A cancelled project can go by many codenames and tentative titles in its shortened lifespan — in today’s case, these would include Machinex, Wii Crush, or, more popularly, Project H.A.M.M.E.R.

The ill-fated beat-em-up developed by Nintendo of America’s Software Technology division broke into the gaming limelight for the first and only time way back at E3 2006, with development put on hold in 2007 before it was ultimately cancelled two years later. Little has been said or heard of Project H.A.M.M.E.R. after the game’s production collapsed, but one ugly reason has since come to light: hostile internal conflicts within the company. It was the egregiously polarizing viewpoints between Nintendo of Japan and Nintendo of America’s philosophies towards game development that hammered the final nail in the could’ve-been-game’s coffin.

It turns out that the true story is a whole lot more sinister than initially perceived, as Liam Robertson, popularly known as Tamaki of Unseen64, reports that the whole ordeal cost Nintendo over a million dollars, as well as over half of its dev team members at NST.

Be sure to check out the first part of his analysis for a complete backstory of the cancelled Wii title!

Tamaki has recently joined us on Nintendo Week to discuss the lack of traditional Metroid games and Shovel Knight‘s favorable standing with Nintendo of Japan’s execs, among other topics.

Source: Unseen64

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Jeffrey McDonell
Jeffrey is a writer for Gamnesia and The Sonic Stadium, and a pianist obsessed with video game music. Loves all things Nintendo to a fault, and enjoys long walks on the Green Hill Zone. Pretty much Gamnesia's resident Sonic fan, my dude.


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