Virtual Reality has opened up many possibilities in the world of gaming. We’re now able to explore digital worlds and play games in tons of ways that just aren’t possible with a normal controller and a television. There’s no denying that VR is a huge focus in the modern gaming community.
However, it’s no secret that the technology is limited. Most VR games have you stand in one spot and interact with things that come toward you. If character movement is a big part of the game, like in larger open world games like Fallout and Skyrim, it’s usually done with a teleportation mechanic that lets you travel anywhere instantly so long as your cursor can reach it.
Unfortunately, this can make most of these games too easy and, for some people, might break the immersion. Thankfully these games also let you travel like a normal game character would in a 3D environment. But this brings up an entirely new problem for a lot of people: motion sickness.
Motion sickness has plagued the virtual reality world for some time now. You never know how your body is going to react to VR until you try it out. Personally, motion sickness only sets in for me when my character is moving and I’m not. For example, the normal movement control methods in a game like Fallout would mess with me. I can only play with teleportation controls. On the other hand, my wife can only play a few minutes of any game at all before she starts to feel sick.
For a while, it’s seemed like there is no clear answer to this problem. Every person reacts differently to VR, so it always seemed like motion sickness would be a hard thing to cure. But there’s one man who thinks he can find a cure before the end of the year: Oculus founder Palmer Luckey.
Luckey recently posted his goals for the next five years on Twitter. Among these was a “universal solution for vestibulo-oculular mismatch in virtual reality.” This problem in particular lines up with the control method that’s discussed above. Motion sickness is likely to occur when you are visually seeing something that conflicts with past experiences. For example, if you are moving forward in a video game but you aren’t moving your legs, you may experience some nausea or dizziness.
One user on Twitter asked Luckey for more details, inquiring if it was a hardware or software solution. Luckey replied that it was both and added that he plans to “open-source the design later this year.” He is also certain that nobody else is working on “this branch of the problem.”
If Luckey is successful with this, it will undoubtedly be a huge breakthrough in the world of virtual reality. Additionally, he is working on “predictive analytics indistinguishable from time travel in some cases,” VTOL air taxis, and several more ambitious projects. One Twitter user responded that VTOL air taxis exist with helicopters, to which Luckey bluntly stated that he owns a few helicopters and they’re not sufficient.
What do you guys think of these issues being fixed? Do you believe Luckey will make these plans a reality? Let us know what you think in the comments below!
Next five years:
1) Universal solution for vestibulo-oculular mismatch in virtual reality
2) Superhuman sensory perception/reaction for a handful of people
3) Predictive analytics indistinguishable from time travel in some cases
4) VTOL air taxis
5) 0 to 60 in 0.8 seconds
— Palmer Luckey (@PalmerLuckey) August 21, 2018