Flying Carpet Games revealed yesterday via a Kickstarter update that, as they promised, they’re gearing up to contact Sony about the possibility of a PlayStation 4 release for The Girl and the Robot, their upcoming ICO and Ocarina of Time-reminiscent action-adventure. In fact, Flying Carpets says they “are planing to contact Sony” today. Well, they said “tomorrow,” but that was on November 7th—yesterday—and yesterday’s tomorrow is today’s today.

Sony’s known for being pretty damn kind to indies these days, but if you’re looking for a way to “give [Sony] even less reasons to say no,” the team says you can always bump your backer tier up to $25, the lowest tier that includes a hypothetical console version of The Girl and the Robot. Alternatively, they say word-of-mouth is always helpful.

“For the consoles, we are planing to contact Sony tomorrow to see what we can do. We want to reference our Kickstarter page to show how many people are interested in the game. If you want to help us give them even less reasons to say no, you can always show your interest in the console ports by increasing your pledge from 9$ to 25$ or just by telling more friends about our project.”

So that covers contacting Sony, but I know at least a fair number of you are more interested in the “other” company, yes? Flying Carpets previously stated their plans to contact both Nintendo and Sony, so I guess we’ll have to wait a little longer for news on the potential Wii U release.

Then, for those of you interested in The Girl and the Robot‘s Steam Greenlight campaign, the team saw fit to provide an update on that too. They seem to think it’s going pretty well:

“After less than one week on Steam Greenlight we are already (in Valve’s words) ‘50% of the way to the top 100’. From what we understand, that is pretty good! Thank you so much for your votes, and if you haven’t vote already, you can still help us by voting on the page here.”

The Girl and the Robot is, at the time of writing, sitting at a comfortable $11,512 out of its $15,000 goal (I think the “CAD” means it’s Canadian money) with twenty days to go, so I’d say it’s pretty likely they’ll get at least the minimum goal. Of course, the question then becomes how many stretch goals they’ll manage to hit. The Kickstarter page has seven listed, ranging from $20,000 to $100,000.

If you’re interested to read my thoughts on an early build of the game, you can find them in here after scrolling down for a second.

Source: Kickstarter

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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