“The Nintendo Switch Online app sure is a thing that exists,” I often thought to myself. Since its September 2018 launch, the companion application to the Switch’s online service amounted to little more than mobile software fodder, what with Nintendo’s own afterthought-like support of the feature. The underwhelming app touted an unnecessarily complex and tacked-on voice chat feature as its main selling point, something fans can already accomplish on their own with simpler workarounds through the likes of Skype and Discord. It’s always left much to be desired.
Last night, however, everything changed with the formal announcement of Version 3.0 for Super Smash Bros. Ultimate, and our first look at the supplementary “Smash World” feature for the NSOnline app. I’m happy to say that, with Nintendo’s familiar approach for additional support behind their fastest and highest-grossing Switch title, the app might finally be worth downloading on our mobile devices at last!
Now, Super Smash Bros. Ultimate isn’t the first compatible Switch title to receive special features through the Nintendo Switch Online app, preceded by Splatoon 2 and its companion “Splat2Net.” By itself, Splat2Net is a fun little optional app that enhances the Splatoon 2 experience by allowing players to track their battle stats, order special gear, see how much ink they splatted compared to the size of real-world monuments, and then some. The main problem is that Splat2Net was all by its lonesome in the first place, carrying the Nintendo Switch Online app as its only special feature for a single specific Switch title, thereby offering very little incentive for players to bother downloading the app.
That changes with Smash World. Backed by the staggering popularity and wide-spanning appeal of Smash, Smash World may be just the thing to make players sing a different tune. One word came to my mind as yesterday’s deep dive into Version 3.0 spoke of Smash World, and that word was “Miiverse.”
Miiverse was a fun and immersive Nintendo-centric social app that was criminally held back by the Wii U’s niche appeal and short shelf life. Nonetheless, the now defunct social network was a welcome addition to the two Super Smash Bros. games at the time. With Miiverse, players were able to share and download pictures and recorded videos from brawls, their own Mii Fighters, and custom stages. Plus they could follow other users and “Yeah!” each others’ content. Naturally, this all came to an unfortunate end as Miiverse shuttered in November 2017, but Smash World is picking up right where Miiverse left off for Smash players and then some.
All of these old features have returned, but the best part is that you can now take advantage of the same features on the go from the convenience of your mobile device. When last night’s presentation revealed that I can even queue downloads for custom stages right from the app, I could not help but gawk in disbelief, realization, and then excitement. The gimmick in creating new Spirit teams from your phone is also a fun perk, but one I feel might not be as utilized in light of the overhauled social capabilities backing Super Smash Bros. Ultimate, starting later tonight.
Smash World is bringing exactly what the Nintendo Switch Online app was missing, something I wanted so much without knowing it until I received it: social networking à la Miiverse to further enhance the NSOnline experience. I can concede that it may be unrealistic for every single Switch release, especially given the exponential number of games releasing on this system, but at the very least the app should strongly support Nintendo’s own online multiplayer games in a similar capacity to Splatoon 2 and Super Smash Bros. Ultimate.
For example, the Miiverse-like integration in Ultimate demonstrates that certain re-releases and sequels from the last generation can regain these features thought long gone. Mario Kart TV could return to Mario Kart 8 Deluxe, once again giving players a proper platform to share their highlight reels and best races. A similar feature could easily be applied to Mario Tennis Aces, ARMS, and Nintendo Entertainment System NSOnline, each with their own unique flair and special features to further compliment the basic experience like dedicated tournament setups.
Hell, if Smash World will allow players to share their own unique stages, there is absolutely no way that Super Mario Maker 2 won’t do the same later this year with its own NSOnline mini-app. If anything, Super Mario Maker 2 could be the best thing that will happen to the mobile app when it comes to integrating special features. It could allow players to upvote their favorite levels, upload their own creations and download others, and comment on other users’ levels both within the game and from the comfort of the app.
In fact, why limit NSOnline to just a mobile phone app? Ease of accessibility will only lead to a wider appeal, after all, as Miiverse took further advantage of your browser with its own website — a given since it was its own little social media network. There is no reason why the complementary features within NSOnline should be limited to just an app! How much more convenient would it be if we could order special gear via Splat2Net, queue custom stage downloads via Smash World, and follow our favorite Mario Makers via a dedicated Super Mario Maker 2 mini-app all from the convenience of our computers?
Let’s be honest, we only subscribed to Nintendo Switch Online out of necessity so that we could keep playing online multiplayer games with friends. The fact that the online service itself didn’t even improve since we started paying for it only left a bad taste in our mouths, which makes the likes of Xbox Live Gold and PlayStation Plus much more appealing in spite of their higher price points. Selective save data backups, few special offers, NES NSOnline replacing the Virtual Console, still no special game discounts, and an underwhelming smartphone app only soured that taste further.
As of tonight, however? Things might finally be taking a turn for the better. Nintendo Switch Online is finally starting to draw some appeal thanks to the inclusion of the service-exclusive Tetris 99, and from where I stand, the companion app has begun scratching the surface of its full potential at last by using Miiverse as its inspiration, and we have Smash World to thank for it. Hopefully, this momentum will carry forward into the future with NSO both as a service and as a portal continuing to improve.
But sheesh, it took them long enough!
We asked before what you thought of Nintendo Switch Online back with the service’s launch, but has your perspective on it changed in recent times? Share your thoughts with us in the comments below!
It’s a good time to be a fan of Nintendo art. About a month ago, we learned that The Art of Super Mario Odyssey is getting a Western release this October, and it won’t be alone. Nintendo has just announced (via Amazon listings) that The Art of Splatoon 2 is also coming to North America and Europe the same month. If you’re a fan of those stylish squids and kids, you won’t want to pass this up!
The Art of Splatoon 2 features 380 pages off “illustrations, key art, and designs of your favorite colorful characters, weapons, gear, locations, maps, and brands.” There will also be storyboards and other extras. All of that is wrapped up in a beautiful hardcover book that sells for $39.99. You can get your hands on this treasure trove of Splatoon goodness on October 15th, courtesy of publisher Dark Horse Books.
Excitement is just around the corner as E3 rapidly approaches. As per usual, Nintendo will in attendance at the convention in June, and they’re bringing more than just a lineup of show floor games. Nintendo just opened up their official E3 2019 website, and it confirms that both Super Smash Bros. Ultimate and Splatoon 2 are getting tournament events in Los Angeles.
Saturday, June 8th is the big competition day featuring the Super Smash Bros. Ultimate World Championship 2019 3v3 and the Splatoon 2 World Championship 2019. Then you can look forward to the show floor opening up from June 11th through June 13th. Presumably, Nintendo will also broadcast a Nintendo Direct just prior to letting people onto the show floor, but a specific date and time has not yet been confirmed.
Let’s face it, being a huge fan of video games can be an expensive hobby. Most AAA games launch with a $60 price tag, and in Nintendo’s case, they often hang onto their launch price for years and years to come, unless they land in the Nintendo Selects lineup. Fortunately, retailers will occasionally offer discounts themselves, and right now Walmart is offering solid savings on six popular Nintendo Switch titles.
Right now you can get The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Mario Tennis Aces, Mario Kart 8 Deluxe, Super Mario Party, and the Splatoon 2 Starter Pack each for $45, or $15 less than normal. You can also get the latter two at the same price on Amazon. It’s unclear why this deal is happening now, but you know what they say about gift horses. Take advantage of these deals while you can!
The town of Inkopolis is gearing up to get in the Halloween spirit. From 6:00 PM EST on October 19th through 6:00 PM EST on October 21st, kids and squids worldwide will be able to enjoy Halloween decorations throughout the town of Splatoon 2, as well as in the various stages. Inklings will also be able to grab exclusive Halloween gear from the Switch post system.
Of course, no festivities would be complete with a Splatfest. This time around, you’ll be able to choose from Team Trick or Team Treat. Whether you have a sweet tooth or a penchant for chaos, make sure to get out and support your team!
Ever since Nintendo Switch launched a year and a half ago, fans have been requesting the addition of cloud saves. As it stands, if your console gets damaged or lost, you could lose hundreds and hundreds of hours of progress across your various save files. Thankfully, Nintendo will be bringing the much-requested feature to Switch later this month as part of the paid Nintendo Switch Online membership program.
However, Nintendo Switch Online will not have universal cloud save coverage. Nintendo revealed back in May that some games simply won’t support the feature. No specifics were given at the time, but as September rolls on and Nintendo Switch Online’s release draws near, some eShop descriptions have been upgraded to include information about cloud saves.
As it turns out, some pretty major titles are skipping the feature. Splatoon 2 and Pokémon: Let’s Go both currently have a disclaimer on their eShop listing that states “This game does not support Save Data Cloud backup.” Other games with this message include NBA 2K19, FIFA 19, Dead Cells, and Dark Souls Remastered.
After the winners of the Splatoon 2 tournament were crowned, Nintendo took an opportunity to announce a new wave of updates coming to the game. Previously, Nintendo planned to support this game through the Summer, but now Nintendo has plans to update the game even longer. And that wasn’t even the biggest news—they also announced the release date of Splatoon 2‘s Octo Expansion: tomorrow.
Some new weapons were shown off that will be coming later this year, as well as a new stage that features a resort location with a swimming pool. After that, a new trailer was shown for the Octo Expansion, which will be releasing tomorrow evening.
On top of this, Nintendo plans to launch even more Splatoon amiibo this year, based on the Octolings you’ll be playing as in the Octo Expansion. Check out the new Splatoon 2 footage above!
What do you guys think of this announcement? Are you ready for more DLC? Let us know what you think in the comments below!
There’s no series that throws the collective Nintendo community into an absolute frenzy quite like Super Smash Bros. The March Direct capped with the tease of a brand new entry in the highly coveted crossover fighter franchise, and fake leaks, rumors, and speculations have pretty much taken over the internet at this point. Naturally, there is one big question on everyone’s minds with answers that pretty much define a new Smash entry: which new characters will join the roster?
Today, I’ll be going over some of my most anticipated characters for Super Smash Bros. on Nintendo Switch! These are ten different candidates who aren’t necessarily my most wanted, but more so fighters I also predict have a strong chance at making the cut following the previous Smash Ballot. As a fun bonus, we’ll even go over possible moveset ideas for most of them!
Before we get started with the list, let’s cement a few ground rules.
I won’t be going over Smash veterans who have been cut from previous rosters. Not to say I don’t want Wolf O’Donnell or Ice Climbers back, but let’s shine the spotlight on new characters for today (for the record, I am expecting Ice Climbers to return).
I won’t waste guesses on fighters from upcoming games we know nothing about, so don’t expect me to talk much about “8th Gen Pokémon,” “Metroid Prime 4 character,” or “Fire Emblem 16 hero” since we have no material to work with.
I won’t be discussing probable character cuts from Smash 4 to Smash 5 to “make room” for newcomers.
These characters will be in order from “least” to “most likely” to land on the Smash 5 roster.
Among possible third-party newcomers, it wouldn’t be unrealistic to expect an indie character to join the roster this time around. The independent video game industry has grown and evolved considerably as of late, and many have found a great home in Nintendo consoles. With that in mind, I see two perfect candidates who best represent this side of Nindie gaming and can make for well-rounded fighters in their own right.
First, let’s start with Shantae, the Half-Genie heroine of Scuttle Town!
Shantae’s humble beginnings go way back to a Game Boy Color passion project by Matt and Erin Bozon of WayForward. While the original Shantae being a late GBC release may have led to franchise obscurity, the eponymous genie girl came back with a vengeance in Risky’s Revenge on DSi. This was followed by bigger and more ambitious games in Shantae and the Pirate’s Curse on 3DS and her first HD adventure in Shantae: Half-Genie Hero.
Seniority in the indie industry aside, the next question becomes “What can’t she do?” as Shantae has proven time and again just how fearsome she can be in battle, thanks to her potent Genie Magic and Ponytail Whip. As such, it’s only fitting that most of her Specials would revolve around her transformations, each with a quick startup around her captivating belly-dancing…
…save for her Standard Special, which would be something simple akin to a Mighty Ponytail Whip: a stronger, Genie magic-infused flick of her hair. While such a move doesn’t necessarily exist in her games, it is a perfect embodiment of her trademark hair-whipping talent combined with her powers from her half-Genie side. This would differ from her standard attacks involving her hair by including the Attract power-up from her games, drawing in other combatants from a short distance for a mighty wallop.
Onto her Side Special, Shantae could transform into her Monkey form and launch herself as a Monkey Bullet. In the Shantae series, this is typically executed when clinging to a wall first, but in Smash it could operate similarly to Diddy Kong’s Monkey Flip, where she’d travel a short distance mid-air in a perfectly horizontal line to either ram into other fighters or cling to them and attack with her Monkey Claw. She wouldn’t use this move indefinitely, however, as using it in midair and latching onto nothing would leave her falling helplessly.
Shantae’s Down Special would be relatively straight-forward, looking to her Elephant form for an Elephant Stomp. In other words, a devastating Ground Pound, much like Bowser and Yoshi, perhaps with an additional burying effect and midair Spike, as elephants weigh a ton.
And her recovery? Easily her iconic and incredibly mobile Harpy Flight, which would somewhat harken back to Pit’s old Wings of Icarus recovery from Brawl. To offset that kind of mobility, much like its predecessor, it wouldn’t last very long and would leave Shantae in a helpless state once it wears off.
Shantae has plenty of other Genie transformations at her disposal, but they can see other uses, be it something cosmetic like swimming on the water’s surface in Mermaid form or something useful like grabbing onto the wall in Spider form, like in her debut title.
Alternatively, provided Custom Moves return, you could also look into Pirate Gear borrowed from her arch-nemesis Risky Boots, as Shantae did when she’d lost her powers in The Pirate’s Curse. The Scimitar + Risky’s Boots combo would work as a Side Special alternative, Flintlock Pistol as her Standard, and combining the Down Special Cannon and Up Special Pirate Hat would provide ridiculous recovery options. This all goes without even mentioning the variety of magical attacks and special items at her disposal, like the Pike Balls, Storm Puffs, and Fireballs. We also have a pretty good idea of how Shantae handles herself in melee situations thanks to the Fighter’s Gear and associated Relics she picks up in her adventures.
For a Final Smash, there’s nothing more defining to Shantae than the Dance Parlor from her debut title. This could operate either like Donkey Kong’s Final Smash, where you have to time button presses to the beat, or it could just be a flashy trapping-based finisher like Mega Man’s or Captain Falcon’s, where the crowd-tossed gems would pelt poor fighters caught in-range of her Final Smash activation.
All in all, she would make for a terrific and unique addition to Smash, and the more kickass heroines we have joining the roster, the better. Hopefully her popularity during the Smash 4 Ballot helped raise her chances!
9. SHOVEL KNIGHT
“Justice in Spades!”
First Appearance:Shovel Knight: Shovel of Hope (WiiU/3DS – 2014)
Now onto Shovel Knight, master of the ancient code of Shovelry and a recurring presence in the indie gaming scene.
Yacht Club Games’ love letter to games of yore shines through the gameplay of the titular Blue Burrower. Sharing similar roots to Shantae, Shovel Knight’s design and gameplay cues were pulled from all-star greats of the 8-bit era—Super Mario Bros. 3, DuckTales, Zelda II, Castlevania, Mega Man—which made for one of the best gaming experiences of 2014. It also helps that Nintendo of Japan seems pretty fond of the character, that Shovel Knight was the first third-party property to get their own standalone Amiibo, and that the game saw more success on Nintendo platforms collectively than any other console family.
In a Smash setting, the crux of Shovel Knight’s moveset could revolve around the signature Shovel Blade. This weaponized gardening tool is perfect for swipes, strikes, and scoops, and its Scrooge McDuck cane-like pogo bounce would make for a fun Down Air to cheese.
Shovel Knight’s Specials would likely rely around the Relics from their home game, but the Shovel Blade’s Drop Spark should serve as the emblematic Standard Special. It is ideal for both close quarters and long range when used on the ground. In other words, those who get caught up in the actual shovel’s attack will rack up extra damage from the Drop Spark. Its main weakness, however, would carry over from the original game: it cannot be used in midair.
The Propeller Dagger would easily serve as the Up Special, though its execution would differ somewhat from the source material. Rather than be purely horizontal, it could perhaps adopt a more diagonal trajectory for optimal recovery, with Customs switching up between the original strictly horizontal move and the vertically-oriented Rising Dagger. Anyone caught up in the blade or propeller would be swept into it similar to Meta Knight’s Drill Rush.
The War Horn would make for a nice concussive blast with a hefty amount of knockback for a Down Special. It could work somewhat like Cloud’s Finishing Touch, though not as powerful, trading some knockback for extra damage. Power and knockback will differ between the base Down Special and its custom alterations.
That leaves the Chaos Sphere as a viable long-range Side Special option, bouncing around and knocking into other fighters while on-screen. Additionally, Shovel Knight still has a few projectiles hidden up their chain-mail sleeves—with the Throwing Anchor traveling a short distance for heavy damage, and the Flare Wand for longer range but less punch—that could make for Custom Moves.
All that remains now are a few other Relics and upgrades that could be included in specific contexts. The Dust Knuckles, for example, could easily be incorporated into Shovel Knight’s Grab, Pummel, and Throws. Meanwhile, the Mobile Gear could fashion itself as part of their Dash Attack to run down other fighters. Finally, the Shovel Blade’s Charge Handle already functions like a Side Smash and could easily be refashioned as an Up Smash, leaving his Trench Blade as a Down Smash.
When it comes to Final Smash concepts, a popular idea floating around the Internet involves the use of Shield Knight, who I personally feel would be better suited for the role of Assist Trophy. Plus, I already had three magic words come to mind: Troupple King Dance. A familiar chiptune waltz plays for a perfect moment of soundtrack dissonance, and then, rather than enjoying the ceremonial ritual of the Troupple King and his fishy-fruity subjects, fighters would get pelted nonstop by troupples flying about the screen!
You might’ve noticed my use of “they” pronouns for Shovel Knight’s case. I have a feeling their possible inclusion in Smash might be similar to what we’ve seen with Villager, Robin, and Corrin, with players being able to swap between a male and female Shovel Knight, just like the game’s very own Body Swap mode.
Shovel Knight, much like Shantae, is a very capable candidate who can bring some much deserved indie representation to Super Smash Bros. Armed with both name recognition and Nintendo’s own vouching, it’s not impossible to expect the Shovelrous hero to join the brawl.
“Long ago, the primordial forest, deep and mysterious, witnessed the birth of a man… uh, a vegetable? No, no, no… ah, a thingamajig.” — Nymph
Smash hoaxes are a dime a dozen, but one famed hoax took the web by storm a few years back, leading many to believe a certain character would appear as DLC before Artsy Omni revealed its falsehood. But for all we know, a full-on inclusion could very well be happening this time, especially after Nintendo’s new friendship with Ubisoft after Mario+Rabbids: Kingdom Battle.
So, I’m gonna go out on a limb and highlight Rayman for number 8! The protector of the Glade of Dreams has defended his realm from all sorts of evil, be it from raving rabbids, robot pirates, embodiments of darkness, or zombie grannies, and while he is a simple soul (albeit on the crazy side), Rayman’s dutiful heroism and athletic talents are the real deal.
The way he would control in Smash Bros would pretty much be airlifted straight out of Rayman Origins and Legends, which rounded out an arguably complete melee moveset: a four punch jab combo, directional kicks and punches for his air game, a spinning Dash Attack that doesn’t interrupt his running, landing from a jump into a roll to keep running or smash into the ground with his meteor Down Air, walljumps, tilt-input attacks, and so on. Rayman as a character would essentially be all about agility and proper flow.
Even from Origins and Legends, we have some ideas for his Smash Attacks. His Telescopic Fist could rear back for a Wind Up Punch as a Side Smash with ridiculous reach, and for his Down Smash, an earthquaking strike from his fists would cover both sides. For his Up Smash, we look to a move scrapped from Rayman Origins that was featured in the game’s teaser trailer, the “Propeller Updraft,” as…demonstrated on Betilla the Fairy—something that has no power but can blow opponents away, like a grounded Mr. Game & Watch’s Up Air.
Like that, we’ve covered just about everything for his basic movepool by pulling material from the two most recent mainline Rayman games. As for the original trilogy, that’s where the Specials and Custom Moves come into play.
Rayman’s Standard Special could be projectile-oriented, with its default being the Magic Fist, as featured in Rayman 2: The Great Escape. This technique allows Rayman to shoot fist-sized energy balls from his hands in rapid succession, which can travel a long way to pester other fighters. As alternatives, there is the Blue Punch from Origins—which could be stronger, but doesn’t travel as far and needs to cool down/reload after a few shots—or the Raving Rabbids-native Plunger Gun for a single power shot.
His Side Specials would mix things up with the Laser-Washing Powder power-ups from Rayman 3: Hoodlum Havoc. I’d go for the whirlwind-unleashing Vortex as his default, to stick with a semi-consistent speed/wind theme. The electrifying long-reaching metal Lockjaw and the guided missile-launching Rocket Shot could both serve as custom swaps.
His Up Special would no doubt be the Super Helicopter featured in various games, allowing Rayman to harmlessly fly up and glide gently down with his trademark hairdo. Letting go of the move, however, will have Rayman fall in a helpless state. For alternates, Rayman can focus more on horizontal travel with the Helicopter Glide, or shoot for verticality with the remaining Laser-Washing Powder we haven’t covered yet: the Throttle Copter.
For his Down Special, I’d focus on one move pulled from his debut, way back in the original Rayman. That move is the Magic Seed, which Rayman would plant into the ground or walls to sprout an extra platform. Comparatively, it would be a weaker take on the Villager’s Timber, as any fighter who gets caught in the instantaneous bloom would take some damage with vertical knockback. As for variants, there could be Timed Magic Seed, operating like a landmine, or Heavy Magic Seed, which would take a bit longer to sprout but deal much more damage.
To wrap it up with Rayman’s Final Smash, there’s probably nothing better suited to the character than Moskito Bombardment, as featured in Rayman 1 and Rayman Origins. Rayman would hop aboard the Moskito’s back and either shoot down the battlefield with their proboscis or suck up other fighters to spit them out. Pretty cut and dry.
For all his speed and versatility, what would offset Rayman’s strength and nimbleness would be his fragility. I’d imagine someone with no neck, arms or legs who, in his recent ventures, can hardly take a hit himself without Bubblizing to death would likely come off as incredibly light and easy to send flying, so keep that in mind should you choose Michel Ancel’s limbless wonder.
When Rare was given the chance to breathe new life into the Donkey Kong name with Donkey Kong Country, the rebranded King of Swing needed a new force to contend with. Rare found the gorilla’s answer in the form of a crocodile, the superior species. Enter the reasonable, raving, derangeable despot at the helm of the Kremling Krew, King K. Rool!
With his outstanding physique, unparalleled strength, and impeccable singing voice, DK’s arch-nemesis and frequent banana hoard thief has a lot going for his regal self, on top of fans clamoring for his return. Smash has a distinct lack of truly villainous characters—really only Ganondorf and Bowser, while Meta Knight, Dedede, and Wario often serve more as anti-heroes these days—and K. Rool’s established villain status would finally add a plus one to that neglected quota.
The King of Kritters would classify as a deceptively speedy heavyweight contender, capable of shockwave-inducing ground slams and powerful uppercuts rivalling DK’s own impressive strength. He’s also the fanciful sort, adopting several aliases in his appearances: the brash buccaneer Kaptain K. Rool, the mad scientist Baron K. Roolenstein, and boxing champion King Krusha K. Rool. Alternative costume potential aside, his weapons and abilities from these boss encounters also make for great ideas for his Specials!
We have his Kaptain’s Blunderbuss, with an unlimited supply of Kannonballs that can serve as his Standard Special. For simplicity’s sake, we’ll limit his ammunition to basic Kannonballs for the default, and save the spiked and twirling variants for his Customs. Kannonballs would go a short range and pack a decent amount of punch, but they could linger on-stage and get thrown around by other fighters. Of course, hitting the Blunderbuss with a Kannonball would cause it to explode in K. Rool’s face, but the returning fire will be devastating.
On the side, he could also use the Blunderbuss as part of his Dash Attack, with its flamethrower aspect propelling him forward while he barrels into other fighters.
His signature Krown Toss would serve as a long-reaching Side Special where K. Rool would throw and retrieve his crown in a manner similar to classic Link’s boomerang. Not really much else to say here!
For K. Rool’s Up Special, his recovery would be his Helikopter-Pack from Donkey Kong Country 3. This would serve as K. Rool’s lifeline as well as his greatest weakness, as damaging the propeller could see him come loose and fall helplessly to his doom, or have him fly around uncontrollably to, once again, his doom.
K. Rool is known to be shrewd and sneaky, so his penchant for invisibility—as featured in DKC2 and DK64—would be the perfect Down Special. While his shadow would make an obvious tell for his whereabouts, Kamouflage would allow K. Rool a few seconds to scheme his next move, operating like a shorter-lasting Cloaking Device. I did consider a ground slam and shockwave like we see him use in DK64, but I figured that would be a better Down Smash for a show of raw power.
As for Final Smash ideas, he could consume a Crystal Banana and grow to Kraid-sized epic proportions behind the stage to become a weather manipulating, meteor-summoning, fire-breathing titan of pure chaos, as seen in DK: Jungle Climber. I initially considered him helming the Gangplank Galleon with cannonballs raining on the map, much like the Nintendo Week podcast originally envisioned, but I figured that would be much more fun as a new DK stage.
That being said, K. Rool hasn’t been around since his last appearance in Mario Super Sluggers ten years ago. The series’ relaunch has seen no signs of the Kritter leader anywhere, with the role of antagonist instead filled by the Tiki Tribe and the Snowmads. However, there is the possibility that a new, standalone Donkey Kong Country game could see his long-awaited, and frankly long overdue, return.
Hopefully, with the likely outpouring of support for him in the Ballot, K. Rool could not only return in an upcoming Donkey Kong game with renewed vigor, but also step in as Donkey Kong representative number 3 over the likes of Dixie, Cranky, and Funky Kong. Hell, like Inklings, there was a K. Rool Mii Fighter costume last time around, and now that Inklings are joining Smash in earnest, here’s to hoping!
Speaking of Inklings…
“I’ll take your stunned silence as a YES!” —
First Appearance: Splatoon (WiiU – 2015)
Latest Appearance: Splatoon 2 (NSW – 2017)
The new squids on the block are finally joining Smash in an official capacity after that DLC Mii Fighter costume tease! Native to Splatoon and its Nintendo Switch sequel, the third-person shooter and brand new big ticket Nintendo IP has quickly cemented itself as the company’s latest household name. With Inklings now in Smash, taking into account how loaded these squid kids’ arsenals are, their movepool has a ridiculous amount of material to pull from—so ridiculous that, even with Custom Moves, a single new character might not be enough to contain it all.
So, what better way to highlight more of Splatoon‘s craziness than by including not one, but two separate fighters from the series? Once your fearsome adversaries in the games’ single player campaigns and now playable in Splatoon 2‘s upcoming Octo Expansion, I fully expect Octolings to take up arms and joining Smash Switch as their own separate character from Inklings.
“But Jeff, Octolings are basically clones in Splatoon! I hate clones because they’re useless and just take up my favorite character’s spot! Why can’t they just be an alternate costume, huh?“
By Sakurai’s own account, most clones are unplanned and actually began as alternate costumes during the course of a new game’s given development period. If his team can quickly churn out a bonus character for fun without taking up much time or resources, then why shouldn’t they? They simply exist as fun extras to choose from in an otherwise still varied and complete roster.
With that in mind, I wouldn’t be surprised to see Octolings made into either an Inkling clone with distinct differences, or—due to the Splatoon games’ ridiculously packed armory of Ink, Sub, and Special Weapons—their own unique combatant altogether. Either way, they would definitely come across as a perfect foil to Inklings like in the source material.
It’s also due to this ridiculous amount of potential that I’m actually going to abstain from coming up with a possible moveset for both Inklings and Octolings. There are simply too many variants at play for me to feasibly cement one moveset idea, as their weapons would without a doubt be incorporated into their entire movepool and not just their Specials. We’d be stuck here all day on guesswork alone!
Additionally, when it comes to costumes, both races are wayyyyy too fresh to limit their wardrobe to so few options if Octolings were just an alt to Inklings, as designing your own unique squid kid is one of the most fun things to do in the games outside of actual Turf Wars. We’d definitely see many Inkling designs beyond just the OG Inkling Girl and Boy, with Nintendo pulling alternative costume ideas from both Splatoon and Splatoon 2. The same would likely apply to Octolings beyond the promo designs, be it dressing up as Agent 8 themselves, enemy Octolings, or the Sanitized designs we’ll be seeing up close in Octo Expansion.
In short, brace yourselves for the Inklings’ most notable foes to start splatting the Battlefields of Smash as their own territory. 2018 is the “Year of the Octoling,” after all!
This entry is quite long, yet we’re only halfway through the list. So for now, I’ll leave things at that and allow you to ruminate over the candidates I’ve brought forward so far. What do you make of these potential fighters? Can you see any of these predictions coming true, or do you have better ideas that you’d like to share with us?
Octolings will be added to Splatoon 2 as playable characters when the Octo Expansion launches this Summer, but fans have already added them in through unofficial means. Once some of these players found a way to play as Octolings online, Nintendo started paying attention. They have since begun banning the accounts of Octoling players from accessing Switch’s online features.
Nintendo appears to be getting more serious about hackers all the time, but that won’t stop them from looking for more exploits. This will likely be a battle they have to fight throughout Switch’s life.
Over Nintendo’s many decades of game development, they’ve crafted some of the most iconic franchises in gaming history. Games like Mario and Zelda have become pillars of the company and icons in the industry, and a much younger Nintendo franchise is quickly approaching that same kind of status. In less than three years, Splatoon has reached an impressive milestone.
A quick analysis of Nintendo’s top sellers list shows that the Splatoon franchise has sold over 10 million units. The Wii U version comes in at 4.93 million units sold, just shy of the 5 million mark. Not bad for a new IP exclusive to a console that was a commercial failure! Unsurprisingly, Splatoon 2 has been a huge hit on Nintendo Switch (which has already dwarfed Wii U in sales), selling over 6.02 million copies.
In total, Nintendo has sold over 10.95 million copies of Splatoon games in under three years. To compare it to another popular Nintendo franchise, the first two Zelda games combined to sell 10.89 million units on the original NES. That said, those were different times. The video game market wasn’t nearly as large as it is today, but Nintendo also had an absolute stranglehold on it, and NES was king.
For those who didn’t know, Nintendo and Nickelodeon recently teamed up to deliver a month’s worth of TMNT-related Splatfests to determine which Ninja Turtle is the best. Raph’s fans dominated the first match over Leo, and Donnie took the victory in the battle against Mikey. The ultimate clash between Raph and Donnie took place this weekend, and a winner has finally been crowned.
Both teams fought valiantly. Raph had way more fans on his side, but when it came to the overall score, Donnie emerged victorious. Congratulations to everyone on Team Donnie, and we hope everybody had a great time playing Splatoon 2 with each other this weekend.
Hopefully Nintendo will do more Splatfests with a tournament bracket. What would you like to see in future events? Personally, I would like to see a Splatfest focused on how you like your steak cooked. That could be an all out war.
Nintendo and Nickelodeon recently teamed up for a month of TMNT-themed Splatfests in Splatoon 2, pitting the titular turtles against each other to determine the ultimate hero in a half shell. Raph’s fans triumphed over Leo’s in the first event last weekend, and Mikey and Donnie fans just finished battling. The results are in, and the stage is set for the final competition!
Mikey proved to be the more popular turtle, taking nearly 56% of the vote. Popularity is just one third of the vote, however, so Donnie fans didn’t let being the underdog hold them back. Slim margins of victory in both the solo and team battles gave Donnie fans the 2-1 overall victory. Donnie will advance to the finals, squaring off against Raph on May 18th and 19th. Who are you rooting for?
Nintendo and Nickelodeon recently teamed up for a month of TMNT-themed Splatfests in Splatoon 2. All throughout May, Splatoon 2 players will be voting on their favorite Ninja Turtles, then battling it out on the turf to decide the true winner. The first matchup pitted Raph and Leo (and their respective fans) against each other, and the results are in!
Leo proved to be more popular by far, taking just under 58% of the vote. That left Raph firmly behind with a little over 42%. However, the popular vote is just one part of the equation. The rest is determined by Solo and Team battles, and Raph fans won both of those categories. As such, Team Raph triumphs over Team Leo by a final score of 2-1.
Next up in the tournament is a battle between Mikey and Donnie fans. Their Splatfest will be held on the 11th and 12th of May. The winner of that battle will then go on to challenge Raph in the finals on May 18th and 19th.
While we already knew about Nintendo’s Splatoon 2 and Super Smash Bros. tournaments, they have just announced their entire schedule of events for the week. The Big N will kick off their show with the previously-announced Splatoon 2 World Championship on June 11th from 3:30 until 6:00 PM PT. Then, their main video presentation will be held on June 12th at 9:00 AM PT (12:00 PM ET); the presentation will focus on on Nintendo Switch titles for 2018, including the recently-announced Super Smash Bros. game.
Immediately following their video presentation, Nintendo will kick off three days of Nintendo Treehouse Live streams, starting with a look at the new Smash title. Finally, Nintendo will fill out their Tuesday schedule with the finals of the Splatoon 2 World Championship, as well as the Super Smash Bros. Invitational. As for the show floor itself, we don’t know too much about their plans there yet, but the new Smash has been confirmed to be playable at Nintendo’s booth.
So what do you guys think? What announcements are you looking for from Nintendo at E3 this year? Sound off in the comments!
Splatoon has quickly become one of Nintendo’s top franchises since its debut on Wii U, and Nintendo likes to keep the inky shooter fresh with regular Splatfest tournaments. The next Splatfest has just been revealed, and it marks the beginning of a collaboration between Nintendo and Nickelodeon. Over the course of the next month, Nintendo fans will battle it out to determine who’s the best Teenage Mutant Ninja Turtle as a promotion for the new show, Rise of the Teenage Mutant Ninja Turtles.
The first-ever tournament style Splatfest will be split into three weeks. In the first Splatfest of May, fans will vote for Raph or Leo. Voting kicks off on April 27th (votes are cast at the in-game Inkopolis Square) and the turf wars will take place on May 4th and 5th. One week later, on the 11th and 12th, Mikey and Donnie fans will battle it out. The winners of these two matches will face off in the finals on May 18th and 19th to determine the ultimate winner.
Each round lasts from 9:00 PM Pacific / midnight Eastern on the first day and lasts for 24 hours. During these Splatfests, players will be able to acquire new cosmetic items, like shirts and shoes. The winners of each Splatfest will also earn Super Sea Snails, which can be used to buy and upgrade gear.
Nintendo just released all of its financial information from the past year, and it’s full of incredible milestones. In addition to Breath of the Wild quickly becoming the highest-selling Zelda ever (excluding remakes), Nintendo has revealed that Super Mario Odyssey has sold an incredible 10.41 million units in just a few months, despite being exclusive to a young console with a relatively low install base.
This incredible sales figure means well over half of Switch owners already own Odyssey. It’s not yet the highest-selling 3D Mario of all time, but it could quickly claim that title. It currently trails Super Mario 64 and Super Mario Galaxy, which have sold just under 12 and 13 million, respectively.
Meanwhile, Mario Kart 8 Deluxe is also nearing the 10 million mark. Despite being a re-release of last generation’s Mario Kart with some extra content, the Switch version of the game has sold 9.22 million copies in addition to the 8.42 million copies sold on Wii U. Splatoon 2‘s performance hasn’t been quite as monumental as Zelda or Mario, but at 6 million copies sold, it’s not doing too shabby.
In total, Nintendo reports that 12 games have eclipsed the one million sales mark on Nintendo Switch. This figure includes both first-party software (of which Nintendo lists nine games) and games released by third-party partners. Nintendo Switch has sold a combined 68.97 million units of software across all of its games.
Nintendo struck gold last generation with Splatoon, and the game’s sequel is even more successful on Nintendo Switch. With critical acclaim and approximately 5 million copies sold, Splatoon 2 is a smash hit, but it’s about to get better. An expansion that adds a new story, new multiplayer content, and playable Octolings is on the way, and it looks like Nintendo just accidentally leaked the release date.
Nintendo hasn’t given us any official word on when the Octo Expansion will launch, but a now-deleted post from an official Nintendo account may have spilled the beans. A verified Splatoon Facebook page in Germany recently posted a banner listing the Octo Expansion for launch on July 13th. The banner was quickly removed, as the account almost certainly jumped the gun. If that date proves to be correct, Splatoon 2‘s DLC will launch the same day as Captain Toad: Treasure Tracker‘s 3DS and Switch ports.
Nintendo, of course, has not commented on this apparent blunder yet. We’ll keep an eye out for any official announcements and cover any updates as they break!
Get ready to pick a side and splat your way to victory once again. That’s right, folks! After an entire month since its last event, Splatoon 2 is bringing back Splatfest on April 7th. This time it’s all about your favorite sports. So grab a friend, get plenty of snacks, and cozy up in your room as baseball and soccer go head to head next weekend.
The North American event starts at 12:00 AM Eastern time next Saturday. Meanwhile, Europe is having a Splatfest of their own, pitting sweet foods against salty ones. This event will start at 3:00 PM on April 7th in the UK.
Which side will you be taking? Do you like baseball or soccer? Let us know in the comments below!
During the most recent Nintendo Direct we got the exciting news that Super Smash Bros. is coming to the Nintendo Switch! We haven’t seen much of the upcoming fighter yet, but that should be changing soon. Nintendo announced today that they’ll be holding a Super Smash Bros. Invitational at this year’s E3, as well as a Splatoon 2 World Championship.
If you’re hoping to compete with the best in Splatoon 2, you’ll want to start practicing! Qualifiers for the World Championship will begin on April 21st in US, Canada, Europe, Australia, and Japan. Additional information regarding E3 will be announced at a later date. Nintendo hasn’t given exact details on how Smash players will be chosen for the Invitational, but Nintendo of America’s Senior Product Marketing Manager, Bill Trinen, spoke to IGN about appealing to fans of eSports as well as more casual fans.
“We look at the Invitational from both a tournament perspective and a play perspective. We plan on showcasing high level, world-class play with Super Smash Bros for Switch, and we also plan on showcasing the game in a way that highlights how fun it can be for players and different ways that players will enjoy playing the game. I think that’s something that’s a bit unique to Nintendo’s approach to these types of tournaments. We try to design them in a way that’s welcoming to both people who are really into the esports side of things, but also to people who maybe don’t spend as much time watching esports but are still interested in seeing fun competitive play.
“The reality is that Smash Bros. already has its own competitive scene, and it’s a scene that we’ve tried to continue to support in a variety of different ways, and we’ve seen a lot of growth regarding the number of players and viewership. I think those tournaments are really good at focusing on the competitive scene. For E3 and with our own tournaments, we’re trying to look at how we can bring that same competitive fun to a larger audience. As we start to do some of that, we’ll see some of that larger audience bleed back over into the competitive scene and the tournaments themselves.” — Bill Trinen
As with the original game, Nintendo is keeping Splatoon 2 fresh with regular Splatfest battles that pit players against each other based on their answers to a hot topic. The latest Splatfest asked players the age old question: What came first, the chicken or the egg? With the weekend wrapped up, the results are in, both from the vote and the turf war.
Team Egg egg won in terms of popularity with 59% of the vote, but the backing of the players alone isn’t enough for victory. Team Chicken was much more effective when it came to battle, winning 53% of solo matches and 56% of team matches to take the overall 2-1 win in the inky feud.