The Original Paper Mario Has a Game-Crashing Glitch That Requires Hitting a Block for 416 Years


Humans are enigmatic creatures. Some specimens are so driven by their curiosity that they go to ridiculous lengths to satisfy it. This occurrence has led to some of mankind’s greatest discoveries and achievements, like electricity, airplanes, and yes, the following insane Paper Mario glitch. There is a certain block which you can hit a number of times to spawn item boxes; you get one after striking it just one time, one after whacking it ten times, and one after pounding it a hundred times. Even after getting the last item, you can still keep hitting it, and this led Stryder7x to wonder what happens if you just keep hitting it. He went through a mathematical hell ride to provide himself, and us, with the answer to this burning question.

First of all, my brain is not wired to understand the road that Stryder7x took, but I do get the general gist of it. The block in question has a counter to keep track of the number of times it has been hit, but it isn’t able to just count upwards to infinity and beyond; instead, it maxes out at 4,294,967,295, which is the maximum value an unsigned 32-bit integer can hold. As seen in the video, the counter resets after being struck one more time than the maximum it allows, and the block then produces an item box as if you had just hit it a single time. The maker of the video calculated that it would take about 36 years of frame-perfect hits to do this (of course he did not actually sit there hammering that block for 36 years, he used hacks). Stryder7x did not stop there, as he still wanted to know how far you could actually go with this. In doing so, he found out that spawning a total of 30 item boxes this way would make the game crash, so technically there is a limit to how many times an immortal person who needs no sleep can hit this block. He also calculated that it would take about 416 years to crash the game this way.

I can already visualize the comments: “But Ward, 9 X 36 is 324, not 416!! You’re lying to us!! *unfollows*” So, I feel obliged to tell you that this discrepancy in numbers is because Paper Mario‘s frame rate drops after a while, and Stryder7x (using more of his hellish math) accounts for this. But you can watch his detailed explanation in the video above.

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