In a recent interview,
Zelda series producer Eiji Aonuma discussed the challenges of making an open world and some of the decisions that the team had to make when designing The Legend of Zelda: Breath of the Wild. They knew that populating the vast world, which is twelve times the size of Twilight Princess‘s world, would require a lot of work, but realized that exploring is one of the most exciting parts of the game. Aonuma and the development team therefore balanced the discovering of grand locations with more subtle moments of exploration.

“We talked a little bit about the idea of density, how dense to make this big world. We realized that it’s OK if there’s pocket of emptiness.”
— Eiji Aonuma

Source: IGN

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Ryan Dinsdale
Nothing fancy. I love games, and love writing.

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