Doom was one of the most popular games of the early 1990s, and its engine became a common base for other games and hacks. One of the most prominent was Chex Quest, a video game created in 1996 by Digital Café as a Chex cereal promotion. Chex Quest replaces Doom‘s demons with mucus-spewing “Flemoids” and stars a Chex Warrior on a quest to save the planet.
The game became a cult hit, spawning a sequel from Digital Café. Years later, a third game was created by art director Charles Jacobi and programmer Scott Holman due to popular demand from fans. In a recent interview with Zam, Jacobi was asked about the possibility of a fourth game, and he revealed that he is currently working on a remake of the original game using Unreal Engine 4.
Charles Jacobi: I’ve always kind of wondered about like ‘Well, what would it be like if I just did a remake of the first one, but with a modern game engine?’ And at my professional job, I use the new Unreal, Unreal 4, and I love it. It’s a really powerful tool set, especially for content people…I don’t necessarily need to be a programmer and I can build lots of functionality with it. So I’ve started building, basically, a high-def remake of the first one.
Zam: That’s awesome! I did not know that. So that’s something you are working on now?
Charles Jacobi: Yeah, and again, just like Chex Quest 3 it’s really just a hobby thing that I do on the side. So, you know, progress is slow. I think I’ve got maybe half the monsters made, half the weapons made, and maybe two levels.
It’s great to see Jacobi putting in the effort to please a fanbase that’s still passionate 20 years after the release of the original Chex Quest.