Having DLC become available for games post-launch has become a common sight in the industry in recent years, but the Kingdom Hearts franchise has yet to embrace such practices. That may be changing for Kingdom Hearts III, as a new interview from IGN with series creator and director Tetsuya Nomura has revealed that he would like to include post-launch content in the game. At the moment, however, he doesn’t know what that content might be.

“In this day and age, most major titles do have some kind of content releases after their release. So since I considered Kingdom Hearts 3 to be one of those major titles, I do want to have something to add to your enjoyment of Kingdom Hearts 3, so maybe you could continue to play a little longer than release, but we haven’t really thought of anything in detail yet.”
— Tetsuya Nomura (via translator)

Even though Nomura hasn’t had much time to think about what the DLC could include, he does have some ideas. I’m sure there’s a strong possibility of new worlds and characters and storylines being thrown in (as if
Kingdom Hearts needs more of that last one), but there are also certain features from past games that Kingdom Hearts III will be lacking. Specifically, Nomura brought up the idea of bringing back the character customization options seen for Aqua in Kingdom Hearts 2.8‘s 0.2: A Fragmentary Passage.

“We don’t have any customizability that you did have in 0.2 in Kingdom Hearts 3. The development team does need some kind of extra time on their hands to be able to do something like that. Because we are so busy trying to complete Kingdom Hearts 3, we just don’t have any time to do that right now. But I think there is potential to maybe do something like that after release.”
— Tetsuya Nomura (via translator)

Aside from this DLC discussion, Nomura also commented on the possibility of bringing Kingdom Hearts’ major collection of past games,
Kingdom Hearts HD 1.5 + 2.5 Remix, to Xbox One. It sounds like that isn’t in the cards right now, as they would need to talk to Microsoft about it, and “we haven’t even started the conversation yet.” Sorry, Xbox fans.

So, what would you think of bringing extra content to
Kingdom Hearts III via DLC? Is this a good idea, or would you prefer the game to be a complete package just like previous entries in the franchise? And what sort of content would you like to see the team add in post-launch? Give us your thoughts on all this in the comments!

Source: IGN

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Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

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