The team at Unseen64 has become well known among gamers for their ability to dredge up information on old video games that never saw the light of day, and they’re doing it again with a rumor that existed on and off for years: the possibility that Factor 5, the studio behind the popular
Star Wars: Rogue Squadron games on Nintendo 64 and GameCube, was working with Nintendo to develop a brand new entry in the Pilotwings series. According to the investigations of Unseen64’s Liam Robertson, these are more than just rumors: they have some real truth to them.

It’s a sad truth, however, one that tells of a fascinating concept that fell apart alongside Nintendo’s high hopes for their GameCube console. Factor 5 and Nintendo did indeed enter talks about creating a new
Pilotwings together, with the setting, intriguingly, being placed within the first few years of the Cold War. Players would start off as a pilot-in-training, only to later be recruited by the military and sent on missions with varying objectives and gameplay elements – one element specifically referenced is that of stealth missions, which would have necessitated avoiding radars and keeping out of the sightlines of enemy aircraft. From the sound of things, this was a project that Nintendo and Factor 5 were both very fascinated by and really wanted to see through to the end; Iwata even hinted at its existence during a few press conferences, promising a game that ultimately never got to materialize.

Unfortunately, with the poor sales of the GameCube and pressure from LucasArts, who had published most of the company’s games thus far, Factor 5 decided to move away from Nintendo. They tried to pitch the same style of game to other companies like Microsoft; none of their proposals were accepted, however, and the project was eventually abandoned. Former Factor 5 members can now only hope that Nintendo will some day resurrect this idea and turn it into a brand new
Pilotwings experience on their own.

You can check out Unseen64’s full breakdown of this subject matter in the video above. What do you think of this forgotten gem of an idea? Should Nintendo bring this scenario back, or is it better left in the past? Tell us your thoughts in the comments below!

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Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

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