Last year, someone beat Ocarina of Time with 100% completion while wearing a blindfold, and the game, which generally takes a new player something around thirty hours, took him three hours to finish. Now, it’s easy to hear something like that and say, “Well, yah, he’s a speedrunner; he cheats. Anyone can do that, and it doesn’t really count,” but the latest video from BriHard argues quite the opposite, going in-depth to on why, essentially, speedrunning’s tough.

You wouldn’t say a professional player’s really not that good, right? It takes a ton of work to be professional level in any competitive game. Well, “Speedrunning requires so much trial-and-error, planning, discussion, and patience, that to not call it a skill is a fallacy,” claims host Brian Edward. And, starting from what defines an ability or a skill, his examples, details, and argument are pretty sound.

Look above to check out the video, “Speedrunning is a Skill.”

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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