Back in 2014, SEGA looked to pump new life into the once-popular Sonic the Hedgehog franchise with the Sonic Boom brand. Two Sonic Boom games were launched that year, and a TV show aired alongside them. The games, Rise of Lyric and Shattered Crystal, drew almost universal harsh criticism from reviewers and fans alike, but the show has managed respectable reviews and popularity.
We learned last year that the Sonic Boom TV show would continue on for a second season, but we weren’t sure when we could expect it to air. According to advertisements from toy company Tomy at the New York Toy Fair, Sonic Boom Season 2 is set to air on Cartoon Network this Fall. Will you be tuning in?
Last week, SEGA announced that a sequel to Sonic Dash would be coming to mobile devices very soon. If you are an iPhone user, Sonic’s latest adventure is now available worldwide for download! Sonic Dash 2: Sonic Boom features the entire cast of Sonic Boom, and you can easily switch between the characters at the swipe of a finger in the new Team Play mode. In addition to the new levels and characters, the new Swing & Tilt game mechanic requires users to physically tilt their mobile device when prompted.
If you are an Android user and your region was not able to download Sonic Dash 2 in July, you will have to wait until October 15 to get your hands on it. Just like the original Sonic Dash, Sonic Dash 2: Sonic Boom is free to download on any of your mobile devices.
I enjoyed the first Sonic Dash, so I’ll give this one a look when it comes out on Thursday. Have you gotten a chance to play Sonic Dash 2: Sonic Boom? Let us know what you think in the comments below!
You all no doubt know last year’s terribly-received Sonic Boom games, and SEGA has previously promised that they learned their lesson for the 3DS-only sequel, Sonic Boom: Fire & Ice. It looks like they’re making good on that promise, too, as the game has been delayed to 2016 in hopes of making sure it gets the polish it needs.
This is one of the subjects we discussed on this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Be sure to check out the discussion video above for our full thoughts on the delay!
Alex points out that a delay always means that more money is being poured into the game, and even if it’s a better game for that time, it doesn’t necessarily mean it will make up for that in sales. Ben, meanwhile, argues that it doesn’t matter the short-term consequences of a delay, for SEGA may not be able to afford another Sonic Boom disaster in the long-term.
Sonic Boom: Rise of Lyrics and Shattered Crystal were heavily criticized for poor gameplay and technical issues, and SEGA has promised to improve with the follow-up, Sonic Boom: Fire & Ice. The upcoming 3DS game was slated to launch this year, but SEGA has announced that it’s been delayed until sometime next year (no launch window has been provided outside of 2016) in order to make sure the game can receive the polish it needs. Hopefully this extra development time will lead to a quality Sonic experience.