Microsoft made no mention of the Kinect during E3 this year, which was rather surprising. The lack of attention to this particular technology made fans wonder whether Xbox was even going to continue supporting Kinect, as it hasn’t gotten much love lately.

In an interview with GameSpot, Xbox Executive, Aaron Greenberg said:

“We are absolutely continuing to support Kinect. [We are] innovating with Kinect in a different way. So we’re continuing to support Kinect where it makes sense. We really want Kinect to be a choice for customers. For me, I love it; I turn my Xbox One with Kinect; I use it for entertainment; I use it to do screenshots and all that,” he said. “I like to be able to have my hands on the controller and use voice commands. But, frankly, a lot of people also want a better value and don’t want to have to pay for it. So we’re not going to force people to do that. We give people the choice.”

In the interview, Greenberg also mentions Cortana being a feature for the Kinect in the future, which would be a phenomenal add-on for a lot of fans. Personally, I’m not into the Kinect. It freaks me out a little bit; I don’t like a camera in my house just being on all the time. What’s your opinion on the Kinect? Tell us in the comments!

Source: GameSpot

Our Verdict

Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.


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