Nintendo’s bold leap into the HD era is here, and we’ve seen some stunning displays of graphical prowess from its new console, the Wii U. While games such as Nintendo Land have been remarkable for Nintendo’s standards and games such as ZombiU show us that the console is capable of the same visual fidelity as the current consoles from Nintendo’s competitors, word has it that this is just the beginning. According to President Satoru Iwata, the games that we’ve seen so far, including unreleased titles like the gorgeous Pikmin 3, stand at the lower end of the console’s capabilities.
“For Wii U, such a time finally came in the latter half of last year. In this sense, we could not avoid the trial and error stage to create games which take full advantage of the hardware. I think that this is true for third-party software developers as well as Nintendo’s. The home consoles of other companies are six or seven years old and software developers have sufficiently studied them and know how to take full advantage of them well. As Wii U is new to them, some developers have already acquired the knack and made good use of its features and others have not…
…You might see this gap among the games that are currently available. However, we are not much concerned about this problem because time will eventually solve it. Actually, we believe that our in-house development teams have almost reached the next stage.”
Iwata-san is certainly right that it took a while for developers to tap into the full power of the PlayStation 3 and Xbox 360, so if Nintendo is discovering how to optimize their system, the games beginning the development process now could have unprecedented graphics. If the maximum output from Microsoft and Sony’s current consoles is truly the mere beginning of the Wii U’s power, we can hold high hopes for Nintendo’s future software.