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News Nintendo

Nintendo’s President is Being Replaced

It seems like just yesterday that former Nintendo President Satoru Iwata tragically passed away, but it’s been nearly three years. Tatsumi Kimishima has been serving as Nintendo’s President since just a few months after Iwata’s passing, but that too must now come to an end. Nintendo announced today that Kimishima will be retiring as President, effective June 28th.

Despite Nintendo’s use of the word “retirement,” Japanese publication Nikkei reports that he will continue to advise Nintendo going forward. To fill the shoes of Kimishima, Nintendo is planning to appoint 46 year old Shuntaro Furukawa to President and Representative Director. Furukawa has been with the company since 1994, and he’s currently both a Managing Executive Officer and Supervisor of Corporate Analysis & Administration Division at Nintendo.

Kimishima’s replacement by Furukawa is just one of several big administrative changes made by Nintendo. Nintendo of Europe President Satoru Shibata will also be stepping down, but instead of retiring he’s taking a job as a company Director. Meanwhile, Shinya Takahashi will be promoted to Senior Managing Executive Officer, and Yoshiaki Koizumi will be promoted to Executive Officer, putting some of Nintendo’s younger talent in key decision-making roles.

Takahashi’s current role is overseeing Nintendo Entertainment Planning & Development, while Yoshiaki Koizumi serves as Takahashi’s Deputy General Manager. Notably, Koizumi also took the lead role in developing Nintendo Switch. Given the success of both the console and the games produced for it by Nintendo EPD, these two have quite the recent track record.

Source: Nintendo

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News Nintendo Nintendo Switch

Nintendo is Open to Developing DLC for Super Mario Odyssey

There’s no doubt in anyone’s mind that
Super Mario Odyssey was one of the best games of 2017. Quality of the game aside, Odyssey proved to be real task for completionists, requiring a whopping 999 Power Moons to be collected. Even if you aren’t going for the full 100%, Odyssey still offers a very large content volume, with a large chunk of it being locked until after you finish the game. With all this content already available, you might not expect that Nintendo would consider DLC, but as the game’s producer Yoshiaki Koizumi points out, it isn’t entirely out of the question.

Speaking with Game Informer, Koizumi emphasized Nintendo’s desire to put as much as they could into Odyssey. Despite this existing volume, Koizumi also says that the development team would certainly be open for more content, given the right idea:

“There’s a lot of volume in
Super Mario Odyssey. That was a big focus in development: give the player loads to do. We pushed ourselves to create as much as we could. I can’t announce anything specifically today, but of course, if there was a really cool idea for us to do, then we would certainly be thinking about DLC.”  — Yoshiaki Koizumi

Nintendo has already provided some updates to
Super Mario Odyssey, such as the newly added Luigi’s Balloon World, so more main game content definitely seems like a possibility. It just remains to be seen what that content would entail. Could we see Luigi added as a playable character? A new story focusing on the Broodals? There are lots of possibilities, so let us know what you’d like to see come to Odyssey, if any, below!

Source: Game Informer (via Gaming Bolt

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News Nintendo Nintendo Switch Videos

Super Mario Odyssey’s Luncheon Kingdom Looks Deliciously Fun in New Footage

Before Gamescom 2017 showed off more of Nintendo’s latest Mario adventure, fans looking forward to Super Mario Odyssey could only get a few glimpses of the Luncheon Kingdom, the area in the game populated by living utensils and colorful slabs of giant foodstuff. With the new footage, however, the capture mechanic was shown in further detail on various enemies, and some of the Power Moon locations for the level were revealed.

The game’s producer Yoshiaki Koizumi also appeared to show off this new kingdom and talk more about Odyssey. As someone who has worked on Super Mario games since the plumber’s original 3D outing—Super Mario 64—Koizumi has decided to implement a lot of what he has learned in Odyssey. This includes having story-driven missions, like helping the civilization of utensils called Volbonans in Luncheon Kingdom solve its problem with Mount Volbono being stirred up by nefarious bird Cookatiel.

Koizumi and his team are also making sure to keep the motif of surprise alive in this game, especially with the capture mechanic that allows Mario to use his new partner Cappy to possess foes, such as the Podoboos bouncing through pink lava and the Hammer Bros. who throw frying pans in the Luncheon Kingdom. One of the Power Moons obtained in the Gamescom footage even features Mario possessing a Hammer Bro and using its projectiles as means to chip away cheese blocks to find the cosmic treasure.

There is much more to see as well in the videos below. So what do you think about Super Mario Odyssey and the franchise’s newest food-based level (of which there have been so very many)? Personally, any level that features destructible cheese is okay in my book.

Source: Super Mario Wiki

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News Nintendo Nintendo Switch

Nintendo Shares New Info on Super Mario Odyssey’s Stages

Many Nintendo fans were blown away by Super Mario Odyssey when it was revealed on Friday. The game will borrow elements from the older 3D Mario games that were heavier on exploration. After its reveal, producer Yoshiaki Koizumi shared some more details about Super Mario Odyssey.

The game will follow Mario as he travels across a “certain Earth” in a hat-shaped flying ship. In the forest areas, the developers are trying to use beautiful lighting techniques with the trees and the grass. On the desert levels, the player can explore a gigantic tower from both outside and inside. With the urban city, Mario can jump from the top of a skyscraper to the ground, and he can even jump on the citizens.

Koizumi says that the development of Super Mario Odyssey is nearly complete, but there is no demo at the Nintendo Switch reveal event since the game doesn’t come out until this Holiday season. What do you guys think of the game so far? What gameplay mechanics would you like to see? Let us know in the comments below!

Source: Nintendo Everything

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3DS News Wii U

Miyamoto Would Like to Make a New Mario Galaxy Game

In a recent interview with Eurogamer, Nintendo developer Shigeru Miyamoto shared his desire to revisit the Wii’s duo of 3D Mario platformers in a new game. According to Miyamoto, a new Mario Galaxy game is always in discussion; however, there have been concerns about the difficulty of 3D Mario games and motion sickness, so they have moved back to making the New Super Mario Bros. titles as games that anyone can play. He also stated that he and Yosiaki Koizumi can only make so many games at once; however, he stated that there will be a lot of opportunities for Galaxy as technology improves.

Here’s Mr. Miyamoto’s full quotation:

“[A new Mario Galaxy] is always in discussion, but even with Mario 64 there was a lot of feedback about motion sickness with the 3D or maybe us making it too difficult.

“Going back to our roots and making New Super Mario Bros., anyone can play that. So that’s why we went back.

“We’re always thinking, is there a middle ground where people who do enjoy the 3D worlds of Galaxy and those who enjoy New Super Mario Bros. can both enjoy it? We’re always looking at those opportunities.

“On the other hand, me and [Yoshiaki] Koizumi-san, director of Galaxy, are always looking to challenge Galaxy and do another 3D action title. However we can’t make so many games at once in parallel.

“But as the hardware technology gets better and advances, I think there will be a lot of opportunity for both options.” — Shigeru Miyamoto

Source: Eurogamer

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News Wii Wii U

Nintendo has Tested Online in Mario Since Galaxy

While at times it seems that Nintendo dropped the ball with online services, sometimes their decisions are completely intentional. Over the last few years, Nintendo has introduced multiplayer in the Mario Bros. series, but never full online play. While it can be argued that multiplayer wouldn’t work in games like Super Mario Galaxy as they currently stand, the New Super Mario Bros. series and the recent release Super Mario 3D World seem prime candidates for a venture into online gaming. So why hasn’t it been attempted? As it turns out, it’s not by any apprehension on Nintendo’s part; they’ve been testing online waters since Galaxy.

“We’ve been testing online multiplayer since the days of Super Mario Galaxy, but with this title we really wanted to deliver an experience that you can share with family, friends, or your boyfriend or girlfriend in the same place like you did with the original NES. We really want players to have fun in front of the TV, talking while they help each other out or get in each other’s way.” — Yoshiaki Koizumi, producer of Super Mario 3D World

Where do you stand on this? Is Nintendo stuck in the past, or do you appreciate the friendly, couch-only philosophy they’ve stuck with for several games now? Do you think they’re scared of failing or dictating the way you want to play your games?

Source: NintendoEverything

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News Wii U

Super Mario 3D World Won’t Get DLC

New Super Mario Bros.
2 for the Nintendo 3DS had several DLC packs, and New Super Mario Bros. U
for the Wii U had one large, Luigi-themed pack released. With those
and more in mind, it’s clear that Nintendo is slipping away from
their previous stance of having little-to-no DLC for their games.

So
it might be a surprise that Yoshiaki Koizumi, producer of
Super
Mario 3D World
,
recently said that there were no plans for DLC on the upcoming title.
While this could easily change, this statement is a relief as it
helps ensure that the product will be a complete one. Love it or hate
it, no gamer can deny the arguments that have been fueled by DLC, such
as people believing they were being forced to pay more for the
“full experience,” especially if said DLC was already on
the disc. Nintendo may have entered the DLC market, but at the moment
they are still staying true to their friendly roots and keeping that
argument at bay. How does this announcement make you feel? Were you
expecting DLC for
3D
World
,
or dreading it?

Source: GameKult

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News Wii U

3D World is the Perfect Solution to Mario’s Eternal Struggle: Casual or Hardcore?

For as long as the
Mario series has existed, it’s faced a unique conundrum. The series is obviously aimed at a wide audience, with its child-friendly style yet universally appealing gameplay. In fact, Super Mario Galaxy was recently named “game of the generation.” But sales history shows us that sidescrolling games like Super Mario World and New Super Mario Bros. consistently outsell their 3D counterparts. Many of the workers at Nintendo chock this up to a much simpler goal found in the 2D games—it’s easier to run to the right until you hit a flagpole than it is to explore a 3D world and find a hidden star, which gives casual gamers a more comprehensible and more enjoyable experience. But in all types of Mario games, more advanced players love perfecting their skills and performing exciting acrobatics moves with all of Mario’s various jumps.

This presents a problem: how do you make one game that improves
both kinds of players’ experiences? According to legendary designer Shigeru Miyamoto himself, the development team for Super Mario 3D World has discovered a brilliant way to satisfy both crowds. And the key, producer Yoshiaki Koizumi says, is in the Cat Suit.

“Super Mario 64 was a key turning point in the history of Super Mario: it was a good game but we were not quite able to achieve something that was both fun and easy for both beginners and advanced players. But with Super Mario 3D Land, we found the spirit of the original games which were easy for beginners but allowed for advanced play all within the 3D environment.” —
Shigeru Miyamoto

“The cat costume is the key to this game. It makes it easier for beginners to make it through levels and get to the goal posts. But advanced players can use the transformation to perform acrobatic moves and impossible feats. For example, you can perform horizontal jumps from one wall to the other—a new feature that advanced players will enjoy.” —
Yoshiaki Koizumi

“Super Mario is fundamentally a game about jumping. So this addition might seem strange: the ability for the player to climb seems to challenge the core [of the series]. But I think we’ve found a way to implement that doesn’t cause harm.” —
Shigeru Miyamoto

It certainly looks to me like Super Mario 3D World is the perfect bridge to the gap between casual players and Mario enthusiasts. It’s been years since I’ve anticipated a game quite so eagerly, and I sincerely hope that the final product can deliver.

Source: Eurogamer

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News Wii

Super Mario Galaxy Could Have Had Online Play

I’m sure we all have memories of playing Super Mario Galaxy in the living room, flailing our Wiimotes to make the little man spin, but did you know that we could’ve been flailing our Wiimotes in unison with our friends through the power of internet? In an interview with French Gamekult, Mario and Zelda producer Yoshiaku Koizumi revealed that Nintendo was investigating the possibility of including online play in Super Mario Galaxy.

“At the time of Super Mario Galaxy, we conducted tests for the online game and we have technical expertise to implement. However, we chose to focus on a user-friendly experience in the same room.”
Yoshiaku Koizumi

Personally I can go without the added multiplayer, but would you have preferred Super Mario Galaxy with an online mode?

Source: Gamekult via Gonintendo

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News Wii U

Multiplayer a Big Deal in Super Mario 3D World, Online Not Mentioned

In a Polygon interview with Shigeru Miyamoto, Yoshiaki Koizumi, and
Kenta Motokura, the journalists present were given a chance to playtest
the four-player action of
Super Mario 3D World. The interviewer from Polygon described it as a chance to “feel its joyous, merry fun. It is everything that is good about
Nintendo, a universal, uncomplicated romp that touches on our human
desire not merely to kill time or reach the end of a level, but to
compete and cooperate in a spirit of fellowship.

Pretty strong words for a one-hour play session, but it would seem that Nintendo truly understands what makes for a great multiplayer experience. They acknowledge that players play their games with one another, especially Mario games, as a way to bond and build friendships. They are as much about the social aspect that comes with playing games as they are about the act of playing itself. Not only do Miyamoto and crew understand what makes a game fun to play, but they understand why people play them.

The marriage of the simplicity of 2D
Marios with the wonder of the 3D ones is a large contributing factor to the strength of the multiplayer. There is something in Super Mario 3D World for everyone, it seems, which is great for bringing players of varying backgrounds and skill levels together in an experience they all can enjoy. Reportedly, it was wonderful to be able to have four players romping about and exploring the 3D world on screen at once.

Though they may be playing together co-operatviely, every player always has their own goal. Sometimes those goals line up perfectly, but for the most part, they are all relatively unique. One player might just want to finish the levels, whereas one may want to beat a personal record or find secrets. To address this, Motokura said they “are looking for a sense of working together to reach that goal.
People want to see their own results and they may get a little bit
competitive as a result, but we are looking to facilitate a lot of
different styles of gameplay whether it’s competitive or not.

This is where the four playable characters come in. Each of Mario, Luigi, Toad, and Peach have their own unique traits that work well for different kinds of players. Mario is well-rounded, Luigi jumps higher, Toad runs faster, and Peach can float. This, for example, makes Toad great for players who like to get through levels quickly and Peach ideal for first-time players, as she will have less trouble with timing jumps.

As a closing thought, the Polygon journalist said
Super Mario 3D Worldis a game that is likely to set a new standard for 3D, multiplayer, social platforming.” A promising anecdote.

However, though the same-room multiplayer seems strong, there was no mention of online multiplayer. Admittedly, Nintendo has always been a bit behind in the online department, though it appears as if they have little desire to focus on it with theses
Mario titles, preferring to make a game that is ideal for local play.

Source: Polygon

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Interviews News Nintendo Wii U

Nintendo Explains Control Options for Super Mario 3D World, Pro Controller Supported

In an interview with Time, director Koichi Hayashida has confirmed that Nintendo’s newly announced Super Mario 3D World will support several different control schemes: Wii U GamePad, Wii Remote, and Wii U Pro Controller. However, both Hayashida and producer Yoshiaki Koizumi also stated that the player using the Wii U GamePad will be able to do the most to support their team:

“Now I don’t think people are necessarily at a disadvantage for using the Wii Remote, but if you are the sort of person who prefers the feeling of a stick for controlling movement in a 3D game, we will be supporting the Wii U Pro Controller, which does have analog stick controls.”— Koichi Hayashida

“Yes, I really like to think of the person who has the GamePad as the one who is in the best position to help out other players, not necessarily that they are the leader of this particular expedition but just that they have the ability to do a lot for the other players.” — Yoshiaki Koizumi

Hayashide describes the abilities exclusive to the Wii U GamePad as being, “just little nice things,” optional types of things that may make the game a little easier for newer players:

“I think the person who is going to be using the GamePad is in all likelihood the person who owns the game and the Wii U, and perhaps has had a few friends over to play the game. And so they’re in a really good position to, let’s say, stop enemies using touch screen for these other players just to make it a little bit easier for them because they know where the enemies are. Likewise, they can reveal hidden blocks and coins for the other players. These are just little nice things they can do as the person using the GamePad.” — Koichi Hayashida

Personally, I’m just ecstatic to hear that another game is finally letting me use the Wii U Pro Controller that I bought back at the console’s launch. Though it does seem a bit odd that there was no mention of Nunchuk support to go along with the Wii Remote. What are your thoughts on these controller details?

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News Wii U

Princess Peach’s Presence in Super Mario 3D World

It seems that Princess Peach was almost passed over again in the newly-announced Super Mario 3D World for Wii U. According to an interview, Peach wasn’t even originally planned to be a playable character!

In a recent interview with Polygon, Yoshiaki Koizumi says, “it’s actually really nice to be able to have a female playable character in the game.” The Princess hasn’t been a playable character in a main Mario game since she first appeared in Super Mario Bros. 2. However, as noted by feministfrequency (Anita Sarkeesian), this game wasn’t even originally a Mario game but rather Yume Kojo: Doki Doki Panic, and Nintendo of America simply reworked it and replaced the character models.

In a way, then, this could be considered the first main Mario game in which Princess Peach can be played, aside from the side games. In spite of this, Princess Peach’s ability in Super Mario 3D World is being able to float for short distances, which is borrowed from Super Mario Bros. 2.

As Polygon reports, “Game director Koichi Hayashida revealed that Peach wasn’t in the original plans for the game, but Koizumi brought up the idea and told the team that they should ‘definitely’ include her.

In spite of all of this, Princess Peach being playable is perhaps a good step in right direction for Mario. After all, as Koizumi notes, “Mario games … have done lots of representation of male characters over the years.” More importantly, though, “[P]rincess Peach is just really a lot of fun to play!

How do you feel about Princess Peach finally being added back instead of a second Toad, after all of these years? Let us know in the comments below.

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