After months of guesswork and rumors floating around, it is official: Ubisoft’s once Wii U-exclusive ZombiU is indeed coming to PlayStation 4, Xbox One, and PC on August 18th under a rebranded title. This has some Nintendo supporters feeling betrayed at the loss of exclusivity from a three-year-old title, while Sony, Microsoft, and PC fans are looking forward to welcoming such a well-received game into their libraries.
Regardless of their platform of choice, one question rings out loudly from all sides: “How will Zombi function without its extensive use of the Wii U’s GamePad?” Ubisoft has taken to their community blog to address this glaring concern!
For starters, the GamePad’s minimap, which had required players to periodically look away from the action, will now be located on the main screen, but will disappear from the HUD when it isn’t required in order to keep some sense of immersion.
Speaking of immersion, the overwhelming sense of vulnerability in the game is kept intact by the backpack mechanic, which will now take up the television/computer screen instead. The backpack still won’t pause the game with your entire inventory on display, and zombies can still close in on you undetected while you’re distracted, unless they are coming from the sides of the screen. Two additional melee weapons, a shovel and a nail bat, will also be made available alongside the cricket bat.
The player also has the option to choose between the original flashlight or an upgraded one with a wider and further reach, but the latter comes at the expense of battery life and a greater risk of attracting nearby zombies. Some additional tweaks to the game’s sound and POV have also been made to better the experience.
However, it should be noted that the single-system multiplayer mode from the Wii U original, which also relied on the GamePad, will not be returning.
To those keen on giving Zombi a try once it goes multi-platform, did Ubisoft manage to quell your gameplay concerns? Let us know below in the comments!