New details continue to emerge about Metroid Prime: Federation Force from interviews conducted with the game’s producer, Kensuke Tanabe. One question on many fans’ minds is the character design for the game, which seems to clash with the typically more serious tone of the Metroid series. Speaking with Engadget, Tanabe explained that the short, stocky design of the mechs was chosen in order to look better on the small screen of the 3DS.
Engadget: The character design and atmosphere of the trailer seems a little bit different to prior Prime games. What happened?
Tanabe: As far as character design goes, the 3DS screens are relatively small. This means there’s limitations to where cameras can be placed. A tall character or enemy could be difficult to display, while a stockier character, like the mech, fits the hardware and fits the game better. It makes it better to play. I’ll admit, I thought at the start that it might lose the seriousness of the Metroid Prime series and become a little comical, but once I played it, I believe it delivers on the feel of the other game.
What do you think about the character design in Federation Force? Let us know in the comments below.