Smash Bros. news has been sparse since E3. Most characters, items, and stages were revealed during the original presentation, meaning that we’ve got a little bit of a news drought on our hands between now and Ultimate‘s release. But little scraps of info have been dropped thanks to the Smash Bros. website, and one of these has now revealed that Delfino Plaza will be returning for Super Smash Bros. Ultimate. Although the newest update shines its spotlight on the Assist Trophy Rodin, the background of this image is unmistakably that of the Plaza.
Delfino Plaza was introduced in Super Smash Bros. Brawl and is based on the hub world from Super Mario Sunshine. It’s a moving stage, meaning that fighters are flown around the island’s plaza and are forced to fight on key locations from Sunshine‘s overworld, such as the Shine Gate. This concept is also used in other stages, such as Prism Tower and Skyloft.
Most stages from past Super Smash Bros. games are returning for Ultimate, but it’s been confirmed that not all will be returning. Past favorites like Fountain of Dreams and Kongo Jungle 64 are still MIA, as are some less fondly remembered ones like Hanenbow. Only time will tell which stages won’t be returning.
Super Smash Bros. Ultimate will release exclusively for the Nintendo Switch on December 7th. Are there any stages you are praying will make the cut?
Nintendo has no announced plans to enter the virtual reality market (although they are looking into it), but that hasn’t stopped fans from bringing classic Nintendo characters to devices like Oculus and Vive. YouTuber Nimso Sy is one of those talented fans, and he has used his modding skills to recreate the first levels of both the original Super Mario Bros. and Super Mario 3D World.
As you can see in the first video, Super Mario Bros. 1-1 (or at least a re-imagined version of it) can be played start to finish, and you can even break blocks with your hand just like Mario! If you want to try this demo out for yourself, you can check out the official download page.
The second video shows off Super Mario 3D World, complete with quite a few movement options for Mario. Long jumps, wall jumps, and dives are all seen throughout the footage. This tech demo does not appear to be playable to the public, which is unfortunate, because it looks like a lot of fun!
The Tanooki suit has become one of the most well-recognized power-ups in the Mario franchise since its debut nearly 30 years ago, but history almost played out very differently. When Super Mario Bros. 3 was early in development, long before anyone had dreamed of a Tanooki-based power-up, the development team was considering an item that would transform Mario into a centaur.
This little-known tidbit is one of many fun facts in Did You Know Gaming’s new episode on Super Mario Bros. 3. Did you know that the game was originally going to have a top-down perspective or that Chain Chomps were inspired by a mean dog that chased Shigeru Miyamoto as a child? You can catch all the Mario trivia by clicking the video above!
Nintendo has been almost exclusively focused on making video games for years now, but we could soon see the company expanding its beloved IP into other spaces. Legendary developer Shigeru Miyamoto revealed back in 2015 that Nintendo wants to make movies using their popular characters, and there’s no Nintendo character with more brand recognition than Mario himself.
Hot on the heels of the successful launch of Super Mario Odyssey, Nintendo is eyeing a return to film for their beloved former plumber. However, unlike the critically panned live-action Super Mario Bros. movie from 1993, Mario’s next cinematic appearance is planned to be animated.
According to a report by the Wall Street Journal, Nintendo is close to reaching a deal with Universal Pictures. Under this deal, Nintendo would partner with production studio Illumination Entertainment on an animated Mario adventure. Illumination is primarily known for bringing the Despicable Me franchise (and its spin-off Minions movie) to life, and they were also behind Hop, Dr. Seuss’s The Lorax (2012), The Secret Life of Pets, and Sing.
Have you ever wanted to stroll through World 1-1 from Super Mario Bros. anywhere and anytime you please? How about walking around the warp pipes and pulling the flagpole down for yourself? Thanks to the Microsoft Hololens, one man in New York City was able to recreate that very level and take an inventive walk through one of gaming’s most important creations.
YouTube creator Abhishek Singh created the iconic Super Mario level in Unity3D and put it into action with Microsoft’s premier augmented reality (AR) headset. He decided that Central Park in New York was the right spot to demonstrate, and as you can see above, each obstacle of the famous first 2D Mario level was recreated and true to the nature of the original games.
Singh was able to interact with question mark blocks and power-ups to dispatch enemies as well. If that was not impressive enough, he dressed up as Mario himself for the project. To everyone around him, Singh was just some man jumping and seemingly flicking away flies (instead of fireballs), but for this talented someone whisked away in AR, Singh got one step closer to traveling to the Mushroom Kingdom than just about anyone else.
What do you think about this AR project? Would you try it out, and how would you react if you saw someone reenacting Super Mario Bros. in public? And tell us what other video game levels you would like to see created in AR down below!
McDonald’s is launching a new line of Super Mario toys for Happy Meals in the United Kingdom to celebrate the launch of Super Mario Run. The first of these toys will become available in most McDonald’s restaurants in the UK today, January 11th, and the different toys will be released gradually for a few weeks until the promotion ends on February 7th.
Nintendo Life, a popular Nintendo-themed news site, has given us an early look at this new line of toys. A McDonald’s employee from the UK contacted the site a few days before they launched and sent Nintendo Life photos of the various toys, some marketing materials, and even the previously-unseen trailer for the upcoming Happy Meal promotion. In the gallery below, you can take a look at the poster for the promotion, the redesigned Happy Meal box, and the toys themselves. The very first image details the schedule for the release of these toys: Yoshi and Mario will become available in the first week of the promotion, Peach and the Red Shell in the second week, Bowser and the Blocks in the third week, and Luigi and the Piranha plant in the fourth week.
What do you guys think? Do you live in the UK, and will you be buying a Happy Meal this month to take advantage of the promotion? Which toy do you like best? Let us know in the comments below!
The Super Mario Bros. movie is often used as a classic example of why video games don’t translate very well to film. However, because the movie has become so infamously popular since its 1993 release, Super Mario Bros. is getting its own Blu-ray version that comes specially packaged in a limited edition Steelbook case. A 60 minute documentary about the making of the film and archived interviews with Bob Hoskins and Jake Eberts will be included on the disc, and storyboard galleries will also come packaged with the movie.
UK retailer Zavvi is taking preorders for the movie right now. Orders are expected to ship out on February 13, 2017. You can take a look at the Steelbook in the gallery below.
What do you guys think? Will you be picking up this special edition of Super Mario Bros? Let us know in the comments below!
While Nintendo of America president Reggie Fils-Aime and Tonight Show host Jimmy Fallon were off playing with Super Mario Run and The Legend of Zelda: Breath of the Wild, the real action was to be found over with The Roots, the house band for The Tonight Show. Joining the band for a special performance of the theme song for Super Mario Bros. was none other than Shigeru Miyamoto himself! If there was ever any way to top off a segment filled with Nintendo goodies, this was definitely it.
Video game companies once launched fierce marketing campaigns against each other to vie for a better position in the market, but these days most companies are a lot friendlier with one another. Xbox head Phil Spencer has repeatedly praised Nintendo in the past and has frequently suggested that he’d like to do more to work with the company outside of just releasing Minecraft on Wii U.
In a recent interview with AusGamers, Spencer once again gushed about Nintendo’s fantastic lineup of games and characters while stating that he’d love to see Banjo-Kazooie in Super Smash Bros. and Mario on Xbox. Here are his full thoughts on the subject:
“I’d love to see Mario on Xbox. As someone who’s been in this industry and played games forever, I’ll still say it: Nintendo has the strongest first-party of anybody. They’re just fantastic and the memories that they have instilled in so many of us, who’ve played their games and had those delightful experiences, having those on Xbox would be great. Obviously we have Minecraft on Nintendo and when that opportunity came up to work with them on Minecraft, you know, some people might look at it and say ‘why would you even do that?’, but with Nintendo, it’s been a great partnership on Minecraft. In fact they put Mario in Minecraft on Wii U with the mash-up skin pack.
“And continuing to work with them on that and building a stronger relationship… I mean if that paid dividends down the road that lead to something else, that would be fantastic. I know I get questions all the time on would I ever like to see Banjo in Super Smash Bros. and I’m, like, “yes, I would do that in a second”. And certain people think I’m saying that as some sort of PR answer and I’m, like, why wouldn’t you? Anyway, I’m a big Nintendo fan and I think they’ve been incredibly important for the games industry, they do a great job with younger audiences, and if we ever had a chance to work with them in the future, I would absolutely do it.” — Phil Spencer
This isn’t the first time Spencer has called for Nintendo games on Xbox, and while that’s not likely to happen, it would be great to see the two companies work together more in the future. Phil Spencer’s excitement at the idea of Banjo-Kazooie in Super Smash Bros. is certainly something I can get behind!
Nintendo recently published an interview with Shigeru Miyamoto, the famed creator of several key Nintendo franchises like Super Mario Bros. and The Legend of Zelda. The interview covered Miyamoto’s experience creating the arcade game Donkey Kong (the title where Mario made his first appearance, as a plumber named “Jumpman”), from the moment that the idea for the game first came into his head.
During the discussion, Miyamoto talked about some of the extreme precautions he took while developing Donkey Kong and how he later relaxed his style much more while developing subsequent games like Mario Bros. Back then, Miyamoto was focused on making “serious” games, so he made sure that gravity affected Mario in a realistic way in Donkey Kong. In the original game, if Mario fell a distance greater than 1.5 times his height, he would die, sort of like in real life. After finishing Donkey Kong, Miyamoto simply stopped caring about details like this, deciding that disregarding gravity would make for a more entertaining platformer.
“I was pretty serious when I was making this. For example: If you were to fall from a height equal to your own body height, you’d probably break your foot, right? So in Donkey Kong, if you fall 1.5 times Mario’s height, you die. But later I thought, isn’t it better if you don’t die from such a thing? So in Mario Bros., even if you fall five times Mario’s height, you don’t die. But still, please enjoy this very serious game in which you die if you fall off a single platform.” — Shigeru Miyamoto
The original interview was conducted purely in Japanese, but Wired translated most of it to English. If you’re interested in reading the rest of the interview, you can do so here.
What do you guys think? Did Miyamoto accomplish his goal in making Donkey Kong a serious, realistic game? Sound off in the comments below!
The original Super Mario Bros. has been out for over thirty years, and speedrunners are still finding new ways to shave fractions of a second off their fastest completion times. Earlier this week, the speedrunner known as Kosmic first tied and then broke the world record that had previously been set by Darbian, clocking in at 4:57.194. In almost no time at all, Darbian has come back to reclaim his record, beating the game in the near-impossible time of just 4:56.878. You can check out this amazing, record-breaking run by clicking above!
Yesterday we reported that speedrunner Kosmic was temporarily believed to have broken the record for the fastest time beating the original Super Mario Bros., only to discover the he actually only tied it. While that alone is impressive, Kosmic wasn’t satisfied, and he got right back to work trying to set a new world record.
Less than a week after his tying run, Kosmic has improved his top speed of 4:57.244 to 4:57.194. Shaving off just fractions of a second (and only three total frames), Kosmic can now officially claim the top speed in the world. You can check out his incredible run by clicking above!
Super Mario Bros. made its debut over thirty years ago, and the 2D platformer that inspired countless gamers and developers remains one of the most popular games to speedrun to this day. Speedrunner Darbian broke the world record for the fastest time beating the game back in April, and again just two months ago, and it briefly looked like even his impressive time had been topped.
After further review, a recent run by Kosmic (which was originally believed to be one frame faster than the record) was actually an exact tie with Darbian’s time. It was originally reported that Kosmic beat the classic game in just 4:57.227, but after factoring in a solitary, uncounted frame of lag in a World 8 level, it has been concluded that Kosmic’s actual time was 4:57.244. The two talented speedrunners now share the world record. Here’s Kosmic’s full explanation of how the tie was determined:
“Basically we know the exact time of the run by the pattern bowser does. His patterns change every frame from power on, so the pattern he gave me is the pattern for 4:57.227.
“But, I got a frame of lag when I did [the] bullet bill glitch in 8-2, and lag isn’t like an official frame that the game keeps track of, so Bowser’s pattern isn’t affected by this.
“8-4 was 1 frame faster but 8-2 was 1 frame slower so it’s an exact tie.” — Kosmic
Despite the fact that it’s not a new record, Kosmic’s time is extremely impressive. You can watch it in its entirety by clicking above!
TIME Magazine has published a list of the 50 Greatest Games Ever, which includes titles ranging from the ancient arcade classic Pong to recent hits like Guitar Hero and Minecraft. Overall, the list is dominated by Nintendo, especially the Mario and Zelda series; nine of the fifty games on this list came from the company, and five come from those two series alone. Some of the games on this list, including Final Fantasy VII and Tetris, are often praised for being the “greatest games of all time,” but there are a few oddballs present on the list as well, like ESPN NFL 2K5 and Angry Birds.
The Tech team at TIME Magazine came up with this list by putting together over 150 possible nominees and then rating them based on their influence, popularity, and overall quality.
Here are the top twenty games on the list!
Rise of the Tomb Raider
Grand Theft Auto III
Final Fantasy VI
Sid Meier’s Civilization IV
World of Warcraft
The Oregon Trail
Super Mario Bros.
The Legend of Zelda
The Legend of Zelda: Ocarina of Time
Super Mario 64
As you can see, Tetris, the ever-famous puzzle game, got the top spot on the list. TIME awarded it this honor for its status as a “global phenomenon” and for its massive influence and universality. Tetris is arguably the best-selling game in history, with an estimated 495 million copies sold, and it has been present in some way on nearly every gaming platform since the original Game Boy.
To read the rest of the list, you can go here. Along with the list itself, the article includes a detailed explanation of each game’s placement on the list, along with a few more details about the list’s creation.
What do you guys think? Does Tetris deserve the top spot on the list? What about the other games, like Ocarina of Time, Super Mario 64, and Ms. Pacman? Are there any games you would like to see on this list? Sound off in the comments section below!
The real world can be a chaotic, messy place, and sometimes we all need to just take a step back and enjoy something simple and cute. That’s definitely what I’d call this new video, which features an adorable hamster running around on a diorama inspired by Super Mario Bros.‘ World 1-1. Our intrepid furball of a hero must navigate its way around warp pipes, over dangerous pits, and past the flag pole in order to reach its prize at the castle: a pit of sunflower seeds. It may not be a groundbreaking video, but if you need a minute of stress relief and don’t have time to boot up a video game for yourself, this may just do you some good.
You can check out the video above! If you like it and want more, we just need to wait a little while, as the video’s poster says that they’re going to start work on a second Mario-inspired diorama soon. Are you looking forward to the exciting continuation of our fuzzy protagonist’s exploits?
It’s no secret that video game fans will spend a small fortune on collectible items from their favorite series. However, a new Mario-themed watch may even be too expensive for the most enthusiastic collector. Swiss watch maker Romain Jerome has designed a Super Mario Bros. watch that’s being sold for ¥2,700,000, or about $27,000. Only 85 were made, and they are being sold at Japan’s flagship Nihonbashi Mitsukoshi store as part of the “World Watch Fair.” The watch is also being sold on Jerome’s website for $10,000 less, but $16,000 is still a rather large amount of money to spend on a watch.
What do you think of the watch? Let us know in the comments!
Michael Phelps, the competitive swimmer who has earned more Olympic medals than any other athlete in history, finished the last race of his career last Saturday, at the Rio 2016 Summer Olympics. In a bizarre tribute to his legacy, the folks from Retro SFX created this video, which plays various Super Mario Bros. sound effects over the footage of Phelps’ victorious performance at the Men’s 200 Meter Butterfly race. The sound effects are all taken from the swimming levels in the original NES game, and they’ve been timed to accompany the footage in a surprisingly fitting way.
You can watch the video above!
What do you guys think? Personally, I find the clip hilarious, especially towards the end, with the sound effects accompanying the raising of the national flags and the victory celebrations.
With the runaway success of Pokémon GO, it’s only natural that people should wonder what the app’s popularity means for the future of Nintendo. Judging by shareholders’ overwhelmingly positive response, it seems investors believe that the future of Nintendo lies in bringing their beloved universe IP to mobile devices. I’ve seen others express that maybe Nintendo could benefit from going third party, or on the even more extreme end that Pokémon GO means the death of Nintendo games for core gamers.
But even though investors are right to recognize that Nintendo IP + mobile devices = massive profit, there’s another element of Pokémon GO‘s success that’s been a pattern across all of Nintendo’s biggest games: Nintendo is at their best when they’re in the business of wish fulfillment.
Let’s start off with the original Super Mario Bros. for NES. When it first debuted, it wasn’t the first 2D platformer on the block. Heck, it was actually a sequel to Mario Bros., which was a spin-off of Donkey Kong!
But it was one of the first 2D platformers to ditch boring black backgrounds for super colorful, visually rich worlds. It was one of the first 2D platformers where you could move between multiple planes—you could drop into a pipe to head to the underground, dive into the deep blue sea, or climb a beanstalk to walk among the clouds. It was one of the first side-scrolling games to have spatial continuity between its levels (if you’re not sure what I mean, consider that each level begins with the castle from the end of the previous one).
In other words, it took the 2D side-scrolling concept and made it feel more like a bona fide adventure. Needless to say, a sense of adventure is one of the things people look for most in their video games. Super Mario Bros. was a smash hit that practically single-handedly revitalized the video game industry of the ’80s.
Likewise for The Legend of Zelda. It wasn’t the first action RPG, or even the first open world action game. But it was one of the first games to combine the tense dungeon-crawling of games like Wizardry with a vast overworld to explore. It also ditched complex, menu-heavy RPG mechanics for simple “pick up and use” items. As it was advertised in the Nintendo Fun Club newsletter, it was a “best of both worlds” combination of arcade action and Ultima-lite role-playing: two of the most popular formats for games.
The result was, as Shigeru Miyamoto envisioned it, a ” miniature garden for players to explore” inside of their TV screens. In other words, an adventure, but an adventure of a very different sort than Super Mario Bros. A grand quest to take sword and shield in hand to battle demons and save the kingdom and the princess. A better kind of adventure for a more serious kind of player. The Legend of Zelda was the most popular role-playing game of its day and one of the forerunners of the modern action-adventure genre.
At the same time that Miyamoto was working on Zelda, Yoshio Sakamoto and Gunpei Yokoi were working on Metroid. Like Zelda, Metroid placed a big emphasis on getting items that would be useful throughout the entire game, as well as navigating a vast non-linear world. But Metroid was much more focused on higher-skilled players, and it heavily mined popular science fiction movies like Alien for its content direction. The result was a game that appealed heavily to the hardcore gamers of the NES era.
It’s hard to imagine more than 30 years later, when most of us already know the pioneering role Nintendo would play for modern gaming, but many of the most beloved Nintendo franchises got their start by taking inspiration from existing genres and popular stories and bringing them to life in new and exciting ways.
Super Mario Bros. was like a game version of Wonderland from Lewis Carroll’s stories, with its towering mushrooms, weird inhabitants, and strange pathways between worlds; The Legend of Zelda was an interactive fantasy adventure; Metroid was a harrowing mission into a hostile alien world.
This theme would continue for many of Nintendo’s other successes.
Super Mario Bros. 3 took the gameplay template for Super Mario Bros. and cracked it wide open with a ton of awesome and super diverse universe content far beyond anything from the original game. The Raccoon Suit, Frog Suit, Hammer Suit, Koopalings, Angry Sun, airships, and standout worlds like Giant Land, Ice Land, Pipe Land, and Dark Land are all remembered and loved to this day. It was like Super Mario Bros. on crack, and people ate it up.
Star Fox put players in the cockpit of a starfighter, sending them into tense, fast-paced battles and throwing them through a ton of awesome sci-fi-inspired zones. I was a big fan of the asteroid field sequence from Empire Strikes Back, and Star Fox was one of the first games I played that let me live it.
Super Mario 64 built on the multi-level course design of the original Super Mario Bros., except this time with rich, realistic 3D worlds (at least for the time). For those of you who didn’t live through the birth of 3D console gaming, it’s hard to express how mind-blowing it was to see Mario run, jump, and crawl around Peach’s Castle and the wacky painting worlds without being limited by a fixed 2D camera. For gamers who had been anticipating the explosion of 3D games, Mario 64 was very much a dream come true.
Likewise for Ocarina of Time, another hotly anticipated game. Where the original game thrived on having a vast world to explore and dangerous dungeons to challenge, Ocarina of Time added an unprecedented level of immersion. Stepping out into Hyrule Field for the first time is one of the most iconic moments in gaming because, for so many people, that was the moment when they could finally explore the beautiful, handcrafted game world of their dreams.
It’s that same feeling that evoked the insanely positive reaction to Twilight Princess‘s initial unveiling. When people first saw Link gallop into battle across the newer, more immersive Hyrule Field, they were seeing the Zelda sequel they’d been longing to see. Breath of the Wild is feeding off the same desires, except that hype is doubly fueled by pent-up demand from lapsed Zelda players who’ve felt left behind by recent games as well as the massive audience for modern open-world adventures.
Today, many people hold the view that Wii was just a casual gamer fad. But the fascination with motion controls long predates Wii, and it extends far beyond casual gamers. Wii was just the vehicle for delivering the first major motion controlled home console experience that came anywhere close to what people had imagined. Twilight Princess, Metroid Prime 3, Red Steel, and Wii Sports weren’t just exciting for casual players; they were exciting for mainstream gamers, too.
Sometimes wish fulfillment comes in forms that people don’t quite expect. When the original Pokémon games first launched, I don’t think anyone was looking for an RPG where you run around collecting monsters. But the allure of tradeable, collectible, and trainable creatures wasn’t new; these elements were inherited from Beanie Babies as well as from Dogz, Catz, Tamagotchi, and other virtual pets. All Game Freak needed to do was come up with creatures that everyone could love, build out an RPG adventure shell—everyone loves a good adventure—and add a competitive battle component.
Splatoon is a more recent example of Nintendo being inventive about how they go about giving people what they crave. It’s not that a decision maker at Nintendo woke up one day and thought that it’d be a great idea to make a shooter starring kids that can turn into squids. Instead, they responded to the huge demand for an original IP focused on online multiplayer elements. The concept of inking territory and the idea to create characters who can hide in the ink was just their unique take on an online multiplayer game.
That brings us back to Pokémon GO. From its initial unveiling last year, the overwhelming response from longtime Pokémon fans has been that they’ll finally be able to live out their fantasies of finding Pokémon in their own backyards. For those players, Pokémon GO is more than just a Pokémon mobile game—it’s the fulfillment of a fantasy that stretches back almost 20 years. That fantasy is shared by so many people that it’s no surprise to see that Pokémon GO has made Pokémon a social phenomenon for the first time since the games first hit the scene.
If Nintendo’s going to succeed in the modern games industry, they’d do well to learn from their past successes. That means accepting that the source of their prosperity isn’t really their developers’ creativity (although creativity is certainly important to keep games from getting stale!)—it’s how well the games they make bring people’s dreams to life on their TV and handheld screens. In other words, it’s about giving people what they want, whether it’s an open-world Zelda game, an online multiplayer shooter, a re-release of classic hardware, or a chance to catch Pokémon in the real world.
(Author’s note: I’m sure I’ve missed a ton of great Nintendo games that fall into this category—the Super Smash Bros. series is a good example! Be sure to share your favorite wish fulfillment games in the comments!)
Nintendo has just made a surprise announcement that it’s bringing the Nintendo Entertainment System back to stores in the form of the NES Classic Edition. This brand new old console comes with 30 original NES games built in and plugs directly into a HD television with the included HDMI cable, and it also allows for two player gaming. An additional NES controller can be bought separately, though the console can be played using the Classic Controller or Classic Controller Pro. The NES controller can also be plugged into a Wii Remote and used to play NES games on either the Wii or Wii U’s Virtual Console.
All of the following games are built in to the NES Classic Edition and have been updated with optional “suspend points” for breaks between gaming:
Castlevania II: Simon’s Quest
Donkey Kong Jr.
DOUBLE DRAGON II: THE REVENGE
MEGA MAN 2
Punch-Out!! Featuring Mr. Dream
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
The Legend of Zelda
Zelda II: The Adventure of Link
The Nintendo Entertainment System: NES Classic Edition will launch on November 11th, 2016 for $59.99. If you want a second controller for 2-player modes, you will be able to purchase one for $9.99.
While this is a completely random release by Nintendo, how do you feel about it? The retro vibes are certainly there, and it’ll be crazy to see NES consoles and controllers back in stores again more than 30 years after the original launch.
Astor Alexander, a talented freelance artist from San Diego, has been reimagining some of the most popular gaming franchises with his stunning artwork. Super Mario, The Legend of Zelda, Metroid, Bioshock, and The Witcher are all among his pieces, which you can see in the gallery below!
Alexander has said that he took much of his inspiration for his noir-style Witcher pieces from Sherlock and Supernatural. According to him, “it made sense to update The Witcher to modern times.” Other franchises have been given pulp book cover makeovers and impressive Renaissance-style paintings, such as the Midna one below (which is my personal favorite!).
You can see more of Astor’s work on his DeviantArt profile here.
Which ones do you like the best, and why? Are there any other games you’d like to see reimagined in styles like these? Let us know in the comments below!