Showing: 61 RESULTS
News Nintendo Nintendo Switch Wii

Smash Ultimate Passes Brawl as Top-Selling Fighting Game of All Time

Nintendo launched Super Smash Bros. Ultimate last December to glowing reviews and record-setting pre-order numbers, and it quickly reached 12 million sales and shipments before the end of the year. Nintendo’s popular crossover fighting game has continued to sell well through the first three months of 2019, and according to the new data in Nintendo’s earnings release, it just achieved two major milestones.

With nearly two million more units shipped over the past three months, Super Smash Bros. Ultimate now stands at 13.81 million units sold. That number is impressive by itself, but it’s even more amazing in context.

As pointed out by Stealth on Twitter, this means Ultimate has officially passed Super Smash Bros. Brawl (13.30 million units sold, per Nintendo) as the top-selling game in the franchise. The possible exception to this would be if you consider the Wii U and 3DS iterations of Smash to be one game. Nintendo lists them separately in sales reports, so we treat them as such.

Seeing as Brawl was previously the highest-selling fighting game of any franchise, this also gives Ultimate the title of most popular fighter. With just four months under its belt, that’s an unbelievably fast start! Switch should continue to sell millions more units for years to come, so Smash Ultimate will just keep setting the bar higher and higher.

Sources: Nintendo, Stealth, Twinfinite

News Nintendo Videos

This Elaborate Smash Bros. Tribute Uses 60,000 Dominoes

Super Smash Bros. is back and bigger than ever! Nearly two decades after the crossover fighting series made its debut, Nintendo has gathered every playable character in Smash history together for the Ultimate battle. In celebration of this beloved franchise’s latest entry, talented YouTuber TheDominoKing is back with another tribute video, and it’s a nostalgia-fueled tour through the history of Smash that uses over 60,000 dominoes.

Click above to watch them all fall!

.

No
Our Verdict

Top

News Nintendo Nintendo Switch Videos Wii Wii U

See How Every Final Smash has Changed in Smash Bros. Ultimate

Nintendo is back with another action-packed iteration of Super Smash Bros., this time for Nintendo Switch. Super Smash Bros. Ultimate brings back every character in franchise history, but many of them have been changed up for the newest release. This is especially true of Final Smashes, many of which have been sped up or overhauled completely.

Just how much have they changed from previous versions? YouTuber Master0fHyrule has created a comparison video showing off the evolution of Final Smashes from Brawl, to the Wii U title, to Ultimate on Switch. Some have just been sped up a little, but others have been dramatically changed. Transformation moves in particular have gone through some major changes.

Are you happy with the changes Sakurai and team came up with for the latest Smash? Were there any other Final Smash changes you were hoping to see? Sound off in the comments below!

No
Our Verdict

Top

Features Nintendo Nintendo Switch Polls Retro Wii Wii U

Poll: What’s Your All-Time Favorite Super Smash Bros. Game?

Nintendo dropped the exciting news that
Super Smash Bros. is officially coming to Nintendo Switch sometime later this year. The latest entry in the popular fighting franchise will be playable at E3, so it won’t be long until we get to enjoy our first look at the game. In the meantime, it’s time to reflect on the existing entries in the beloved franchise. From the nostalgic days of Nintendo 64 to the first HD entry on Wii U, which Smash is your all-time favorite?

Cast your vote above and help us decide the winner!

No
ChannelImages
Our Verdict
ChannelPolls
What’s the best Super Smash Bros. game?
Top

News Nintendo Videos Wii Wii U

Hackers Found These Animations for Petey Piranha Planned in Smash Bros. for Wii U

Before Super Smash Bros. Wii U/3DS was officially released everywhere, many people speculated at the game’s potential roster. Although we all know what the final roster looks like, there appears to have been some characters that were planned to be in Smash Bros. but were left on the cutting room floor. According to Source Gaming, some unused animation data was found on the Smash Bros. Wii U disc that indicates Peter Piranha was planned to be in the game.

It is important to note that “There are no models, textures, sounds, parameters for Petey Piranha. Only animation data.” Source Gaming has also verified that the animations found on the disc are not left over from Super Smash Bros. Brawl. If you take a look at the video above, the animations are pretty close to how Petey Piranha normally moves.

Take a look at the video yourself and discuss in the comments below!

Source: Source Gaming

No
ChannelImages
Our Verdict


Top

News Nintendo Trailers Videos Wii

A Huge New Mod Pack for Super Smash Bros. Brawl is Available Now

To fill the gap the discontinuation of Project M left behind in the Smash Bros. scene, a fun new Brawl mod has surfaced by the name of Super Smash Bros. Legacy XP. The new mod is an all-encompassing hack that includes several individual mods released over the past few years—including Project M itself—in one complete package, such as new playable characters, several stage variants, and the return of Melee announcer Dean Harrington.

While work on the mod itself is not yet done, that doesn’t mean you can’t enjoy a taste of the fun in advance. The Smash Bros. Legacy team has released a beta version of the massive hack and an exciting launch trailer with it. Check it out above!

You can download the mod via its website today, and check out the SmashBoards thread and the Discord community as well in the meantime. Let us know what you think of the Legacy XP mod in the comments below!

No
ChannelImages
Our Verdict

Top

News Trailers Videos Wii

The Modder Who Brought Waluigi to Super Smash Bros. Brawl Has Now Added Him to Project M

Last December brought the depressing news that Project M—the massive modding project that made Super Smash Bros. Brawl play more like Melee, in addition to adding tons of new content—was shutting down. Other modders, however, are still going strong out there, and one of them caught fans’ attention at the start of the year by creating a mod to bring Waluigi into Brawl. The modder, marioking64DS, stated at the time that a Project M version of the character would be coming later, and he’s kept his promise! That add-on to Project M has just been released, along with a new trailer to celebrate.

Check above to watch the trailer! How do you think Waluigi looks in the game?

No
ChannelImages
Our Verdict

Top

News Trailers Videos Wii

“Super Smash Bros. Legacy XP” is a New Brawl Mod With Ten New Characters and Over 700 Stages

The dedicated fanbase of the Super Smash Bros. series was left hurting after last December’s cancellation of Project M, an increasingly popular mod of Super Smash Bros. Brawl that combined Brawl‘s breadth of content with Melee‘s popular fighting mechanics and sprinkled new stages, music, and characters skins on top. Its fanservice was comparable to, or perhaps even greater than, that of the official Smash games themselves.

Super Smash Bros. Legacy XP” may be able to fill that void, at least for some. Unlike Project M, whose team custom-developed its content, Legacy XP is a new project built on top of Project M by various hackers within the Brawl hacking community which distributes their content in a single package, with a sprinkle of Legacy XP‘s own custom-made content on top. We’ve previously seen individual mods that add fan-favorite characters like Waluigi, Ridley, and Geno to the playable fighter roster, as well as individual stages, character skins, and more. But with Legacy XP, players can get all of this content in a single unified build of Smash.

The team behind the
Legacy XP modpack revealed a trailer for their project today, which you can see above. It highlights new characters like Geno, Waluigi, Metal Sonic, and Ridley, the five of whom join Brawl‘s roster alongside Lucina from Fire Emblem Awakening and every veteran fighter from Super Smash Bros. Melee, including Mewtwo, Roy, and even Pichu. There are fifty character slots in all, and many characters come with many alternate costumes that each have their own set of palette swaps. Some costumes will be familiar to Project M players, like Mewtwo’s armor from the first Pokémon movie, Ness’ pajamas from EarthBound, and Toon Link’s garb from the outset of The Wind Waker; but others show an even deeper reverence for Nintendo’s history, including multiple different outfits for various incarnations of Link, Zero Suit Samus, Captain Falcon, and more.

Legacy XP includes 78 “stage slots” that aren’t so much individual stages, as they are in most Smash games, but rather categorical menus with as many as six variations on a stage, all accessible through a single slot. These variations can range from aesthetic tweaks, like weather effects or visual overhauls, to changes in the stage layout not unlike the Omega stages in Smash Bros. for Wii U and for Nintendo 3DS, and even to entirely different stages within the same universe. One of the project’s leaders, David Kimball, tells me that between alternate layouts and aesthetic themes, there are over 700 stages in Legacy XP.

Though Legacy XP is largely built from where Project M left off, the announcement post on Smashboards explains that it is “not tournament-viable,” and the trailer stresses that Legacy XPis not attempting to continue Project M’s development. Modpacks like this are simply made for fun.”

It then teases the logos for two other Smash Bros. projects: “Retro Mode,” which brings characters’ skins and movesets from the original Smash Bros. into Brawl, and “Project Ganondorf,” which gives Ganondorf two new movesets and dozens of alternate costumes. Kimball says both of these projects are in talks to join the Legacy XP bundle in future updates.

It’s unclear just how authentic a
Smash experience the new content in Legacy XP will provide when it launches, as eagle-eyed viewers will notice in the trailer that Lucina has at least one voice clip taken directly from Marth, and one of Pichu’s taunt animations was made for Jigglypuff.

Authentically replicating the whole of the
Smash experience may in fact be Legacy XP‘s greatest challenge in attracting new players. There seems to be an unprecedented breadth of content for stages and characters, but the means of accessing different types of content are determined on an individual basis. Kimball explained how this works on Smashboards, but told me that these methods are really more like “loose guidelines.” He explained that some stages, for example, will load an Omega version when you hold Z, as it says in his Smashboards post. Holding Z on others, though, will load an aesthetic redesign. On some, holding B loads an aesthetic redesign, but holding B on Jungle Japes loads Melee‘s Kongo Jungle, a different stage entirely. Sometimes holding B, or Y, or X does nothing. Holding L always does something, but what that is you may not know until you’ve tried it before.

There’s enough organizational logic that it’s not chaos, but will players nevertheless be able to keep track of it all for 700 different stage options? “Probably not,” Kimball said when I posed this question about the stage selection screen, “but it’s all [there] and people can just explore.” It’s not exactly an encouraging comment, but the trailer does tell viewers to “expect on-going updates,” so the team will likely have the opportunity to see how players react to these systems and improve them accordingly if necessary.

Super Smash Bros. Legacy XP launches “soon,” says Kimball. Keep your eye on Gamnesia for more news as it comes in the following days.

No
ChannelImages
Our Verdict

Top

News Wii

Tons of Files From the Canceled Project M Show Planned Characters Such as Ridley, K. Rool, and More

Back in May, an assumed member of the now disbanded Project M development team released a ton of abandoned content from the mod’s final development build on 4chan’s video games board. Luckily for us, the original thread has been archived as well as broken down by Gaming Reinvented. The files include ported stages, various in-progress character variants and costumes, concept art, announcer dialogue, and much more. Below is a list of download links for the various packs, compiled by Gaming Reinvented.

Perhaps most interesting among these is the Announcer pack, which implies the future inclusion of many more characters. These characters are listed below, also courtesy of Gaming Reinvented:

  • King K Rool from Donkey Kong Country
  • Pichu Bros from Pokemon
  • Isaac from Golden Sun (well, he was in the leaked dev build)
  • Pichu (see above reference)
  • Ridley from Metroid
  • Saki from Sin and Punishment (see leaked dev build)
  • Skull Kid from Zelda
  • Slippy from Star Fox
  • Black Shadow from F-Zero
  • Bowser Jr from Mario (like in Smash 4)
  • Dark Samus from Metroid
  • Dixie Kong from Donkey Kong Country
  • Knuckles from Sonic the Hedgehog series
  • Lyn from Fire Emblem (see leaked dev build)

Finally, you can view the gallery below for all the concept art included in these packs.

Source: Gaming Reinvented

Yes
ChannelImages
Our Verdict
Top

News Videos Wii

A New Smash Bros. Mod Brings Sans from Undertale to Super Smash Bros. Brawl and Project M

A new mod for Super Smash Bros. Brawl and Project M allows you to play as Sans, the comical, all-powerful skeleton from Undertale. In the mod, Sans appears identical to the way he looks in Undertale, which makes him seem completely distinct from the other Smash characters, as his model is a simple 2D sprite. His attacks are mostly based off of his moveset from the original game, and his attack animations are all very choppy, similar to the style used for Mr. Game & Watch.

You can watch a video showcasing Sans’ character above! The video, provided by YouTuber Master0fHyrule, goes through Sans’ entire moveset before pitting him against a level 9 CPU.

The mod is available for download here and can be installed on Super Smash Bros. Brawl or Project M. Its creator, InvaderXYZ, has made a few other Smash mods in past, including a mod for a playable stage based on the Last Corridor from Undertale, which is used in the video above.

What do you guys think? Would you like to try the character out for yourself? Would you have preferred for Sans’ look to be altered, or do you like seeing Sans as he was in Undertale? Let us know in the comments below!

No
ChannelImages
Our Verdict


Top

3DS News Retro Videos Wii U

Sakurai Wanted Geno to be a Playable Fighter in Super Smash Bros. Brawl and Smash Bros. 4

One of the most commonly-requested characters for Super Smash Bros. is Geno from Super Mario RPG: Legend of the Seven Stars. Although this request has never been fulfilled, Geno did make it in to Smash for 3DS and Wii U as a Mii Fighter costume. However, as it turns out, Smash creator Masahiro Sakurai actually wanted Geno to be a playable fighter in Brawl, and he again considered Geno for the latest iteration of Smash.

Sakurai revealed this intriguing news in a recent interview with Japanese publication Nintendo Dream. He also acknowledged that Geno is extremely popular, especially among older characters. It’s unclear why Geno didn’t make the final cut in either iteration of the franchise, but perhaps there’s hope for him to join the fight in the next game. You can check out a video breakdown of Sakurai’s comments by clicking above!

No
ChannelImages
Our Verdict

Top

News Videos Wii

A New Team is Kickstarting a Documentary About the Competitive Scene of Super Smash Bros. Brawl

There are literally thousands of video documentaries about sports, but there’s a new one being funded on Kickstarter right now for everyone’s favorite eSport, Super Smash Bros. Brawl. The documentary is being created by content producer and pro-gamer Corey Shin and will focus on the timeline of Super Smash Bros. Brawl, from the rise and fall of its gaming champions to the decline in popularity leading up to the release of the franchise’s latest installment. Check out the Kickstarter campaign here.

“There are stories waiting to be told. This Super Smash Bros. documentary aims to tell the history of some of the greatest minds to have touched a controller. Stories of international rivalries, passion, and divides are all at the end of the third addition to the franchise’s lifetime. The main chronology follows the happenings between Apex World Championship events and profiles each year’s grand champion, among other influential figures.” — Corey Shin

The project has already been funded more than 80% since it opened four days ago, just one thousand shy of its goal of $6,300. Most of the funds will go toward buying new equipment to better film the documentary, as well as travel expenses so the creators can interview key players from the Brawl era. The documentary will be set in seven to eight 30 – 40 minute episodes.

The project will hopefully fill the gap between the current generation of gamers and the documentaries that already exist on Melee and other Super Smash Bros. titles. These stories of underdogs, champions, and heroes are something everyone can relate to, and explain why the film industry is already saturated with sports documentaries. While there is no telling where future generations of Super Smash Bros. players will go, this documentary will help us remember where we came from.

Source: Kickstarter

No
ChannelImages
Our Verdict

Top

3DS News Wii Wii U

Sakurai Replaced Wario’s Shoulder Ram in the Newest Super Smash Bros. to Make Him Stronger

A lot of characters in Super Smash Bros. for 3DS and Wii U have also appeared in previous iterations of the Smash Bros. series. Wario is no exception, since he made his first appearance in Super Smash Bros. Brawl, and players may have noticed that he doesn’t play exactly as he did in Brawl, for his “shoulder slam” side-smash has been replaced by a backhand punch from his mighty fist. Masahiro Sakurai, director of the game, spoke about this particular change in a recent edition of his Famitsu column.

Sakurai explained that he essentially did this to buff up Wario; in
Brawl, his attack used his whole body, and since his body is his hitbox, it made him vulnerable. He now attacks using his fist, which makes him a lot less vulnerable. Sakurai also noted that his original shoulder ram had a very limited range to it and didn’t exactly work very well if you wanted to push opponents of a cliff.

I can understand Sakurai wanted to make Wario stronger. I mean, it’s Wario, a being so amazing and graceful should naturally be able to perform the strongest and utmost efficient attacks. I, for one, am glad that Sakurai realized this and buffed up this beautiful man. But what do you think? Let us know in the comments below!

Source: Famitsu (via Nintendo Everything)

No
ChannelImages
Our Verdict
Top

News Wii

A Modder Made Hyrule Temple a Playable Character in Super Smash Bros. Brawl

Hyrule Temple is one of the most popular stages in Super Smash Bros., and it has been ever since its debut in Melee. No matter what iteration of the game, it’s a fan-favorite stage, but have you ever thought to yourself “What would it be like to play as Hyrule Temple?” No? Well, apparently someone did.

At the request of a fan,
Super Smash Bros. Brawl modder SirKirby created a miniaturized version of the stage as a playable character, complete with Fox’s gun and Kirby’s hammer as weapons. You can check out some screenshots of this bizarre and amusing addition to the Smash roster by clicking below.

Source: SirKirby

Yes
ChannelImages
Our Verdict
Top

News Wii

The Modder Who Added Waluigi to Smash Bros. Brawl is Now Working on Black Shadow and King K. Rool

While Sakurai is almost finished adding new content to the latest Super Smash Bros. game, unofficial content for Super Smash Bros. Brawl is still being added. Twitter user Marioking64DS just released Waluigi as a playable character last week, and now he’s hinting that his next projects include King K. Rool from the Donkey Kong Country series and Black Shadow from F-Zero. This info comes straight from Marioking64DS on Twitter.

King K. Rool’s development was on hold until recently due to the possibility that he might be announced as a newcomer for Super Smash Bros. for Nintendo 3DS and Wii U. Black Shadow appears to be much newer and more unfinished, as he was teased at the end of the release video for Waluigi.

So what do you readers think of this news? Are you excited for the addition of King K. Rool and Black Shadow to Brawl, or are you too busy hyping yourself up for the official release of Cloud, Corrin, and Bayonetta? Sound off in the comments below!

Source: Twitter (1, 2, 3, 4)

No
ChannelImages
Our Verdict
Top

News Trailers Videos Wii

The Mod that Adds Waluigi to the Roster of Super Smash Bros. Brawl is Available Now

Last month, YouTuber marioking64DS released an update video on his long-awaited Waluigi mod for Super Smash Bros. Brawl, hinting at a December release. The modder has spent over two years developing this hack, which would add Waluigi himself as a playable character in the game, complete with his own moveset, alternate costumes, taunts, and Final Smash.

Now, purple believers can breathe easy, for the Waluigi mod has finally been released for Brawl! Sadly, the Project M version of this mod will be released at a later date.

Check out the launch trailer above to see him in action.

No
ChannelImages
Our Verdict

Top

3DS DS Features Podcast Retro Wii Wii U

Nintendo Week Celebrates the Year’s End With Over 15 of Nintendo’s All-Time Most Wonderful Moments

2015 has been a hard year for Nintendo fans, epitomized by the loss of late President Satoru Iwata. But Nintendo is and always will be the company behind some of the most wonderful moments gaming has ever given its many loving, passionate fans. We behind the Nintendo Week Podcast wanted to celebrate some of these incredible treasures Nintendo has gifted us, so our Holiday special to conclude 2015 is devoted entirely to discussing what makes the most special moments in Nintendo so cherished. You can check out the episode below—or if you’d like to save it to listen later, you can
check the latest episode out on iTunes, available now. And we’d love for you to share your own most cherished moments, so by all means please open up in the comments below!


Nintendo Week is currently available on iTunes, YouTube, Podbean, and right here at Gamnesia, you have plenty of ways to access what we hope will become one of your most trusted ways to absorb information on all things Nintendo. You can subscribe to the podcast on iTunes for the earliest possible access to new episodes, or subscribe to our channel on YouTube for totally neato visuals. But if you’d rather not subscribe, be sure to check back here every week for your new episode!

If you’d like to give us feedback, please email me at
[email protected], and we’ll do our best to improve our show! We want to give you guys the best podcast we can, so please don’t be afraid to leave suggestions. And if you have questions about Nintendo that you’d like some insight on, please send those in as well! When we have a good number of fan questions, we’ll be answering them in one big block, so we’d love to hear some of your thoughts.

Get More from Nintendo Week:

This Week’s Lightning Round:

This week’s outro music is a
cover of the songs “Winters’ White” and “Snowman” from EarthBound, as performed by Super Guitar Bros.

No
ChannelImages
Our Verdict
Top

News Videos Wii Wii U

Super Smash Bros. Modders are Already Playing the Wii U Game’s Midgar Stage in Brawl

Even though the final presentation for Smash Bros. Wii U and Nintendo 3DS is less than an hour away, some players just can’t wait. Using datamined information from the Wii U, modders have found a way to port Cloud’s Midgar stage to Super Smash Bros. Brawl. It doesn’t look the best, but everyone will be able to play the stage in glorious HD soon enough.

You can take a look at the video above to see how the ported stage looks. The video zooms in and out over specific sections of the stage, showing off every part of it.

Are you going to watch the Smash Bros. Direct today? Are you excited to play on the Midgar stage? Let us know via the comment section.

No
ChannelImages
Our Verdict


Top

3DS Articles Columns Features Indie PC Podcast Videos Wii Wii U

Nintendo Should Embrace Mods Like Project M and Use Them to Achieve Even Greater Things

Project M was an incredibly popular mod of Super Smash Bros. Brawl that shut down development recently due to growing fear that Nintendo was planning to take decisive legal action in the near future. We thought this raised an important issue, so we made it our discussion segment for this week’s episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. After briefly reviewing Project M‘s cancellation, we turned to the bigger question: what should Nintendo do when faced with situations like these? Check out the discussion video above for our full thoughts, or keep reading for a brief, brief summary.

The answer we all land upon is that Nintendo should absolutely be okay with projects like these! It’s shown for years that it only affects a small number of Nintendo’s most dedicated, passionate fans, and it isn’t at all hurting what Nintendo does with their officially-sanctioned titles. Moreover it’s important for Nintendo to keep their goodwill in an era when they’re frustrating YouTubers with their copyright policies and losing a good amount of the positive sentiment they previously had.

Alex takes the conversation much deeper, though, and argues that Nintendo should take inspiration from the PC space and actively embrace projects like these—some of the world’s greatest and most popular games exist only because modders worked their magic and the copyright holders approached them positively about it. One need look no further than
Dota 2, one of the most popular games in the world right now, which Blizzard spawned off of a fan-made mod. Furthermore, when passionate content creators get scared away from creating games that benefit Nintendo, they’re going to make games that take attention away from Nintendo instead. Given that it holds the most beloved IP in the industry, Nintendo’s going to be the source of a lot of creative inspiration, and the more they let people like that slip away to create competing games, the faster Nintendo’s grasp on the industry will slip away.

Of course, this is only the tip of the iceberg. For more discussion, and a lot of elaboration on the points described above, be sure to listen to the discussion in the video above, or check out this week’s episode of Nintendo Week, which is embedded in the blue player below.


If you like this discussion, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, where you can find episodes covering tons of other subjects, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

Get More from Nintendo Week:

No
ChannelImages
Our Verdict


If you like this discussion, you can
subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don’t like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we’d love it if you leave us a review on iTunes, where you can find episodes covering tons of other subjects, or send us your feedback! We’d love to know what you think of the show, and how you think we can improve it.

Get More from Nintendo Week:

No
ChannelImages
Our Verdict

Top

3DS News Wii U

Sakurai Explains Why Most of the Fire Emblem Characters Can Counter in Super Smash Bros.

One of the common characteristics that links most of the
Fire Emblem characters in Super Smash Bros. is their ability to counter attacks. It always struck me as an odd move choice, but it turns out there’s a perfectly valid reason for this. As Sakurai explains in Making of Fire Emblem: 25 Years of Development Secrets, this counter move was incorporated in order to mimic the battle mechanics found in Fire Emblem.

Interviewer: In Smash, a lot of Fire Emblem characters have “counter” moves. Is there a reason behind that?

Sakurai: That comes directly from the Fire Emblem games. In Fire Emblem, first you have your attack phase, and then the enemy attacks. That pattern repeats itself, so to express the nature of those battles, I gave them counter moves…although Robin doesn’t have one (laughs). Robin doesn’t seem like a counterattack-type character to me.

Interviewer: Robin is a character who’s more about ranged attacks anyway.

Sakurai: Moreover, I thought it would be more fun to include an attack that can absorb percentage, like Nosferatu. Of course, the initial tactician class can’t use Nosferatu. But Ike doesn’t use projectile attacks with Ragnell, either, so it’s all part of balancing the game. Knowing the source material and then making each of the fighters unique is how they ended up the way they are today.

I love the fact that they were able to successfully pull this off. It showcases a great understanding of the source material, while providing the characters with a vital ability.

Source: Making of Fire Emblem: 25 Years of Development Secrets (via SourceGaming)

No
ChannelImages
Our Verdict
Top