Warren Spector is from Disney International Studios, and he had a brief interview with Nintendo Life where he discussed his love for Nintendo. He likes the fact they they separate themselves from competitors from graphic, creative, and design standpoints. He also believes strongly in Nintendo’s future in the industry.

Here’s part of Spector’s interview with Nintendo Life:

NL: Speaking of games for everyone, Nintendo comes to mind as a company that doesn’t make games for kids necessarily, but for everyone. What do you think about Nintendo today, in 2015?

Spector: I’m kind of a Nintendo geek. I don’t want to get myself in trouble….you know, I’m looking around the show floor here. And let’s say there are 2500 games being shown. 2400 of them all look exactly alike. You can’t even tell which one you’re looking at, you know? And it drives me crazy.

And then you go to IndieCade, and you go to Nintendo, and all of a sudden it’s like, “Oooh, games can be different. Cool!” So I think from a creative standpoint, from a design standpoint, from an IP standpoint, from a graphics standpoint, I think Nintendo rocks.

The thing is, I mean, from a hardware standpoint it’s hard to say what Nintendo’s future looks like, let’s be honest about that. But the fact that they’re finally gonna put their IP on mobile…they’re fine. There are a billion smartphones on the planet. They’re gonna do just fine when Mario hits that.

I definitely agree with Spector when it comes to Nintendo’s designs and creativity. When you look a Nintendo game, you can say immediately that’s what it is because of its unique style. That cannot be said for all companies who develop and publish games. Do you agree with Spector’s point of view? Tell us what you think in the comment section!

Source: Nintendo Life (via GoNintendo)

Our Verdict

Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.


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