Ubisoft and South Park creators Trey Parker and Matt Stone teamed up to bring South Park: The Fractured But Whole to Nintendo Switch earlier this year, but the game’s predecessor is not yet available on the hybrid console. Fortunately, that will soon be rectified! Ubisoft announced a digital release back in July, and today they’ve finally given us an update.
Switch owners can look forward to the first game in this series, South Park: The Stick of Truth, on Tuesday, September 25th. The game will launch on Nintendo Switch eShop for $29.99. At this time there are no announced plans for a physical release. Meanwhile, South Park: The Fractured But Whole remains available both in stores and online.
Nintendo Switch has seen an increase in third-party support in recent months thanks to the console’s stellar first year sales numbers. Ubisoft has previously published several of their titles on Switch, including South Park: The Fractured But Whole. It seems the latest South Park adventure was a hit on Switch, as Ubisoft has just announced plans to bring the first game in the series to Switch as well.
South Park: The Stick of Truth was well received back in 2014, but Ubisoft initially opted not to bring it to Switch, focusing instead on its sequel. That’s changing soon, as Ubisoft has included Stick of Truth for Switch in its most recent game release schedule. The schedule covers the period from July 1st – September 30th, which means Stick of Truth is coming to Switch sometime in the next month and a half.
If you were hoping to secure a physical copy at retail, we’ve got a little bad news on that front. Unfortunately, the game is listed in Ubisoft’s “Digital Only” section of their release schedule, so it looks like it will be an eShop exclusive. Sorry, collectors.
South Park: The Fractured But Whole will let you play as a female avatar, according to Matt Stone, the co-creator of the South Park television series. Some aspects of the game will be changed for female players, and certain characters will react to you in different ways because of your gender. The last South Park RPG, South Park: The Stick of Truth, never gave players the option to play as a girl, because the main character being male was a actually an important plot point, due to the existence of a faction named “The Girls” in the game’s world. However, this is being changed for The Fractured But Whole.
Late in the development cycle of The Stick of Truth, some people in the team brought up the idea of giving players the option to play as female avatars. However, “The Girls” faction was already a central part of the game by then, and it would take some serious restructuring to allow gender options, so the team simply decided to leave it out. In an interview with Entertainment Weekly, Matt Stone explained why the original game never had gender options, and announced that this would be changed in South Park: The Fractured But Whole.
“In Stick of Truth we got halfway through the game, and we had narratively come up with the big Girls’ Quest halfway through it. [The Girls] were a faction in the fantasy world. And then someone’s like, “What if you want to be a girl?” Narratively, it didn’t work. We’d have to sh– can the whole game. So we just left it the way it was. This time, we obviously wanted to add that.” — Matt Stone
When making The Fractured But Whole, Ubisoft decided early on that the game would let players choose their gender. However, this still presented some problems, as female characters in the existing South Park universe simply weren’t treated equally to male characters. It wouldn’t make sense to have some of the secondary characters, a group of wandering boys, treat a girl in the same way that they would treat another boy. Because of this, Ubisoft changed some in-game events for people playing as women, making the experience of using a female character slightly different to that of using a male character. Matt Stone explains this during the interview, and he compares the game to The Division, a Ubisoft title that handles gender options rather differently. His comments can be read below:
“But the boys are little boys, because it’s really a story about little boys running around. So they don’t care about [your character being a girl]? That seems weird. They always seemed to care about it in the show. Are they dumb about it, and they don’t know? So you’re in hiding? Or do they totally care about that, and totally treat you differently? So we ended up doing those things differently for different characters.
“It actually turned out to be quite a bit more work. I’m also playing The Division – I’m not just saying that because it’s Ubisoft. I made the character look like my wife, just because I thought that was funny, running around New York shooting people looking like my wife. But the game doesn’t treat you that differently. The guys still shoot you. The game doesn’t really react that much differently. That’s cool for that kind of game. It’s been a funny journey to go through, introducing something that we thought would just be a cool feature. You’re a girl! But now they’re going to treat you different.” — Matt Stone
The exact differences that will arise from playing as a woman were not specified. Presumably, the only noticeable differences to playing as a girl in The Fractured But Whole will be found in the game’s dialogue, and gender won’t affect other areas of the game.
The rest of Entertainment Weekly’s interview with Matt Stone is available here.
What do you guys think? Was this the right decision on Ubisoft’s part, or should they have incorporated little to no differences between male and female avatars? Let us know in the comments below!
Ubisoft kicked open the doors on their 2015 E3 conference with a sequel to South Park: The Stick of Truth, titled The Fractured But Whole. The sequel will feature a superhero theme instead of the previous game’s medieval theme, and it will star all of the show’s main characters as the popular “Coon and Friends“.
Series creators Trey Parker and Matt Stone have said that the game will delve “deeply into your butthole,” whatever that may mean.
After stating they won’t release another video game again last year, they said at the conference “F**k, we know how to make video games now” and they suddenly wanted to do it again.
Currently available for preorder, the game will be developed by Ubisoft San Francisco, instead of Obsidian Software, and will be available on current gen consoles.
One of the most time-honored traditions among gaming websites is to declare a site-wide game of the year. IGN did it, GameSpot did it, and even Polygon did it! Naturally, we here at Gamnesia also wanted to give it a go, but we’ve decided to do things a bit differently. To spice things up a bit, we’ll have five of our talented writers talking about their own personal game of the year, so let’s get cracking!
Colin McIsaac, Editor-in-Chief: Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze has been criminally overlooked in many awards ceremonies this year (I’m guessing because it came out so early on), but it remains nonetheless one of the best games of 2014, and in fact one of the best games this generation.
Donkey Kong Country rears its head once again for a platformer unlike any other, with its famous difficulty and a certain weight to every movements that make the game truly feel like a gorilla leaping from platform to platform. I could talk about the introduction of Dixie and Cranky Kong, or the amazing work done by the animation and art design departments at Retro Studios, but there are two things I really think set Tropical Freeze apart from the rest of the games this past year: its soundtrack, and its level design.
The soundtrack has been the subject of extremely high praise for Tropical Freeze. The series’ original composer, David Wise, returns for this score, and brings back old classics and creates dozens of new tracks. Perhaps the most interesting thing about Wise’s scores are his ability to turn ambiance into a memorable tune. Tropical Freeze’s music is always a fitting backdrop for the level in which it plays, setting the mood, using any number of musical techniques, to fit each level flawlessly. Yet at the same time, each piece stands out as its own independent piece; you can listen to this on its own, and it’s just as enjoyable out-of-game as it is technically impressive in-game.
From a more gameplay-oriented perspective, each level in Tropical Freeze has a unique (and always impressive) setting or mechanics to call its own, which keeps things consistently engaging through one’s entire play time, and each level acts with a dynamism that demands players don’t cede their attention elsewhere. What Retro Studios has, in effect, done, is crafted a smaller collection of their most enjoyable levels and cut out everything that doesn’t qualify as “excellent” in the process. The end result is a consistently high quality series of jumps and grabs that is far more entertaining than a game twice as long padded with filler levels. Perhaps the best example is the level Grassland Groove, which toys with new ideas in each section of the level, and wraps them together in a brilliantly cohesive way for its third act. As you make your way through the level, the music grows, the sun sets, and Donkey Kong’s actions become faster and more graceful. These stunning visuals, music, and gameplay combine to create an empowering sensory experience, and perhaps even the greatest platforming level made to date.
Tropical Freeze is a masterpiece of mechanics and level design that has more than earned my personal choice for Game of the Year.
Steven Rollins, Associate Editor: South Park: The Stick of Truth
With the massive failure of a launch that Assassin’s Creed Unity had, it is easy to forget that Ubisoft actually published some quality titles in 2014. At the top of this list lies South Park: The Stick of Truth. While many dismissed the title as being an attempt to milk the ever-increasing popularity of South Park, those who played it found an extremely enjoyable experience that stayed true to its source.
As a show, South Park is best known for its raunchy humor and satirical commentary on modern events. Unsurprisingly, The Stick of Truth continues this standard while managing to uphold the quality of the show, a feat unheard of in most licensed games. This is truly where the game shines. You aren’t playing a game, you’re taking part in an episode of South Park. All the characters you know and love are there. The town and its surrounding areas are full of references to the show, from collecting Chinpokomon to finding $3.50 in Chef’s P.O. Box and everything in between.
The gameplay itself is reminiscent of Paper Mario. Your character runs around on screen either avoiding or contacting enemies to engage combat. Combat takes the form of both sides taking turns performing various actions. Each character gets two actions per turn, during which they can do a variety of attacks, use an item, or cast magic. During the actual attack (from either side) there is either a quick-time event or a simple timing mechanic that will alter the damage done by the attack, providing some interactivity to the combat.
With so many games that have released in the past year, it can be quite a challenge to judge their quality against others. Many games take elements from their competitors and adapt them for their own use. For me, this means game can be fun and enjoyable at a base level, but the true test of a memorable game lies in the small details. Trey Parker, Matt Stone, and Obsidian Entertainment have successfully crafted a masterpiece by flawlessly utilizing these small details and references to bring the world of South Park to life. Because South Park: The Stick of Truth provides one of the most unique experiences I’ve ever found in a game, it deserves the recognition of 2014’s Game of the Year.
Natasha Arishenkoff, Junior Editor: The Walking Dead: Season Two
Telltale remembered everything that made The Walking Dead: Season One incredible and added even more to Season Two. The gameplay is improved and varied, and even more incredible characters with at times questionable, but understandable motives are added into this post-apocalyptic world. Telltale has kept its signature gameplay and comic book style art, and much like other Telltale games, The Walking Dead Season Two is all about making decisions and building relationships with characters in a choose your own adventure/ point-and-click style of storytelling. Decisions, whether they be the fate of a character or just small dialog choices can have lasting impacts on the story and your relationships with that character and others both directly and indirectly. Each decision can have lasting impacts on the story, and can leave you shock and wondering what you could have done differently or in extreme cases, “How could I have saved them?”
The season is broken into five episodes, with the story taking place directly after the events of season one. The story really is The Walking Dead’s strongest attribute, with each episode having its own individual tales that eventually tie into an over-arching plot that runs over the entire season, focusing on many groups of survivors, and the ruthless but commanding Carver and his gang. With the new characters and the new force that is added stakes are higher for you and the people you meet, and this season is sure to get your emotions flowing. The gameplay is mostly talking to characters, both new and old while getting from one point to another, with a few combat sequences added in. While the combat can get repetitive, as it is mostly quick time events, being thrown into a horde of walkers while trying to find your friends on the way out is one of my biggest gaming highlights of this previous year.
The Walking Dead Season 2 has some of the greatest stories and characters in gaming, and is one of the few games I can recommend to gamers and non-gamers alike.
Harrison Bolin, Junior Editor: Destiny
Destiny is one of the first games on a console to fully combine an actual social experience, RPG gameplay, and MMO like constantly evolving gameplay. It was created by Bungie, the famed makers of Halo, and was met with high expectations, and sold extremely well, even outselling Advanced Warefare in the digital market. It is easily one of the best games of the year, shining in areas previously unexpected.
Since launch, you have always been able to go into any mission with a three person team, and in certain game modes, a six person team. There’s a special type of bond formed between players after defeating a horrifying moon monster, then going to chill and play soccer in The Tower. It’s something easily found find in most PC MMO’s, but it’s the first time this type of community has been realized on a console. I’ve played with people from across the globe, people who I’ve been able to help and have helped me in the game. This isn’t always found by everyone players of the game, but it’s exactly what the developers were looking for, and are working to flesh out more.
The game has a soul to it, one that is fiery and slightly sarcastic. Every one of the hundreds of weapons is unique as well as the countless pieces of armor, ships, and emblems. Each item comes equipped with a description, like the gun B-Line Trauma, which asks one to “Take one to the forehead and call me in the morning”, and the Ether Torch, which “is not, strictly speaking, a recognized form of barbecue.” The story is getting better with each expansion, the most recent continuing a storyline that was started in the very first few missions of the game, and will most likely go on for a while. More mechanics are being added with each update, with the developers are clearly invested in the games future. The game is growing, a force to be reckoned with.
Being able to upgrade, change, and modify your character in ways so drastically different from others in your own class, let alone other classes, is also something rare in first person shooters. Instead of there being a handful of generic classes with slight changes to damage or accuracy, the classes and customization options in Destiny allow for anyone’s playstyle, no matter how eccentric, to be catered too. You can change anything from how your weapon operates (explosions or heat-seeking, m’lord?) to the way you jump. Love running through a rain of bullets in able to shotgun a 15 foot tall giant in the face? Like being able to snipe from far away, clearing a path to the boss? Or do you prefer raining a maelstrom of bullets while your teammates do the other two? The heart of Destiny is that your character is your own, and while there are recommended upgrades and such, your path is chosen by no one else.
Destiny provides the community, gameplay, sass, story, and visuals that consoles need, and is my personal pick for Game of The Year.
Ryan Dinsdale, Junior Editor: Middle-earth: Shadow of Mordor
Deciding upon a game of the year for 2014 wasn’t difficult for me. Why? Personally, only one game brought something new to the table. The Nemesis system in Middle-earth: Shadow of Mordor is completely innovative, and adds genuine personalisation to the game, giving even basic grunts the ability to grow in ranks and become even bosses of sorts. One particular Uruk, Nazdug Corpse-Eater, killed me not long after starting the game. Since then we had clashed a few times, but as I kept failing to kill him, he grew stronger and higher in rank. Eventually I managed to knock him off a cliff, believing it was over, but even then he came back, battered and bruised from our last encounter. When I did finally chop his head off and put an end to our rivalry, the finishing blow felt as satisfying as defeating any boss. It’s these “build your own story” moments that make Shadow of Mordor so special.
Nazdug was just one in the hierarchy though. From captain to war chief, many Uruk play many different roles. You can meet the lovely fellows at various events around the map: feasts, battles, hunts, executions, and more. No matter how these encounters go down, with either party’s death, success, fleeing, or otherwise, an interesting series of events follow. The Uruk may become more powerful than his own rival ,for example, defeating him and taking his place in the hierarchy. Even without your help, the Uruk’s live and breathe on their own. Mordor doesn’t revolve around you.
Monolith Productions also nailed the combat. Imagine Batman, but with a sword, fluent animations, and lots of gore. In the beginning, getting into fights with too many Uruk’s would simply result in death, but as you level up skills, gain new runes, and gradually master the mechanics, Sauron’s army becomes less intimidating. You progress in power at just the right pace, while always feeling a chance of defeat, keeping things interesting.
As a Tolkien fan, exploring Mordor was interesting in itself. Tombs, ruined castles, caves, and more populate the map, along with, of course, lots and lots of Uruk’s. Halfway through the campaign, a second area opens up; a brighter, greener map compared to the murky wasteland that you start in (and can return to.) The new area brings a new hierarchy too, with plenty more of the ghastly creatures to kill or control.
You also acquire the ability to brand Uruk around halfway through the game, gaining control of them. This is when you can really make in impact on the hierarchy of Uruk, sending your minions to assassinate, betray or fight other Uruk, creating power struggles behind the scenes. Power struggles that can be taken advantage of.
When it released last year, Shadow of Mordor brought something new to the table. That something was personalized enemies that you learned to love to hate, and a system behind them that further emphasised their existence in a well-established world. The nemesis system is what makes Shadow of Mordor, but so many other things make it a great game.
Boy, I think we have found one of
the few games that went through a little bit of development hell, but actually
ended up being okay and not total garbage! You see the title of this review and
you know this review will be all about South
Park: The Stick of Truth! For those not in the know about this game’s
development history, here is a quick CliffNotes-style version. This game was
originally announced a few years ago and was going to be released in March of
2013. However, due to a multitude of delays and THQ going bankrupt, this game
almost never saw the light of day. Fortunately, the good people at Ubisoft picked
up the game, and made sure the game was going to get made and not be a total
disaster at launch like so many games were last year. This was my fourth most
anticipated game of this year, and it was finally released last week on March 4th
for us here in the States and a day or more later for other places around the
world. As you have all probably heard, this game is fantastic, and if you
haven’t already bought this game, you really should. Let’s dive into this world
of larping and underpants gnomes: this is South
Park: The Stick of Truth.
The main set-up for the story is
that you are the new kid, and you just moved into the little town of South
Park. After making your own character, your parents tell you to go outside and
make some new friends. As you walk around, you meet Butters who takes you to
see the grand wizard, Cartman. Cartman enrolls you into the Kingdom of Kuppa
Keep, or as it’s also known, his backyard. He decides to see how great of a
hero you are, and lets you choose your class, get a weapon, and then beat up
Clyde. After all that happens, the elves attack the stronghold, and even though
you fight them off, they end up stealing the all-powerful Stick of Truth.
Cartman then sends you out on a quest to retrieve the stick. I will not go any
farther than that for the people who haven’t played this game yet. All you need
to know is that the story for the game is one of the best things about it. It’s
clever, witty, hilarious, and just kept me guessing as to what was going to
happen next. It definitely helps that they got the creators of the show to
write the script, and you can tell they put all of their best jokes and writing
skills into this game’s story. Sure, if you are not a fan of the show’s jokes
and style of humor, you won’t care for it, but if you just gave it a chance, I
bet you that at least one joke will get you to laugh.
If you have played Paper Mario, Lost Odyssey, Costume Quest,
or have seen the footage shown of this game, you know this is a turn-based RPG.
You will explore the small town of South Park with one ally with you at all
times, but you will gain more allies as you play through the game’s story. When
you go into battle, you and your one ally will take turns pulverizing the
opponents, either using your normal attacks, long-range attacks, or special
attacks. You will also have an assortment of items to use, like potions to
recover your health, power points, mana, and etc. The main mechanic to the
game’s combat is the timed hits. You will need to press a button when you see a
flash on the screen. If you do this, you will do more damage each time you hit
the enemy. You can either do a multiple-attack move, a single powerful blow, or
even an attack using your own farts. The magic or special ability system works
basically the same way. You press a button or do a gesture with the control
stick, and you will be able to do more damage or cause different side effects.
In combat, depending on which ally you have, they will be able to perform a
special move instead of using an item to either buff up your characters or hurt
the enemy.You can also use one item
during the same turn, which means you can use an item or special skill, and then
use an attack.
The final mechanics that you can use in combat and in the
overworld are these “fart” skills. You can pull off four different “fart”
skills. They each have their own unique feel. The first spell is a “Dragon
Shout” which is used for doing a good deal of damage to the opponent, the
second spell is used for long range attacks, the third spell helps you distract
and get behind the enemy, and the fourth spell is basically one giant powerful fart.
It’s a little immature, but you will definitely use these “fart” spells to
explore the overworld and dungeons more so than in combat. So, with all of
these moves and spells, you would think the enemies would be pushovers. Well,
they aren’t. The enemies you face will have their own unique moves and stances that
will deflect ranged attacks and melee attacks. You definitely need to make sure
you have the right moves planned out for the situation. Luckily, you can use
time-blocks and even counterattacks when possible. Outside of combat, you can
pull off an instant win if you use the environment, and knock the enemies out,
or at least make battles with multiple enemies easier. It makes battles that
could take a long time go by quickly, and that’s a good thing. I love my turn-based
RPG battles as much as the next guy, but when a battle is taking too long, then
it becomes tedious and boring.
Outside of combat, you can use your weapons and
farts to interact with the environment, and find secrets aplenty around the
town of South Park. You can use your bow and arrows, an ally, gnome magic to
shrink down in size, or an anal probe to teleport you to areas you can’t reach.
You even get to go to Canada later on, and I won’t spoil it for anyone who
hasn’t seen it yet, but it is quite funny and creative with what they do with
Canada. Including the main story and side quests, you will get about 12 to 15
hours to gameplay, and while some people have complained that it’s short for
RPG standards, I think it’s the right length for a game like this. I loved the
world of South Park, but like with anything that overstays their welcome, you
would get pretty tired of it after a while. Anyway, let us move onto the
look of this game is perfect. It recreates the show, and like many people have
said, it feels like you are in an interactive season of the show. The voice
work by the main cast is fantastic and I didn’t really feel like any line or
part of the show felt out of place. I was surprised by the music though. I was
humming the tunes and just stood around in the game’s world to listen to it. It’s
probably the best musical score Obsidian has ever gotten for their games. The
humor is top-notch. Its offensive, but it’s well written, so it isn’t just
shock value. It’s like they took their best jokes and satire and put it into
this game’s world and story. I know not everyone is a fan of South Park’s humor,
like I said above, but if you just sit down and hopefully listen to a lot of
the jokes being thrown at the player, you might find one or two, or heck, maybe
all of them funny.
was really tempted to give this game a perfect score, but there are some slight
issues that need to be brought up. The biggest issue I have is that while it
isn’t tremendously buggy, I did run into a few bugs that annoyed me. The first
update I got for the game corrupted it, and I had to get rid of that patch to
play the game. I ran into a few minor graphical glitches and one bug that
crashed my game. I hate to say this since Obsidian is well known for having
buggy launches when they have released games like Alpha Protocol and Fallout:
New Vegas, but that is the problem right there—we shouldn’t be “expecting”
their games to be buggy at launch. If this game was extremely buggy at launch,
I would be very upset about it. I would lower the score of the game because it
felt like Obsidian had a poor excuse of a quality assurance team. We should be
expecting games at launch to be released with very few to no major bugs.
Luckily, this game wasn’t terribly buggy, and it ran smoothly for 99% of my
experience. I also disagree with the criticism that the enemy and ally
characters making fun of the whole turn-based combat is annoying. That is the
joke, people. I’m surprised so many people complained about it. I also heard
that players thought the game was too easy, and to an extent, it is. Sometimes,
I can use just two attacks and be done with the entire battle. You could even
argue that the summons you gain don’t really need to be there since you have a
lot of strong multi-hitting attacks. You have different difficulties, and you
can play as different classes that will give you a different game plan over the
other classes. I would rather the game be easy and fun than difficult and
unfair. Like I said, I really couldn’t find a whole lot to gripe about with
Final Verdict: One of the best licensed games in years
the release of Telltale’s The Walking
Dead, The Wolf Among Us, Game of Thrones and hopefully with the
upcoming release of Creative Assembly’s Alien:
Isolation, and Avalanche Studio’s Mad
Max, licensed games are slowly starting to become better, and South Park: The Stick of Truth is a
testament to this little observation. Why? Because the developers actually
gave a hoot, putting their blood, sweat, and tears into making a satisfying experience
using said license. I would highly recommend you pick up this game. It is
easily the best South Park game, and is one of my top 5 favorite games based
off of a license. I know we will probably still see terrible games based off of
licenses, but hopefully publishers and developers will take their time with the
product and not just think of dollar signs when they make games based off of said
I know different areas around the world got a version of this game
with censored scenes, and while censorship rules can be understandable, they
are also a huge mess of rules that don’t make a whole lot of sense when you
look at specific situations. However, I won’t get into the flaws of censorship
and the point of having a rating system, since that can be a train wreck of
contradictions when you get into it. I hope we can see some expansions and
add-ons made, since I recognized a lot of content from the trailers that never
made it into the actual game. Hopefully, Obsidian can deliver, and Ubisoft will
allow it. This small town in Colorado might be infested with underpants gnomes,
hippies, and aliens that want to probe you, but like Randy says, at least you
don’t have to deal with traffic.
No ChannelImages 9 Our Verdict South Park: The Stick of Truth Fantastic story, in depth combat system, a fantastic sense of humor, beautiful music, and an overall satsifying experience. some glithces here and there. Top
Anyone in Europe, the Middle East, Australia, and Africa wanting to pick
up a PlayStation 3 or Xbox 360 copy of Obsidian’s highly anticipated South Park: The Stick of Truth
might be disappointed to know that those versions of the game will have
censored scenes. The number of scenes that will be censored are seven
and the length of them each are 20 seconds long. The censored scenes
include depictions of abortion and anal probing. However, the PC version
for the game will not be censored and the decision to censor the
console versions were from Ubisoft EMEA. The censored scenes will be
replaced with selected backgrounds and text picked specifically by Matt
Stone and Trey Parker themselves.
While censorship in games is nothing new to gaming and it has been going on forever, it is still kind of a bummer for people in those countries that wanted to get the home console versions. It’s no surprise that Australia is there since well, they always get the short end of the stick when it comes to gaming. Anyways, I am still looking forward to this game next week. I will be getting my copy day one and I will make sure to give you all an in depth review of it! Are you all still looking forward to this game? Are you bummed that censorship is still a thing?
During the awkward VGX showing (it is awkward, admit it), they showed some new footage and details of the upcoming Ubisoft published RPG, South Park: The Stick of Truth for the PlayStation 3, Xbox 360, and PC. The footage shown looked like it takes place during the beginning of the game, where Cartman trains your character in using the fart spells against test dummies and an unfortunate kid who actually listened to Cartman. Looks like you will be needing to hold an analog stick down while moving the other analog stick and sync it with a certain fart frequency. Other than that, they showed the trailer that was shown during the last footage shown of the game.
Anyone ready to cup a fart ball and to throw it at some unfortunate victim next year?
South Park: The Stick of Truth has been in development for quite some time now, but, echoing the uncertainty with which the holiday 2013 release date was stated at E3 2013, it looks like you’re going to have to wait even a few months more to finally get your hands on it. In a post on Ubisoft’s official blog, it was announced that South Park: The Stick of Truth has been delayed to March 4, 2014. The reason? As is generally the case, the game’s not polished up enough yet.
Ubisoft North America President Laurent Detoc says they’re just not ready to “let it go” yet, and the show’s creators provide a similar sentiment saying “it’s been a real challenge” to get Stick of Truth “up to the crappy standards of the show.” However, Ubisoft has still seen fit to release a new seven minute trailer.
“Within three weeks after acquiring the game, we sadly realized we had to turn this thing upside down if we hoped to deliver the experience everybody wanted. It’s been such a major overhaul to get to the point where we are that we couldn’t let it go, even if that meant missing December.” — Laurent Detoc
“We always wanted the game to feel like you’re actually in an episode of South Park. Getting the game up to the crappy standards of the show has been a real challenge and we’re excited to say it’s taken way longer than we thought it would.” — Matt Stone, Trey Parker
Are you a fan of South Park? Are you also a fan of Obsidian Entertainment, known for mostly sequels titles such as Star Wars: Knights of the Old Republic II, Neverwinter Nights II, and Dungeon Siege III? If so, you’ll appreciate the recently released trailer for Ubisoft’s upcoming RPG South Park: The Stick of Truth. Creators of the original series Trey Parker and Matt Stone are in charge of writing and voice-acting, and with faithfully recreated graphics from the TV series fans of South Park will feel right at home.