After the success of Mario + Rabbids Kingdom Battle, Nintendo and Ubisoft decided to team up once again to bring Star Fox and friends to Ubisoft’s space adventure, Starlink: Battle for Atlas. If you’ve been enjoying this crossover adventure, you can look forward to more Star Fox universe content in Starlink this April.
The infamous Team Star Wolf villains Leon Powalski, Pigma Dengar, and Andrew Oikonny are out to cause trouble, and it’s up to Team Star Fox to stop them. In these new missions you’ll play as Peppy Hare, Slippy Toad, and Falco Lombardi, and each of them will be armed with their own special ability and skill tree. Each pilot can take on any of these new missions, as well as Fox McCloud’s previously released missions.
These new missions will be included in the Starlink Spring Update which launches sometime in April. The Spring Update will also include other content, such as Starship Races and Faction Missions, which will be elaborated on at a later date. For now, click above to enjoy the latest trailer!
We may not be getting a new Star Fox game anytime soon, but Ubisoft’s Starlink: Battle for Atlas is the next best thing. The space shooter features playable characters from the Star Fox universe, including Fox McCloud himself. But what good is a hero without a villain? We don’t need to answer that, because Nintendo just gave us our first look at the villainous Star Wolf in Starlink as well!
During this year’s E3 we were all caught off guard by the surprise announcement that Fox McCloud of Star Fox fame is coming to Starlink: Battle for Atlas. It seems Nintendo has warmed up to Ubisoft thanks to the success of Mario + Rabbids Kingdom Battle, and Nintendo’s favorite pilot was a perfect fit for their upcoming space adventure.
So how does Fox fare in a non-Nintendo world? GameSpot and GameXplain both got a chance to check the game out recently, and they’ve uploaded the opening cutscene (featuring Fox, Peppy, Falco, and Slippy) as well as 14 minutes of Fox McCloud gameplay. There’s a battle in outer space as well as a planet-based mission in a desert area. The gameplay looks like it shouldn’t be too tough of a transition for Star Fox fans. You can judge for yourself by clicking below!
Ubisoft dropped a massive bomb at E3 this year about its new title, Starlink: Battle for Atlas. A familiar face will be coming to the Switch version of the game, and it’s none other than Star Fox‘s hero, Fox McCloud.
In Starlink: Battle for Atlas, players can create their own starships that aren’t too dissimilar to Star Fox‘s Arwings. Unlike in Star Fox, Starlink incorporates an optional toys-to-life feature. To show it off, the developers brought Shigeru Miyamoto onstage to give him the prototype of the upcoming Arwing-like toy that can be brought to life in-game.
Starlink: Battle for Atlas will be launching October 16 for Switch, PlayStation 4, and Xbox One. Fox McCloud and his Arwing will, naturally, be Switch exclusive.
Last month Nintendo filed numerous trademarks for various intellectual properties including Mario Party, Paper Mario, Dr. Mario, and Punch-Out!!. With E3 just around the corner, many have speculated that we could see some or all of these titles announced soon. Well, brace yourself, because now there’s more than a dozen new trademarks to speculate over.
Just a few weeks after the last batch surfaced, numerous Nintendo trademark filings are popping up once again. The trademarks include everything from the Super Smash Bros. logo to Sin & Punishment and even some old Wii titles. The complete list thus far (as compiled by Resetera) includes the following:
SIN & PUNISHMENT
THE LEGENDARY STARFY
LINK’S CROSSBOW TRAINING
The trademarks all cover “home video game program,” “smartphone program,” and non-gaming purposes like merchandising. If many or most of the games listed in these past two trademark batches end up being E3 announcements, we should be in for a packed show. If a recent GameStop listing is anything to go by, there are 16 new games coming to Nintendo Switch in the near future.
Earlier today the Nintendo community was shaken by a rather juicy rumor. According to a series of alleged leaks (partially corroborated by Eurogamer’s sources), Retro Studios is working on a Star Fox game. That by itself is intriguing, but that’s just the tip of the iceberg. The rumors go on to say that Retro’s take on Star Fox will be a racing game with a hub world, adventure mode, and boss battles, much like Diddy Kong Racing with a mix of F-Zero.
These claims have sent waves throughout Nintendo’s fandom. Could this really be the secret game Retro has worked on all this time? All of this is, of course, unconfirmed by Nintendo at this time. Hopefully we’ll find out if it’s true or false by E3 (although that’s no guarantee), but a bigger question is whether or not the fans want it to be true.
Personally, I think the idea sounds pretty awesome. It seems a little odd that Nintendo would transform one futuristic series into a racer when they already have F-Zero, but seeing as I’ve never been a huge fan of that franchise, I can’t really complain. If anyone can take an old Nintendo IP and turn it into something amazing, it’s Retro Studios. Nintendo doesn’t really seem like they have any clue about what they want to do with Star Fox, so why not pass it off to someone else with a proven track record?
If it ends up being true, there will definitely be a part of me that’s disappointed at Retro being assigned to another existing IP instead of getting to try something new. There’s also a part of me that just wants a Star Fox game with traditional gameplay, a new story and setting, and no damn gimmicks. I never would have dreamed up a Retro-developed Star Fox racer if you had asked me, but now that I know it’s a possibility, consider me interested.
Retro Studios has been diligently working on a secret project for at least four and a half years, and they’ve revealed virtually no hints or clues in all that time. With E3 just a month away, fans are hoping for a big reveal, but the cat may be out of the bag a bit early.
A pretty wild and crazy rumor has been making the rounds lately, as they often do just before E3, but this one might actually have some substance to it. According to various alleged leaks around gaming forums, Retro Studios is working on a Star Fox racing game. What makes this rumor a little more credible is the fact that Eurogamer has stepped forward to state that they’ve heard similar things from their own sources in the past.
If the leaks are true, it sounds like a more ambitious project than just a standard racer. The game allegedly feels like a cross between F-Zero and Diddy Kong Racing. It’s rumored to include a hub world, an adventure mode, and even boss battles, and the title is apparently “Star Fox Grand Prix,” although Eurogamer could not corroborate the title. Someone on 4chan claims to have leaked the logo, but Eurogamer isn’t vouching for its validity.
Star Fox 2 is not fun at first. That most likely would have been the case for most players in 1996 as much as it is now in 2017. Belated release on the SNES Classic aside, however, this sci-fi sequel is still a worthy follow-up to the original Star Fox and is a lot of fun once you learn the quirks of the game.
If you have played Star Fox, Star Fox 64, or Star Fox Zero, you likely think of this series exclusively as an on-rails shooter, but Star Fox 2 takes things in a completely different direction. This title is all about real-time strategy. At the start of the game, the player will choose two members of Team Star Fox to send out into the Lylat system. These wingmen will then have to balance time and other resources, including health and special weapons, in order to most effectively take on Andross’s forces. Failure to do so results in Andross’s forces reaching the planet of Corneria, and if they inflict enough damage on that planet, it’s game over for you.
The main bulk of the campaign sees Team Star Fox attempting to take on battle carriers, overrun planets, and all matter of free-roaming enemies, including missiles, drones, viruses, and the pilots of Star Wolf. Each enemy serves different functions, and all must be wiped out before Andross himself can be challenged. That being said, there is hardly any danger of the bad guys overwhelming planet Corneria on normal difficulty. In order to experience the challenge of the game, playing on hard or expert (once unlocked) is recommended.
This strategy-style game design is one of the most crucial elements of Star Fox 2, and it would later go on to inspire a large chunk of Star Fox Command. It’s not the only effect this never-before-released title had on other games of the series, though, as another major gimmick went on to inspire a big aspect of Star Fox Zero: the walker transformation for Team Star Fox’s Arwings.
Assaults on battle carriers and planets in the Lylat System are where you’ll see the most use of an Arwing’s walker transformation. Controlling it is somewhat similar to how it was moved in Zero; strafing with the directional pad and aiming with the triggers is a must. Honestly, not much else can be done with the walker other than press switches down over and over. At least shooting and bombing one’s way through enemies is satisfying, but once the replays stack up and Star Fox liberates the same planets or destroys near-identical freighters repeatedly, the game’s fatigue begins to show.
Tracking down fast-moving missiles and viruses that can turn a defense satellite against you picks up the game’s pacing and usually provides a needed sense of urgency to the game. Star Wolf, on the other hand, really does not. Even though dogfights with the pilots are among some of the highlights from Star Fox 64 and Zero, I guess it makes sense that the game that technically preceded those installments could not get the encounters done right. They consist of little more than turning around every time the oncoming fighter passes the Arwing and hoping you can land a charged shot on each new pass, because normal blaster fire does very little damage.
In frustrating scenarios like this, Star Fox 2‘s lack of polish shows. Aiming with the reticle is not seamless with the graphical capabilities of Super FX technology, and annoying, repetitive dialogue boxes from your wingman pop up occasionally only to give the same generic advice and block nearly half of the screen. In fact, there is less personality in the Star Fox characters than ever before in this title; Fox, Falco, Slippy, Peppy, Miyu, and Fay only ever talk to spout tutorials at you and almost nothing more. As someone who plays Star Fox games in part to see these lovable furry characters, that comes as quite the disappointment.
Visually, this game cannot be judged by modern standards. If this game would have released in the ’90s, it would have been a marvel in its time before the launch of the Nintendo 64. Star Fox 2 is ambitious in many ways, and it shows. Even so, I only ever experienced slight drops in the frame rate, even when taking on giant bosses and reactors spewing fire at me.
One last thing to praise is the music in this title. Since it is easy to breeze through some levels in a matter of seconds or a couple minutes, the songs can be easily overlooked. That being said, the title music, staff roll, and themes to each planet are all a joy to listen to if you crave the same kind of techno-inspired beats the original game delivered. Do yourself a favor and at least check out Eladard, Meteor, and Macbeth.
For me personally, Star Fox 2 is my least favorite Star Fox game. The strategy provides an interesting dynamic (although I appreciate the more calculated, diverse levels available in Command), but when the stages interspersed through the real-time map are so repetitive and thin, it is hard for each play session of Star Fox 2 to feel different even though it technically probably is. Back in the day, this title would have blown some minds to be sure. But even today, it is still a fun enough extra for gamers to finally experience on the SNES Classic. Star Fox 2 retains its pick-up-and-play accessibility; shooting down fighters as Team Star Fox is still fun no matter the era.
No ChannelImages 7 Our Verdict Star Fox 2 Addicting strategy gameplay on higher difficulties; six playable characters with different abilities; killer music reminiscent of the original Star Fox; retro aesthetic. Repetitive encounters; lack of moves in dogfights; somewhat shaky polygonal visuals. Top
When Nintendo announced that the SNES Classic Edition, with the unreleased Star Fox 2 to seal the deal as a must-have item for Nintendo fans, the surprise among gamers was universal. And apparently more than just the potential consumers of the famous, never-before-finished sequel were shocked—the game’s main programmer had no idea what Nintendo had planned either!
Star Fox 2 programmer Dylan Cuthbert was as surprised as anyone when the game’s official release was announced along with a re-release of the original Star Fox on the SNES Classic. Having programmed the majority of the sequel before Nintendo canceled it late into the SNES’s life, Cuthbert is glad to finally see his work get into the hands (and paws) of those who have always wanted to play it.
“All a big fantastic surprise – awesome news! I think [Star Fox 2] is the main selling point of the new SNES classic – that and the original Star Fox finally getting a re-release!” — Dylan Cuthbert, President of Q-Games
Cuthbert also mentioned that he and his team finished their parts in making the final product back in the ’90s and that the only thing that had remained to be done before cancellation was the quality assurance done by the Super Mario Club and its testers. As a result, all existing ROMs (generally alpha or beta builds) that gamers have uploaded over the years and been playing are inferior in that sense, because the final polishing had yet to be completed.
“The final few months of iteration are so important for a game.” — Dylan Cuthbert
Nintendo is promising a completed Star Fox 2 to be released on the SNES Classic Edition, so there is bound to be some content and finishing touches that not even Cuthbert has experienced before. With exciting levels of replay value and the enhanced precision Arwings are capable of thanks to the game’s Super FX 2 chip technology, Star Fox 2 sounds like a game worth playing for anyone who has enjoyed other games in the beloved series.
Are you glad to finally see this game get its release all these years later? I am thrilled to finally see this game in action, especially considering it inspired so much in the franchise, from Star Wolf in Star Fox 64 and the walker in Star Fox Zero to the map system and strategy of Star Fox Command. Do you think Star Fox 2 will hold up and become a classic like the original? Hopefully, we will all be able to get our mitts on it and the SNES Classic Edition before the year is through!
Last year at Nintendo’s summer shareholders’ meeting, Nintendo President Tatsumi Kimishima mentioned he would like to expand Nintendo properties into other mediums, including anime. True to tradition, Shigeru Miyamoto has further elaborated on the idea a year later by revealing Nintendo’s interest in making anime for Star Fox, Pikmin, and Yoshi, and more.
In response to questions about Nintendo’s presence in animation, Miyamoto stated that Nintendo wants to make anime for the three listed franchises above. He also mentioned he would like to see the finished animated products distributed freely in some way or integrated into upcoming games.
Considering that all three of the named properties have already received the animated treatment (albeit in small doses) in the recent past with Star Fox Zero: The Battle Begins, the Yoshi stop-motion shorts in Poochy and Yoshi’s Woolly World, and the Pikmin shorts on Wii U and Nintendo 3DS, it certainly seems possible that Nintendo could follow through on bigger animated productions for these properties. Also, they could align with future game releases to promote these less popular Nintendo games or, as Miyamoto suggested, be incorporated into new games themselves.
Before you let excitement overwhelm you, however, let’s calm down for a second and remind ourselves of a few things. The word “anime” is used in Japan as a general term for any sort of animation, not necessarily the TV shows that we Westerners most often reserve the term for. As well, this is not an official translation issued by Nintendo, but rather tweeted out by an attendee of the investor’s meeting; it is possible that Miyamoto’s words were muddled in the translation. We will be keeping our eyes out for Nintendo’s official English version of this Q&A session to see how it compares.
With all that said, what do you think Nintendo might do with these possible anime, and where and when do you expect to watch them if they do get produced? Let us know in the comments below, and tell us what animation studios you think would be good fits for Star Fox, Yoshi, Pikmin, and other Nintendo franchises!
Nintendo’s NES Classic Edition served them very well during the last holiday season, and ever since its abrupt discontinuation, rumors have been spreading that the Big N was planning a similar mini-console re-release of their next console, the Super Nintendo Entertainment System. Well, those are rumors no longer, as Nintendo has just confirmed that the SNES Classic Edition is real and will be on its way later this year—with an unexpected title added to its lineup: the never-before-released Star Fox 2.
Alongside the original Star Fox sequel, twenty more games will be preloaded on this system, including legendary titles like Earthbound, The Legend of Zelda: A Link to the Past, Super Mario RPG: Legend of the Seven Stars, and Super Metroid. Here’s the full list of titles that you’ll be able to play:
Contra III: The Alien Wars™
Donkey Kong Country™
Final Fantasy III
Kirby’s Dream Course™
The Legend of Zelda™: A Link to the Past™
Secret of Mana
Street Fighter®II Turbo: Hyper Fighting
Super Castlevania IV™
Super Ghouls ‘n Ghosts®
Super Mario Kart™
Super Mario RPG: Legend of the Seven Stars™
Super Mario World™
Super Punch-Out!! ™
Most of these titles will be available upon booting up the system, but Star Fox 2, at least, will require that gamers prove their skills at Star Fox before they can play it. They’ll only have to complete the original’s first level, though, so it shouldn’t be that big of a deal.
The system will also come equipped with an HDMI cable, a USB charger, and two wired controllers (hopefully with longer cords this time, but there’s no word on that yet). We don’t have long to wait for it, either, as it is scheduled to launch on September 29th for $79.99.
Are you excited for the SNES Classic Edition and the long-overdue release of Star Fox 2? Will you be picking one up? Give us all your thoughts on this in the comments!
On December 8th, Shigeru Miyamoto made an appearance at the SoHo Apple Store to hold an event for Super Mario Run, where he also answered questions from fans. One person asked if there was a character or franchise that Miyamoto made that he wished was more popular. He responded with two answers: Fox McCloud and Pikmin.
“Yeah, I always wanted Fox McCloud to be a bit more popular than he is. But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.” — Shigeru Miyamoto
What do you guys think? Do Fox and the Pikmin deserve more love? Leave your thoughts in the comments below!
There are tons of gaming podcasts in the wild, but Nintendo Week stands alone as it recaptures all the fun of Nintendo in the form of a weekly show. Every episode brings news recaps, discussions, games, music, and more to create a show for all kinds of Nintendo fans, whether they’re new or old, passionate or passing-by.
Join Ben and Colin for an hour-long end-of-year extravaganza, as they discuss a ton of news from the past week, including the Nintendo Switch’s public debut on The Tonight Show, Super Mario Run‘s approaching release, Pokémon GO‘s upcoming set of Johto Pokémon, and tons more. You can check out all this and tons more in the episode below—or if you’d like to save it to listen later, you can check the latest episode out on iTunes, available now.
If you’d like to be heard on Nintendo Week, please email me at [email protected]. We regularly run segments for listener questions, gaming advice, suggestions on discussion topics, and more from listeners like you, so we’d love for you to reach out! You can also reach me at that email address with any feedback you have, and we’ll do our best to improve our show! We want to give you guys the best podcast we can, so please don’t be afraid to leave suggestions.
Back in 2014, Nintendo partnered with Koei Tecmo (specifically the Omega Force division) to create Hyrule Warriors. The collaborative project features the gameplay of Dynasty Warriors blended with the world, characters, and weapons of Nintendo’s Zelda franchise. Hyrule Warriors has been a big success, and Koei Tecmo has expressed interest in creating similar games with franchises like Mario and Pokémon.
While no other Nintendo Warriors projects have been announced yet, one was reportedly pitched to Nintendo. According to the latest report from Laura Kate Dale of Let’s Play Video Games, Koei Tecmo pitched the idea of a Star Fox Warriors game to Nintendo early in 2016. The game would have focused on melee combat (like other Warriors games) between characters from the Star Fox universe, but there would also be also be space missions with simple controls and “over the top” visuals.
Nintendo ultimately rejected the pitch due to questions regarding the future of the brand. However, Koei Tecmo is still interested in working with Nintendo on another Warriors title, and Nintendo is reportedly open to the possibility.
This information is not officially confirmed by Nintendo at this time, but Dale has sources at Nintendo who have proven accurate in the past. Additionally, Liam Robertson (known for digging up details on cancelled game projects for Unseen64) has since corroborated this report. Robertson heard of this Star Fox Warriors pitch from the same source that tipped him off to the existence of an unlisted Hyrule Warriors Legends trailer before the game’s official reveal.
Star Fox Zero, the first completely new title in the franchise (even if it does borrow heavily from Star Fox 64 and others) in a decade, launched on Wii U earlier this year. Co-developed by Nintendo and the talented team at Platinum Games, fans had high hopes for Star Fox Zero and the revival of the dormant franchise, but the game launched to mixed reviews.
Dylan Cuthbert, a developer and programmer who worked closely with Nintendo to bring the original Star Fox to life, recently held an Ask Me Anything segment with fans on Reddit. When asked about Star Fox Zero, Cuthbert had some positive things to say in support of Platinum Games.
Question: What is your opinion on Star Fox Zero? Did the “chicken mode” work as well as you hoped it would have in star fox 2?
Cuthbert: I think Platinum did the best with what they were given. That franchise is very difficult to work on and innovate with because people expect/want it to be better than their nostalgia for the game and that’s a tall order. The walker mode was close to what we had in the original but of course no one had made a 3D platformer at that point so the StarFox 2 controls are a little odd. Nowadays there are common mappings and better game camera paradigms. A lot of the platform experiments we did were taken directly into Mario 64 by Miyamoto.
If you picked up a copy of Star Fox Zero, were you satisfied with the experience, or did you feel let down by Nintendo and Platinum? Leave your thoughts in the comments below!
Earlier this year, Nintendo took the Star Fox franchise into HD for the first time with Star Fox Zero on Wii U. The game launched to mixed reviews, leading many to balk at the idea of paying full price for the space adventure, but now you don’t have to! You can currently buy the combo pack of Star Fox Zero and its tag-along tower defense game Star Fox Guard for just $30 on Amazon. Nintendo is still selling the two games for $49.99 and $14.99 respectively, so those are some huge savings. You can take advantage of this deal by clicking here.
Back in the 1990s, Nintendo was working on a sequel to Star Fox on the Super Nintendo. Although Star Fox 2 was eventually completed, it never saw commercial release. An earlier, fully playable build of the game leaked online back in 2002, but it was apparently quite different from the finished game. Today we have another look at the game that never was, as footage of a build from January, 1995 has surfaced online.
The footage was originally captured in January 1995 at Winter CES 1995 in Las Vegas. A montage of game footage was uploaded earlier this year by PS Nation, but the video went largely unnoticed at the time. Upon closer inspection, YouTuber Patch93 realized that the video included a look at an earlier build of build of Star Fox 2. You can check out this little piece of gaming history by clicking above!
Monster Hunter fans are eagerly awaiting the release of Monster Hunter Generations in the West, as it offers many new features and is pulling in some great reviews around the web. One of the other ways Capcom and Nintendo are celebrating the newest game is with tons of crossover content. While many worried that these might just be exclusive to Japan, we’ve recently gotten trailers confirming that some of that DLC is coming Westward as well. Another of these trailers has been released now, confirming that some stellar Star Fox-inspired Palico costumes will be in the Western release.
Gamers can dress their Felyne partner up with both outfits and headgear that mimics all four fighter pilots of the Star Fox squadron: Fox McCloud, Falco Lombardi, Slippy Toad, and Peppy Hare. The weapon they sport also looks like the kind of gun you’d expect the futuristic space pilots to wield, and I can’t wait to try them out in game. You can see all this for yourself in the trailer above!
Monster Hunter Generations will launch for Nintendo 3DS this Friday, July 15th. Are you excited to finally be getting this game? Will you be using these outfits, or any of the other crossover content? Let us know your thoughts in the comments!
The Wii U is approaching the end of its lifecycle to make way for the NX’s release in March next year, and there are only a handful of big titles on the way before then. To make sure Wii U owners aren’t missing out on anything, Nintendo’s Shigeru Miyamoto and Bill Trinen recently revealed their favorite overlooked gems from the console’s library of games.
Miyamoto chose Star Fox Zero as his most overlooked game, which is no surprise considering his leading role in its production. He thinks that the game would be really fun for siblings to play together, or for an elementary school kid who has never played a Star Fox game. Trinen, on the other hand, explained that his favorite Wii U game is Pikmin 3, and he believes that the multiplayer bingo battle mode “was literally the best new multiplayer mode that has been created since Smash Bros.”
Here’s the full quote from Miyamoto:
“I think personally Star Fox is a really fun game if you sit down and play it. I think, for example, an elementary school kid who plays it without any preconceived notions, I think it would be really fun for them. I think it’s also really, really fun for siblings to play it together.” — Shigeru Miyamoto
And here’s what Bill Trinen had to say:
“Personally, I think Pikmin 3 is the most amazing game on Wii U. It’s probably one of my favorite games in the last six or seven years. I think that hardly anyone realizes that the multiplayer bingo battle mode was literally the best new multiplayer mode that has been created since Smash Bros. It is so much fun.” — Bill Trinen
What Wii U game do you think is most overlooked? Let us know in the comments below!
Nintendo recently released Star Fox Zero into the wild, reviving a franchise that has been around since the Super Nintendo days. The original Star Fox was able to exist largely thanks to programmer/designer Dylan Cuthbert, who moved to Japan to help bring the game to life. Cuthbert also had a hand in the development of Star Fox Command and Star Fox 64 3D, but he wasn’t around for the development of Zero.
Despite this, Cuthbert recently held a livestream of Star Fox Zero during which he revealed some fun facts about the series’ development and busted some popular myths. Cuthbert tackles topics like how Corneria got its name, the truth behind the Star Fox characters’ “metal legs,” and Miyamoto’s famous terrible jokes. GameXplain has put together a video of the most interesting tidbits from the stream, and you can check it out by clicking above, or you can watch the full stream here.