The 2016 Games Awards Show will feature more gameplay and less pre-rendered, computer-generated footage than last time, according to host Geoff Keighley. This is mainly due to the massively hyped title No Man’s Sky from Hello Games, which could not deliver on the high-quality visuals shown in its promotional trailers and was extremely negatively received by gamers as a result.
“I have thought about the story of No Man’s Sky a lot. Did we create this black hole of hype that the developers couldn’t pull themselves out of? Some of that was authored by me. There is a good moral of that story and it’s part of what I’m trying to address this year; to have developers be more transparent about the state of their game.” — Geoff Keighley
One of the game’s first trailers was premiered at the Spike VGX 2013 event (of which Keighley was also host). Geoff had voiced concern about how much the eight-man development team could deliver of what they had promised prior to its release, and this proved to be well-founded upon seeing the lackluster finished product. To prevent anything like this happening with future games shown at the event, Keighley plans to have “more diving deeper into games and gameplay. We’re going to get deeper looks at premieres; they’ll run four or five minutes.”
This year’s event will stream live from the Microsoft Center in Los Angeles on December 1st on YouTube, Twitter, Twitch, Facebook, Xbox Live, PSN, and in VR format.