A ton of new information has been revealed about all of the newly revealed Pokémon coming to
Pokémon Sun and Moon later this year. The Pokémon Company released in-depth descriptions of all the new pocket monsters on their website, offering details about various aspects of the Pokémon such as their stronger moves, abilities, and origins. All of these descriptions, in addition to images of all of the currently revealed Sun and Moon Pokémon, can be seen below.
Rowlet — Grass / Flying
Rowlet can attack without making a sound! It flies silently through the skies, drawing near to its opponent without being noticed, and then lashing out with powerful kicks. It can also attack from a distance using the razor-sharp leaves that form part of its feathers.
Its visual abilities are impressive. The darkness of night is no obstacle to Rowlet! It can twist its neck nearly 180° from front to back so it can see directly behind itself. It has a habit of turning its head in battle to face its Trainer and receive instructions.
The move Leafage attacks an opponent by striking it with leaves. Rowlet knows this move from the moment it becomes your partner!
Litten — Fire
Logical but also passionate, Litten always remains coolheaded and doesn’t show its emotions on the surface.
Litten can attack with flaming hairballs! Its fur is rich in oils and immensely flammable. Litten grooms itself by licking its fur, and then uses the collected fur as fuel for fireball attacks!
When the time comes for Litten to shed its old fur, it all burns up in a glorious blaze.
The move Ember attacks an opponent by firing a small flame at it. Litten knows this move from the moment it becomes your partner!
Popplio — Water
Popplio’s swimming speed is known to exceed 25 mph. It’s better at moving in the water than on land. Still, when it’s on land, it takes advantage of the elasticity of its balloons to perform acrobatic stunts and jumps.
Popplio can snort out balloons made of water! Watch it spin water balloons into a playful battle strategy!
Both frivolous and hard-working, Popplio can easily get carried away—unleashing enough power in battle to make quite a spectacle! But Popplio’s determined spirit means it can usually be found practicing hard on its balloon skills.
The Water Gun move attacks an opponent by firing a jet of water. Popplio knows this move from the moment it becomes your partner!
Yungoos — Normal
Yungoos is a big eater that is never satisfied. The majority of its long body is given over to its stomach, and its digestion is swift, so it’s always hungry. It has strong fangs, so it can crush and consume the hardest of objects.
Each Yungoos chooses its own particular route for searching out prey. It stalks along this route searching for food until it’s exhausted, at which point it drops and sleeps wherever it may be. It’s thought that these Pokémon decide their routes based on safety, so that there’s no risk in falling asleep at any time.
Yungoos is not a Pokémon that is native to the Alola region. It was brought to the region to help deal with the explosive population of a certain other Pokémon, and now Yungoos are commonly seen around the Alola region.
Some Yungoos have an Ability that no other Pokémon discovered has previously had. This Ability is known as Stakeout. With the Stakeout Ability, this Pokémon’s moves can deal twice the normal damage to any Pokémon that switch in or enter the field mid-battle.
Since this Pokémon is so common in the Alola region, it’s easy to catch one. But this Pokémon has a terrible temper when it’s hungry—and it demands a whopping amount of food.
Pikipek — Normal / Flying
Pikipek can strike 16 times a second with its beak. These strikes are powerful enough to not only drill through hard wood but even shatter stone. The noises made by their blows can signal others. Some of these signals have been identified as warning signals and greetings among allies. Pikipek Trainers have grown to recognize them as well.
These Pokémon drill holes in trees and store food in the holes. They also like small, glittering objects and will tuck them away in their food stores, too. It’s often said, “Something lost, something missed, check inside the Pikipek nest.”
Pikipek will attack distant opponents by zipping seeds at them. These shots have enough strength to embed the seeds in tree trunks.
Togedemaru — Electric / Steel
Togedemaru is the Roly-Poly Pokémon that gathers electricity and stores it. The long needle that grows from the back of its head works as a lightning rod to attract electricity. With this reservoir of electrical energy, Togedemaru is able to release powerful Electric-type attacks!
Covering its body is a pattern of fur with strands like needles. That means that Togedamaru can roll itself up, and presto—it’s a ball of prickles!
Some skilled Trainers have developed the strategy of getting other Pokémon to unleash Electric-type attacks on Togedemaru, which absorbs their power to use in a response attack!
On days when lightning strikes, you can sometimes see Togedemaru gather and bristle up their needles, waiting to be struck by lightning.
Grubbin — Bug
Grubbin relies on its sturdy jaw as a weapon in battle and as a tool for burrowing through the earth. Grubbin loves electricity, which is why it can be found near power plants and substations.
By wrapping tree branches in the sticky threads that it spews from its mouth, Grubbin can swing around like an actor on suspension wires!
Charjabug — Bug / Electric
Charjabug stays perfectly still in preparation for Evolution, and often spends time with its body half-buried in the earth. Charjabug is able to store up electricity. It can store enough power to run a household for a whole day. The power it stores can be provided to other Pokémon, so it can also serve as a battery!
Charjabug has the Battery Ability, an Ability not seen before in any other Pokémon. The Battery Ability allows it to raise the power of allies’ special moves.
Vikavolt — Bug / Electric
Vikavolt is like a fortress that zooms through the forest, firing a beam of electricity from its mouth. Its huge jaws control the electricity it blasts out.
Vikavolt is adept at acrobatic flight maneuvers like tailspins and sharp turns. It can fly at high speeds even as it weaves its way through the complicated tangle of branches in the forest.
Vikavolt clasps Charjabug with its legs and uses it as an extra battery. Even if a battle drags on, it can use the electric power from Charjabug to continue firing off powerful moves. When Vikavolt is engaged in a fierce aerial fight, it releases Charjabug to make itself lighter and increase its mobility.
Cutiefly — Bug / Fairy
Cutiefly can detect the auras of living things, including people, Pokémon, and plants. They search out flowers by the color and brightness of their auras and then gather their nectar and pollen.
When living creatures are excited, it seems that their auras resemble those of flowers in full bloom. As a result, these Pokémon tend to gather near people or Pokémon feeling particularly happy or sad.
Cutiefly mostly live in the fields and meadows on the outskirts of cities, but they sometimes appear in towns and even inside buildings, drawn in by the emotions of the living beings of the community.
Drampa — Normal / Dragon
Drampa are dragons that live alone in the mountains 10,000 feet above sea level. Since they can’t obtain the Berries they feed on at that range, they descend to the base of the mountains at dawn every day. Drampa love communicating with people and Pokémon.
Drampa are especially gentle with children and often appear at schools and parks where children gather.
While Drampa is usually a very gentle Pokémon, it can fly into a rage if a child it cares for is hurt in some way. The Dragon Breath move that it fires off at such times is powerful enough to blow down buildings!
Drampa can have the Berserk Ability, an Ability that no other Pokémon has ever had. With the Berserk Ability, this Pokémon’s Sp. Atk will go up by 1 when its HP drops below half.
Bruxish — Water / Psychic
Bruxish emits a strong psychic power from the protuberance on its head. When its opponents are bathed in this power, they’re stricken with terrible headaches and fall unconscious. As it emits its psychic power, it grinds its teeth loudly. When nearby Pokémon hear the sound of Bruxish’s teeth gnashing, they sense danger and flee immediately.
In the Alola region, lifeguards let Bruxish remain in their area to prevent dangerous Water-type Pokémon from gathering there.
Bruxish digs holes in the seafloor, leaving just the protuberance on its head exposed, while emitting a low level of psychic power. This serves as radar, so when it detects prey, it can leap to the attack!
Bruxish can have the new Ability Dazzling, which no other Pokémon has ever had. The Dazzling Ability prevents opponents from using priority moves that normally strike first.
Tapu Koko — Electric / Fairy
Tapu Koko is a special Pokémon that protects the area where it lives. It’s called the guardian deity of Melemele Island, one of the islands of the Alola region. Although it’s known as a guardian deity, it’s a surprisingly fickle Pokémon, and will not necessarily come to your aid if you need help.
Despite that, this Pokémon has a strong sense of curiosity. If it becomes interested in a person or in other Pokémon, it may come to play or battle with them.
Tapu Koko’s Ability is Electric Surge, an Ability never before seen in a Pokémon. Electric Surge fills the field around the Pokémon’s feet with electricity when it appears, raising the power of any Electric-type moves for Pokémon on the ground and preventing any Pokémon from falling asleep. Tapu Koko can learn a new move called Nature’s Madness, which slams into an opponent and reduces that Pokémon’s HP by half!
Komala — Normal
No one has ever seen a Komala awake. It eats, travels, and even battles while sound asleep! Its saliva can be used as medicine for the sick or sleepless, according to ancient people. They say if you take a small amount of the saliva remaining after it eats leaves, water the saliva down, and drink it, you’ll be able to sleep well.
Komala clings to a log pillow that its parents have given to it. Once it has grasped this log, it almost never releases it. If it does lose hold of its log, the Pokémon will be unable to sleep well and will thrash about wildly. Apparently it will sometimes cling to the arm of a Trainer it trusts.
Komala has the Comatose Ability, a new Ability that no other Pokémon has ever had until now. This Ability keeps it perpetually in a drowsing state, which prevents it from getting any other status conditions.
Rockruff — Rock
Rockruff has an excellent sense of smell, and once it has smelled an odor, it doesn’t forget it! There are tales of these Pokémon getting separated from their Trainers, then using the faintest traces of their scent to track them for days until they are reunited!
Rockruff is a sociable Pokémon, but as it grows, its disposition gets wilder. If it begins to howl when the sun goes down, that is proof that it’s close to evolving. It’s said that it leaves its Trainer’s side to evolve and returns again when fully evolved.
Rockruff stands bravely in battle, even when it’s taking damage. Although an opponent may be stronger than Rockruff, the Puppy Pokémon is so persistent, it keeps going until it outlasts its foe and gets the win!
Bite is a good move for Rockruff. It deals damage by biting an opponent with its sharp teeth. This may make the target flinch.
Magearna — Steel / Fairy
Magearna is a Mythical Pokémon that was created by a scientist of uncommon genius 500 years ago. Magearna has the power to perceive the emotions, thoughts, and feelings of other Pokémon. If a Pokémon is injured, Magearna will feel the other’s pain and suffering and will try as hard as it can to save that Pokémon.
Magearna’s real body is the spherical construction in its chest called the Soul-Heart, created by a scientist who gathered the life energy from Pokémon.
Magearna has the ability to transform itself into the appearance of a Poké Ball! It does so when it sleeps, and apparently also when it’s sad.
Magearna’s Ability is the Soul-Heart Ability, a new Ability that no previous Pokémon has had. Soul-Heart has the effect of raising Magearna’s Sp. Atk by 1 each time another Pokémon in the area faints. This is a new Ability—one that can be put to good use in battle.
If you use the new QR Scanner function in Pokémon Sun and Pokémon Moon to scan in the corresponding QR Code, you’ll be able to obtain the Mythical Pokémon Magearna! Magearna will be a special ally that you can put to work on your behalf in the world of Pokémon Sun and Pokémon Moon.
Solgaleo — Psychic / Steel
Since ancient times, Solgaleo has been honored as an emissary of the sun. It is referred to with reverence as “the beast that devours the sun.” Solgaleo’s body holds a vast amount of energy, and it shines with light when it’s active. It has a flowing mane with a remarkable resemblance to the sun. Its signature move is Sunsteel Strike, an attack that charges at an opponent with the force of a meteor, disregarding the target’s Ability.
Solgaleo’s Ability is Full Metal Body, a new Ability that no previous Pokémon has had. With the Full Metal Body Ability, a Pokémon’s stats will not be lowered by the effects of an opponent’s moves or Ability.
Lunala — Psychic / Ghost
Since ancient times, Lunala has been honored as an emissary of the moon. It is referred to with reverence as “the beast that calls the moon.” Lunala is constantly absorbing light and converting it into energy. With its wings spread to absorb the surrounding light and glittering like a crescent moon, it resembles a beautiful night sky. Lunala’s signature Moongeist Beam attack releases an ominous beam of light that disregards the target’s Ability.
Lunala’s Ability is Shadow Shield, a new Ability that no previous Pokémon has had. With the Shadow Shield Ability, a Pokémon will take less damage from an attack that lands when the Pokémon has full HP.
Zygarde Core and Cells
The Cores and Cells That Make Up Zygarde
Each of Zygarde’s forms are made by gathering together its cell-like components called Cores and Cells. Neither Cores nor Cells have the power to battle on their own as individuals. Only when gathered together can they take action—as Zygarde.
Cores are cell-like components that make up Zygarde, and only a small number of them exist. Cores serve as brains, and by gathering Cells, they can create Zygarde’s different forms. Cores have their own wills and sometimes act on their own.
Cells make up the parts of Zygarde other than its brain. There are many more Cells than there are Cores, and they exist all around the Alola region. Cells do not possess wills of their own. They act in accordance with the orders of a Core.
Zygarde 10% Forme — Dragon / Ground
When an emergency occurs, this form can take action separately from Zygarde 50% Forme, which comprises its main body. It has just a single Core performing the functions of its brain, so it can only maintain this form for a short period of time.
During battle, it overwhelms foes with its sharp fangs. When running all out, its speed exceeds 60 mph.
Thousand Arrows is a move that only Zygarde can learn. It’s a Ground-type move, but it can do damage even to Flying types and Pokémon with the Levitate Ability. After being hit by this move, Flying types and Pokémon with the Levitate Ability will also continue to take damage from other Ground-type moves used in subsequent turns.
Thousand Waves is also a move that only Zygarde can learn. This move makes it impossible for an opponent to flee or be swapped out of battle.
Zygarde 50% Forme — Dragon / Ground
Zygarde monitors the Pokémon ecosystem to ensure that it’s not disrupted. Zygarde believes it has a duty to protect the ecosystem. While the power it possesses is overwhelming, this Forme contains only 50% of Zygarde’s cells. Out in the world, an equal amount of power waits to be brought together.
A Zygarde 10% or Zygarde 50% with the Power Construct Ability will be able to change forms into its Complete Forme during battle if its HP drops below half.
Zygarde Complete Forme — Dragon / Ground
Zygarde’s completed form is specialized for battle, enabling Zygarde to fight with its full power and fulfill its duty of protecting the Pokémon ecosystem.
Core Enforcer is a move that only Zygarde can learn, and it can erase the Abilities of any opponents that have already used a move on the same turn that it’s used.
Its wings and tail each have their own Core. Each Core serves as a brain and can make decisions and act independently.
Source: The Pokémon Company