Sucker Punch Productions has been a longtime supporter of the PlayStation brand, and was acquired as a first-party studio in 2011. Since then, they’ve worked exclusively on the Infamous franchise, creating games and DLC. Unfortunately, Sony has announced that layoffs have hit the studio, but they did not disclose how many people lost their jobs or for what reason. The First Light DLC for Infamous: Second Son comes out in a few days, so it’s likely that Sony decided to reduce the workforce now that development of the DLC has been completed. First Light will be available for download on August 26.
An incredible one million copies of Infamous: Second Son have been sold in a mere nine days according
to Sony Computer Entertainment Australia. This number makes this installment of Infamous the quickest-selling one yet. PlayStation4 sales in the UK skyrocketed
106% during the launch compared to the week before. Infamous: Second Son will also be receiving its first update soon,
which will contain a few requested features, so definitely check it out.
I got into the first game a bit, and sort of faded away from it half way through. What are your opinions on the series?
Sucker Punch Production’s inFAMOUS: Second Son was released a week or so ago with very positive reviews, making many a PlayStation 4 owner happy with a new first party exclusive. In an interview, Sucker Punch’s Nate Fox talked about the future of the series where the games can take place in different locations around the world along many different timelines. Basically, he said that they will probably take the route of Assassin’s Creed and have our super powered protagonist use his powers anywhere, anytime. Fox also said that he would be fine with Sucker Punch only making inFAMOUS games.
“That’s a good curse to be saddled with. inFamous is a really broad concept – an everyday person gets powers and decides if they want to use them for good or evil. That could be anybody of any age, any gender, any time, any country. It’s as wide open as superhero fiction.” — Nate Fox
If you ask me, I like the idea of the franchise taking place during different eras and locations. It would bring new life and ideas into future sequels of the franchise. However, I do think they need to make new IPs. I mean, this is Sucker Punch, the original creator of both the Sly Cooper franchise and the inFAMOUS franchise. I think Sony will give them some money and time to work on a brand new franchise. Personally, I would be very tired of working on one IP for many years. More well known developers should be able to be creative and take some risks with new ideas, as people can get tired of the same game. But really, as long as they don’t do a yearly release, I am fine with sequels.
With all of the hype about the anticipated Infamous: Second Son coming out, the game’s lead designer, Jaime Griesemer, has announced that he has left Sony’s Sucker Punch Productions, the studio that created Infamous.
On his Twitter, he said this: “I’m excited for people to get their hands on it. And yes, I have left SP. Not really talking about it yet, tho.”
Since that tweet, Griesemer said that he is simply seeking for further opportunities in the industry, but does not regret his time working on Second Son.
“I appreciate all the well-wishes on the news that I am leaving Sucker Punch, but please don’t take the timing as cause for concern about Second Son–it’s a great game that I am proud to have on my resume and I can’t wait for everyone to play it–or Sucker Punch–a studio on the rise with a bright future–or Sony–a great organization with some of the savviest, most pro-gamer executives in the business. And while I am honored to be mentioned in the same articles as legendary designers like Amy Hennig and Stig Asmussen, please don’t look too hard for some sinister pattern.”
“The truth is that any creative, vibrant industry is necessarily volatile; the only sure bet is that the next few years will not look the same as the last. Change is part of the job, but along with the upheaval and uncertainty, there’s opportunity and new challenges. It’s an exciting time to be a free agent and I’m going to go see what’s out there. Simple as that…”
It’s fantastic to see that Griesemer doesn’t have cold feet about his game, and I personally wish him the best of luck in his career.
Infamous: Second Son‘s due for release on PlayStation 4 in just two days, so, obviously, Sony’s plugging it pretty hard right now, but I’ll be damned if they aren’t doing a good job of it. The latest is a short, thirty-second accolades trailer in which Delsin is shown kicking the shit out of people to a punk rock-ish tune while quotations of praise from various outlets pop on and off screen. There’s a bit calling it “the first truly next-gen experience for the PS4,” one that says it “looks and plays like a dream,” another claiming it’s “explosive and electrifying,” and others.
It’s all very cool, very pretty, and very stylish.
Sucker Punch Productions’ hit inFAMOUS series is renowned for its gritty exploration of how super powers can be used for either good or evil, but according to Sucker Punch co-founder Chris Zimmerman, the original idea was much closer to Nintendo’s cute Animal Crossing series.
“The original idea for inFAMOUS, believe it or not, was that it was kind of Animal Crossing, but you were a super hero. All Kinds of crazy stuff like that. We worked on that for about a year in that direction. So much more stylized, much more cartoony than what you end up seeing. We worked hard to see if we could make that work.” — Chris Zimmerman
Obviously somewhere along the line, that idea became the inFAMOUS we see today, but it’s hard to believe that it underwent such a radical change in development. Considering that Animal Crossing is just about the polar opposite of inFAMOUS, I imagine that Zimmerman is using it merely as an example rather than an exact representation of their original vision for inFAMOUS, but either way, it’s fun to imagine what could have been.
Infamous: Second Son will be hitting stores in just under a month (March 21st), so don’t be surprised if you start seeing quite a lot in terms of promotional media for the game. Going along with that, the official Infamous Facebook page has posted the winners of their Second Son live action MOFILM competition. There are four videos in all, and they actually have fairly good production values.
Infamous fans, get excited. Gameplay footage of the upcoming addition to the series, Infamous: Second Son, was leaked yesterday through a Russian website called Lenta. The video is (as you’d expect) in Russian, but that won’t stop you from marveling as Delsin uses his new “Neon” power to make his way through Seattle at night. This title is only a month away from launch, set to release March 21st, exclusively for PlayStation 4.
Speaking from personal experience, playing the PlayStation 3 exclusive inFAMOUS was a lot of fun, and the open world city made for some pretty interesting encounters. But the game’s setting never really felt “real.” There were loads of character models walking the streets, sure, but nothing about them felt like much more than decoration. This didn’t ruin inFAMOUS, not by a long shot, but I’d say it was certainly a mark against it. In inFAMOUS: Second Son, it seems Sucker Punch is addressing it.
Creative director Nate Fox was speaking with the Official PlayStation Magazine, discussing the concept of “The Reality Bubble,” when he explained that, in Second Son, Sucker Punch developers “don’t want it to feel like when [our hero] Delsin leaves the block, everything goes away.” He says they’ve got “more systems running concurrently than ever before,” working together to create a city that feels more alive than those of the previous inFAMOUS games.
“We have a term inside the studio called The Reality Bubble. We don’t want it to feel like when [our hero] Delsin leaves the block, everything goes away. So we actually have things going on. There are more systems running concurrently than ever before – the urban ecosystem, all these pedestrians interacting with each other in ways that fill out their attitudes about what’s going on in the city. This is something new to Second Son that we’ve never tried in the previous two inFamous games.” — Nate Fox
To me, that sounds fantastic. One of my major problems with the first inFAMOUS (and it seemed reflected in the little time I spent with inFAMOUS 2) was that the world felt like a delivery vessel for content rather than an actual place in which events were occurring. inFAMOUS: Second Son may very well end up being the first game I actually buy for my PlayStation 4. Are you looking forward to it?
The PlayStation Blog has just recently had some hands-on
time with inFAMOUS: Second Son, and now they have provided some great screenshots from
the game. The next inFAMOUS title is set to be released in February
2014 and is looking promising for those getting a PlayStation 4.
So are you looking forward to the game? Make sure to check out the screenshots below and let us know what you think!
Releasing February next year, inFAMOUS: Second Son is one of Sony’s premiere launch window exclusives for PlayStation 4, and Sony’s just revealed that, following the trend of so many other AAA titles, the game will be receiving some special editions, in this case being of the Collector’s and Limited varieties. You can get the the Limited Edition by pre-ordering or already having pre-ordered in the past, and you can get the Collector’s Edition for the bumped up price of $79.99 while supplies lasts.
As potential later-adopters will certainly be a bit irritated to find out, both special editions come with exclusive DLC which will be (arbitrarily?) kept from those who purchase the standard edition, as ” it’s only available through these offers here.” Both have altered covers as well, the Limited Edition with a foil version of the original artwork and the Collector’s Edition with special, exclusive special artwork plus a pretty box.
The exclusive DLC goes by the name of Cole’s Legacy and is said to ” bridge the gap” between inFAMOUS 2 and inFAMOUS: Second Son, which, for those unaware, features a different protagonist than its two series predecessors. The description given for Cole’s Legacy is a bit small, so here’s a transcription:
“Play through a series of missions to uncover what happened between the devastating events of Infamous 2 and Infamous Second Son. Complete the mission and unlock Cole’s jacket in-game.”
And without further ado, here are the images shown by Sony alongside the reveal:
Complementing the bits I’ve already explained, the Collector’s Edition has a few other trinkets that may be of interest to inFAMOUS‘s more enthusiastic fans. According to the bullet points on the image below, inFAMOUS: Second Son Collector’s Edition comes with a “premium replica of Delsin’s beanie,” a “set of 8 pins from Delsin’s in-game vest,” an “official DUP patch,” and “exclusive digital content: Delsin’s ‘Legendary’ in-game vest” alongside a retail copy of the game itself. Here’s the picture:
Pre-order DLC—really DLC of any kind, but especially pre-order DLC—is something I’m always incredibly skeptical of, but if that’s your thing, then it looks like you’re going to want to pre-order Sucker Punch’s inFAMOUS: Second Son on PlayStation 4. Are any of you planning to?
[Throwback Thursday is a series where we look back on games from the past in reviews, retrospectives, and more. We will have something every week for your retro enjoyment. You may even discover something new to love!]
Here we are at the 299th review, and the third game in the Sly Cooper franchise. So far, I think it is a fun, but flawed, franchise. Let us look at the score here. I played through the first game and thought it was a clunky and poorly-aged platformer. It had a large amount of issues that I think were overlooked, but I still liked the lighthearted story, characters, and fun level design for the stealth platforming. I then played and reviewed the second game, which is considered to be the best game by some sites; however, I think it is a bit overrated. It still has its clunky moments; levels and villains overstay their welcome. And the levels were not really built for Sly’s newly playable best friends. On the other hand, the characters were still fun, and some of the platforming was creative, even though the developers played it a bit safe at times. I just think that while it improved on the original formula, it was also filled with just some unpolished areas. Both games are still worth checking out, but get them for cheap or the Sly Cooper collection on PlayStation 3. Now then, let us talk about the third game and the last Sly Cooper game that was released until this year when the franchise returned. From what I have read and looked at, people considered this to be the weakest game in the franchise. What do I think of it? Well, it once again takes a huge step forward in improvements, but also a huge step backwards in term of design and polish. Why do I say polish, when this game came out a year after the second game? Well, how about you read on and find out?
Our three heroes, Sly, Bentley and Murray are once again back to break open this huge vault that Sly’s family owned on an island. However, they find out that an evil scientist known as Dr. M, voiced by Rick May, has taken over the island and is trying to personally open the vault for his own goals. Bentley comes up with a plan with Sly to get a bigger team of master thieves to pull off such a job. These include Murray’s master, The Guru, voiced by Terry Rose, ex Klaww Gang member, Dimitri, voiced by David Scully, female tech genius, Penelope, voiced by Annette Toutonghi, and ex Fiendish Five member, Panda King, voiced by Kevin Blacktons. They must take down individual villains and then break open the Cooper vault and retrieve the riches. The game’s story begins near the end of the story, where Sly is already on the island with his crew, pulling off the heist. The heist ends up backfiring, and the rest of the story is told in a huge flashback. The main good guy characters are once again enjoyable, and were worth my time investing in them. Some of them even get more character development than the previous games. For example, in this game, Murray, after the incident in the second game where Bentley got his legs broken and is now in a wheel chair, left the group and went under the tutelage of The Guru to find inner peace. Bentley gets a crush on Penelope, but gets a little jealous seeing how all the women want Sly. Panda King still holds anger against Sly, and frustration with Sly beating him, but in the end, becomes one of Sly’s most unexpected allies. The story reminds me of Ocean’s Eleven, where a group of thieves try to pull off the biggest heist ever. I will admit though that the villains are a bit more disappointing this time, with a majority of them not being very memorable. It is a shame, since some of them are creative, but for the most part, they are probably the weakest bad guys in the entire franchise. Some of the new good guys are also a bit weak, but are at least more developed than the bad guys.
The gameplay is basically the same as the last game, but with some improvements in terms of variety. Sly still has all the same moves with him, and the moves that he can purchase in the shop area. Bentley has had the most improvement in terms of movement and mobility. Due to being stuck in a wheel chair, he has made some upgrades, like different gadgets and some jets to boost his jumping and hovering. Murray is pretty much the same character we know and love. The new mechanics and innovations come in the form of the other playable characters. The Guru cannot fight on his own, but he can possess evil goons, and make a quick magical disguise to hide from enemies. Penelope takes over the role of controlling the little helicopter and RC car that Bentley would have been using in the last game. Panda King can target multiple enemies using his fireworks. Carmelita Fox, who is now voiced by Ruth Livier, can shoot her electric gun. You will be using all of the characters listed to pull off different missions within each of the six levels. You can also return to the main campaign’s chapters to do different challenges. Outside of the single-player campaign, there is a two-person multiplayer where you and a friend can play in offline mini-games that you would have played in the single-player game. I like the overall length of the game. For the most part, the levels don’t overstay their welcome and do not become repetitive, like in the last game. There is just a lot more variety to break up everything, but that could be a bad thing? What do I mean by that? Well, let me talk about the graphical presentation first.
Graphically, it is still very bright and colorful, but the graphics are now looking a bit more blocky than usual. Not to the point of PS1 or N64, but the characters aren’t as lively as I think they could have been. The music is entertaining, but is used more for ambiance than something epic or orchestrated, like Super Mario Galaxy or Banjo Kazooie. The voice acting is once again well done, but maybe not as strong for the villains this time around. David Scully, Loren Hoskins, Leo Chin, and Rick May do a good job giving the characters personalities, but I think the voice actors for the good guys are better.
So, as you can tell, I have some gripes about this game. I can’t believe that I am in the third game in the franchise and it’s just not full-on perfect by now. With how much variety there is in the game, the mechanics are not fully fleshed out, and end up being clunky. It’s hard to explain, but it feels like they put in variety just for variety’s sake, without fully fleshing out any of the new mechanics. You don’t even get to choose any of the new ally characters to play as, unless they are a part of one of the main three characters’ mission. A lot of the mini-games were also a bit repetitious, with a lot of the button prompt mini-games being the same, and ending up being boring. Again, I feel like the villains are weak in this game. I like Octavio and The Red Baron because they at least had something fun about them, but the others were not well-developed, or are just forgettable. The big bad Dr. M is pretty cool, due to his backstory, but I feel like the main big bad guy from the first game is still the best. I also saw some sound glitches that ruined the immersion in the game. They took a step forward and a step backwards in this game.
Final Verdict: Why is this the weakest game? I like it!
I really don’t know what to think of this game. I enjoyed it more than other gamers have, and I think the first and second game are much weaker in terms of gameplay, but are stronger in characters and story. I guess, for some reason, I would recommend this one over the others even if the new gameplay mechanics are not fun at times. I can kind of see why Suck Punch dropped making the Sly Cooper franchise for Infamous, even though Infamous is also pretty flawed at points. You can get the PlayStation 2 version of the game or get the HD version off PSN or the Sly Cooper Collection. Let us go into the fourth game and the 300th review, Sly Cooper 4: Thieves in Time for PlayStation 3 and Vita.
No ChannelImages 7 Our Verdict Sly 3: Honor Among Thieves Review Great characters, good character development, a lot of variety within the missions, levels don’t overstay their welcome, Weakest villains in the entire franchise, some of the playable characters are not fully developed or polished, graphics are looking a bit dated, not all of the new mission types are developed enough
During a video interview with Sucker Punch’s Nate Fox, the director of inFamous: Second Son, the folks over at DualShockers asked whether or not Fox had anything to say regarding Sony’s struggling handheld PS Vita. It’s definitely not conclusive proof, but Fox’s wording and awkward delivery of his response may be an indication that Sucker Punch and Sony are working on a PS Vita entry for the inFamous series:
“Uh, right now we’re only talking about the PS4 game. I would love to talk to you about any Vita related title when… or if the time comes.” — Nate Fox
Look above and move YouTube’s time slider down to 5:45 to see the interview excerpt regarding inFamous and PS Vita.
[Throwback Thursday is a series where we look back on games from the past in reviews, retrospectives, and more. We will have something every week for your retro enjoyment. You may even discover something new to love!]
I am getting really close to my 300th review, and I wanted to do something different for it. I didn’t want to do an RPG special again since I want to do one for my 5-year special. I then looked through a list of games I wanted to play, and I came across the Sly Cooper franchise for Sony’s PlayStation 2 and 3 consoles. From what I have heard, this was always a very charming series. I was 12 or 13 when these games were coming out, and I skipped over them because I thought I was above the idea of playing a humanoid raccoon. I sadly missed over this gem of a series that has had a bit of resurgence as of late with cameo appearances in that terrible Playstation Move game and as a fighter in the underwhelming Playstation All-Stars. To lead up to the 300th review, I will be going over the four Sly Cooper games, making the recently released 4th game the 300th review.
Let us get started then with the first game, Sly Cooper and the Thievius Raccoonus for the PlayStation 2. It was weird to think Sony had three different mascots during the Playstation 2’s run. It had Naughty Dog’s Jak and Daxter, Insomniac Game’s Ratchet and Clank, and now Sucker Punch’s new PS2 title, Sly Cooper. Sucker Punch’s only other game from
the past console generation was Rocket: Robot on Wheels for the Nintendo 64, which I am looking for to review also. How well did this PS2 title hold up? Is it still a PS2 classic, or should this thief’s first game have been his last? Well, seeing how he has had three other games, it seems like it did well enough, but that’s beside the point. Let us get started.
The story revolves around Sly Cooper, voiced by Kevin Miller. He is on the search for the stolen pages to his family’s legendary heirloom, the Thievius Raccoonus. It has been stolen by five criminals who want to use it to cause massive crime waves and take over the world. Along with his friends Murray the Hippo, voiced by Chris Murphy, and his turtle friend Bently, voiced by Matt Olsen, Sly Cooper and his gang set off on an adventure around the world to get back pieces of the book and take down all five criminal masterminds while dodging the likes of the foxy female police officer, Carmelita Fox, voiced by Roxanna Ortega. The story is very light-hearted and the characters are memorable. It’s an overall solid story for the first game in the series.
The gameplay in Sly Cooper is of a stealth platformer with some minor action elements. The main focus of the gameplay is to platform your way through the levels to collect keys, bottles with clues in them, coins, and lucky horseshoes so you can take an extra hit. As you progress through the levels, you will need to find said keys in little mini-areas within the levels, where you jump from spot to spot to get the key. After you beat each of the five worlds, you get a special move that will help you get from point A to point B more quickly, like sliding on rails, having an invisible cloak, jumping from one small spot to another like a ninja, and you get the idea. Wait, why did I say earlier that you need to get lucky horseshoes so you can take an extra hit? Oh, I will tell you why, because you die in one hit! Yeah, a game from 2002 has the design choice of your character taking only one hit before he dies.
This game can be pretty difficult in that regard, since one hit will take you back to the beginning of the small area or of the main level unless you hit a checkpoint. Luckily for you, enemies have simple patterns and can also be destroyed with one hit. Bosses, on the other hand, are varied and tricky, since if you don’t have a stockpile of lucky horseshoes, you will have to start the fight over every single time you get hit. The bosses usually take around four or so hits so they can be short if you are as swift and as agile as said thief. The little mini-areas also give you a variety of missions to complete to get said keys to progress through the story. Usually, they have you get from Point A to Point B, but other times they have you racing with Murray, escorting Murray, and flying around on a hovercraft-like vehicle to do some kind of mission. The game is short, and you can actually beat it in a day if you want to push through it, but it will probably take longer since you die in one hit.
Graphically, the game has a fun art style. It’s very colorful, lively, and it sticks out from a lot of the games from the PS2, Gamecube, and Xbox era. The voice acting is also solid all around. The actors they got to do the villains, David Scully, Kevin Blackton, Prescilliana Esparolini, and Ross Douglass all do a great job in bringing the villains to life. I think the villains are just as good as the good guys, and that’s hard to say about most first games in the franchises the PS2 era had. For example, I pretty much liked the bad guy in the first Ratchet and Clank game much more than Ratchet and Clank, and the same can be said about the villain in the first Jak and Daxter game for the PS2. The music is varied, catchy, and changes when you get spotted by an enemy or go into combat with them. It’s just a good presentation package in general.
So, what is wrong with this game? Well, even though I love a lot of things about this game, it does have some flaws that do hold it back a bit nowadays. The platforming, while very cool, is not as fluid as it might have been back in 2002. I found it to be a tad clunky, and due to the camera making it feel more like a cinematic platformer visually, you will easily take a cheap hit, miss a platform or rail, or get hit by an enemy before you can hit them. It’s a shame, since the platforming and level design is really well done for the most part. The controls for the racing mini-games are slightly tedious, and thankfully only appear twice. It is definitely my least favorite mini-game out of the mini-games you play. That also goes for the escort missions where you need to shoot enemies from afar so Murray can get the key. They can get annoying. However, all the tedium this game has to offer can be found within the boss fights.
Again, one hit and you’re dead, and instead of stopping at some checkpoint like other games, you start the entire fight over from the beginning. The whole game is like this, by the way. You die, you get sent back to the beginning of the mini-level or main level (depending where you are) and if you just flat out suck, after you lose a life or all of your lives, you will get either one or two lucky horseshoes to carry with you into the fight. Seems like a cheap way of making the game difficult, unlike in the next game, where they give you three hits and then you’re dead. Even though I called this game lively, sometimes I wish the cut scenes were a little more developed. For the most part, the characters in the cut scenes just stand around.
The Verdict: A bit clunky nowadays, but a worthwhile experience
All in all, this game is still pretty solid, but I would be lying if I said I would come back to this game many times in the future. I would recommend either finding this game for cheap or to get the Sly Collection for PlayStation3. The games in the collection all got HD facelifts and look good, but the disc I rented was faulty and couldn’t start up the other two games, so I would recommend just getting the PS2 version or downloading the HD versions off the PlayStation Network Store. I was pleasantly surprised, though, that even with all the obnoxious parts of the game, I still had a blast, and I can’t wait to try out the second game!
No ChannelImages 6 Our Verdict Sly Cooper and the Thievius Raccoonus Review Solid story, entertaining characters, colorful graphics, and some creative platforming. Tedious design choices, repetitive missions, and it can be difficult in some areas.
Infamous: Second Son is an upcoming action-adventure game releasing exclusively for the PlayStation 4, and was originally planned to be released alongside Sony’s next gen console.
Infamous: Second Son is set approximately 7 years after the events of the Infamous 2 (the good ending, that is) in Seattle, Washington, and the player takes control of Delsin Rowe, a 24-year old graffiti artist. With his awakened conduit abilities, Delsin dedicates himself to opposing the Department of Unified Protection (DUP), who are basically the official bad guys who fear and fight to restrain Conduits.
inFAMOUS: Second Son is quickly becoming the flagship title of the PlayStation 4. Sure, the game doesn’t launch when Sony’s console does, but we’ve been promised an early 2014 release date! That’s not far from the November 15th PS4 release!
Sony used Gamescom to their advantage, giving us another look at Sucker Punch’s Second Son. We get to see the character Abigail Walker, or Fetch, hit the streets of Seattle. Deslin Rowe tests out his electrical powers for the first time, calling back the honorable, or dishonorable, Cole MacGrath.
One of the most anticipated PlayStation 4 titles, Sucker Punch’s inFAMOUS: Second Son, is poised to be perhaps Sony’s biggest early exclusive, bringing some next generation polish to the inFAMOUS sandbox. To whet our appetites even further, several new screenshots of Second Son have just recently been released onto the internet.
inFamous: Second Son is one of the PlayStation 4’s flagship titles. Although the game is missing the console’s launch later this year, Sucker Punch’s latest action adventure looks and plays impressively, showcasing the PlayStation 4’s capabilities.
The game looks great and it plays great, too. With the next-generation hardware comes shiny new graphics, and boy, does this title look pretty. Car headlights reflect off the pavement, the tiniest flickers of flame are seen in each projectile, the character’s faces duplicate reality. Second Son is one sexy game, and these new screens prove that fact.
A new inFAMOUS: Second Son trailer has been uploaded to OfficialPSMag’s YouTube channel, this time showcasing some new gameplay footage. The demo shows the game’s main character, Delsin Rowe, running around a Department of Unified Protection compound, killing the DUP officers and destroying the DUP compound that was set up in the area. The graphics shown are simply amazing, and Delsin’s movement and combat animations are very smooth. The player controls Delsin’s fireballs much like he or she would have controlled Cole’s lightning bolts in past inFAMOUS titles. This is very good for veteran fans of the series, as it seems the learning curve for all the new mechanics won’t be too intimidating. So far, the game looks as fun as the first two and is shaping up to be a great addition to the PlayStation 4’s launch window lineup.